jay and oor fight fight fight fight fight fight

jay

Stratagem [-] [Johnny]
Types: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate | Technician | Mold Breaker (H) (Unlocked)
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Nature: Timid (+15% Speed, +26% Accuracy, -1 Atk)

Stats:
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 3
Speed: 150+
Size Class (SC): 2
Weight Class (WC): 3
Base Rank Total (BRT): 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (36/75)
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Head Smash
Rock Polish
Metal Sound
Magnetic Flux
Weather Ball
Electro Ball

Ancient Power
Earth Power
Stealth Rock
Swift
Giga Drain
Heat Wave
Magnet Rise

Stone Edge
Flamethrower
Earthquake
Shadow Ball
Smack Down
Endure
Flash Cannon
Sandstorm
Energy Ball
Dazzling Gleam
Toxic
Protect
Substitute

v oor

Aurumoth (♀) Raziel
Types:
Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion
Nature: Quiet (+Sp.A, -Spe, -10% EVA)
Stats:
HP:
110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-, -10% EVA)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 16
AC: 5/5
KOC: 6

Level-Up:
Dragon Dance
Quiver Dance
Silver Wind
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Zen Headbutt
Wish
Reflect
Tail Glow

Egg Moves
Bug Buzz
Hydro Pump
Counter
Disable
Close Combat
Megahorn
Wing Attack

Tutor
Trick
Magic Coat
Skill Swap
Role Play

TM/HM
Shadow Ball
Psyshock
Substitute
Light Screen
Protect
Blizzard
Psychic
Thunder
Steel Wing
Dazzling Gleam
Solar Beam
Focus Blast
Overheat
Safeguard


jayelt413 equips a training item/orders
Ooraloo equips a training item/orders
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Heeeeeeeere's Johnny!"

"Hehe, I heard you lacked a Stratagem for winning!"
"I also heard that you wanted to ROCK, so let's ROCK!"


Johnny (Stratagem) @ EXP Share
------
Rock Blast | Paleo Wave | Rock Blast

IF Aurumoth is to use Counter AND you are to Rock Blast, THEN Ancient Power instead
IF The move you are to use is Disabled, THEN Paleo Wave instead
 

100/100 110/100

a1
Stratagem used Rock Blast!
HITS: 1600 > 4
CRITS: 1109, 436, 1295, 1120 > 100, NONE
(12+4+1.5-6)*1.5=17.25 damage
-6 EN

Aurumoth used Focus Blast!
CRIT: 1236 > 100, NO
(12+9-4.5)*1.5=24.75 damage
SPD DROP: 666 > 480, NO
-8 EN

a2
Stratagem used Paleo Wave!
CRIT: 1379 > 100, NO
(9+3+7.5-4.5)*1.5=22.5 damage
ATK DROP: 552 > 320, NO
-6 EN

Aurumoth used Focus Blast!
CRIT: 290 > 100, NO
(12+9-4.5)*1.5=24.75 damage
SPD DROP: 475 < 480, YES
-12 EN
a3
Stratagem used Rock Blast!
HITS: 200 > 2
CRITS: 811, 666 > 100, NONE
(6+4+1.5-6)*1.5=8.25 damage
-6 EN

Aurumoth used Focus Blast!
CRIT: 43 < 100, YES
(12+3+9-4.5)+2*1.5=31.25 damage
SPD DROP: 1065 > 480, NO
-16 EN


19/82 62/64
 
Trick | Hydro Pump | Hydro Pump
IF Strategem is under Endure AND is not burned AND does not have a substitute, THEN Will-O-Wisp.
IF Aurumoth's HP is greater than 1 AND I am not to use Trick, THEN Focus Blast.
 

19/82 62/64
Stratagem chilled!
+12 EN

Aurumoth used Trick!
-6 EN

a2
Aurumoth used Hydro Pump!
CRIT: whatever
(11+9-4.5)*1.5>19
-8 EN

Stratagem dies


jayy- 2 CC
strata- 4 MC

ooraloo- 2 CC
auru- 4 MC, 1 KOC
 
Last edited:

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