HEEEELLLOOO my people. Lately, I've been building a non legendary sand team revolving around mega aerodactyl. Finally I got one that works pretty well WHOOPTIE DOO (actually, I saw one and made some fixes).
It took tons of time to think of all the weaknesses to the team, writing down all the types and stuff, but this team seems to have good synergy. That's how you spell it, right? Synergy?
Please keep in mind when rating that this is a non legendary OU team. Why I don't use legendaries? Why no not? dafuq
Without further ado, lets start! Sorry for my english btw, it's not my native language.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
- Earthquake
- Slack Off
- Rock Slide
- Whirlwind/Ice Fang
The freaking bulky hippo leading is a classic. It is an amazing physical tank, with an amazing recovery move. I decided to go for the physically defensive set, but I can go for the specially defensive one if necessary depending on what you people suggest. STAB is the original earthquake, threatening venusaur, ferrothorn, azumarill and aerodactyl's counters. Rock slide is used for coverage against flying types such as talonflame. Slack off along with recover lets him be for a long time in the field. Whirlwind messes up baton passers such as scolipede and smeargle. Gotta be careful with the last one in case its carrying spore. Lum berry can replace leftovers any time.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 208 SDef / 252 HP
Careful Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave
I like my ferrothorn as my coffee. Specially Defensive. The evs are spread so it can resist pretty well from both sides. That didn't sound good. It switches into hippowdon, aerodactyl, rotom h and azumarill counters pretty well. You already know what rocky helmet does, so Power whip is an awesome coverage move, but has to be careful with sap sipper switch ins. Same as leech seed, which is a reliable recovery move. Stealth rock is over spikes since the appearance of defog. Thunder wave slows down switches and setup sweepers.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Pretty Straightforward ultra violence. This thing is a f*cking juggernaut with choice band. The evs oustpeed blissey, and maximizes attack. Waterfall is the main stab and not aqua tail because of enraging misses. Aqua jet revenge kills and hit hard weakened (or not) pokemon. Play rough is the real killing stab. Unless you got some resist, you will hardly resist this one. Superpower buries chaney, blissey, tyranitar, bisharp and others. Azumarill comfortably switches into hippowdon, ferrothorn, venusaur, rotom h and some of aerodactyl's counters.
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Giga Drain
- Sleep Powder/Earthquake
- Hidden Power [Ice]
- Sludge Bomb/Earthquake
To be honest, I've never used venusaur before, but this guy synergyzes SOOO WELLLL with the rest of the team (In paper, in battle it's like so so). Black sludge recovers a bit of hp each turn. The evs and nature make him somewhat a bulky special attacker Chlorophyll is a surprise for those sun teams turing their weather against them. Giga drain lets him recover even more hp and it's a fantastic stab. Sleep powder sleeps switch ins, but it can be changed for earthquake to offer coverage. Hidden power ice lets him hit dragons and flying types hard. Sludge Bomb is another great stab and can also be changed with eq. Venusaur can switch into threats to Aerodactyl, hippowdon, rotom h and azumarill.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Trick
Another new addition in my team. Fast Specially Defensive Rotom H works great as a special wall and synergyzes with azumarill, ferrothorn and venusaur counters and checks. The evs and nature are well, specially defensive. Volt switch scouts stuff. Overheat burns the hell out of his opponents, but has to be used sparingly for the double drop in spatk. Will o Wisp cripples physical attackers switch ins or whatever is in front of it. Messing up special walls such as blissey and clefable is possible with Trick
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rock Slide
- Aerial Ace
- Earthquake
- Taunt/Fire Fang/Roost/Ice Fang
The core and main badass of the team. Mega Aerodactyl. Evs and nature are optimal for attack and speed. Rock Slide is the main stab, nailing fire and flying types. Aerial Ace has proved to work extremely well as a bug, grass and fighting killer, powered by though claws. Earthquake ensures coverage. Now the dilemma is with the third move. Taunt shuts down pokemon trying to status him. Fire fang kills the likes of ferrothorn, scizor and other steel types. Roost is a good recovery move since the team lacks rapid spin support. Ice fang hurts badly dragon and ground types. So what you think should be the move? Or what should I replace?. Aerodactyl works well with venusaur and some of ferrothorn's checks.
Possible venusaur/other teammates replacements:
Tangrowth @ Leftovers / Assault Vest
252 HP, 252 Def, 4 SpAtk / 252 HP, 252 SpDef, 4 SpAtk
Ability: Regenerator
Nature: Relaxed
- Giga Drain/Leaf Storm
- Knock Off
- Earthquake / Sleep Powder
- Hidden Power Fire / Hidden Power Ice / Rock Slide
Tangrowth could be a solid replacement for venusar. Along with regenerator it can turn into a switch core with azumarill. It can work with either assault vest or leftovers. The last one can be used to sleep foes. Knock off eliminates switch in items, giga drain and leaf storm are excellent stab, the latter working as almost a one use only. Earthquake hits fire types hard. The last slot has tons of options. HP fire for scizor and ferro. HP Ice for dragons and flying types. Rock slide hits fire and flying types.
Goodra @ Leftovers
ability: Sap Sipper
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm / Sassy
move 1: Dragon Pulse
move 2: Flamethrower / Fire Blast
move 3: Thunderbolt
move 4: Toxic / Dragon Tail / Sludge Wave
Another good replacement for Venusaur. Goodra can tank attacks targeted to azumarill, hippowdon and ferrothorn. The evs are for a specially defensive build. Dragon Pulse is a good stab. Flamethrower kills steel types. Tbolt for water and flying types. The last slot can be used to status some foes, phaze them or deal with fairy and plant types.
It took tons of time to think of all the weaknesses to the team, writing down all the types and stuff, but this team seems to have good synergy. That's how you spell it, right? Synergy?
Please keep in mind when rating that this is a non legendary OU team. Why I don't use legendaries? Why no not? dafuq
Without further ado, lets start! Sorry for my english btw, it's not my native language.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 248 HP / 8 SDef
Impish Nature
- Earthquake
- Slack Off
- Rock Slide
- Whirlwind/Ice Fang
The freaking bulky hippo leading is a classic. It is an amazing physical tank, with an amazing recovery move. I decided to go for the physically defensive set, but I can go for the specially defensive one if necessary depending on what you people suggest. STAB is the original earthquake, threatening venusaur, ferrothorn, azumarill and aerodactyl's counters. Rock slide is used for coverage against flying types such as talonflame. Slack off along with recover lets him be for a long time in the field. Whirlwind messes up baton passers such as scolipede and smeargle. Gotta be careful with the last one in case its carrying spore. Lum berry can replace leftovers any time.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 208 SDef / 252 HP
Careful Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave
I like my ferrothorn as my coffee. Specially Defensive. The evs are spread so it can resist pretty well from both sides. That didn't sound good. It switches into hippowdon, aerodactyl, rotom h and azumarill counters pretty well. You already know what rocky helmet does, so Power whip is an awesome coverage move, but has to be careful with sap sipper switch ins. Same as leech seed, which is a reliable recovery move. Stealth rock is over spikes since the appearance of defog. Thunder wave slows down switches and setup sweepers.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Pretty Straightforward ultra violence. This thing is a f*cking juggernaut with choice band. The evs oustpeed blissey, and maximizes attack. Waterfall is the main stab and not aqua tail because of enraging misses. Aqua jet revenge kills and hit hard weakened (or not) pokemon. Play rough is the real killing stab. Unless you got some resist, you will hardly resist this one. Superpower buries chaney, blissey, tyranitar, bisharp and others. Azumarill comfortably switches into hippowdon, ferrothorn, venusaur, rotom h and some of aerodactyl's counters.
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Giga Drain
- Sleep Powder/Earthquake
- Hidden Power [Ice]
- Sludge Bomb/Earthquake
To be honest, I've never used venusaur before, but this guy synergyzes SOOO WELLLL with the rest of the team (In paper, in battle it's like so so). Black sludge recovers a bit of hp each turn. The evs and nature make him somewhat a bulky special attacker Chlorophyll is a surprise for those sun teams turing their weather against them. Giga drain lets him recover even more hp and it's a fantastic stab. Sleep powder sleeps switch ins, but it can be changed for earthquake to offer coverage. Hidden power ice lets him hit dragons and flying types hard. Sludge Bomb is another great stab and can also be changed with eq. Venusaur can switch into threats to Aerodactyl, hippowdon, rotom h and azumarill.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Trick
Another new addition in my team. Fast Specially Defensive Rotom H works great as a special wall and synergyzes with azumarill, ferrothorn and venusaur counters and checks. The evs and nature are well, specially defensive. Volt switch scouts stuff. Overheat burns the hell out of his opponents, but has to be used sparingly for the double drop in spatk. Will o Wisp cripples physical attackers switch ins or whatever is in front of it. Messing up special walls such as blissey and clefable is possible with Trick
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rock Slide
- Aerial Ace
- Earthquake
- Taunt/Fire Fang/Roost/Ice Fang
The core and main badass of the team. Mega Aerodactyl. Evs and nature are optimal for attack and speed. Rock Slide is the main stab, nailing fire and flying types. Aerial Ace has proved to work extremely well as a bug, grass and fighting killer, powered by though claws. Earthquake ensures coverage. Now the dilemma is with the third move. Taunt shuts down pokemon trying to status him. Fire fang kills the likes of ferrothorn, scizor and other steel types. Roost is a good recovery move since the team lacks rapid spin support. Ice fang hurts badly dragon and ground types. So what you think should be the move? Or what should I replace?. Aerodactyl works well with venusaur and some of ferrothorn's checks.
There you go. Now, regarding venusaur, I thought about some replacements since he seems to not work good enough. Lend me your opinions about them too
____________________________________________________________________________Possible venusaur/other teammates replacements:
Tangrowth @ Leftovers / Assault Vest
252 HP, 252 Def, 4 SpAtk / 252 HP, 252 SpDef, 4 SpAtk
Ability: Regenerator
Nature: Relaxed
- Giga Drain/Leaf Storm
- Knock Off
- Earthquake / Sleep Powder
- Hidden Power Fire / Hidden Power Ice / Rock Slide
Tangrowth could be a solid replacement for venusar. Along with regenerator it can turn into a switch core with azumarill. It can work with either assault vest or leftovers. The last one can be used to sleep foes. Knock off eliminates switch in items, giga drain and leaf storm are excellent stab, the latter working as almost a one use only. Earthquake hits fire types hard. The last slot has tons of options. HP fire for scizor and ferro. HP Ice for dragons and flying types. Rock slide hits fire and flying types.

Goodra @ Leftovers
ability: Sap Sipper
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm / Sassy
move 1: Dragon Pulse
move 2: Flamethrower / Fire Blast
move 3: Thunderbolt
move 4: Toxic / Dragon Tail / Sludge Wave
Another good replacement for Venusaur. Goodra can tank attacks targeted to azumarill, hippowdon and ferrothorn. The evs are for a specially defensive build. Dragon Pulse is a good stab. Flamethrower kills steel types. Tbolt for water and flying types. The last slot can be used to status some foes, phaze them or deal with fairy and plant types.
That's it, guys. Remember, this is a non legendary team. Hope you can help me improve these guys!