[MATCH IN PROGRESS.SAVES COMMENTS FOR AFTER MATCH THANK YOU.]
The Rules:
3v3 Singles
3 Day DQ time
Max 2 Recovery moves & 5 Chills per Pokemon
Switch = KO
Items = No
All Abilities
Arena: It's a simple arena this time around. It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.
Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.
Its_A_Random
Hippopotas(*) Stortamus (M)
Nature: Impish
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Crunch*
Slack Off*
Curse*
Body Slam*
Roar*
Earthquake*
Rock Slide*
Gligar(*) Capers (M)
Nature: Impish
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ***** (+)
SpA: * (-)
SpD: ***
Spe: 85
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics*
X-Scissor*
Night Slash*
Agility*
Baton Pass*
Earthquake*
Rock Slide*
Swords Dance*
Shellos Sleast (M)
Nature: Modest
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 34
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power
Rain Dance
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
Bynine
Ferroseed(*) Limebaka (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Iron Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Iron Thorns: (Innate) [DW].
Stats:
HP: 90
Atk: *** (+)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Rollout(*)
Curse(*)
Metal Claw(*)
Pin Missile(*)
Gyro Ball(*)
Leech Seed(*)
Rock Climb(*)
Seed Bomb(*)
Thunder Wave(*)
Explosion(*)
Payback(*)
Corsola(*) Sunnygo (F)
Nature: Docile (No Effect on Stats)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regeneration [DW]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Bubble(*)
Recover(*)
Refresh(*)
Rock Blast(*)
Bubblebeam(*)
Confuse Ray(*)
Head Smash(*)
Icicle Spear(*)
Scald(*)
Earthquake(*)
Shadow Ball(*)
----------------------------------------
Greeting,Ladies and Gentlemen,and welcome to the Nyx Fix,your place for High Action Pokemon Battles! Today we're coming to you live from an Oasis buried deep in the desert of Route 111,In Good 'Ole Hoenn!
We've got two raring battlers today who've gathered their wits and pokemon for an all out brawl!
On one hand,the feared Spriter Bynine!His finger twitch as he eagerly awaits the first moves of the match.
On the other its...Its_A_Random!No ever knows what he'll do next!He stands cooly by,waiting for me to finish talking!
Without further delay,Lets see your pokemon!
Order of Operations:
1.Its_A_Random will send out a Pokémon.
2. Bynine will send out a Pokémon and issue actions.
3. Its_A_random will issue actions.
4. I will ref.
5. Its_A_random will issue actions.
6. Bynine will issue actions.
7. I will ref.
8. Bynine will issue actions.
9. Start from step 3.
[Battle Flow stolen from Engineer Pikachu/Wilkey]
The Rules:
3v3 Singles
3 Day DQ time
Max 2 Recovery moves & 5 Chills per Pokemon
Switch = KO
Items = No
All Abilities
Arena: It's a simple arena this time around. It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.
Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.
Its_A_Random
Hippopotas(*) Stortamus (M)
Nature: Impish
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Crunch*
Slack Off*
Curse*
Body Slam*
Roar*
Earthquake*
Rock Slide*
Gligar(*) Capers (M)
Nature: Impish
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ***** (+)
SpA: * (-)
SpD: ***
Spe: 85
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics*
X-Scissor*
Night Slash*
Agility*
Baton Pass*
Earthquake*
Rock Slide*
Swords Dance*
Shellos Sleast (M)
Nature: Modest
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 34
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power
Rain Dance
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
Bynine
Ferroseed(*) Limebaka (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Iron Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Iron Thorns: (Innate) [DW].
Stats:
HP: 90
Atk: *** (+)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Rollout(*)
Curse(*)
Metal Claw(*)
Pin Missile(*)
Gyro Ball(*)
Leech Seed(*)
Rock Climb(*)
Seed Bomb(*)
Thunder Wave(*)
Explosion(*)
Payback(*)
Corsola(*) Sunnygo (F)
Nature: Docile (No Effect on Stats)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regeneration [DW]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Bubble(*)
Recover(*)
Refresh(*)
Rock Blast(*)
Bubblebeam(*)
Confuse Ray(*)
Head Smash(*)
Icicle Spear(*)
Scald(*)
Earthquake(*)
Shadow Ball(*)
----------------------------------------
Greeting,Ladies and Gentlemen,and welcome to the Nyx Fix,your place for High Action Pokemon Battles! Today we're coming to you live from an Oasis buried deep in the desert of Route 111,In Good 'Ole Hoenn!
We've got two raring battlers today who've gathered their wits and pokemon for an all out brawl!
On one hand,the feared Spriter Bynine!His finger twitch as he eagerly awaits the first moves of the match.
On the other its...Its_A_Random!No ever knows what he'll do next!He stands cooly by,waiting for me to finish talking!
Without further delay,Lets see your pokemon!
Order of Operations:
1.Its_A_Random will send out a Pokémon.
2. Bynine will send out a Pokémon and issue actions.
3. Its_A_random will issue actions.
4. I will ref.
5. Its_A_random will issue actions.
6. Bynine will issue actions.
7. I will ref.
8. Bynine will issue actions.
9. Start from step 3.
[Battle Flow stolen from Engineer Pikachu/Wilkey]