Its_A_Random
A distant memory
Hello, if you're not involved, please don't post in this thread until the battle's completion. Thank you.
In an arena where Fire Types can finally get their revenge over Water Types, two trainers go to war. On one hand, we have EspyOwner, a relatively new Trainer, & on the other hand, we have a veteran in the form of Lord Jesseus. What did they bring, we'll see soon. First, the regs.
REGULATIONS
1v1 NFE Singles
1 day DQ
5 chills/2 recovers
1 Substitution
Switch=OK
Abilities=One
Items=Training Items only
Now the teams:
Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: N/A
Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Ice Fang
Fire Fang
Earth Power
Taunt
Torment
Protect
Thunder Wave
Nincada [Sampi] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 3/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Endure
Bug Bite
Gust
Substitute
X-Scissor
Aerial Ace
Protect
Giga Drain
And with that:
TURN ORDER
EspyOwner Equips a Training Item (If Applicable), Specifies an ability for Deino
Lord Jesseus Equips a Training Item (If Applicable), Specifies an ability for Nincada
Lord Jesseus Issues Actions
EspyOwner Issues Actions
Its_A_Random Refs
In an arena where Fire Types can finally get their revenge over Water Types, two trainers go to war. On one hand, we have EspyOwner, a relatively new Trainer, & on the other hand, we have a veteran in the form of Lord Jesseus. What did they bring, we'll see soon. First, the regs.
REGULATIONS
1v1 NFE Singles
1 day DQ
5 chills/2 recovers
1 Substitution
Switch=OK
Abilities=One
Items=Training Items only
Arena: ASB Tournament Arena - The "Weird Zone"
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (With a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
However, there is one slight difference in this battle, though: ALL TYPE ADVANTAGES ARE REVERSED
Weaknesses become resitances and resistances become weakness. Ice becomes uber defensive, Aggron gets raped viciously by tackle.
(Immunities become 2x weaknesses)
Also this only applies to the actual typing; weaknesses, resistances and immunities granted by abilties are unaffected.
That's about all there is to say.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (With a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
However, there is one slight difference in this battle, though: ALL TYPE ADVANTAGES ARE REVERSED
Weaknesses become resitances and resistances become weakness. Ice becomes uber defensive, Aggron gets raped viciously by tackle.
(Immunities become 2x weaknesses)
Also this only applies to the actual typing; weaknesses, resistances and immunities granted by abilties are unaffected.
That's about all there is to say.
Now the teams:
Deino [Hercules] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: N/A
Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Ice Fang
Fire Fang
Earth Power
Taunt
Torment
Protect
Thunder Wave
Nincada [Sampi] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 3/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Endure
Bug Bite
Gust
Substitute
X-Scissor
Aerial Ace
Protect
Giga Drain
And with that:
EspyOwner A
Hercules (M)
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Speed: 44
Size Class: 1
Weight Class: 2
Base Rank Total: 13
No Changes
Lord Jesseus A
Sampi (M)
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
No Changes
Hercules (M)
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Speed: 44
Size Class: 1
Weight Class: 2
Base Rank Total: 13
No Changes
Lord Jesseus A
Sampi (M)
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
No Changes
TURN ORDER
EspyOwner Equips a Training Item (If Applicable), Specifies an ability for Deino
Lord Jesseus Equips a Training Item (If Applicable), Specifies an ability for Nincada
Lord Jesseus Issues Actions
EspyOwner Issues Actions
Its_A_Random Refs