Hello everyone my names Ramza58 and i bring you my new NU team. Now I havn't played pokemon online since Shoddy Battle, and Heartgold, Soul Silver were brand new so im trying to adjust to alot of changes (team view, Good Bug Types). Anyway i put this team together using what knowledge i have on the new metagame and alot of time thinking, being out to sea and all (Sailor). So anyway heres my team. Dunsparce @ Leftovers Trait: Serene Grace EVs: 144 HP / 252 Atk / 36 Def / 76 SDef Adamant Nature - Headbutt - Bite - Coil - Roost I give you Dunsparce the destroyer of worlds and all things holy, if its paralyzed its getting a heatbutt, if its a Ghost its getting bit, if its setting up then im coiling, If the destroyer losses health than Roosting all day, The poke i built this team around and a total bro. I chose bite over glare because i really didnt have an answer to ghost types. 144 HP 36DEF and 76 SPDEF just to make sure Dunsparce dosnt faint if the opponet gets a hit in, 252ATK for maximum headbutt and Bite damage. Gardevoir @ Leftovers Trait: Synchronize EVs: 252 HP / 4 Def / 252 SDef Calm Nature - Wish - Heal Bell - Psychic - Thunder Wave Healer,cleric, Spec wall and loves throwing T-waves at anything thats not a ground type. Takes special hits like a champ and heal bell is a god send. Gardevoir usually comes in on Lead to throw a quick t-waveor to take a Special hit coming my way later on in the match. im not to worried about the opponet setting up rocks or spikes, but if they do or a physical hitter comes in out comes Garbador. Garbodor @ Leftovers Trait: Aftermath EVs: 252 HP / 240 Def / 16 Spd Impish Nature - Clear Smog - Gunk Shot - Spikes - Drain Punch This ugly mug sets up spikes so my opponets not switching to much when everyones paralyzed, clears any stat ups with clear smog, tanks any physical attacker not using earthquake. And heals using drain punch. Pretty standard Garbador but if it isnt broke dont fix it. Takes physical hits aimed at Gardevoir/Exeggutor and usally sets up spikes while the opponet switches. Stunfisk @ Leftovers Trait: Static EVs: 252 HP / 192 Def / 64 SDef Bold Nature - Discharge - Stealth Rock - Earth Power - Scald I like this derpfish can come in on pokemon on a sub and if im lucky static will activate through the sub. Sets up sneaky rocks and takes any hits or earthquakes coming Garbadors way. Another bulky guy Stunfisk is my go to guy for Ground or rock types, blasting them with Scald or setting up stealth Rocks when necisarry. Also can hit pretty hard on Opposing Garbador/water types with Discharge and Earthpower. Throh (M) @ Chesto Berry Trait: Guts EVs: 252 HP / 4 Def / 252 SDef Careful Nature - Bulk Up - Circle Throw - Rest - Sleep Talk My back up plan if the Destroyer faints, once hazards are set up will proceed to circle throw anything that moves. Can rest/chesto for a quick heal dosnt mind being burned or paralyzed so usually comes in on a will o wisp or opposing t-wave, bulks up when theres nothing else to do. Really dosn't have anything to hit ghost types but just look at that body. Exeggutor @ Sitrus Berry Trait: Harvest EVs: 252 HP / 172 Def / 84 Spd Bold Nature - Substitute - Leech Seed - Psychic - Protect The wall of walls If i get something hard hitting and and is bulky. Exeggutor is my guy, can stall his way out of almost anything, sap health with leech seed, and protect for extra "protection". Usually my answer to bulky attackers would like to switch a move out for Stun spore for extra paralysis but really cant figure out what. Havest + Sitrus Berry means infinte subs . Anyway general strategy is to take out any ground types first, usually falls on stunfisk shoulders, set up hazards then spread paralysis among everything, once there paralyzed in comes Dunsparce headbutti' and coilin' all day. Any crticism appreciated. Thanks.