Isnt she lovely, isnt she wonderful, isnt she precious, less than one minute old

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
PTPlatinum

Lairon [Steeljaw] (M)
NATURE:
Careful

TYPE: Steel / Rock
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
ABILITIES: Sturdy / Rock Head / Heavy Metal (H, Locked)
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal: The Pokemon's body structure is immensely dense, doubling its actual weight.​

STATS:
HP: 90
Atk: 3
Def: 5
SpA: 1 [-]
SpD: 3 [+]
Spe: 40
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 4/5

ATTACKS
PHYSICAL
Aerial Ace
Bulldoze
Dig
Double-Edge
Earthquake
Endeavor
Head Smash
Headbutt
Heavy Slam
Iron Head
Iron Tail
Metal Burst
Metal Claw
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Superpower
Tackle
Take Down

SPECIAL
Mud-Slap

STATUS
Autotomize
Endure
Harden
Iron Defense
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Toxic


P2X7

Charmeleon [Charmeleon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to Burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (92.00) (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 2
AC: 5/5
KOC: 3

Moves (30/???):

Level-Up:
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flamethrower
Fire Spin

Egg Moves:
Air Cutter (*)
Beat Up
Counter (*)
Dragon Pulse (*)
Flare Blitz (*)
Focus Punch (*)

TM Moves:
Protect (*)
Dig (*)
Fire Blast (*)
Will-O-Wisp (*)
Rock Slide
Substitute (*)

Tutor Moves:
Endure
Iron Tail
Thunder Punch

Other:
Acrobatics
Bide
Quick. Attack

Vibrava [Scirocco] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground / Dragon
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the ground when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (HA Locked): (Passive) This Pokemon naturally floats above the ground when released or easily takes flight, avoiding the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size. Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 1
AC: 4/5
KOC: 1

Moves (32/55):

Level-Up:
Sand Attack
Sonic Boom
Bite
Feint Attack
Bide
Fissure
Superpower
Feint
Mud-Slap
Bulldoze
Sand Tomb
Rock Slide
Dig
Supersonic
Crunch
Screech
Earthquake
Sandstorm
Uproar

Egg Moves:
Bug Bite
Endure
Flail
Focus Energy
Quick Attack

TM Moves:
Toxic
Protect
Solar Beam
Endure
Substitute
Rock Smash
Fly

Other:
Body Slam

Gurdurr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 5/5
KOC: 0

Moves (29/67):

Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Egg Moves:
Counter
Detect
Drain Punch
Endure
Mach Punch
Wide Guard

Tutor Moves:
Fire Punch
Helping Hand
Ice Punch
Knock Off
Thunder Punch

TM Moves:
Taunt
Smack Down
Dig
Payback
Poison Jab
Substitute
Rock Smash


DQ: Two Days (48h)
Substitutions: 2
Restricted Moves: None
Arena: ASB Arena
Switch: OK
Abilities: All
Items: Training

P2X7 equips and Orders
PTPlatinum equips and Orders
I Toon!
 

Gurdurr @ Exp. Share

Low Kick - Drain Punch - Low Kick
IF Lairon uses Metal Burst, use Dig that action instead.
IF Lairon uses an unsuspended D/E move, outside of a combo, AND it is faster than you, use Dig that action instead and push back.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Share
Guts/Sheer Force/Iron Fist
90/100
5/3/1/2/40
Status: OK!

#Share
Sturdy/Rock Head
90/100
3/5/1/3/40
Status: OK!

Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GURDURR uses Low Kick
Crit: 8622 (625)
Damage: (10+3+7.5-7.5-1)*2.25=27
-5.5en

LAIRON uses Double-Edge
Crit: 2855 (625)
Damage: (14+4.5-4.5)=14
-8.222en

2ND ACTION

LAIRON uses Iron Head
Crit: 6343 (625)
Effect: 5092 (3000)
Damage: (8+3+4.5-4.5)=11
-5en

GURDURR uses Drain Punch
Crit: 4915 (625)
Damage: (8+3+2+7.5-7.5-1)*2.25=27
REcover: 13.5en
-10en

3RD ACtION

GURDURR uses Low Kick
Crit: 3361 (625)
Damage: (10+3+7.5-7.5-1)*2.25=27
-5.5en

LAIRON uses Endeavor
Damage: 32.25
-27.5en

TL;DR

0000 -44HP -21EN

1111 -81HP -41EN
======
#Share
Guts/Sheer Force/Iron Fist
46/79
5/3/1/2/40
Status: OK!

#Share
Sturdy/Rock Head
9/59
3/5/1/3/40
Status: OK!

PTPlatinum
P2X7
Toon
 
I believe Gurdurr begins the round with 100 HP, but either way, my orders don't change.


Lairon: Endure > Double-Edge > Reversal + Reversal
IF Gurdurr is under P/E and you are not to use Endure, THEN [use Autotomize] AND [replace all instances of Double-Edge in your orders with Iron Head] on the first instance, Chill all future instances, pushing back each time.
IF Gurdurr uses Endure anywhere in his orders, THEN use Sandstorm A2.​
 
Drain Punch - Taunt - Dig

Red=Relevant text:

NDA said:
Endure - Normal | Other | User | -- BAP | -- Acc | 15 EN Cost | -- Eff% | Contact: N/A | 4 Prio | Combo Type: None | Snatch: No | Magic Coat: No
The user braces itself for impact and until the end of the round will not be KOed by damaging attacks or energy exhaustion through the user's own moves, surviving with at least 1 HP and 1 EN instead. Enduring users may not use Combos. If a move's description states that it fails unless the user has enough energy the Pokemon still needs to have enough energy to use the move. Endure does not help the user survive residual damage such as poison, burn, sandstorm, Future Sight, etc., and Endure does not prevent EN KO caused by the effects of other moves used on the user, such as Nightmare (Encored moves do not cause the Endure user to EN KO, since they're still the ones using the move). All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the user act as though the opponent did full damage, even if Endure negated some of the damage. Endure can be used successfully multiple times in the same round by the same Pokemon, however a Pokemon cannot use Endure if it successfully used Endure in the previous round. This move fails unless the user can pay the entire Energy Cost.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
I asked people in IRC someone said a3 struggles someone else said split the combo, idk

also fix the hp thing, sorry =3=

#Share
Guts/Sheer Force/Iron Fist
46/79
5/3/1/2/40
Status: OK!

#Share
Sturdy/Rock Head
9/54
3/5/1/3/40
Status: OK!

Battle Calcs said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

LAIRON uses Endure
-15en

GURDURR uses Drain Punch
Crit: 4915 (625)
Damage: (8+3+2+7.5-7.5-1)*2.25=27 endure'd
REcover: 4.5
-10en

2ND ACTION

LAIRON uses Double Edge
Crit: 1049 (625)
DAmage: (14+4.5-4.5)=14
-8en

GURDURR uses Taunt
-10en

3RD ACtION

LAIRON uses Struggle
Crit: 7514 (625)
Damage: (5+4.5-4.5)=5
Recoil: 2 KO'd
-5en

TL;DR

0000 -19HP -28EN

1111 -29HP -20EN
======
#Share
Guts/Sheer Force/Iron Fist
27/59
5/3/1/2/40
Status: OK!

#Share
Sturdy/Rock Head
KO/34
3/5/1/3/40
Status: OK!

PTPlatinum 1cc, lairon 1ec/3mc/1ac
P2X7 1cc, gurdurr 1ec/3mc/1ac/1koc

3uc
 
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