Weeeelllcoooooommmmeeee aaaaand fluff is done.
Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)
EC:1/9
MC: 0
DC: 1/5
Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel
Petal dance
Synthesis
43 lava plume
Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power
Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute
Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 1
DC: 2/5
Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz
Body Slam
Flare blitz
Close combat
Iron tail
Safe guard
Will-o-wisp
wild charge
overheat
flame charge
substitute
Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Moves:
Level up moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb
TM moves:
U-turn
Substitute
Double team
Earthquake
taunt
Team cxinlee
Lotad [Teddy] (Male)
Nature: Modest: (+1 SpA, -1 Atk)
Type: Water/Grass
Water: Water STAB; can breathe and has excellent mobility in water, are less capable on land unless amphibious
Grass: Grass STAB; immunity to leech seed and worry seed.50% reduction in status effect chance of "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use wrap and bind without losing focus.
Abilities:
Swift Swim: (passive) This pokemon moves very fast in slick, rainy conditions, doubling (x2) its speed in rain.
Rain Dish: (passive) This pokemon collects rain and absorbs it into its body, healing two (2) HP/ action
Own Tempo (DW locked): (passive) This pokemon moves at its own pace, and when confused, will never hurt itself in confusion If the pokemon also has Tangled Feet, it will raise accuracy by one (1) stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC:0/9
MC:0
DC:0/5
Moves:
Level-up:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Egg:
Giga Drain
Leech Seed
Water Gun
Synthesis
Teeter Dance
TM:
Rain Dance
Return
Ice beam
Facade
Flash
Treecko [Trenton] (Male)
Nature:Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to leech seed and worry seed.50% reduction in status effect chance of "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use wrap and bind without losing focus.
Abilities:
Overgrow: (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW locked): (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Moves:
Level-up:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Egg:
Crunch
Leech Seed
Endeavour
Synthesis
Dragonbreath
TM
Sunny Day
Solarbeam
Energy Ball
Flash
Swagger
Magikarp [Priceless] (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; can breathe and has excellent mobility in water, are less capable on land unless amphibious.
Abilities:
Swift Swim: (passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW locked): (passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC:0
DC: 0/5
Moves:
Level-up:
Splash
Tackle
Egg:
None
TM:
None
Tutor/Event:
Bubble
Hydro Pump
Bounce
Reversal
Let's get this show on the road!
kingmidas sends out and equips
cxinlee sends out, equips (not that he has training items anyway), and ordrs
kingmidas orders
Ref tiem
Team kingmidas :Rules said:3v3 LC Singles
3 Day DQ Time
2 Recoveries/5 Chills per Pokémon
2 Substitutions
Switch=OK
Abilities=ALL
Items=On (Only training)
Arena: ASB Arena
Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)
EC:1/9
MC: 0
DC: 1/5
Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel
Petal dance
Synthesis
43 lava plume
Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power
Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute
Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 1
DC: 2/5
Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz
Body Slam
Flare blitz
Close combat
Iron tail
Safe guard
Will-o-wisp
wild charge
overheat
flame charge
substitute
Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Moves:
Level up moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb
TM moves:
U-turn
Substitute
Double team
Earthquake
taunt
Team cxinlee
Lotad [Teddy] (Male)
Nature: Modest: (+1 SpA, -1 Atk)
Type: Water/Grass
Water: Water STAB; can breathe and has excellent mobility in water, are less capable on land unless amphibious
Grass: Grass STAB; immunity to leech seed and worry seed.50% reduction in status effect chance of "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use wrap and bind without losing focus.
Abilities:
Swift Swim: (passive) This pokemon moves very fast in slick, rainy conditions, doubling (x2) its speed in rain.
Rain Dish: (passive) This pokemon collects rain and absorbs it into its body, healing two (2) HP/ action
Own Tempo (DW locked): (passive) This pokemon moves at its own pace, and when confused, will never hurt itself in confusion If the pokemon also has Tangled Feet, it will raise accuracy by one (1) stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC:0/9
MC:0
DC:0/5
Moves:
Level-up:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Egg:
Giga Drain
Leech Seed
Water Gun
Synthesis
Teeter Dance
TM:
Rain Dance
Return
Ice beam
Facade
Flash
Treecko [Trenton] (Male)
Nature:Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to leech seed and worry seed.50% reduction in status effect chance of "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use wrap and bind without losing focus.
Abilities:
Overgrow: (Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW locked): (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Moves:
Level-up:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Egg:
Crunch
Leech Seed
Endeavour
Synthesis
Dragonbreath
TM
Sunny Day
Solarbeam
Energy Ball
Flash
Swagger
Magikarp [Priceless] (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; can breathe and has excellent mobility in water, are less capable on land unless amphibious.
Abilities:
Swift Swim: (passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW locked): (passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 0/6
MC:0
DC: 0/5
Moves:
Level-up:
Splash
Tackle
Egg:
None
TM:
None
Tutor/Event:
Bubble
Hydro Pump
Bounce
Reversal
Let's get this show on the road!
kingmidas sends out and equips
cxinlee sends out, equips (not that he has training items anyway), and ordrs
kingmidas orders
Ref tiem