

Kangaskhan
Abilities: Scrappy, Early Bird, Inner Focus (DW)
Type: Normal
HP 105
Atk 95
Def 80
SpA 40
SpD 80
Spe 90
Mega-Kangaskhan
Ability: Parental bond (Allows the pokemon to attack twice. The second attack is half as powerful)
Type: Normal
HP 105
Atk 125
Def 100
SpA 60
SpD 100
Spe 100
Obviously normal Kangaskhan sucks, but Kangaskhan mega is very cool in Ubers. Its ability, Parental Bond, basically acts as a buffed Adaptability that can hit through Substitutes and Sashes. It's a great revenge killer, and is able to deal a surprising amount of damage to many Uber Pokémon:
252+ Atk Life Orb Rayquaza Dragon Claw vs. 88 HP / 0 Def Arceus-Normal: 177-211 (43.92 - 52.35%) -- 14.84% chance to 2HKO
252 Atk Kangaskhan Return vs. 88 HP / 0 Def Arceus-Normal: 139-165 (52.49 - 60.94%) -- guaranteed 3HKO
Yeah, it outdamages LO Adamant Rayquaza by a comfortable margin while being faster than it to boot and wrecking subs. Its base 100 speed tier is great for Ubers, and with its priority attacks it can even go for an adamant nature for even more killing power!
Revenge Killer:
Kangaskhan @ Kangaskhanite
Trait: Scrappy
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly/Adamant Nature
-Fake Out
-Return / Body Slam
-Sucker Punch
-Crunch / Earthquake
This is pretty much Kangaskhan's only set in Ubers, but man is it a bitch to deal with for unprepared teams. Between Dark and Normal, essentially nothing resists Kangaskhan's moves (Klefki, Tyranitar, and Carbink do). By using STAB Fake Out and then Sucker Punch, Kangaskhan is able to grab momentum and kill a lot of stuff. Return is an insanely powerful STAB that can KO most things that don't resist it. Body Slam is less powerful, but since Parental Bond effects stack, it has a 51% chance to paralyze the opponent.
The last move determines what will wall Kangaskhan. Crunch is easily the best move, great to hit the Gira twins on the switch (2HKOs 252 HP Gira-O most of the time even without SR) and does a bit more damage to Lugia than Return. More importantly for the latter, it comes with a very sexy 36% chance of lowering the opponents defense. This means that you can probably grab a drop before Lugia can stall you out. You can also fish for the defense drop against things like Groudon or hell even random switch-ins. Earthquake hits stuff neutrally like Ferrothorn and some steel-types, as well as hitting Carbink and Tyranitar super-effectively, but the secondary effect of Crunch is so nice you should be using that most of the time. Power-Up Punch is a weaker move that can't hurt...anything, but does act as a Swords Dance. It's nice to do a few mini-sweeps once you don't need Khangaskhan any more. However, you then lose to pretty much any ghost with a non-attacking moves, you you should replace Sucker Punch with Crunch.
I like Adamant better because you get more KOs, but Jolly is nice to beat positive base 90s, speed tie Palkia, beat Jolly Xerneas (which will OHKO you with Close Combat) and Positive Yvetal and more of the slower Arceus-formes and Lugias.
EDIT: Changed my mind. Jolly is better. You can never have too many Palkia checks, plus LO Xerneas is much more popular now.
All Out Attacker
-Sucker Punch
-Return / Body Slam
-Earthquake
-Crunch
It's literally the exact same set without Fake Out, you lose the ability to revenge kill some stuff but can simultaneously deal with half the metagame, including Aegislash and RockCeus on the switch, while still being able to deal with the Gira formes and Lugia. Also you should always run Jolly on this set since the power doesn't matter as much with no Fake Out and you want to outspeed as much stuff as you can and tie Palkia.
Oh did I mention he has a 12% chance to crit?
Some calcs that show this guy's power:
252+ Atk Kangaskhan Crunch vs. 252 HP / 176+ Def Lugia: 118-140 (42.36 - 50.48%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Kangaskhan Return vs. 248 HP / 0 Def Ho-Oh: 195-229 (70.47 - 82.77%) -- guaranteed 2HKO
252+ Atk Kangaskhan Fake Out vs. 4 HP / 0 Def Kyogre: 76-91 (33.33 - 39.9%)
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