Jessus Vr. Alex. at ASB arena.

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Time for moar training

3v3 FE-but-not-quite-strongmon Doubles
1 Day DQ
3 Recovers/5 Chills
Arena:ASB Arena

Looking for a relatively quick match, so an active opponent/ref would be appreciated, also, items on would be cool, but thats entirely the accepters choice
Taking that challenge Alex!
switch=ko
items on
all abilties
I agreed to ref, and now we begin.

Now to present the teams.

Team Jesseus
Lord Jesseus said:

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)​

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.​

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22​

MC: 2
DC: 5/5​

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.​

Attacks (19):
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick​

Acid
Sand Tomb
Mud Slap​

Toxic
Dig
Gyro Ball
Substitute
Protect
Sleep Talk
Stone Edge
Earthquake​

Gastro Acid


Gyarados [Theta] (Male)
Nature: Quiet (+SpA, -Spe)​

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

Stats:

Gyarados
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70 (-)
Size Class: 6
Weight Class: 6
Base Rank Total: 20​

EC: 6/6
MC: 3
DC: 2/5​

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​

Attacks (9):
Splash
Tackle
Flail
Bite
Dragon Rage
Thrash​

Bounce
Reversal
Bubble​


Dunsparce [Tsan] (Female)
Nature: Brave (+Atk, -spe)​

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Stats:
Base:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Evasion: -10%​

MC: 2
DC: 1/5​

Abilities:
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit​

Bite
Headbutt
Magic Coat​

Thunder Wave
Rock Slide
Dig​


Team Alex
Ragnarokalex said:

Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.​

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18​

EC: 6/6
MC: 0​

Attacks: 29 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant
Pain Split
Perish Song​

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell​

Snatch​

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse
Protect
Energy Ball
Torment
Thunder Wave​


Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)​

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21​

EC: 9/9
DC: 5/5
MC: 0​


Attacks: 26 Total
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Flamethrower
Mach Punch
Slack Off
Close Combat
Flare Blitz​

Thunderpunch
Firepunch
Encore
Fake Out​

Magic Coat​

Dig
Will o Wisp
Acrobatics
Grass Knot
Shadow Claw
Earthquake
Stone Edge​


Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

EC: 6/6
DC: 3/5
MC: 0​


Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed​

Blaze Kick
Bullet Punch
Sky Uppercut​

Protect
Payback
Swagger​

Everyone Knows the asb Arena. Let us begin this match of grand proportions. Good luck guys, May the pikachus always pick your side. :)
 
Alright team, lets get this bout of training started right!

Amalia the Mismagius

Take these leftovers into battle!


Aerza the Lucario

Take this Life Orb and show them whos boss!
 
Go, the Johto Jokemons! Dunsparce and Shuckle! Eqipped with Amulet Coin and Leftovers respectively.

Basically, I'm fucked...

Dunsparce: Thunder Wave Misdreavus~Bite Misdreavus~Rock Slide
If Misdreavus uses Taunt on you while not already Taunted, use Magic Coat and push actions back.
If Misdreavus uses Thunder Wave on you, use Magic Coat if it isn't paralysed or Dig Lucario otherwise, then push actions back.
Shuckle: Power Trick~Stone Edge Misdreavus~Rock Slide
 
Alright Amalia, looks like you get to get these 2 hooligans under control, start by imprisoning that thunder wave so it cant be used against us. Then lets cripple that Shuckle with WilloWisp then begin the offensive with hex!
Aerza, you go right on the offensive and bring them to their knees with a barrage of Close Combats on that Dunsparce.

Mismagius: Imprison (Thunder Wave) - Willowisp Shuckle - Hex Shuckle
IF Willowisp misses, use again in A3

Lucario: Close Combat Dunsparce - Sky Uppercut Dunsparce - Close Combat Dunsparce
 

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 105
En: 100
Status:
Actions: Imprison ~ Will O' Wisp ~ Hex​




HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76
En: 100
Status:
Actions: Close Combat ~ Sky Uppercut ~ Close Combat​

HP: 80
Atk: Rank 2
Def: Rank 9
SpA: Rank 0
SpD: Rank 9
Spe: 5
En: 100
Status:
Actions: Power Trick ~ Stone Edge ~ Rock Slide​


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39
En: 100
Status:
Actions: Thunder Wave ~ Bite ~ Rock Slide​





flavor later. at school atm.​
Round 1
Miss used imprison
Sucsess -8 En​

Luc used CC
32 damage
-1 def/spd - 2 HP
- 8 en​

Dunsparce Fails Twave
-7 En​

Shuckle Used Power Trick
Sucsess - 12 En​

Round 2

Miss Used wisp
sucsess -7 energy​

Luc used uppercut
27 damage
-2hp -6 energy​

Sparce used bite
14 damage -4 energy​

shuckle used stone edge
21 damage -7 en
2 burn damage​

Round 3
missy used hex
7 damage -7 energy
+1 lefties​

Luc used CC
32 damage -8 EN
-2 Hp​

Dunsparce used Rock slide
Luc - Miss
Miss - Miss​

Shuckle Used Rock Slide
Luc 10 damage
missy 14 damage
-6 en
-2 burn damage​






HP: 56
Atk: Rank 1​
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 105
En: 78
Status:







HP: 84
Atk: Rank 5​
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76
En: 78
Status:
-2 Def/SpD



HP: 69
Atk: Rank 2​

Def: Rank 9

SpA: Rank 0
SpD: Rank 9
Spe: 5
En: 75
Status:Power Tricked (3 Actions)​













HP: 19
Atk: Rank 4​

Def: Rank 3

SpA: Rank 3
SpD: Rank 3
Spe: 39
En: 83
Status:​
 
Alright, excellent job you two! Lets get ready for the next wave of attacks now.

Lucario: Force Palm Dunsparce - Close Combat Shuckle - Metal Claw Shuckle

Mismagius: Taunt Shuckle - Hex Shuckle - Hex Shuckle

IF Shuckle uses Protect A1 use Nasty Plot and push actions down
 
Wow, double miss with a 90% accuracy attack...

Also, Shuckle should have 80 HP. He loses 4 Hp from burn... and regains 4 HP from leftovers. And 69 is wrong no matter which way you look at it...

Anyway...
Dunsparce youre just going to die no matter what, but if magic happens Dig Lucario then Glare him, then Rock Slide.
Shuckle, you're still in. Gyro Ball Mismagius, Rock Slide, Gyro Ball Mismagius.

Also, I'm going away on holiday for a week and I may or may not have access to the internet. So if I go inactive, that's why. If it gets out of control feel free to DQ me, but I'll be posting again for certain on the 18th.
 
Tottally my bad, after that post I put off the reffing for a day that turned into more time. It will be up by tomorrow
 
Unfortunately I've got a bit of a headache, so I'll stick with just calcs for now. Sorry guys. :c​

HP: 56
En: 78
Status: None

HP: 84
En: 78
Status: -2 Def/SpD




HP: 69
En: 75
Status: Power Tricked (3 Actions), Burned (2dpa)

HP: 19
En: 83
Status: None​
Mismagius: Taunt(Shuckle) ~ -10 En
Lucario: Force Palm(Dunsparce) ~ (no-crit, no-para) 21 Damage ~ -4 En
(Lucario: -2 HP, +1 KOc)
Shuckle: Gyro Ball (Mismagius) ~(no-crit) 18 Damage ~ -7 En
(Shuckle: -2 HP)
(Mismagius: +1 HP)

Mismagius: Hex(Shuckle) ~ (no-crit) 6 Damage ~ -6 En
Lucario: Close Combat(Shuckle) ~ (no-crit, no-para) 22 Damage ~ -7 En ~ -1 Def / SpD
(Lucario: -2 HP)
Shuckle: Rock Slide(both) ~ (no-misses, no-crits) 18 Damage(M), 11 Damage(L) ~ -5 En
(Shuckle: -2 HP)
(Mismagius: +1 HP)

Mismagius: Hex(Shuckle) ~ (no-crit) 6 Damage ~ -10 En
Lucario: Metal Claw (Shuckle) ~ (no-crit, no-miss, no-boost) ~ 23 Damage ~ -4 En
(Lucario: -2 HP)
Shuckle: Gyro Ball (Mismagius) ~(no-crit) 18 Damage ~ -7 En
(Shuckle: -2 HP, +1 KOC)
(Mismagius: +1 HP)



HP: 5
En: 52
Status: None

HP: 67
En: 63
Status: -1 Def/SpD



HP: 38
En: 56
Status: Burned (2dpa)

KO'ed​

LJ sends out Gyarados, and makes actions! Good luck, folks!

Alex, man, you shoulda' used a stronger move to finish Dunsparce with. :c
 
I fear you may have forgotten to include Life Orb in the calcs for Lucario's Force Palm, so Dunsparce should be dead, and I think Mismagius still has 2 HP.
 
(Shuckle should also be gaining 2 HP each action for his Gluttony Leftovers, but this is only a small fix)
Gyarados will have Expert Belt
Also Intimidate activates. :D
Gyarados: Bite Mismagius x3
If Mismagius successfully Protects itself, use Reversal on Lucario.
Shuckle: Rock Slide¬Gyro Ball Mismagius¬Rock Slide
The first time Mismagius uses Endure, use Encore.
The first time Mismagius uses Pain Split, use Encore.
 
Mismagius: Pain Split Gyarados - Thunderbolt Gyarados - Shadowball Gyarados

Lucario: Protect Mismagius - Close Combat Shuckle - Metal Claw Shuckle
 
HP: 5
En: 52
Status: -1 Atk

HP: 67
En: 63
Status: -1 Def/SpD, -1 Atk




HP: 38
En: 56
Status: Burned (2dpa)

HP: 100
En: 100​

Mismagius: Pain Split(Gyarados) ~ 47 Damage ~ +48 HP ~ -38 En
Lucario: Protect(Mismagius) ~ -15 En
Gyarados: Bite(Mismagius) [crit(12/1000), no-miss(484/1000), no-flinch(354/1000)] ~ Protected(23 potential damage) ~ -4 En
Shuckle: Encore(Mismagius) ~ Protected ~ -10 En
(Mismagius: +1 HP)
(Shuckle: +2 HP, -2 HP)​

Mismagius: Thunderbolt(Gyarados) [no-crit(585/1000), para(40/1000) ~ 26 Damage ~ -7 En
Lucario: Close Combat(Shuckle) [no-crit(902/1000)] ~ 11 Damage ~ -7 En
Gyarados: Bite(Mismagius) [no-crit(98/1000), no-miss(870/1000), no-flinch(309/1000), no-para(245/100)] ~ 19 Damage ~ -8 En
Shuckle: Gyro Ball(Mismagius) ~ 12 Damage ~ -7 En

(Mismagius: +1 HP)
(Shuckle: +2 HP, -2 HP)

(Lucario: -2 HP)



Mismagius: Shadow Ball(Gyarados) [no-crit(404/1000), no-SpD drop(798/100)] ~ 13 Damage ~ -6 En
Lucario: Metal Claw(Shuckle) [no-crit(104/1000), no-miss(909/1000), no-Atk rise(698/1000)] ~ 3 Damage ~ -3 En
Gyarados: Bite(Mismagius) [no-crit(104/1000), no-miss(870/1000), no-flinch(536/1000), no-para(702/100)] ~ 19 Damage ~ -12 En
Shuckle: Rock Slide(both) [no-crits(490/1000, 904/1000), [no-misses(143/1000, 252/1000)] ~ 6 Damage(M), 3 Damage(L) ~ -5 En

(Shuckle: +2 HP, -2 HP, +1 KOc)
(Lucario: -2 HP)​







HP: -1
KOed

HP: 60
En: 38
Status: -1 Atk​



HP: 24
En: 34
Status: Burned (2dpa)​


HP: 14
En: 76​

Okay, I double checked and I believe everything is correct. You're up, Alex! Send out yo' infernape bra'!​
 
Alright, head on out Malspar,

Malspar: Thunderpunch Gyarados - Close Combat+Close Combat combo on Shuckle - Cooldown

Aerza: Close Combat+Close Combat combo on Shuckle - Cooldown - Chill
 
Well I didn't exactly expect to win...
Gyarados, again there's no hope of you surviving but if you do by some miracle you do survive Bounce Infernape x3
Shuckle, Power Trick then Earthquake until the end of the round.
 
I've again been swampe with reffing and housework, so to contemplate for a lack of flavor, here's a gif explaining how Alex's Infernape won the battle for him!

HP: 100
En: 100

HP: 60
En: 38
Status: -1 Atk​




HP: 24
En: 34
Status: Burned (2dpa)​



HP: 14
En: 76​
Infernape: Thunderpunch(Gyarados) ~ 25 Damage[KO!] ~ -6 En
Shuckle: Power Trick ~ -12 En​

Lucario: CC+CC(Shuckle) [no-crit(431/1000)] ~ 35 Damage[KO!] ~ -39 En [Energy Depletion Suicide)




HP: 100
En: 94

KOed​


KOed​


KOed​

PRIZES! :D​

I get 7 UC​

Alex: 2 CC
Infernape: 2 MC, 1 KOC
Lucario: 2 MC, 1 DC, 2 KOC
Mismagius: 2 MC​

LJ: 2 CC
Dunsparce: 2 MC
Gyarados: 2 MC, 1 DC
Shuckle: 2 MC, 1 KOC​

Good Game folks, and congrats to Alex on his win!​

 
I actually get 3 CC due to Amulet Coin.

Also, should one of my mons recieve a KO counter for Lucario's fainting? I believe in the event of a self ko the last mon to land a hit recieves the ko counter.
 
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