Kangaskhan

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Kangaskhan
Abilities
: Scrappy, Early Bird, Inner Focus (DW)
Type: Normal
HP 105
Atk 95
Def 80
SpA 40
SpD 80
Spe 90

Mega-Kangaskhan
Ability
: Parental bond (Allows the pokemon to attack twice. The second attack is half as powerful)
Type: Normal
HP 105
Atk 125
Def 100
SpA 60
SpD 100
Spe 100

Obviously normal Kangaskhan sucks, but Kangaskhan mega is very cool in Ubers. Its ability, Parental Bond, basically acts as a buffed Adaptability that can hit through Substitutes and Sashes. It's a great revenge killer, and is able to deal a surprising amount of damage to many Uber Pokémon:

252+ Atk Life Orb Rayquaza Dragon Claw vs. 88 HP / 0 Def Arceus-Normal: 177-211 (43.92 - 52.35%) -- 14.84% chance to 2HKO

252 Atk Kangaskhan Return vs. 88 HP / 0 Def Arceus-Normal: 139-165 (52.49 - 60.94%) -- guaranteed 3HKO

Yeah, it outdamages LO Adamant Rayquaza by a comfortable margin while being faster than it to boot and wrecking subs. Its base 100 speed tier is great for Ubers, and with its priority attacks it can even go for an adamant nature for even more killing power!

Revenge Killer:

Kangaskhan @ Kangaskhanite
Trait: Scrappy
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly/Adamant Nature
-Fake Out
-Return / Body Slam
-Sucker Punch
-Crunch / Earthquake

This is pretty much Kangaskhan's only set in Ubers, but man is it a bitch to deal with for unprepared teams. Between Dark and Normal, essentially nothing resists Kangaskhan's moves (Klefki, Tyranitar, and Carbink do). By using STAB Fake Out and then Sucker Punch, Kangaskhan is able to grab momentum and kill a lot of stuff. Return is an insanely powerful STAB that can KO most things that don't resist it. Body Slam is less powerful, but since Parental Bond effects stack, it has a 51% chance to paralyze the opponent.

The last move determines what will wall Kangaskhan. Crunch is easily the best move, great to hit the Gira twins on the switch (2HKOs 252 HP Gira-O most of the time even without SR) and does a bit more damage to Lugia than Return. More importantly for the latter, it comes with a very sexy 36% chance of lowering the opponents defense. This means that you can probably grab a drop before Lugia can stall you out. You can also fish for the defense drop against things like Groudon or hell even random switch-ins. Earthquake hits stuff neutrally like Ferrothorn and some steel-types, as well as hitting Carbink and Tyranitar super-effectively, but the secondary effect of Crunch is so nice you should be using that most of the time. Power-Up Punch is a weaker move that can't hurt...anything, but does act as a Swords Dance. It's nice to do a few mini-sweeps once you don't need Khangaskhan any more. However, you then lose to pretty much any ghost with a non-attacking moves, you you should replace Sucker Punch with Crunch.

I like Adamant better because you get more KOs, but Jolly is nice to beat positive base 90s, speed tie Palkia, beat Jolly Xerneas (which will OHKO you with Close Combat) and Positive Yvetal and more of the slower Arceus-formes and Lugias.

EDIT: Changed my mind. Jolly is better. You can never have too many Palkia checks, plus LO Xerneas is much more popular now.

All Out Attacker
-Sucker Punch
-Return / Body Slam
-Earthquake
-Crunch

It's literally the exact same set without Fake Out, you lose the ability to revenge kill some stuff but can simultaneously deal with half the metagame, including Aegislash and RockCeus on the switch, while still being able to deal with the Gira formes and Lugia. Also you should always run Jolly on this set since the power doesn't matter as much with no Fake Out and you want to outspeed as much stuff as you can and tie Palkia.

Oh did I mention he has a 12% chance to crit?



Some calcs that show this guy's power:

252+ Atk Kangaskhan Crunch vs. 252 HP / 176+ Def Lugia: 118-140 (42.36 - 50.48%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Kangaskhan Return vs. 248 HP / 0 Def Ho-Oh: 195-229 (70.47 - 82.77%) -- guaranteed 2HKO

252+ Atk Kangaskhan Fake Out vs. 4 HP / 0 Def Kyogre: 76-91 (33.33 - 39.9%)
 
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It will want to have Power-up Punch which is essentially a fighting move and Sword Dance combination.

I added a slash, since it can be useful sometimes. My main issue with this is that you have to give up either Crunch or Sucker Punch/Fake Out -- the later two are great for revenge killing stuff, while the former is needed to hit any Ghost that carries a non-attacking move. You're basically making it a worse Ekiller
 
I would give Body Slam the first slash, the 51% paralysis chance is just incredible to surprise a scarf Kyogre switching-in for example.
Fake Out + Sucker Punch is great for RK with priority.
However, this will not be enough to break stall. If you want a Mega stallbreaker, Mega-Mawile might be the best option.
 
IDK why you would use this to be honest over something like Mega Blaze or Mega Gar. Ghost immunity is nice but Mega Khan doesn't exactly like Giratina or Arc-Ghost and it has no other resists. Ubers has plenty of strong physical attackers with much better switch in opportunities than Mega Khan.

50% para chance with Body Slam and nice priority is admittedly pretty neat though. I don't see it beating Stall but it seems like it could be reasonably effective against offense.
 
What would happen if you were to drop Fake Out? I never liked it due to the one-time-use nature of it. Admittedly, it is powerful with STAB, the double hit, and the free turn, but is it that critical to the set? Could it be exchanged for an additional coverage/effect move?
 
Yea Mega Kanga can take the role of a powerful sweeper by dropping Fake Out and opening up a slot. Power Up Punch/Return/Sucker Punch/Earthquake(crunch in pokebank) offers quite decent power and coverage. Since the second hit goes with 50% of the original power,Mega Kanga's Sucker Punch out-damages Arceus Normal's extreme speed as well,while being able to break through walls more easily. Although once pokebank OU comes out,Mega Kanga will lose quite a bit of it's utility as a sweeper due to support Arceus Formes with WoW and Phy def Giratina-A.
 
Yea Mega Kanga can take the role of a powerful sweeper by dropping Fake Out and opening up a slot. Power Up Punch/Return/Sucker Punch/Earthquake(crunch in pokebank) offers quite decent power and coverage. Since the second hit goes with 50% of the original power,Mega Kanga's Sucker Punch out-damages Arceus Normal's extreme speed as well,while being able to break through walls more easily. Although once pokebank OU comes out,Mega Kanga will lose quite a bit of it's utility as a sweeper due to support Arceus Formes with WoW and Phy def Giratina-A.
Mega Kangaskhan's ability is pseudo STAB on everything in terms of power, while Arceus gets STAB on Extremespeed anyways, making them equal in this regard. Arceus also has the freedom of using an item to boost its power and can run an Adamant nature. So no, the raw power is definitely not greater, and Extremespeed has better mechanics (+2 priority, cannot fail). Of course, Sucker Punch has better typing in terms of coverage, but it certainly cannot be considered advantageous against walls, which are more likely to non-attacking moves against Kangaskhan (causing Sucker Punch to fail).
 
I made the comparison between kanga's sucker punch and arceus's espeed to show the viability of Mega kanga as a sweeper,and not a direct comparison between the two -_- (I didn't mention anything about Arceus other than using it's priority as an example). Also,since you brought up the comparison,Mega Kanga is superior against walls since it can just hit them with a much stronger Return and has stronger physical coverage options in a stronger Crunch and Earthquake.
 
Since the second hit goes with 50% of the original power,Mega Kanga's Sucker Punch out-damages Arceus Normal's extreme speed
You said this, I demonstrated that it was incorrect. At any rate, the comparison is definitely relevant, since both compete for a very similar role. Both also come with a significant opportunity cost (using up the Arceus forme or Mega Evolution of a team).
 
Yeah,that point showed that Kanga's priority had enough power to make it a good sweeper,not saying it outclasses Arceus since a lot of factors are there,not just the power of the priority. And I agree,comparison between them is relevant,but that was not what my post was about.
 
I guess we'll have to wait and see how this works when Pokebank is released, but what about Seismic Toss? If it hits twice, it's a 200 HP damage attack on anything that isn't Ghost type. That said, I don't know for sure if its other attacks would end up being more powerful or not. You'd need a Gen 3 tutor for this but that's the only major hiccup here.
 
Probably the fixed damage prevents parental bond from reducing the damage to half the second hit. Anyway it has good enough coverage to not need to run that move anyway.
 
Seismic toss does 200. I can say that as a BH player. And it's good as it allows Kangas free damage on stuff that would otherwise wall it, such as skarmory or forrey, or basically any steel that isn't weak to EQ
 
It does 200. People verified it in the research thread by Skill Swapping Parental Bond onto something with Seismic Toss.

That's actually quite interesting! It allows Kanga to 2HKO Forretress and Skarm and Gene but doesn't seem to have many uses beyond that due to how fuggin powerful Return is. Any other targets ya'll can think of?
 
That's actually quite interesting! It allows Kanga to 2HKO Forretress and Skarm and Gene but doesn't seem to have many uses beyond that due to how fuggin powerful Return is. Any other targets ya'll can think of?
One of the most notable things that seismic toss does, is that it does static damage regardless of burn. Because of this, it allows kanga to still have a relatively powerful attack that works in spite of burn that would've been useful against my match with polop earlier .-. Also keep in mind that after factoring in neutral sr damage, anything with 252hp evs that has 120base hp or below get 2hko'd.
 
Return is strong, yes, but at a lot of points, seismic toss is stronger. Seismic toss is better on low hp mons with high defenses, and return is stronger against mons with high hp, or ones with low defenses. Either way, toss is certainly not outclassed, as it has a lot of merits over other moves.
 
One of the most notable things that seismic toss does, is that it does static damage regardless of burn. Because of this, it allows kanga to still have a relatively powerful attack that works in spite of burn that would've been useful against my match with polop earlier .-. Also keep in mind that after factoring in neutral sr damage, anything with 252hp evs that has 120base hp or below get 2hko'd.

Oh that's cool. Didn't realize it could 2HKO Lugia after SR. Seems like a cool move
 
To run seismic toss you need to run early bird. I was testing it out and it kept rejecting the other abilities with it.
That's due to Seismic Toss being a Gen 3 Move Tutor move. Scrappy didn't exist in Gen 3.
It shouldn't matter anyways because chances are, you're going to mega ASAP.
 
That's due to Seismic Toss being a Gen 3 Move Tutor move. Scrappy didn't exist in Gen 3.
It shouldn't matter anyways because chances are, you're going to mega ASAP.
yeah, just wanted to say it to save people some tiime. At least you can switch into darkrai then wake up and nail it unless it OHKOs with focus blast.
 
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