Hi all, some of you may remember my old Torment Ubers team in Gen 4. I decided to modified it with the release of B/W and came up with this a while back (late October) but life got in the way and I tested it only limited times. I've been playing again this week and got into top 10 in PO server (Ubers Smogon is more dead than in Shoddy) after two days of playing this new version. Hope you guys like it, suggestions are welcomed!
Skill link
Jolly @ Focus Sash
60 HP / 252 Atk / 196 Spe
Ice Shard
Icicle Spear
Rapid Spin
Toxic Spikes
My old lead returns to lay down the Toxic Spikes. It is very reliable at his job and against Deo-S I just Icicle Spear as they Taunt and then Ice Shard for the kill leaving my sash intact. You can always Rapid Spin if they go for entry hazards first. Against Kyogre leads I also use Toxic spikes first and depending who goes first I check if they are scarved or if they are bulky leads. If bulky then Arceus Grass comes in, if scarved then Heatran comes. The reason for max attack is that I can dent Groudon from the start as Cloyster defense is pretty good. Icicle Spear does decent damage and can Rapid Spin the rocks. If still alive it can act as a good revenge killers for dragons or Shaymin-S with Ice Shard. If not I can always use him as fodder to scout or stall.
Flash Fire
Calm @ Leftovers
244 HP / 44 SpD / 220 Spe
Taunt/Flamethrower/Lava Plume
Toxic
Protect
Substitute
My stall machine :). Decided to change Torment for Toxic because Sub/Protect gives me enough stalling already. The reason for Toxic with TSpikes is mainly for Lugia, Latias and Ho-oh. With those Spe EVs Heatran outspeeds most neutral 90s and ensures the toxic stalling. I prefer to use Taunt for things like Lugia, Blissey and other Heatrans but without a Fire move I can't kill Ferrothorn, Scizor (not as common as before) and Foretress. I know Taunt makes them useless (except Scizor) but I don't like Forry spinning away my hazards. This is my Dragon switch and my Ice Beam absorber.
Calm @ Meadow Plate
62 HP / 104 SpAtk / 144 SpD / 168 Spe
Grass Knot
Ice Beam
Flamethrower
Recover
Entering one really underappreciated poke. Sure, Extremekiller is awesome and CM variants are also great but I really needed some Kyogre counter that wasn't Latias (too many Dragon weaknesses) and found out just like CeleTran was so useful in OU, Arceus Grass complements this team very well. Beats all Kyogres unless they are scarved and predict the switch into Ice beam. Even then, I just switch back to Heatran to take the Ice Beam :). The key point here is the speed. At 318 Spe it outspeeds positive nature 95s (yes, it outspeeds Jolly or MixRay) which includes offensive variants of Kyogre and RP Groudon before the boost. Speaking of which, this thing is a perfect counter for it, Stone Edge or Dragon Claw doesn't 3HKO and Grass Knot does huge damage to it. Finally, Flamethrower is the surprise element against Scizor, Ferrothorn (I usually switch into his Leech Seed) and Forretress. Most players never see the Fire move coming.
Impish @ Leftovers
200 HP / 124 Atk / 60 Def / 116 SpD / 8 Spe
Earthquake
Stone Edge
Dragon Tail
Stealth Rock
Support Groudon. My answer to SD Arceus and my phaser. Not to much to comment here, 8 Spe to outspeed most support 90s and the rest of the EVs are distributed so that it also has some Special bulk. Stone Edge for Ho-oh who can be a threat to the team.
Hasty @ Griseous Orb
64 Atk / 248 SAtk / 196 Spe
Shadow Sneak
Draco Meteor
Earthquake
Aura Sphere
One of my mix attackers and my spin blocker. Yes, it doesn't have HP Fire but most Forretress think that I do so they still switch out. I prefer Earthquake to deal with Heatran and Aura Sphere for good coverage so that I don't spam Draco Meteor right away. Shadow Sneak allows me to deal with Mewtwo, Deoxys-A, Arceus Ghost once they have been weakened (around 40%). Also, between Heatran and Gira-O I can stall attackers alternating between switchs and protects (Gira-O has Ground/Fighting immunities that affect Heatran while he takes Ice and Dragon attacks).
Hasty @ Lustrous Orb
216 Atk / 40 SAtk / 252 Spe
Spacial Rend
Aqua Tail
Dragon Claw
Flamethrower
Finally, my other mix attacker. Went for a physical variant because not many people expects it. Lustrous Orb over Life Orb or Scarf because if you haven't noticed I like the surprise factor so being able to switch attacks without the opponent to know that I can is a big plus in my book. I've killed many Foretresses and Ferrothorns switching into Spacial Rend and that usually leaves a whole in my opponent's team (usually no more dragon resist so that Gira-O can now spam Draco Meteor every time it can). I guess I could use a special variant with Surf, Outrage, Draco Meteor and Flamethrower but I'm not using these team anymore so I'm leaving it like that.
Threats
Darkrai, Mewtwo, CM Arceus: My main threats are these speedy special attackers as I don't have a special wall per se. Toxic Spikes are my friend and I can only stall them to the point of using Gira-O to Shadow Sneak for the kill. Major pain to deal with.
Scarf Dialga: If Heatran doesn't have a Fire move then Dialga can cause trouble. Groudon can take a Dragon Pulse but Draco Meteor will kill and I can't afford to lose my defense wall early in the game.
SD Arceus: Smart players will always have another physical attacker (DDQuaza, SD Groudon) to weaken my Groudon first so that I can't deal with him. If brougth early game then Groudon can phase it and Toxic Spikes will deal with him. Not much problem early game as late when I can't even stall him.
Jolly Ho-Oh: If it has Earthquake then this can easily kill half of my team if not all. Groudon can take him if it hasn't taken too much damage otherwise gives a lot of trouble.
My Team

Skill link
Jolly @ Focus Sash
60 HP / 252 Atk / 196 Spe
Ice Shard
Icicle Spear
Rapid Spin
Toxic Spikes
My old lead returns to lay down the Toxic Spikes. It is very reliable at his job and against Deo-S I just Icicle Spear as they Taunt and then Ice Shard for the kill leaving my sash intact. You can always Rapid Spin if they go for entry hazards first. Against Kyogre leads I also use Toxic spikes first and depending who goes first I check if they are scarved or if they are bulky leads. If bulky then Arceus Grass comes in, if scarved then Heatran comes. The reason for max attack is that I can dent Groudon from the start as Cloyster defense is pretty good. Icicle Spear does decent damage and can Rapid Spin the rocks. If still alive it can act as a good revenge killers for dragons or Shaymin-S with Ice Shard. If not I can always use him as fodder to scout or stall.

Flash Fire
Calm @ Leftovers
244 HP / 44 SpD / 220 Spe
Taunt/Flamethrower/Lava Plume
Toxic
Protect
Substitute
My stall machine :). Decided to change Torment for Toxic because Sub/Protect gives me enough stalling already. The reason for Toxic with TSpikes is mainly for Lugia, Latias and Ho-oh. With those Spe EVs Heatran outspeeds most neutral 90s and ensures the toxic stalling. I prefer to use Taunt for things like Lugia, Blissey and other Heatrans but without a Fire move I can't kill Ferrothorn, Scizor (not as common as before) and Foretress. I know Taunt makes them useless (except Scizor) but I don't like Forry spinning away my hazards. This is my Dragon switch and my Ice Beam absorber.

Calm @ Meadow Plate
62 HP / 104 SpAtk / 144 SpD / 168 Spe
Grass Knot
Ice Beam
Flamethrower
Recover
Entering one really underappreciated poke. Sure, Extremekiller is awesome and CM variants are also great but I really needed some Kyogre counter that wasn't Latias (too many Dragon weaknesses) and found out just like CeleTran was so useful in OU, Arceus Grass complements this team very well. Beats all Kyogres unless they are scarved and predict the switch into Ice beam. Even then, I just switch back to Heatran to take the Ice Beam :). The key point here is the speed. At 318 Spe it outspeeds positive nature 95s (yes, it outspeeds Jolly or MixRay) which includes offensive variants of Kyogre and RP Groudon before the boost. Speaking of which, this thing is a perfect counter for it, Stone Edge or Dragon Claw doesn't 3HKO and Grass Knot does huge damage to it. Finally, Flamethrower is the surprise element against Scizor, Ferrothorn (I usually switch into his Leech Seed) and Forretress. Most players never see the Fire move coming.

Impish @ Leftovers
200 HP / 124 Atk / 60 Def / 116 SpD / 8 Spe
Earthquake
Stone Edge
Dragon Tail
Stealth Rock
Support Groudon. My answer to SD Arceus and my phaser. Not to much to comment here, 8 Spe to outspeed most support 90s and the rest of the EVs are distributed so that it also has some Special bulk. Stone Edge for Ho-oh who can be a threat to the team.

Hasty @ Griseous Orb
64 Atk / 248 SAtk / 196 Spe
Shadow Sneak
Draco Meteor
Earthquake
Aura Sphere
One of my mix attackers and my spin blocker. Yes, it doesn't have HP Fire but most Forretress think that I do so they still switch out. I prefer Earthquake to deal with Heatran and Aura Sphere for good coverage so that I don't spam Draco Meteor right away. Shadow Sneak allows me to deal with Mewtwo, Deoxys-A, Arceus Ghost once they have been weakened (around 40%). Also, between Heatran and Gira-O I can stall attackers alternating between switchs and protects (Gira-O has Ground/Fighting immunities that affect Heatran while he takes Ice and Dragon attacks).

Hasty @ Lustrous Orb
216 Atk / 40 SAtk / 252 Spe
Spacial Rend
Aqua Tail
Dragon Claw
Flamethrower
Finally, my other mix attacker. Went for a physical variant because not many people expects it. Lustrous Orb over Life Orb or Scarf because if you haven't noticed I like the surprise factor so being able to switch attacks without the opponent to know that I can is a big plus in my book. I've killed many Foretresses and Ferrothorns switching into Spacial Rend and that usually leaves a whole in my opponent's team (usually no more dragon resist so that Gira-O can now spam Draco Meteor every time it can). I guess I could use a special variant with Surf, Outrage, Draco Meteor and Flamethrower but I'm not using these team anymore so I'm leaving it like that.
Threats
Darkrai, Mewtwo, CM Arceus: My main threats are these speedy special attackers as I don't have a special wall per se. Toxic Spikes are my friend and I can only stall them to the point of using Gira-O to Shadow Sneak for the kill. Major pain to deal with.
Scarf Dialga: If Heatran doesn't have a Fire move then Dialga can cause trouble. Groudon can take a Dragon Pulse but Draco Meteor will kill and I can't afford to lose my defense wall early in the game.
SD Arceus: Smart players will always have another physical attacker (DDQuaza, SD Groudon) to weaken my Groudon first so that I can't deal with him. If brougth early game then Groudon can phase it and Toxic Spikes will deal with him. Not much problem early game as late when I can't even stall him.
Jolly Ho-Oh: If it has Earthquake then this can easily kill half of my team if not all. Groudon can take him if it hasn't taken too much damage otherwise gives a lot of trouble.
My Team





