YesAre we allowed to choose the level of the 'mon in question if it's not specified?
YesAre we allowed to choose the level of the 'mon in question if it's not specified?
I'm quite sure that's what was meant, otherwise good luck getting your speed higher than the foe'sWhat does it mean for slow motion to "outspeed" the opponent? Presumably it would mean going first when both Pokemon use moves of identical priority, but I'd like some clarification.
I'm quite sure that's what was meant, otherwise good luck getting your speed higher than the foe's
Well, there's always Trick Room. I tried that, but slow motion is honestly so god-awful that setting up and using Trick Room for those points was a liability to the point of risking game loss anyways.Pretty much yeah, the joke of the set is that its so, so slow its pretty much impossible to outspeed any mon with it (Unless they attempt to phase you)
Backbiter (Liepard) (F) @ Choice ScarfRambler+Gambler+Backbiter lets me get five bonus points per match without having to run god-awful sets.
Rambler (Altaria) (F) @ AltarianiteScarf-trick is nice with illusion, but obviously a real team would have anything else in slots 1, 3, and 4. And wouldn't be using Liepard.
Gambler (Zapdos) @ LeftoversHyper Voice is nice because opponents usually anticipate physical Mega Altaria. 100% accuracy sing is handy, but only because the team isn't good. Don't run anything like this on a real team.
Counter Productive (Genesect) @ Passho BerrySerene Grace Discharge is pretty sweet, letting Zapdos semi-reliably spread status while still doing, in most cases, enough damage. I really wish Zapdos had the movepool to abuse Serene Grace. Ominous Wind will only ever get used against bad players who leave something in that Zapdos walls, or if I'm desperate and need boosts.
Janitor (Piloswine) (F) @ EvioliteA priority user (which the team desperately needs) that counters and sets up on those pesky mono-attacking waters. Actually pretty cool. Probably something better for the job, though. Ekiller Water Absorb Lucario?
(☆☆☆)Bonus Ducks (Psyduck) (F) @ Rocky HelmetDeceptively difficult to OHKO, sets up rocks (which the team also desperately needs), and has great offensive coverage. Definitely worth using on serious teams, dunno why it's in Kektus.
#BASED DUCK #PSYDUCK FOR C+. For real though, this was added to rack up points, check setup, and stallbreak, and it did all of the above reliably, along with spreading status. It's caused ragequits. It is hindered by the fact that it is Psyduck. Check the Creative Sets thread for a full write-up on this set.
I actually had a strategy built around trying to get 100+ points in a single game by abusing slow motion, since while you need to set your speed IV to 0, you're free to invest EVs into speed and run a speed boosting nature.
Basically I had Gambler with Agility in its last slot alongside Make it Rain the Lopunny who had both Charm and Captivate. Once the opponent got down to his last mon via a completely op magic bounce CroCune that somehow found its way into the kektus challenge, I would send out Lopunny and click Captivate/Charm to make the opposing mon hit like a wet noodle until Lopunny died, then set up 3 Agilities with Gambler and Baton Pass to Munchlax. By flinging its Macho Brace, waiting until slow start ends, and using 252 EVs and a speed boosting nature, Munchlax ended up with 340 speed with the given Agility boosts, outspeeding everything base 105 or lower. Then I would just spam stockpile, rest, and fling (not curse, curse makes you slow again) until the opponent ran out of PP accumulating a retarded amount of points in the process.
Unfortunately the 2 times I pulled it off my opponent ragequit so I never got it to work. I cba to try again so maybe someone else can attempt to pull it off.
Oh, wow, I totally missed that bit of the rules. I did not take account of the ELO values correctly, either. I might be better at battling than following instructions ¯\_(ツ)_/¯.Okay I calculated your run, and the thing is you need to choose 5 best replays to take the score from
I'm not sure if you remembered to take the ELO bonus up all the way (it gets added on top with each battle and you had quite a few battles at 1200 which bumps to value up to +5)
so If my math isn't completely incorrect with elo bonuses your run total with the 5 best runs makes it worth 84 points considering you didn't seem to have any bonus milkers.e
It's cool tho, you still managed to become #1 at the current scoreboardOh, wow, I totally missed that bit of the rules. I did not take account of the ELO values correctly, either. I might be better at battling than following instructions ¯\_(ツ)_/¯.
Uh... this is AAA. There's no incompatibility here. I suggested that set, mainly to take advantage of the joke that Flash Fire is unreleased in standards.The entei set doesn't work as extremespeed is incompatible. Probable because it thinks flash fire has to have been gotten from an event and so is incompatible with extremespeed. Can I just replace it with illuminate or does the set have to be taken down?
Lol, I meant that the simulator won't allow it. It has this issue with other pokemon too like poison heal defog gliscor.Uh... this is AAA. There's no incompatibility here. I suggested that set, mainly to take advantage of the joke that Flash Fire is unreleased in standards.
Are you sure you're trying to play AAA and not OU?Lol, I meant that the simulator won't allow it. It has this issue with other pokemon too like poison heal defog gliscor.
...Yes dude. It is a known issue with aaa that if a move is normally incompatible with a certain ability then it still wont work with that ability for whatever reason.Are you sure you're trying to play AAA and not OU?
It doesnt?The entei set doesn't work as extremespeed is incompatible. Probable because it thinks flash fire has to have been gotten from an event and so is incompatible with extremespeed. Can I just replace it with illuminate or does the set have to be taken down?
You can play until you lose 3 times by the way.team: http://pastebin.com/L8gsnpUp
lost the link to my real first match which was a win by forfeit from opponent so the ones that count:
first match http://replay.pokemonshowdown.com/almostanyability-222224744 ragequit by the guy, by my accounts it adds up to 9 points
second match http://replay.pokemonshowdown.com/almostanyability-222230417 +10 points -> 19 total
third match http://replay.pokemonshowdown.com/almostanyability-222234032 +7 points >> 26 total
fourth was a loss to thebluerabbit
Like Pagoose said, you're allowed to lose 3 times but I can add this current run if you want toteam: http://pastebin.com/L8gsnpUp
lost the link to my real first match which was a win by forfeit from opponent so the ones that count:
first match http://replay.pokemonshowdown.com/almostanyability-222224744 ragequit by the guy, by my accounts it adds up to 9 points
second match http://replay.pokemonshowdown.com/almostanyability-222230417 +10 points -> 19 total
third match http://replay.pokemonshowdown.com/almostanyability-222234032 +7 points >> 26 total
fourth was a loss to thebluerabbit