Introduction:
Kingdra. Kingdra is one of my favorite pokemon, and as such I wanted to make a team that revolved around helping Kingdra sweep. Kingdra performs exceptionally well in the rain, so that's what this team centers around. I've found that the biggest problems in this team are stall teams and breloom, so keep that in mind as you read. Overall, I’d say the team at least makes the opponent work hard for their victory. I’m rarely obliterated; at the very least I have a lot of fun with this team, and that what counts, right? :D
Also, I created this team while watching an episode of Cold Case, so that’s where the nicknames came from. ^_^
Overview:
Obviously, I started with Kingdra.
I wanted a lead that was different from the norm. I wanted something with a little more bulk than azelf. I decided to go with latias.
Next, I wanted another pokemon to set up rain for me. I went with Bronzong.
Now, I want a late-game sweeper. I decided on ludicolo simply because I hadn’t used him before.
Both of my sweepers absolutely hate toxic spikes, as well as other entry hazards, so I chose starmie for the job of rapid spinner.
Finally, I needed a good revenge killer to take care of tyranitar and breloom. Since Dugtrio is another one of my favorite pokemon, I went with him.
Ludicolo wasn’t working out for me. I replaced him with swampert.
I needed to be able to take care of spin-blocking ghosts, and also a powerful priority move. I replaced dugtrio with scizor.
Swampert just isn't cutting it either. Hmmm. After testing with suicune, I've decided that qwilfish would bring excellent support by automatically absorbing toxic spikes.
Now that qwilfish can absorb toxic spikes, I don't need starmie anymore. I think I'm going to get dugtrio back.
I don't need two revenge killers. I'm going to replace scizor with rotom-w
That’s my team!
In-Depth Analysis:
(Changes In Red)
(Changes In Red)
Rush(Latias@Damp Rock)
Ability: Levitate
Evs: 252HP/228Def/28Speed
Nature: Bold (Atk-/Def+)
Moves:
- Rain Dance
- Protect
- Psychic
- Surf
Analysis:
My lead. I have protect to use against fake out/trick/explosion leads, and has come in handy more than once. Rain Dance is necessary for my team. I have had Thunder, and have been pleased; however, I need psychic in order to become a potential breloom counter. With further testing, I've found that latias is an even better rain dance lead than I could have hoped for. She lures in T-Tar early-game, meaning I can be rid of him of his pesky sandstream! Excellent! Evs and nature are Smogon-recommended for defensive latias. Named for Detective Lilly Rush.
Valens(Dugtrio@Choice Band)
Ability: Arena Trap
Evs: 252Speed/252Atk/4Def
Nature: Adamant (SpecAtk-/Attack+)
Moves:
- Earthquake
- Stone Edge
- Aerial Ace
- Night Slash
Analysis:
My revenge killer. He is very useful to picking off weakened T-Tars, who can't switch out to escape their fate. I've used dugtrio on every team I've recently made, mostly because of his incredible Arena Trap ability. While dugtrio is too weak to switch into any attack, he can easily come in after an unfortunate KO and clean up. Aerial Ace also means I can take care of brelooms which aren't under substitute (unfortunately they usually are).
Stillman(Kingdra@Life Orb)
Ability: Swift Swim
Evs: 252Atk/240SpecAtk/16Speed
Nature: Naughty (SpecDef-/Atk+)
Moves:
- Waterfall
- Outrage
- Draco Meteor
- Hydro Pump
Analysis:
My main pokemon. Kingdra is absolutely devastating in the rain. Not only does it double his speed to incredible heights, but it gives his water attacks a secondary STAB boost, meaning that this Kingdra is ripping through any team that is unprepared, and even some teams that are. I've replaced signal beam with Outrage. Dragon/Water has great coverage, and I really wanted another physical move so vaporeon wouldn't be so much trouble late-game. Kingdra doesn’t really have any problems; as long as rain is up, Kingdra is deadly. I won’t change Kingdra, because the team is built around him. Named for the boss, Lieutenant John Stillman.
Jefferies(Bronzong@Damp Rock)
Ability: Levitate
Evs: 252HP/128Atk/128Def
Nature: Impish (SpecAtk-/Def+)
Moves:
- Rain Dance
- Gyro Ball
- Stealth Rock
- Explosion
Analysis:
Bronzong is a pokemon that no Rain Dance team should be without. Rain eliminates his only weakness when paired with levitate, making bronzing an incredible mixed wall. Stealth Rock because kingdra really appreciates entry hazards to help ensure OHKOs. While I have been running reflect, it is my experience that I usually don’t have time to use it. Thus, I am debating switching to another attack move. Ghost types can absorb my explosion, thus blocking this set effortlessly. This is where scizor comes in; he can switch (unless Rotom-H uses overheat) and then pursuit the enemy ghost. Explosion to go out with a bang and give my sweepers a free switch-in. Named for Detective Will Jefferies.
Miller(Qwilfish@Life Orb)
Ability: Swift Swim
Evs: 252Atk/252Speed/4Def
Nature: Adamant (Atk+/SpAtk-)
Moves:
- Swords Dance
- Waterfall
- Poison Jab
- Explosion
Analysis:
He's mainly here to absorb toxic spikes. As a bonus, he is absolutely devastating after a Swords Dance. According to the smogon analysis, a +2 qwilfish explosion OHKOs everything that's not a ghost. Now THAT'S an impressive claim. Waterfall and Poison Jab for powerful STAB moves. Otherwise, being rid of those pesky toxic spikes is good enough. Named for Detective Kat Miller.
Vera(Rotom-W@Leftovers)
Ability: Levitate
Evs: 252SpecAtk/252Speed/4Def
Nature: Modest (SpecAtk+/Atk-)
Moves:
- Rain Dance
- Hydro Pump
- Thunder
- Shadow Ball
Analysis:
All the pokemon that have occupied this space have not benefited from Rain Dance. This guy does. He takes full advantage of the rain with Hydro Pump AND Thunder. Shadow Ball for STAB, and Thunder is great to help eliminate Vaporeon. I opted for leftovers because I prefer longevity to pure power. I like the bulkiness of leftovers much better than the frailty of life Orb. Named for Detective Nick Vera.
Final Word:
Overall this team has been very effective in my experience. While I’m probably winning just as much as I’m losing, I’m have a lot of fun with this team. Almost all of the battles I lose are very close; both my opponent and I are usually on our last pokemon. I think, with a little tweaking, this team has the potential to devastate many teams and offer a thrilling battling experience for anyone who wants a challenge.
Thanks for your time, and thanks in advance for any and all advice you have for me.
~Emeraldragon
EDIT:
I've added in most of the changes you guys have recommended. Thanks so much for all of your help so far, and please keep the rates coming!