Disaster Area
formerly Piexplode
I've been playing competitively for many years now, and this is my 2nd XY Ubers team to be rated, but please forget about the first one. Many people on PS's XY Post-bank ubers ladder will recognise the team; it's original, unique, recognisable, yet still pushes many top-ladder players to their limits. I've reached ~1900ish with this team, but beaten people in the top 20 of ladder before, and lots of the people about seem to like the time, so I thought it would be a good idea. Also I beat Level 56 with it this morning (after he smashes the ubers tourney last night with his immense blaziken-based team). These sets are not standard in all cases, but they are not gimmicks, whatever they may appear. They are built to work with eachother and allow multiple ways to handle any one threat. The 'aim' of the team is usually to allow M-mawile to come in safely under trick room and OHKO many threats (It can OHKO 252HP/0Def Giratina, and with SR damage KO 4HP/0Def Kyogre, as examples of how strong it is). Furthermore, since I run Mawile and Skymin, it is officially the most kawaii viable ubers team we have anyway.
Anyhow, enough of that crafted introduction, the team:
ZoroDark (Bronzong) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 168 Atk / 88 Def
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Explosion
- Trick Room
Either this or Palkia is my go-to lead. Mental Herb means it does fantastically against Deo-A/S leads. EVs means that Sarced Fire from Ho-oh (assuming no sun, LO, Muscle Band (lol) or choice band, or BPed boosts.. aka basically Sub/Roost usually, but very common this meta) won't KO it after stealth rock damage. Pretty obvious what it does. Also an ok check, if not counter, to Xerneas. Named after a PO player I've had some amusing encounters with (go me using torkoal - ubers premier spinner - in a final on PO vs him).
Maka (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Iron Head
- Play Rough
- Rock Slide
- Sucker Punch
This pokemon is my baby <3 I'm not the first to use this as a team's key sweeper (then again the only other person I know who does run it is called Fixed - a top notch PO player imo, but I guess most of you won't know him). Iron Head/Play Rough are impressive dual STABs. It can do impressive damage to anything. Rock Slide makes it a perfect Ho-oh lure. Sucker Punch KOs non-Mega-Mewtwo-X formes (but if under trick room and predicted, a play rough will OHKO it :D) Pretty much the only things this set can't beat are Aegilash (thanks to xerneas this is alas frequent enough - but a well predicted sucker punch still beats it anyway), Groudon (but it can still deal near 40% on it, so past a certain point it actually stops being an issue). Dialga is super-rare atm, but this set doesn't like it. Needs speed advantage to beat the many WoWers of the tier, but most can be OHKOed. Genesect only takes ~80% from rock slide, so at full HP that is still a counter with flamethrower. So yeah, I love this pokemon. Can be difficult to get in at times, but when you can it's fantastic. And its bulk isn't so terrible that neutral/resisted hits can stop it. Really, Groudon/Aegi are the best counters. Named after Maka Albarn (currently Miyuki Koizomi or something like that), a friend on PO. Just cos.
It's also the only thing stopping belly drum azumarill raping me turn one. And it is really weak to Lando-T and dislikes gliscor. Luckily both of those are fairly rare, though not unseen, this meta. Still, the team has trouble dealing with those at times.
Tehtrolkid13 (Arceus-Fighting) @ Fist Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Shadow Ball
- Judgment
- Recover
Bear with me on this. I know, yes, I am naturally going to be weak to ho-oh, looking at the previous mons. Basically, this team requires a lot of well played prediction to beat Ho-oh. This is not a tool for doing that. What it does do is beat ekiller, wallceus, and arceus-steel, all of which can torment the team. It also set sup nicely over M-scizor, Genesect, Groudon, Kyogre, as examples. Countered by M-mewtwo-Y, but lugia can take hits from that all day. Shadow Ball hits Aegilash harder, and also hits giratina SE. Naturally set-up bait to xerneas, but that's a pokemon this team can usually handle. Named after tehtrolkid13 from PO, now known as Starstorms. EVs are to do its best at walling stuff like E-killer. Shadow Ball > Dark Pulse despite lack of flinch chance, since, despite their coverage being similar, in return for also the normal type immunity, mega-mewtwo-X can be hit super-effectively, and xerneas neutrally, which is better than a poke in the eye with a short stick, despite those being targets that in most situations it would switch out on.
Espy (Palkia) @ Lum Berry
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Thunder
- Spacial Rend
- Fire Blast
This set has come after much deliberation. I must admit the flaw with this team is often it tries to work Palkia too hard, so when playing with it, use it wisely. Lum Berry lets it be one of two things that don't mind facing darkrai's (the other being skymin). Haban Berry I found pretty stupid, leftovers I'm considering trying since darkrai is so rarely a problem, but this spends pretty little time in the game for me. Spacial Rend hits harder than Surf on basically everything. Fire Blast hits the obvious, but also hits groudon a tad harder under the sun, which is nice. Thunder is for kyogre, and can be used as last ditch attempt vs ho-oh. A little unpredictable for some foes, too. EVs simply maximise power then bulk.
Named after Espeon now known as Arcanine now known as Crobat.SHe is someone I've enjoyed knowing on PO for a while.
Skymin (Shaymin-Sky) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 16 SAtk / 240 Spd
Timid Nature
- Substitute
- Leech Seed
- Healing Wish
- Air Slash
And this is the only one not named after someone from PO. This is also where anything that might have appeared standard kinda breaks down. Firstly, the EV spread. 240 Spd/Timid allows it to outspeed Max. Spd Darkrai. Secondly, 252 HP gives it 101HP substitutes, which is nice for the rare Xatu/not-quite-as-rare Chansey running seismic toss or night shade. It's not designed to hit hard, and it works well in conjunction with Lugia spreading paralysis. Trick room is hardly up most of the time anyway, and it threatens Kyogre often too. Despite serene grace's nerf, air slash is still perfectly acceptable to use, however focussing primairily on haxing the foe to death is too unreliable so this set is designed to beat foe's consistently (when leech seed doesn't miss D:<). And furthermore, Healing Wish (when I use it right D:< I play this wrong far too often) is a godsend, usually for Mawile, but indeed could be used to revive or even remove status from whatever member is most needed to give a shot at beating the foe's team. A weird, unorthodox set, but often it can be unbreakable (I beat someone with >2200 I think the other day 5-4 when they gave up because they couldn't get past the sub). Sub is fantastic, allowing you to abuse when the foe's moves have poor accuracy, as well as if they're paralysed, to soften incoming blows, and protect from status such as dark void. It can be used as a lead vs teams with darkrai and no obvious other lead (like deoxys formes, forre).
Slayer! (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 52 SDef / 204 Spd
Calm Nature
- Roost
- Whirlwind
- Dragon Tail
- Thunder Wave
You could justify some changes to this set, but it works quite nicely. The speed EVs allow it to outspeed all base 90s, meaning it can paralyse the currently highly-favoured ho-oh. Double-phaze allows it to phaze xerneas, as well as phaze when taunted (see m-mewtwo X which think they get a free turn after they taunt it to use bulk up). Not like it is gonna hurt much when it's taunted anyway. Thunder wave allows a lifeline to the team usually when palkia and bronzong are fainted, and can often paralyse a whole team (fuck you zekrom). Roost is for obvious purpose.
I hope most of you liked that, and understand what each pokemon is trying to do, why each EV spread isn't quite standard in some instances, and what purposes they serve. The team isn't solely beaten by one pokemon, but against good players the pokemon that tend to cause the most trouble are ho-oh (but this team still has quite a few ways of at least checking the bugger - recently it's quite rare it beats me), zekrom (unparalysable, hits like a fucking truck. Can beat me fairly easily in the hands of the right player. Hopefully bronzong can tank a bolt strike from it, that would be nice, but I haven't checked..), Azumarill (very rare), Aegilash (though fire blast on palkia gives me options, as does sucker punch on mega-mawile. Always hard to beat when I face it, almost without exception), Landorus-T (rare but very hard to break). Rayquaza in theory could tear through it, but almost no-one runs it, and palkia can easily run haban berry>lum berry to ease prediction against that anyway.
And that's the power of kawaii anti-meta strategy. Please feel free to rate, test, luvdisc, give me free stuff, and totally hate your guts out.
Anyhow, enough of that crafted introduction, the team:
ZoroDark (Bronzong) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 168 Atk / 88 Def
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Explosion
- Trick Room
Either this or Palkia is my go-to lead. Mental Herb means it does fantastically against Deo-A/S leads. EVs means that Sarced Fire from Ho-oh (assuming no sun, LO, Muscle Band (lol) or choice band, or BPed boosts.. aka basically Sub/Roost usually, but very common this meta) won't KO it after stealth rock damage. Pretty obvious what it does. Also an ok check, if not counter, to Xerneas. Named after a PO player I've had some amusing encounters with (go me using torkoal - ubers premier spinner - in a final on PO vs him).
Maka (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Iron Head
- Play Rough
- Rock Slide
- Sucker Punch
This pokemon is my baby <3 I'm not the first to use this as a team's key sweeper (then again the only other person I know who does run it is called Fixed - a top notch PO player imo, but I guess most of you won't know him). Iron Head/Play Rough are impressive dual STABs. It can do impressive damage to anything. Rock Slide makes it a perfect Ho-oh lure. Sucker Punch KOs non-Mega-Mewtwo-X formes (but if under trick room and predicted, a play rough will OHKO it :D) Pretty much the only things this set can't beat are Aegilash (thanks to xerneas this is alas frequent enough - but a well predicted sucker punch still beats it anyway), Groudon (but it can still deal near 40% on it, so past a certain point it actually stops being an issue). Dialga is super-rare atm, but this set doesn't like it. Needs speed advantage to beat the many WoWers of the tier, but most can be OHKOed. Genesect only takes ~80% from rock slide, so at full HP that is still a counter with flamethrower. So yeah, I love this pokemon. Can be difficult to get in at times, but when you can it's fantastic. And its bulk isn't so terrible that neutral/resisted hits can stop it. Really, Groudon/Aegi are the best counters. Named after Maka Albarn (currently Miyuki Koizomi or something like that), a friend on PO. Just cos.
It's also the only thing stopping belly drum azumarill raping me turn one. And it is really weak to Lando-T and dislikes gliscor. Luckily both of those are fairly rare, though not unseen, this meta. Still, the team has trouble dealing with those at times.
Tehtrolkid13 (Arceus-Fighting) @ Fist Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Shadow Ball
- Judgment
- Recover
Bear with me on this. I know, yes, I am naturally going to be weak to ho-oh, looking at the previous mons. Basically, this team requires a lot of well played prediction to beat Ho-oh. This is not a tool for doing that. What it does do is beat ekiller, wallceus, and arceus-steel, all of which can torment the team. It also set sup nicely over M-scizor, Genesect, Groudon, Kyogre, as examples. Countered by M-mewtwo-Y, but lugia can take hits from that all day. Shadow Ball hits Aegilash harder, and also hits giratina SE. Naturally set-up bait to xerneas, but that's a pokemon this team can usually handle. Named after tehtrolkid13 from PO, now known as Starstorms. EVs are to do its best at walling stuff like E-killer. Shadow Ball > Dark Pulse despite lack of flinch chance, since, despite their coverage being similar, in return for also the normal type immunity, mega-mewtwo-X can be hit super-effectively, and xerneas neutrally, which is better than a poke in the eye with a short stick, despite those being targets that in most situations it would switch out on.
Espy (Palkia) @ Lum Berry
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Thunder
- Spacial Rend
- Fire Blast
This set has come after much deliberation. I must admit the flaw with this team is often it tries to work Palkia too hard, so when playing with it, use it wisely. Lum Berry lets it be one of two things that don't mind facing darkrai's (the other being skymin). Haban Berry I found pretty stupid, leftovers I'm considering trying since darkrai is so rarely a problem, but this spends pretty little time in the game for me. Spacial Rend hits harder than Surf on basically everything. Fire Blast hits the obvious, but also hits groudon a tad harder under the sun, which is nice. Thunder is for kyogre, and can be used as last ditch attempt vs ho-oh. A little unpredictable for some foes, too. EVs simply maximise power then bulk.
Named after Espeon now known as Arcanine now known as Crobat.
Skymin (Shaymin-Sky) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 16 SAtk / 240 Spd
Timid Nature
- Substitute
- Leech Seed
- Healing Wish
- Air Slash
And this is the only one not named after someone from PO. This is also where anything that might have appeared standard kinda breaks down. Firstly, the EV spread. 240 Spd/Timid allows it to outspeed Max. Spd Darkrai. Secondly, 252 HP gives it 101HP substitutes, which is nice for the rare Xatu/not-quite-as-rare Chansey running seismic toss or night shade. It's not designed to hit hard, and it works well in conjunction with Lugia spreading paralysis. Trick room is hardly up most of the time anyway, and it threatens Kyogre often too. Despite serene grace's nerf, air slash is still perfectly acceptable to use, however focussing primairily on haxing the foe to death is too unreliable so this set is designed to beat foe's consistently (when leech seed doesn't miss D:<). And furthermore, Healing Wish (when I use it right D:< I play this wrong far too often) is a godsend, usually for Mawile, but indeed could be used to revive or even remove status from whatever member is most needed to give a shot at beating the foe's team. A weird, unorthodox set, but often it can be unbreakable (I beat someone with >2200 I think the other day 5-4 when they gave up because they couldn't get past the sub). Sub is fantastic, allowing you to abuse when the foe's moves have poor accuracy, as well as if they're paralysed, to soften incoming blows, and protect from status such as dark void. It can be used as a lead vs teams with darkrai and no obvious other lead (like deoxys formes, forre).
Slayer! (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 52 SDef / 204 Spd
Calm Nature
- Roost
- Whirlwind
- Dragon Tail
- Thunder Wave
You could justify some changes to this set, but it works quite nicely. The speed EVs allow it to outspeed all base 90s, meaning it can paralyse the currently highly-favoured ho-oh. Double-phaze allows it to phaze xerneas, as well as phaze when taunted (see m-mewtwo X which think they get a free turn after they taunt it to use bulk up). Not like it is gonna hurt much when it's taunted anyway. Thunder wave allows a lifeline to the team usually when palkia and bronzong are fainted, and can often paralyse a whole team (fuck you zekrom). Roost is for obvious purpose.
I hope most of you liked that, and understand what each pokemon is trying to do, why each EV spread isn't quite standard in some instances, and what purposes they serve. The team isn't solely beaten by one pokemon, but against good players the pokemon that tend to cause the most trouble are ho-oh (but this team still has quite a few ways of at least checking the bugger - recently it's quite rare it beats me), zekrom (unparalysable, hits like a fucking truck. Can beat me fairly easily in the hands of the right player. Hopefully bronzong can tank a bolt strike from it, that would be nice, but I haven't checked..), Azumarill (very rare), Aegilash (though fire blast on palkia gives me options, as does sucker punch on mega-mawile. Always hard to beat when I face it, almost without exception), Landorus-T (rare but very hard to break). Rayquaza in theory could tear through it, but almost no-one runs it, and palkia can easily run haban berry>lum berry to ease prediction against that anyway.
And that's the power of kawaii anti-meta strategy. Please feel free to rate, test, luvdisc, give me free stuff, and totally hate your guts out.
Importable: ZoroDark (Bronzong) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 168 Atk / 88 Def
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Explosion
- Trick Room
Maka (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Iron Head
- Play Rough
- Rock Slide
- Sucker Punch
Tehtrolkid13 (Arceus-Fighting) @ Fist Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Shadow Ball
- Judgment
- Recover
Espy (Palkia) @ Lum Berry
Ability: Pressure
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Thunder
- Spacial Rend
- Fire Blast
Skymin (Shaymin-Sky) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 16 SAtk / 240 Spd
Timid Nature
- Substitute
- Leech Seed
- Healing Wish
- Air Slash
Slayer! (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 52 SDef / 204 Spd
Calm Nature
- Roost
- Whirlwind
- Aeroblast
- Thunder Wave
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