King Serperior Returns after the Apocalypse to Fight SimonSays

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"Well hello everybody! Welcome to the ASB Arena this fine day! Today we have a battle featuring the return of one of my good friends. I for one am excited to ref this match today!"

"Anyways, please welcome my co host today, Aht the Cinccino!"

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"Hello everybody! Let's have some fun with this match! :D"

The Rules said:
2v2 weak FE Doubles
All abilities
Training Items
Arena: ASB arena after apocalypse (No external Grass or Water sources; Clouds block sun completely; Rain causes 3DPA to all pokemon)
Switch = KO
Infinite Chills/Recoveries

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"Uh boss, you know you're not talking to anybody right?"

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*Eye Twitch* "O-Of course there are! There's two trainers here and everything." *backhands an apocalyptic zombie* "The world's the same as it always was and---"


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"Don't be ridiculous Nora, don't you hear the cheering of the crowds?" "Shut up Nora, you don't want Maxim to go completely unhinged do you?"

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"Oh how silly of me boss, of course there's people here, now let's ref this match."

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"Righto! Let's see the teams!"

"In this corner of the arena, we have King Serperior, one of my old friends...although he looks a little different lately."

Team King Serperior:
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"I shall revive Umbrella Corp and then use it to rule the world! Only you stand in my way!"

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Nature: Timid (+15% Speed; +22%acc)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+15% Speed; +22%acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves:
1). Teleport
2). Encore
3). Guard Split
4). Ice Punch
5). Psyshock
6). Shadow Ball
7). Energy Ball
8). Kinesis
9). Confusion
10). Disable
11). Miracle Eye
12). Ally Switch
13). Psychic
14). Telekinesis
15). Future Sight
16). Trick
17). Role Play
18). Counter
19). Magic Coat
20). Protect
21). Focus Blast
22). Taunt
23). Calm Mind
24). Gravity
25). Snatch
26). Zap Cannon
27). Bide
28). Skill Swap
29). Dig
30). Double Team

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Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-15% Speed; -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 9/9 (Maxed)
DC: 5/5 (Maxed)
MC: 3
KOC: 0

Moves:
1). Growl
2). Scratch
3). Tail Whip
4). Tackle
5). Double Kick
6). Poison Sting
7). Fury Swipes
8). Bite
9). Helping Hand
10). Counter
11). Pursuit
12). Endure
13). Sludge Bomb
14). Thunder
15). Venoshock
16). Ice Beam
17). Chip Away
18). Body Slam
19). Earth Power
20). Superpower
21). Thunderbolt
22). Flamethrower
23). Focus Blast
24). Surf
25). Earthquake
26). Moonlight
27). Sweet Kiss
28). Lovely Kiss
29). Fire Punch
20). Ice Punch
21). Thunderpunch
22). Stealth Rock
23). Whirlpool
24). Blizzard

"And in this corner, we have the always punnable Simon Says!"

Team Simon Says:

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Mollux (Noble) [M]
Nature: Timid (+Spe, -Atk, +9 Acc.)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15, rounded up)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Eruption
Heat Wave
Toxic Spikes
Acid Armour

Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Gastro Acid

Flamethrower
Sludge Bomb
Thunder Wave
Protect
Light Screen
Calm Mind
Thunder
Will-O-Wisp

Stealth Rock
Heal Bell
Helping Hand

Moves: 28

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Vespiquen (Duchess) [F]
Nature: Quiet; [+SpAtk, -Spe, -10 Eva.]
Type: Bug/ Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 34 (40/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sweet Scent
Gust
Bug Bite
Poison Sting
Confuse Ray
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Destiny Bond
Air Slash
Bug Buzz

Venoshock
Hidden Power (Ground, 7)
U-Turn
Protect
Struggle Bug
Acrobatics

Air Cutter
Mud Slap
Ominous Wind
Tailwind
String Shot

Moves: 27

"All right, with that out of the way, let's get started!"

Turn Order:
King Serperior sends out a Pokemon
Simon Says send out a Pokemon and orders
King Serperior orders
I ref
 
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"It looks like the Americans used Nuclear Warfare again. Very well, I am well prepared for this sort of arena.......but are you? Now, let me unleash Umbrella's latest creations in Bioweapons!"
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@ Exp.Share
"Your lack of power saddens me....."
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"This creature that you see before you was once human., but through intense and lengthy experimentation, this creature became extremely powerful mentally, unlocking the hidden potential in the human race, psychic abilities and telekinesis! However, the experiments have not been pleasant for it physically. As such, we have utilized modern technology to equip it with twin beam sabres for the rare time that physical combat is called for."
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@ Exp.Share
"You shall be cornered and forced to accept Checkmate!"
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"Ah, now this one is a favorite of mine. This dangerous creature is the result of various chemicals and biotechnology inserted into various reptilian beasts. After increasing the potency of Komodo Dragons as well as strengthening their limbs and tail, these beasts are now mostly bipedal, allowing for the usage of its forelimbs as dangerous weapons. However, these chemicals have altered the creature to the point that it can adapt quickly to the elements, which it utilizes as weapons! Be warned that not even distance from this one can save you from it.!"
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"Now, Maxim, I want you and your........creaures.....to stay far away from the bloodshed that will commence soon. You have the potential to become great in Umbrella, perhaps even becoming an Admin. It would be a shame to have you die before then. As for your.....pets.....they can be of use as well. If you would like, I can......upgrade them.......experiment upon them......make them UNSTOPPABLE!!! Join me, Maxim, and the world will be ours for the taking!"
 
Simon took a deep breath, a quiet nuclear ember burning at his back. The sun seemed brighter, focused. Had we shifted closer to it? Had it grown larger? He couldn't say. And here before him was some villain from the animes and the mangos, claiming big on the world domination. That said, he was represented by formidable creatures... We'd been in tighter knots than this, and apparently being a hero was something to aspire towards. And yet, and yet... Stupid Ice Floe. Going off missing, not leaving any trace, making me mess with bloody time portals again...

Duchess flit into the air, gem upon her forehead glowing as she re-energizes. Last, best hope for Humanity. Noble grimaces, the glow from his bulb fading from a resurgence of fear, before glowing brightly again.

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"Have you seen my Glacier??"

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Mollux (Noble) [M] | | Vespiquen (Duchess) [F]
EXP. Share | | Amulet Coin

Noble:
(Illuminate Active) Light Screen ~ Heat Wave ~ Acid Spray (If it needs targetting, then @ Alakazam)
- IF Taunted A1, use Eruption instead

Duchess: Struggle Bug ~ Attack Order ~ Bug Buzz, all at Alakazam
 
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"Interesting creatures that you have, Simon. After this is over, I would like to take some.....samples....."
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@ Exp.Share
"Your deaths will be quick and painful!"
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@ Exp.Share
"It is over for you!"

Alakazam: Snatch (Mollux's Light Screen) ~ Counter (Vespiquen) ~ Psyshock (Mollux)

Nidoqueen: Sheer Force Enabled Earth Power (Mollux) ~ Thunder (Vespiquen) ~ Earth Power (Mollux)
 
Team King Serperior:
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Alakazam (Darth Plagueis)
Health: 90
Energy: 100
Speed: 138 (+15%)
Stats: 1/2/5/3
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: None

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Nidoqueen (Queen)
Health: 100
Energy: 100
Speed: 66 (-10%)
Stats: 3/3/4/3
Size/Weight: 3/4
Item: Exp. Share
Boosts/Drops: None
Status: None

Team SimonSays:
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Mollux (Noble)
Health: 100
Energy: 100
Speed: 88 (+9%)
Stats: 1/3/5/4
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: None

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Vespiquen (Duchess)
Health: 100
Energy: 100
Speed: 34 (-10%)
Stats: 3/4/4/4
Size/Weight: 3/3
Item: Amulet Coin
Boosts/Drops: None
Status: None

Round 1: The Beginning of the End

(Hmm, well I actually had a story arc planned, but I'm not sure if I can fit it into two rounds (most likely), I'll eventually edit this for flavor).

Pre-Match:
Speed Order:
Alakazam
Mollux
Nidoqueen
Vespiquen

Dice used:
d16 for Crits
d2 for Speed Ties
d100 for Most other things.

Vespiquen started exerting Pressure.
Mollux used Illuminate!

Action One:
Alakazam used Snatch
It prepared to steal a move!

Mollux used Light Screen
But Alakazam Snatched it away!
King Serperior's team was protected from special attacks for 6 Actions
[-10 Energy M] [-14 Energy A]

Nidoqueen used Earth Power on Mollux
Sheer Force Activated!
To Crit: [1=yes]=6=No
To Drop Stat: Sheer Force
Damage: [9+3+2]*2.25=31.5
[31.5 Damage M] [-6 Energy N]

Vespiquen used Struggle Bug
Roll Order: Alakazam, Nidoqueen
To Crit: [1=Yes]=3,7=None
Damage (A): [4*.75*(2/3)+3+1.5]*1.5=9.75
Damage (N): [4*.75*(2/3)+3+1.5]*.67=4.355
-1 Special Attack A,N
[9.75 Damage A] [4.355 Damage N] [-2 Energy V]

Action Two:Mollux used Heat Wave
To Crit: [1=Yes]=3,8=None
To Burn: [10>= Yes]=33,15=None
Damage (A): [10*.75*(2/3)+3+3]=11
Damage (N): [10*.75*(2/3)+3+3]=11
[11 Damage A] [11 Damage N] [-6 Energy M]

Nidoqueen used Thunder on Vespiquen
Accuracy: 70+10+10=90
To Hit: [10>= Miss]=92=Hit
To Crit: [1=yes]=15=No
To Paralyze: Sheer Force
Damage: [12+2]*1.5-2=19
[19 Damage V] [-8 Energy N]

Vespiquen used Attack Order on Alakazam
To Crit: [2>=Yes]=4=No
Damage: [9+3+1.5]*1.5=20.25
[20.25 Damage A] [-6 Energy V]

Alakazam used Counter
Damage: [20.25*1.5]=30.375
Energy: 6+(20.25/2)=16.125
[30.375 Damage V] [-16.125 Energy A]

Action Three:Alakazam used Psyshock on Mollux
To Crit: [1=yes]=12=No
Damage: [8+3+3]*1.5-2=19
[19 Damage M] [-5 Energy A]

Mollux used Acid Spray on Alakazam
To Crit: [1=Yes]=6=No
Damage: [4*(2/3)+3+3]=8.67
-2 Special Defense Alakazam
[8.67 Damage A] [-4 Energy M]

Nidoqueen used Earth Power on Mollux
To Crit: [1=yes]=3=No
Damage: [9+3+2]*2.25-2=29.5
[29.5 Damage M] [-6 Energy N]

Vespiquen used Bug Buzz on Alakazam
To Crit: [2>=Yes]=3=No
To Drop Stat: [10>= Yes]=3=Yes
Damage: [9*(2/3)+3+1.5]*1.5+4=19.75
[19.75 Damage A] [-6 Energy V]
-1 Special Defense Alakazam

Totals:
Alakazam: 69 Damage, -35 Energy
Mollux: 80 Damage, -20 Energy
Nidoqueen: 15 Damage, -20 Energy
Vespiquen: 49 Damage, -14 Energy


Team King Serperior:
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Alakazam (Darth Plagueis)
Health: 21
Energy: 65
Speed: 138 (+15%)
Stats: 1/2/5/3
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: Light Screen (3A), -1 Special Attack (3A), -3 Special Defense (3A,6A?)

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Nidoqueen (Queen)
Health: 85
Energy: 80
Speed: 66 (-10%)
Stats: 3/3/4/3
Size/Weight: 3/4
Item: Exp. Share
Boosts/Drops: None
Status: Light Screen (3A), -1 Special Attack (3A)

Team SimonSays:
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Mollux (Noble)
Health: 20
Energy: 80
Speed: 88 (+9%)
Stats: 1/3/5/4
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: None

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Vespiquen (Duchess)
Health: 51
Energy: 86
Speed: 34 (-10%)
Stats: 3/4/4/4
Size/Weight: 3/3
Item: Amulet Coin
Boosts/Drops: None
Status: None

Turn order:
King Serperior orders
SimonSays orders
I ref
 
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"It does appear that this sub-human specimin needs some revision.....very well, that's nothing our bottomless funds cannot fix!"
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@ Exp.Share
"Death awaits you!"
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@ Exp.Share
"Its the final checkmate."

Alakazam: Taunt (Mollux) ~ Psyshock (Mollux) ~ Psyshock (Mollux)
SUB1: IF Mollux is under the effects of a successful P/E move when you would attack it, THEN target Vespiquen with Telekinesis the first instance, and Zap Cannon the second and third instances, pushing actions back each time.
SUB2: IF Vespiquen is under the effects of a successful P/E move when you would attack it, THEN use Recover the first instance, Reflect the second instance, and Chill the third instance, pushing actions back each time.
KO SUB: IF Mollux has Fainted when you would be attacking it, THEN redirect at Vespiquen, alternating between Psyshock and Shadow Ball.

Nidoqueen: Sheer Force Enabled Earth Power (Mollux) ~ Body Slam (Mollux) ~ Earth Power (Mollux)
SUB1: IF Mollux is under the effects of a successful P/E move when you would attack it, THEN target Vespiquen with Fire Blast the first instance, and Ice Beam the second instance, and Fire Blast third instance, pushing actions back each time.
SUB2: IF Vespiquen is under the effects of a successful P/E move when you would attack it, THEN use Moonlight the first instance, Chill the second instance, and Poison Sting the third instance, pushing actions back each time.
KO SUB: IF Mollux has Fainted when you would be attacking it, THEN redirect at Vespiquen, alternating between Fire Blast and Ice Beam.
 
Simon tore off his binding, taking to the air for a moment before resettling, minute scales falling to the sides.

The Mollux glowered, breath coming in great rasps. Duchess fluttered above it, placing a reassuring kiss against the shell. Noble managed a small smile, blowing warm air beneath Duchess, giving her a comfortable updraft to flutter on.

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"WE ARE NOT GOING TO LAY DOWN AND LET YOU PASS US OVER!"

Noble: Protect ~ Recover ~ Heat Wave

Vespiquen: Bug Buzz (Alakazam) ~ Hidden Power (Nidoqueen) *2
 
effff, I'm going to fix round 1 (not necessarily re-reffing). There are several ability errors that will impact the next round (it does say "All Abilities"!). This is all assuming Vespiquen's Unnerve ability affects both targets in a double battle. I mean, it's a light aura. That will affect possibly the entire arena (but only affecting the opponent). Also pretty sure the "or" there should be "and" otherwise it does not make sense since it's a passive. Basically the stat changes will be listed, but are not in effect because of that ability.

Going to highlight the abilities:
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (VESP)
Unnerve (DW): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. (VESP)
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. (NQUEEN)

Sheer Force was fine though.

Team King Serperior:
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Alakazam (Darth Plagueis)
Health: 90
Energy: 100
Speed: 138 (+15%)
Stats: 1/2/5/3
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: None

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Nidoqueen (Queen)
Health: 100
Energy: 100
Speed: 66 (-10%)
Stats: 3/3/4/3
Size/Weight: 3/4
Item: Exp. Share
Boosts/Drops: None
Status: None

Team SimonSays:
cap3_mollux.png
Mollux (Noble)
Health: 100
Energy: 100
Speed: 88 (+9%)
Stats: 1/3/5/4
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: None

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Vespiquen (Duchess)
Health: 100
Energy: 100
Speed: 34 (-10%)
Stats: 3/4/4/4
Size/Weight: 3/3
Item: Amulet Coin
Boosts/Drops: None
Status: None

Round 1

I spent WAAAY too much time figuring out what the hell is going on sooo yeah... go to calcs.

(it's copy/pasta, will be different next time :D)
Pre-Match:
Speed Order:
Alakazam
Mollux
Nidoqueen
Vespiquen

Dice used:
d16 for Crits
d2 for Speed Ties
d100 for Most other things.

Vespiquen started exerting Pressure.
Mollux used Illuminate!

Action One:
Alakazam used Snatch
It prepared to steal a move!

Mollux used Light Screen
But Alakazam Snatched it away!
King Serperior's team was protected from special attacks for 6 Actions
[-10 Energy M] [-14 Energy A]

Nidoqueen used Earth Power on Mollux
Sheer Force Activated!
To Crit: [1=yes]=6=No
To Drop Stat: Sheer Force
Damage: [9-2+3+2+(6-6)]*2.25=27
NOTE: -2 is because of Rivalry vs Mollux, a male.
[27 Damage M] [-6 Energy N]

Vespiquen used Struggle Bug
Roll Order: Alakazam, Nidoqueen
To Crit: [1=Yes]=3,7=None
Damage (A): [5*.75*(2/3)+3+(6-4.5)]*1.5=10.5
Damage (N): [5*.75*(2/3)+3+(6-4.5)]*.67=4.69
NOTE: BP is 5, not 4.
-1 Special Attack A,N
[10.5 Damage A] [4.69 Damage N] [-2 Energy V]

Action Two:
Mollux used Heat Wave
To Crit: [1=Yes]=3,8=None
To Burn: [10>= Yes]=33,15=None
Damage (A): [10*.75*(2/3)+3+(7.5-4.5)]=11
Damage (N): [10*.75*(2/3)+3+(7.5-4.5)]=11
[11 Damage A] [11 Damage N] [-6 Energy M]

Nidoqueen used Thunder on Vespiquen
Accuracy: 70+10+10=90
To Hit: [10>= Miss]=92=Hit
To Crit: [1=yes]=15=No
To Paralyze: Sheer Force
Damage: [11+2+2]*1.5=22.5
NOTE: Another +2 in brackets is because of Rivalry vs Vesp, a female. In addition, there is no -2 or whatever at the end of the calculation because of Vespiquen's Unnerve ability not enabling boosts/drops of the opposing Pokemon (unless it's Speed). Nidoqueen is affected. ALSO THUNDER IS 11 NOW.
[22.5 Damage V] [-10 Energy N]
NOTE: An additional -2 energy because of Pressure.

Vespiquen used Attack Order on Alakazam
To Crit: [2>=Yes]=4=No
Damage: [9+3+(4.5-3)]*1.5=20.25
[20.25 Damage A] [-6 Energy V]

Alakazam used Counter
Damage: [20.25*1.5]=30.375
Energy: 6+(20.25/2)=16.125
[30.375 Damage V] [-18.125 Energy A]
NOTE: An additional -2 energy because of Pressure.

Action Three:
Alakazam used Psyshock on Mollux
To Crit: [1=yes]=12=No
Damage: [8+3+(7.5-4.5)]*1.5=21
NOTE: No -2 because of Unnerve ability affecting Alakazam as well.
[21 Damage M] [-5 Energy A]

Mollux used Acid Spray on Alakazam
To Crit: [1=Yes]=6=No
Damage: [4*(2/3)+3+3]=8.67
-2 Special Defense Alakazam
[8.67 Damage A] [-4 Energy M]

Nidoqueen used Earth Power on Mollux
To Crit: [1=yes]=3=No
Damage: [9-2+3+2]*2.25=27
NOTE: -2 is because of Rivalry vs Mollux, a male.
[27 Damage M] [-6 Energy N]

Vespiquen used Bug Buzz on Alakazam
To Crit: [2>=Yes]=3=No
To Drop Stat: [10>= Yes]=3=Yes
Damage: [9*(2/3)+3+1.5]*1.5=15.75
NOTE: No +4 because Alakazam is affected by Unnerve.
[15.75 Damage A] [-6 Energy V]
-1 Special Defense Alakazam

Totals:
Alakazam: 10.5+11+20.25+8.67+15.75=66.17~66 Damage, -37 Energy
Mollux: 27+21+27=75 Damage, -20 Energy
Nidoqueen: 4.69+11=15.69~16 Damage, -22 Energy
Vespiquen: 22.5+30.375 Damage=52.875~53 Damage, -14 Energy

Team King Serperior:
Untitled-1copy_zps72474952.png
Alakazam (Darth Plagueis)
Health: 24
Energy: 63
Speed: 138 (+15%)
Stats: 1/2/5/3
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: -1 Special Attack (3A), -3 Special Defense (3A,6A?)
Status: Light Screen (3A)

031.gif
Nidoqueen (Queen)
Health: 84
Energy: 78
Speed: 66 (-10%)
Stats: 3/3/4/3
Size/Weight: 3/4
Item: Exp. Share
Boosts/Drops: -1 Special Attack (3A)
Status: Light Screen (3A)

Team SimonSays:
cap3_mollux.png
Mollux (Noble)
Health: 25
Energy: 80
Speed: 88 (+9%)
Stats: 1/3/5/4
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: None
Status: None

416.png
Vespiquen (Duchess)
Health: 47
Energy: 86
Speed: 34 (-10%)
Stats: 3/4/4/4
Size/Weight: 3/3
Item: Amulet Coin
Boosts/Drops: None
Status: None

Both King Serperior and SimonSays have the right to reorder for Round 2.
 
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wesker_trainer_sprite_by_buddyguyman-d47mea4.gif

"Finally, we can complete the carnage!"
Untitled-1copy_zps72474952.png
@ Exp.Share
"Let us finish this."
031.gif
@ Exp.Share
"I am the one true power!"

Alakazam: Taunt (Mollux) ~ Psyshock (Mollux) ~ Psyshock (Mollux)
SUB1: IF Mollux is under the effects of a successful P/E move when you would attack it, THEN target Vespiquen with Psyshock the first instance, Shadow Ball the second, and Psyshock the third instance, pushing actions back each time.
SUB2: IF Vespiquen is under the effects of a successful P/E move when you would attack it, THEN use Recover the first instance, Reflect the second instance, and Chill the third instance, pushing actions back each time.
KO SUB: IF Mollux has Fainted when you would be attacking it, THEN redirect at Vespiquen, alternating between Psyshock and Shadow Ball.

Nidoqueen: Sheer Force Enabled Earth Power (Mollux) ~ Body Slam (Mollux) ~ Earth Power (Mollux)
SUB1: IF Mollux is under the effects of a successful P/E move when you would attack it, THEN target Vespiquen with Fire Blast the first instance, and Ice Beam the second instance, and Fire Blast third instance, pushing actions back each time.
SUB2: IF Vespiquen is under the effects of a successful P/E move when you would attack it, THEN use Moonlight the first instance, Chill the second instance, and Poison Sting the third instance, pushing actions back each time.
KO SUB: IF Mollux has Fainted when you would be attacking it, THEN redirect at Vespiquen, alternating between Fire Blast and Ice Beam.

SimonSays You're up if you are up to reordering ^_^
 
To be fair, this match started pre-Gen 6 heh heh.

FairyASBSpriteGuitar_zps57264c13.png

"WE ARE NOT GOING TO LAY DOWN AND LET YOU PASS US OVER!"

Noble: Protect ~ Recover ~ Heat Wave

Vespiquen: Bug Buzz (Alakazam) ~ Hidden Power (Nidoqueen) *2
 
Oh, well, let's just make it 6th gen then as to avoid confusion (and I already did it). This has been here for like forever anyway sooo yeah!!!

I was expecting a reorder because with the sub Taunt's going to stop Recover and zam won't faint action 1 buuuut if that's how you want it...

Team King Serperior:
Untitled-1copy_zps72474952.png
Alakazam (Darth Plagueis)
Health: 24
Energy: 63
Speed: 138 (+15%)
Stats: 1/2/5/3
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: -1 Special Attack (3A), -3 Special Defense (3A,6A?)
Status: Light Screen (3A)
Actions: Psyshock (Duchess) - Taunt (Noble) - Psyshock (Duchess)

031.gif
Nidoqueen (Queen)
Health: 84
Energy: 78
Speed: 66 (-10%)
Stats: 3/3/4/3
Size/Weight: 3/4
Item: Exp. Share
Boosts/Drops: -1 Special Attack (3A)
Status: Light Screen (3A)
Actions: Fire Blast (Duchess) - Earth Power (Noble) - meow

Team SimonSays:
cap3_mollux.png
Mollux (Noble)
Health: 25
Energy: 80
Speed: 88 (+9%)
Stats: 1/3/5/4
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: N/A
Status: N/A
Actions: Protect - Recover - Heat Wave

416.png
Vespiquen (Duchess)
Health: 47
Energy: 86
Speed: 34 (-10%)
Stats: 3/4/4/4
Size/Weight: 3/3
Item: Amulet Coin
Boosts/Drops: N/A
Status: N/A
Actions: Bug Buzz (Darth Plaguesis) - Hidden Power (Queen) - Hidden Power (Queen)

Speed Order: Alakazam - Mollux - Nidoqueen - Vespiquen

Round 2

As blood oozes from the grounds of this unholy land, the winds of hell blow from the north and send chills toward all the contenders down their hollow spines. A Hoothoot falls from a tree, its leg crooked, eyes gone, blood sucked. An army of Rattata with only half their bodies in place crawl through the blood in attempts to feed. Little do they know as arms erupt from the bloody battlefield, latch on to the unsuspecting rats, and drag them to the underground where they will never be seen again. Lightning crackles through the sky like a mad reaper sentencing death to those who dare deny their existence. This is the ASB arena after a apocalypse. This is truly a nightmare.

Yet, there is a battle to be conducted in this blood-soaked field. Trainers King Serperior and SimonSays have actually been duking it out here for some time. But it seems to be coming to a conclusion. Flashes of light emit in the darkness, and only struggles of fighting can be heard. The bleeding of the field intensifies, and is slowly flooding to the seats of the arena. Panic from the trainers and their battle-worn Pokemon arises as they're forced to climb to the highest points of the arena, where they're safe from the wave of red... for now. The dreadful fighting continues, and a hollowing noise of sorrow, which appears to have come from a snail-like creature, echos through the air. Its presence immediately comes to an end, and there appears to be one less heartbeat in the area. A spirit of death passes by and wraps the creature in a blanket of comfort whilst transporting it to its trainer. It may rest in peace.

It doesn't appear to be over yet as the trainers scuffle together in a tight area. The blood is turning redder... blacker... madder. One pint of such liquid is enough to drive even your best friend insane. And like a tsunami raging down on many an Asian town, the blood splashes onto the high-tiered seats and creep near the two trainers. A light of pink is shining and is immediately blown out by the darkness. A screeching pain of agony from a queen bee can be heard, and it is not pleasant. A rush of footsteps can be heard and it seems the fallen Pokemon has collapsed onto a trainer's arms as to ensure the blood doesn't take it in. It appears that the battle is over... but the raging blood begs to differ. Seeing how such ground-driven blood cannot reach the higher points of the chairs of which the trainers stand on, arms of fallen family members and friends alike slowly make their way out of the blood and wrap around the trainers and their Pokemon. Terrifying screams echo throughout the forbidden night as time vanishes at an moment's instance...

Action 1
Noble used Protect!
Darth Plagueis used Psyshock (Duchess)!

Crit Roll (<=625 Yes): 8607/10000 (No)
8+3+(7.5-6)=12.5
-5 energy
Queen used Fire Blast (Duchess)!
(No hit roll as 85+10[-Spe nature]+10[Illuminate])
Crit Roll (<=625 Yes): 331/10000 (Yes)
11+2+2+3+(6-6)x1.5=27
A critical hit!
-8 energy
Duchess used Bug Buzz (Darth Plaguesis)!
Crit Roll (<=625 Yes): 6070/10000 (No)
Lower SpD Roll (<=1000 Yes): 84995/10000 (No)
(9x2/3)+3+(6-4.5)x1.5=15.75
-6 energy
Noble protected itself!
-7 energy

Action 2
Darth Plagueis used Taunt (Noble)!
Noble becamed taunted!
-10 energy
Noble can't use Recover!
-12 energy
Queen used Earth Power (Noble)!
Crit Roll (<=625 Yes): 9812/10000 (No)
9+3+2-2+(6-6)x2.25=27
-6 energy
Noble fainted!
Duchess used Hidden Power (Queen)!

Crit Roll (<=625 Yes): 4644/10000 (No)
(6x2/3)+(6-4.5)x1.5=8.25
-4 energy

Action 3
Darth Plagueis used Psyshock (Duchess)!
Crit Roll (<=625 Yes): 5915/10000 (No)
8+3+(7.5-6)=12.5
-5 energy
Duchess fainted!

Totals:
Alakazam: 15.75~16
Mollux: 27
Nidoqueen: 8.25~8
Vespiquen: 12.5+27+12.5=52

Team King Serperior:
Untitled-1copy_zps72474952.png
Alakazam (Darth Plagueis)
Health: 8
Energy: 63
Speed: 138 (+15%)
Stats: 1/2/5/3
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: N/A
Status: N/A

031.gif
Nidoqueen (Queen)
Health: 76
Energy: 78
Speed: 66 (-10%)
Stats: 3/3/4/3
Size/Weight: 3/4
Item: Exp. Share
Boosts/Drops: N/A
Status: N/A

Team SimonSays:
cap3_mollux.png
Mollux (Noble)
Health: KOed
Energy: KOed
Speed: 88 (+9%)
Stats: 1/3/5/4
Size/Weight: 3/3
Item: Exp. Share
Boosts/Drops: N/A
Status: N/A

416.png
Vespiquen (Duchess)
Health: KOed
Energy: KOed
Speed: 34 (-10%)
Stats: 3/4/4/4
Size/Weight: 3/3
Item: Amulet Coin
Boosts/Drops: N/A
Status: N/A

Rewards

King Serperior (Winner!)
+1 CC
> Darth Plagueis (Alakazam)
+4 MCs
+1 KOC
> Queen (Nidoqueen)
+4 MCs
+1 KOC

SimonSays (meow)
+2 CCs
> Noble (Mollux)
+4 MCs
> Duchess (Vespiquen)
+3 MCs

Flora
+3 UC

Maxim
+1 UC

What happened: you're all back home! GG! Or... you all died... maybe?
 
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