I added this a while ago but never said so u.uWishPass set wants Pursuit support (Scizor/TTar/Aegis) so Mega Gengar doesn't totally donk it.
Added all this but I did mention Fire Punch in OO and nowhere else bar C&C, nowhere in Offensive. And sorry, I thought the 4 QC Checks was global u.uNot QC, but ima lay this out in a way that they do, so i don't miss anything and so its easier to skim through.
Overview
Pros: "Priority in Sucker Punch, albeit a little bit unreliable." <--- Add that it has Fake Out as priority here, it might only work 1st turn but it's priority nonetheless.
Cons: "Blaziken, Arceus-Fighting, and Mega Mewtwo X possess Fighting-type moves and can kill Mega Khan before it can even move." <-- Not exactly, Kangaskhan has two forms of priority that can be used to hit these mons (Fake Out, Sucker Punch) and Jolly Kangaskhan can actually OHKO Blaziken with Return before Blaze can move since it typically runs Adamant, if it has Protect to raise its Speed first then yeah, you lose. Either way i would reword this.
Offensive
Looks good, small nitpick though: Put that 4 HP in defense to give an odd number of HP and to make sure Genesect doesn't get a +1 Attack boost from you, as its STAB attacks are physical and hurt far more than say an Ice Beam at +1.
Another thing that could be mentioned in Moves imo is using Frustration > Return (with min happiness ofc) to screw with Ditto as users don't bother lowering the Ditto's happiness purely for something like this. It works best on PuP sets but since its not given a set for whatever reason I suppose it could be left out.
Also, Fire Punch is mentioned a few times around here, but i see no description as to why it's effective, and it's not even mentioned in Other Options at all or any of the sets, it seems like this came from nowhere atm. Might want to add some details about it.
I would emphasize that Kangaskhan needs cleric support to be 100% effective, if it does get burned then it becomes deadweight and you might as well give yourself some form of cushioning in case status is unavoidable.
The rest looks fine but one thing - Remember that Checks and Counters need to be ordered in viability/effectiveness, right now i don't believe that Lucario/MMX/Terrakion are the best checks / counters since they have trouble switching in. Also Scarf Pokemon in general should be in checks and counters as they revenge kill, I see Fireburn mentioned it already but it's not there yet. Also burns in general deserve a spot of their own imo since burning this thing is one of the best ways to deal with it.
I might be nitpicking so I apologize in advance but I might as well mention it all before QC has to.
EDIT: Why 4 QC checks? Unless something has changed that was only for the OU subforum.
Pardon me, I didn't know :)Just posting to highlight that in the event this gets reassigned, I spoke to Melee Mewtwo some time back about taking over. Still, last I heard from him, Chesnaught is still keen on seeing this through.
Then you should've asked/VMed a QC member, rather than wait.Yes, I can see this through, I'm awaiting QC input on it.
Just some general nitpicks:WishPass
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name: WishPass
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic
ability:ScrappyEarly Bird(Parental Bond)
item: Kangaskhanite
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Atk
nature: Calm
Moves
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Set Details
- Wish will pass 207 HP, which heals a large portion of the metagame.
- Protect ensures it can safely recieve its own Wish while also adding an extra turn of Toxic stall.
- Seismic Toss hits for 200 damage on every opponent bar Ghost-types, making it a 2HKO on most of the metagame.
- Toxic cripples bulky Pokemon such as Lugia and support Arceus by putting their lifespan on a timer.
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Usage Tips
- Maximum Special bulk to soak up 0 SpA Judgments from Arceus forms not holding a Fist Plate and to handle Calm Mind Arceus along with Palkia.
- Calm > Careful because you're not using any attacking moves affected by nature, while Calm reduces Foul Play / Confusion damage.
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- This set is great to lure out Support Arceus and cripple it with Toxic
- Cleric support is essential as the chip damage from Will-o-Wisp and Toxic sucks.
- Use this Kangaskhan to chip away at support Pokemon
- Be wary of switching into Physically Offensive Pokemon such as MMX, Mega Lucario, and Mega Blaziken.
- Wish is great to keep teammates healthy.
Team Options
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Other Options
- Arceus-Ground and Groudon both can remove Steel-types immune to Toxic.
- Fighting-types such as Mega Lucario and M-Mewtwo-X are great to remove Blissey who can Aromatherapy to remove Toxic and doesn't mind Seismic Toss, while stalliing it out in return with Toxic
- Sylveon and Clefable are really good Cleric partners, as is Physically Defensive Xerneas.
- Pokemon who appreciate the removal / slow-removal of walls appreciate the aid that Mega Kangaskhan provides.
- Defog support is needed as Mega Kangaskhan is hit by all entry hazards, such Defog partners include Support Arceus forms. Rock Arceus in particular is great as it beats Ho-oh.
- Pursuit support is needed to beat Mega Gengar, Tyranitar is a nice Pursuit user, as is Scizor.
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- Adamant nature makes Knagaskhan much more powerful, but it sucks to miss outspeeding base 90s.
- Fire Punch for Skarmory / Ferrothorn / Scizor
- Drain Punch gives you reliable recovery.
- 252 HP / 252 Atk / 4 Spe gives you a lot more bulk, but the loss of Speed is very unappealing.
- Toxic slams support Arceus.
- Body Slam does have a nice ~50% chance to paralyze, but it is often too weak too be of use.
- Double-Edge is insanely powerful, but it also comes with very heavy recoil.
- Lastly, Facade is an option, as it takes advantage of Burn, but if it isn't burned, then it is often too weak to be used.
- Power-Up Punch set can be very deadly, but it is often too hard to set up and Mega Kangaskhan is too slow.
- However, with Sticky Web support, Power-Up Punch can steamroll teams.
- Power-Up Punch is really good with Gothitelle as well, as Gothitelle deals with common counters to Mega Kangaskhan, giving Kangaskhan an easy set up, and therefore an easy sweep.
- Low Kick is usually 120 Base Power and gets cool coverage.
Checks & Counters
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- Giratina and Sableye both can Will-O-Wisp Kangaskhan and take nothing from any of Kangaskhan's moves bar Crunch.
- Arceus-Rock walls any set lacking Earthquake.
- Lugia if Kangaskhan does not run Power-up Punch + Crunch.
- Skarmory can faze it
, but takes huge damage from Fire Punch in the process.- Dialga walls any Kangaskhan lacking Earthquake.
- Support Arceus formes are good checks, as they can outspeed and burn Kangakshan and stall it out.
- Mega Scizor / Ferrothorn / Skarmory / Bronzong if you lack Crunch
or Fire Punch.- Physically Defensive Yvetlal is a full stop, but it has trouble switching into the Wish set in fear of Toxic.
- Mega Lucario, Mega Mewtwo X, and Terrakion can all pick off Kangaskhan with their STAB Fighting-type moves.
- Mega Gengar plays mind games with Destiny Bond and can avoid Sucker Punch if played correctly.
- Mega Kangaskhan really hates chip damage such as Sandstorm, Toxic, and Entry Hazards.
Scrappy is legal with Wish, since you can Ability Capsule it.Not QC, but I thought I would give you my thoughts
Just some general nitpicks:
This looks good to me overall other than these small things I pointed out. I will also tag QC members here just because it is sad to see this waiting for so long:
- The big one is that Kangaskhan cannot run Scrappy and Wish on the same set because Kanga gets Wish from an ADV event and Scrappy didn't exist until DPP.
- I would suggest adding 0 Atk IVs to the Wish set just because it isn't using its Attack at all and it further helps with Confusion and Foul Play damage along side the Calm Nature.
- I just weeded out some old inconsistencies involving Fire Punch since ti is no longer mentioned in the analysis, I may not have got them all so looking over it again for these would be beneficial
- I added the fact that Defensive Yveltal fears switching into the Wish set because of Toxic, but this isn't anything big.
Blue Jay Hack He Must Fireburn shrang Sweep Theorymon Hugendugen (i'm not sure if you're interested in these but I thought I would try) polop
Edit: The wish set is helpless vs Gengar because of scrappy's illegality with wish, you may want to mention this in the CC section.
ah, thats something I didn't think about. Listen to this guy.Scrappy is legal with Wish, since you can Ability Capsule it.
Maybe mention in OO Crunch instead of Toxic for this set ? Lack of Toxic may be annoying, but you still have Seismic Toss for more reliable damage and you may carry Toxic Spikes/other Toxic users in case you don't want as heavy support for WishPass Kanga.WishPass set wants Pursuit support (Scizor/TTar/Aegis) so Mega Gengar doesn't totally donk it.
Added these changes :) I've never found the Wish set to be outstanding either u.uWish set is not viable- it doesn't have a real defensive niche due to the bad typing (hence it doesn't actually counter many offensive threats- it only beats like support arcs who can still burn you). The gengar weakness is hilarious with that set+the fact you need a cleric aka a bulky fairy. So just remove the set entirely cause it sucks. If anyone wants to argue with this then I'm not up for it, there is simply no way you can make a good stall team with it that doesn't get compression problems as well as a gengar weakness.
Adamant nature slash on the first set- you can sometimes get away with it and the stronger priority is very useful for E-killer/Xerneas in some situations. PuP is very deadly against defensive teams, I think it should go in moves on the first set. Low Kick is also pretty cool there.
Ill QC when people have realized how shit the second set is.
If Gengar's an issue, why not use Crunch or Sucker Punch? Or even Shadow Ball; I've seen some people use that.Wish set is not viable- it doesn't have a real defensive niche due to the bad typing (hence it doesn't actually counter many offensive threats- it only beats like support arcs who can still burn you). The gengar weakness is hilarious with that set+the fact you need a cleric aka a bulky fairy. So just remove the set entirely cause it sucks. If anyone wants to argue with this then I'm not up for it, there is simply no way you can make a good stall team with it that doesn't get compression problems as well as a gengar weakness.
Adamant nature slash on the first set- you can sometimes get away with it and the stronger priority is very useful for E-killer/Xerneas in some situations. PuP is very deadly against defensive teams, I think it should go in moves on the first set. Low Kick is also pretty cool there.
Ill QC when people have realized how shit the second set is.
Thanks :)Errm yeah I have to agree with Hack, I still feel like WishPass Kanga has its merits but tbqh its not worth sacrificing the utility of its priority just to beat Support Arceus.
Do all the other stuff he said too: QC 2/3