JiraNite

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Introduction:
Hello, my names Dawson, and this is a team I built around my favorite Pokemon, Dragonite. Ever since my first time seeing Dragonite I've loved it. I always try and make a team with it for competive battling. And this team is my attempt in 5th gen. I have put a lot of time into this team. I know I have no 5th gen Pokemon, and that is simply because Pokemon below 5th gen fit the roles better. I know almost all 5th gen Ou Pokemon, so please don't restrict your comments to 4th gen. My favorite playstyle is Balanced or Bulky Offense, but unfortunately I am not very good at building teams and thats were I need your help. So please, enjoy my presentation.




Team JiraNite:
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Hitmontop @ Leftovers
Ability: Intimidate
Evs: 252 Hp/ 252 Def/ 4 SpD
Impish Nature (+Def, -SpA)
-Rapid Spin
-Close Combat
-Sucker Punch
-Toxic

Hitmontop serves as my teams Rapid Spinner, and does a great job of it. Intimidate and Max Hp and Defense make him decent at walling physical hits. Close Combat is great for STAB, but usually I have to switch him out after one or he dies due to the defense drops. Sucker Punch is to hit Ghost that try and stop Rapid Spin. Toxic is good for spreading status, although another move ay be better there. All of Hitmontops weaknesses are covered by Jirachi and Heatran. Hitmontop was selected over any othe Rapid Spinner due to typing alone, it had the best synergy with the team.

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Heatran @ Choice Scarf
Ability: Flash Fire
Evs: 4 Hp/ 252 SpA/ 252 Spe
Timid Nature (+Spe, -Atk)
-Fire Blast
-Earth Power
-Dragon Pulse
-Hp Ice

Heatran functions as my revenge killer, and a great scarfless Garchomp counter who otherwise could take out Jirachi and Dragonite. Heatran was the best Pokemon for the job in my opinion because of his great bulk, awesome special attack and fantastic typing. Having two steel types is great, especially with a Dragon on the team. Fire Blast is obvious STAB and can decimate teams. Earth Power clears Steels for Dragonite, and increases overall coverage. Dragon Pulse takes out Dragons for Dragonite, and Hp Ice destroys Dragons as well. Heatran has a massive Ground weakness, but Dragonite is uneffected by this and Breloom takes half damage. Dragonite can also take Heatrans Fighting weakness.

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Vaporeon @ Leftovers
Ability: Water Absorb
Evs: 248 Hp/ 252 Def/ 8 SpD
Bold Nature (+Def, -Atk)
-Wish
-Roar
-Ice Beam
-Scald

Vaporeon counters Dragons wonderfully. It even has Wish, which can help Dragonite even more! Roar is great for stopping a sweep, or just forcing the oppenent to switch if its a bad match-up. Ice Beam is on there to hit Dragons that otherwise would threaten this team. Scald is pretty obvious, and is great because it can cripple sweepers. Vaporeon was chosen over other bulky waters mainly because it can Wish and Roar and has an extreme amount of bulk. Vaporeon is what I usually switch into if something like Mence just forced me to switch out. The Ev spread allows Vaporeon to tank Outrages and other moves from Dragons. If something is about to poison Vaporeon, usually I can just switch over to Jirachi to take, which is good because Toxic destroys this thing. Also, Vaporeon covers Heatran pretty well with Water Absorb, so Water type moves are always perfectly welcome. Vapreons weaknesses are covered by Dragonite, Heatran, Jirachi, Breloom.




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Breloom @ Toxic Orb
Ability: Poison Heal
Evs: 12 Hp/ 252 Atk/ 244 Spe
Adamant Nature (+Atk, -SpA)
-Spore
-Substitute
-Focus Punch
-Seed Bomb

I really like this guy. Spore is simply fantastic. It decapitates one Pokemon, then I get a Sub up, and can begin Focus Punching, and sweeping. Breloom can lure Fire type attacks for Heatran, and it can easily kill Blisseys for Heatran to. His typing fits the team well, Psychic, Flying and Fire are resisted by Jirachi and Heatran. He also can take Electric hits directed at Vaporeon. The main reason why Breloom was put on this team is because it can put a potentially deadly threat to sleep, and it can serve as status sponge. It also removes Blisseys/ Chanseys and Ferrothorns, which can be a problem sometimes.




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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Hp/ 220 Def/ 32 Spe
Bold Nature (+Def, -Atk)
-Wish
-Calm Mind
-Psychic
-Thunderbolt

Jirachi is a fantastic Pokemon, and its great on this team. I just love this little guy. Jirachi was selected because I needed a Steel type to blcok Outrages directed at Dragonite. Jirachi was selected over any other Steel because it can Wish pass, which helps Dragonite abuse Multiscale. This Jirachi is great at countering stall, It can set up all over common walls, and they cannot Toxic it because of its typing. Evs are pretty standard, maximized Defense because thats Jirachi's weakest point after a Calm Mind. Hp investment for a bigger Wish. Jirachi has fantastic synergy with Dragonite, they cover eachothers weaknesses perfectly, and remove threats for eachother. This is the Jira half of JiraNite core.


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Dragonite @ Lum Berry
Ability: Multiscale
Evs: 252 Hp/ 44 Atk/ 212 Spe
Adamant Nature (+Atk, -SpA)
-Dragon Dance
-Roost
-Dragon Claw
-Brick Break

Dragonite has gotten a huge boost in B/W with Multiscale. I just had to have it on my team. Dragonite was selected over any other Dragon because it has great bulk, especially with Multiscale, and is immune to Earthquake which is Jirachi's biggest threat. I feel it outclasses Salamence, and I didn't want Latios because I already have a Psychic Special sweeper, I needed something physical. Lum berry was chosen over Leftovers to avoid status which can stop a sweep completely, and I feel recovery is not necassary as I already have Roost. Dragonite can rip right through Special walls, which is great for Jirachi. Instead of the usual Fire Punch I chose Brick Break. This was chosen to hit Ttar, Heatran and Terrakion. I feel the increased coverage is better. As I said before, Jirachi and Dragonite cover eachothers weaknesses perfectly. This is the Nite half of my JiraNite core.


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Thats the team, feel free to post comments on both the team and the way I presented it. Thank you for reading.
Notes:
I would really like to have some entry hazards on my team, especially because I have someone with Roar.
Magnezone might do better then Jirachi, despite not having Wish or Recovery.
 
wow i love the synergy this team has 0_0 great job lol and have you ever thought of replacing wish rachi with a jolly max coverage physical rachi? like\

Jirachi @ Expert Belt
Jolly
-Iron Head
-Fire Punch
-Ice Punch
-Thunder Punch

Or if thats not the case, put a Balloon on Rachi to give you an extra turn of set up, allow you to damage/KO more pokes?
 
You have 2 defensive walls in Vaporeon and Hitmontop, but you don't have any special walls. You could you chansey w/ evolite for Special walling and wish passing over Vaporeon
 
Hello dawson! Nice team you have here but of course you'll have some problems. Really I think the biggest thing inhibiting this team is a lack of weather inducer. Due to the bulky nature of this team, you're letting your opponent basically carry out his weather-centric game plan without really stopping it. Some weather sweepers are also rather problematic- Hitmontop is your only real way of stopping Excadrill, and that's assuming he's healthy after the course of the battle. Additionally, Volcorona (especially bulky variants) are nigh impossible to deal with. After a qd or two, vaporeon's scald wont do enough and you don't have a chance of burning a fire type. You have to roar it out- and without any reliable self-recovery, it can't take Bug Buzzes forever.

Something you might want to try would be a scarf politoed, presumably over your Heatran who isn't doing much for you really. Politoed prevents weather teams from ruining you and invokes the only weather that the above sweepers don't exploit and that you aren't rather weak to- a weather that, coincidentally, fits your team swimmingly (if you'll excuse the pun). He also functions as a great revenge killer with a surprisingly powerful Hydro Pump, and can revenge and/or do significant damage to both the threats I outlined. Try something like this:

Politoed @ Choice Scarf, 252 SpAtk / 252 Spe / 4 HP Timid
Hydro Pump | Ice Beam | Focus Blast | Perish Song

Perish song may seem strange, but he's great in last-man situations and in dealing with otherwise annoying slow set up sweepers like Reuniclus and Siglipyh. To better exploit the rain you are now envoking, you might try changing some things around- Vaporeon can run the ability Hydration and Rest instead of Wish for reliable recovery while keeping your other three moves. You lose the ability to wish-pass, but Rest allows you to heal status and 100% of your health simultaneously. Jirachi can run Thunder instead of Thunderbolt for obvious reasons- you might also consider Water Pulse instead of Psychic. In the rain, it has almost as much power and a 60% confusion chance with Serene Grace. I hope this helps, gl!
 
Hey guys, thanks for the comments.
@Jle1706- I'll be sure to try that set out but I like to have Wish Jirachi to pass to Dnite for Multiscale, and to take out physical walls for Dnite
@Rashidafishi- Even though Vaporeon bold, it can still be an excellent mixed wall. But I will still try out Chansey
@Smith- Great rate, thank you for that. You presented a lot of good poins, I'll be sure to try all those ideas out.
Thanks guys!
One quesiton though: Should I have Magnezone or Jirachi? Jirachi was originally selected because it has Wish and is a Steel type. However, this selection happened before Vaporeon with Wish was on the team. Now that Vappy is on the team, I see no reason for selecting Jirachi over Magnezone.
 
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