
"Well hello everybody! Welcome to the ASB Arena this fine day! Today we have a battle featuring the return of one of my good friends. I for one am excited to ref this match today!"
"Anyways, please welcome my co host today, Aht the Cinccino!"

"Hello everybody! Let's have some fun with this match! :D"
The Rules said:2v2 weak FE Doubles
All abilities
Training Items
Arena: ASB arena after apocalypse (No external Grass or Water sources; Clouds block sun completely; Rain causes 3DPA to all pokemon)
Switch = KO
Infinite Chills/Recoveries

"Uh boss, you know you're not talking to anybody right?"

*Eye Twitch* "O-Of course there are! There's two trainers here and everything." *backhands an apocalyptic zombie* "The world's the same as it always was and---"

"Don't be ridiculous Nora, don't you hear the cheering of the crowds?" "Shut up Nora, you don't want Maxim to go completely unhinged do you?"

"Oh how silly of me boss, of course there's people here, now let's ref this match."

"Righto! Let's see the teams!"
"In this corner of the arena, we have King Serperior, one of my old friends...although he looks a little different lately."
Team King Serperior:
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"I shall revive Umbrella Corp and then use it to rule the world! Only you stand in my way!"

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+15% Speed; +22%acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
KOC: 0
Moves:
1). Teleport
2). Encore
3). Guard Split
4). Ice Punch
5). Psyshock
6). Shadow Ball
7). Energy Ball
8). Kinesis
9). Confusion
10). Disable
11). Miracle Eye
12). Ally Switch
13). Psychic
14). Telekinesis
15). Future Sight
16). Trick
17). Role Play
18). Counter
19). Magic Coat
20). Protect
21). Focus Blast
22). Taunt
23). Calm Mind
24). Gravity
25). Snatch
26). Zap Cannon
27). Bide
28). Skill Swap
29). Dig
30). Double Team

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-15% Speed; -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
EC: 9/9 (Maxed)
DC: 5/5 (Maxed)
MC: 3
KOC: 0
Moves:
1). Growl
2). Scratch
3). Tail Whip
4). Tackle
5). Double Kick
6). Poison Sting
7). Fury Swipes
8). Bite
9). Helping Hand
10). Counter
11). Pursuit
12). Endure
13). Sludge Bomb
14). Thunder
15). Venoshock
16). Ice Beam
17). Chip Away
18). Body Slam
19). Earth Power
20). Superpower
21). Thunderbolt
22). Flamethrower
23). Focus Blast
24). Surf
25). Earthquake
26). Moonlight
27). Sweet Kiss
28). Lovely Kiss
29). Fire Punch
20). Ice Punch
21). Thunderpunch
22). Stealth Rock
23). Whirlpool
24). Blizzard
"And in this corner, we have the always punnable Simon Says!"
Team Simon Says:

Mollux (Noble) [M]
Nature: Timid (+Spe, -Atk, +9 Acc.)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15, rounded up)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 5/5
Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Eruption
Heat Wave
Toxic Spikes
Acid Armour
Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Gastro Acid
Flamethrower
Sludge Bomb
Thunder Wave
Protect
Light Screen
Calm Mind
Thunder
Will-O-Wisp
Stealth Rock
Heal Bell
Helping Hand
Moves: 28

Vespiquen (Duchess) [F]
Nature: Quiet; [+SpAtk, -Spe, -10 Eva.]
Type: Bug/ Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (40/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Sweet Scent
Gust
Bug Bite
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Destiny Bond
Air Slash
Bug Buzz
Venoshock
Hidden Power (Ground, 7)
U-Turn
Protect
Struggle Bug
Acrobatics
Air Cutter
Mud Slap
Ominous Wind
Tailwind
String Shot
Moves: 27
"All right, with that out of the way, let's get started!"
Turn Order:
King Serperior sends out a Pokemon
Simon Says send out a Pokemon and orders
King Serperior orders
I ref