Funbot28
Banned deucer.
[OVERVIEW]
Kommo-o's usable Special Attack stat sets it apart from the rest of its Fighting-type teammates, making it a solid pick on a majority of teams alongside Keldeo. Additionally, Dragon typing allows Kommo-o to resist a plethora of common types such as Grass, Fire, Water, and Electric. Kommo-o's solid bulk also enables it to endure hits more durably, increasing its sustainability as an offensive threat. It also possesses useful coverage options in Flash Cannon and Flamethrower, helping it fare against certain types much more easily by allowing it to target threats such as Mimikyu and Doublade. Bulletproof allows Kommo-o to switch in versus Pokemon such as Gengar and Mega Venusaur, since the aforementioned threats often carry ballistic moves.
However, its secondary typing eaves Kommo-o with a nasty 4x weakness to Fairy-type attacks. It also does not offer Fighting teams any neutralities to Psychic- and Flying-type attacks. Kommo-o's lackluster Speed lets it be outspeed by other offensive threats that can threaten to OHKO it such as Latios, Tapu Koko, and Mega Charizard X if it does not acquire Speed boosts from Autotomize, diminishing its utility as a wallbreaker. While its Special Attack stat is high, it can also have a difficult time breaking through certain defensive threats such as Mandibuzz, Toxapex, and Mantine if it lacks Choice Specs.
[SET]
name: All-out Attacker (Fighting)
move 1: Clanging Scales
move 2: Focus Blast
move 3: Flash Cannon
move 4: Flamethrower
item: Choice Specs / Life Orb
ability: Bulletproof
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Clanging Scales deals great damage to any target that does not resist it and can go through Substitutes, but it lowers its Defense in return. Focus Blast is another great STAB move, allowing Kommo-o to target Steel-types such as Heatran and Empoleon for super effective damage. Flash Cannon rounds off Kommo-o's coverage, enabling it to target Fairy-types that can switch into its STAB moves such as Clefable, Togekiss, and Tapu Bulu. Flamethrower is a great coverage option that allows Kommo-o to dent certain Steel-types such as Magearna, Mega Scizor, and Celesteela.
Set Details
========
Choice Specs is equipped to turn Kommo-o into a potent wallbreaker that can 2HKO most targets with its STAB moves alone. Life Orb can be used as an alternative option to prevent Kommo-o from being locked into a move, but it comes with the cost of power, preventing Kommo-o from 2HKOing threats such as Mantine and Assault Vest Araquanid. Bulletproof gives Kommo-o immunity to moves such as Shadow Ball, Focus Blast, and Sludge Bomb, enabling it to check threats such as Mega Venusaur, Gengar, and Chandelure effectively. EVs are fully invested in Special Attack and Speed with a Timid nature in order to maximize Kommo-o's wallbreaking capabilities and let it outspeed as many threats as possible. A Modest nature can be run instead to increase Kommo-o's damage output and gives it the chance to OHKO threats such as Keldeo and Landorus-T after Stealth Rock damage; however, this leaves it outsped by threats such as Heatran.
Usage Tips
========
Kommo-o is best used as an early-game wallbreaker that can weaken physical walls such as Hippowdon, Mega Slowbro, and Mega Sableye, letting its physically attacking teammates have a much easier time breaking through the opposing team. It usually prefers to spam Clanging Scales due to the lack of resistances the move has, meaning that Kommo-o can hit a majority of neutral targets extremely hard. Focus Blast can be used to target Steel-types like Heatran. However, Kommo-o can be left vulnerable after multiple uses of Clanging Scales, since physically offensive revenge killers such as Crobat, Mamoswine, and Excadrill can exploit its lowered Defense stat to attain the KO. Therefore, optimal pivoting is necessary to prolong Kommo-o's usefulness. Kommo-o should be brought in with the support of VoltTurn teammates in most instances, as although it is quite bulky, it does not appreciate repeatedly switching in versus even resisted hits.
Avoid status conditions such as paralysis and poison, since they can hamper Kommo-o's potential to wallbreak. Kommo-o must be wary of locking itself into one of its STAB moves, since it can be used as setup bait from Fairy- and Ghost-types such as Azumarill, Tapu Koko, and Doublade. Its coverage moves allow it to act as a great lure for Fighting teams, since it can lure in common Fairy- and Steel-types such as Clefable, Celesteela, and Doublade that can all otherwise be a nuisance to its teammates. Certain specially defensive walls such as Chansey, Jellicent, and Mantine can avoid the 2HKO from Kommo-o's attacks and can threaten to status it in return, so it should switch out against when facing these threats.
Team Options
========
Teammates that can switch into Fairy-type attacks are necessary. Therefore, Pokemon such as Infernape and Cobalion are great partners because they not only check Fairy-types but can also set up Stealth Rock, helping Kommo-o break through walls much more easily. Cobalion can also provide Volt Switch support, bringing in Kommo-o more safely. Potent physical attackers such as Terrakion, Buzzwole, and Choice Scarf Heracross are beneficial, since they can help break through specially defensive walls, while Kommo-o can break through physically defensive walls in return. Terrakion is useful, since it can also check Flying-types, while Buzzhole and Heracross can help check Psychic-types. Heracross is also beneficial because it can absorb status moves with Guts. Keldeo is also a great partner, as it can apply more offensive pressure to physically defensive walls and can also help deal with specially defensive walls with Secret Sword. Setup sweepers such as Breloom, Hawlucha, and Lucario can also help break through walls such as Toxapex, Tapu Fini, and Mandibuzz. Breloom can take on Ground- and Water-type threats such as Hippowdon and Azumarill, while Hawlucha can help check Mega Venusaur for Kommo-o.
[SET]
name: Autotomize (Fighting)
move 1: Autotomize
move 2: Clanging Scales
move 3: Focus Blast
move 4: Flash Cannon / Flamethrower
item: Life Orb
ability: Bulletproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Autotomize allows Kommo-o to outspeed the entire unboosted metagame after one use, turning it into a potent sweeper. Clanging Scales enables Kommo-o to severely dent most targets. Focus Blast is Kommo-o's secondary STAB move that complements Clanging Scales greatly, hitting Steel-types such as Heatran and Magnezone. Flash Cannon is alternative option that allows Kommo-o to target Fairy-types such as Clefable, Mimikyu, and Gardevoir. Flamethrower enables Kommo-o to hit specific threats such as Doublade, Mega Scizor, and Magearna.
Set Details
========
Life Orb is equipped to increase Kommo-o's damage output at the cost of recoil each time it attacks, enabling it to break through opposing walls more easily. Bulletproof is the preferred ability, allowing Kommo-o to switch in versus specific threats such as Gengar and Mega Venusaur due to its immunity to ballistic moves. EVs are fully invested in Special Attack and Speed with a Modest nature in order to augment Kommo-o's sweeping potential.
Usage Tips
========
Kommo-o should be used as a late-game sweeper once checks such as Tapu Fini, Celesteela, and Clefable have been severely weakened. Kommo-o can also have a difficult time setting up an Autotomize if it has taken too much damage early-game, preventing it from pulling off a sweep. However, Kommo-o can still fire off powerful attacks early on in the match to weaken down physical walls for its teammate. Its useful resistances and great natural bulk serve it many opportunities to setup an Autotomize. Kommo-o must be wary of certain priority users such as Mamoswine and Mega Scizor if it has garnered several Defense drops from Clanging Scales, meaning that it can be easily revenge killed. Certain defensive threats such as Mega Venusaur and Zapdos can take advantage of the turn used to set up Autotomize and status Kommo-o, preventing it from sweeping later on. This is why Kommo-o should avoid setting up against the aforementioned threats unless they are severely weakened. As a sweeper, Kommo-o does not appreciate being paralyzed due to the decreased Speed stat.
Team Options
========
Terrakion can help Kommo-o break through specially defensive walls such as Chansey and Flying-types such as Zapdos and Mantine, while Kommo-o can help weaken physically defensive walls in return. Stealth Rock setters such as Infernape and Cobalion are also useful, since the entry hazard chip damage can help break through Kommo-o's checks and can also help check Fairy-types. Cobalion is notable because it can cripple opposing threats with Thunder Wave and Taunt. It also provides momentum with Volt Switch, aiding Kommo-o immensely with switching in. Keldeo can apply more offensive pressure with its special attacks and can also help break through specially defensive walls such as Chansey and Alolan Muk with Secret Sword. Bug-types such as Heracross and Buzzhole can also help Kommo-o check Psychic-types, and Choice Scarf Heracross can also check offensive threats such as Greninja and Tapu Koko. Setup sweepers such as Hawlucha and Breloom can help Kommo-o break through Grass- and Water-types such as Mega Venusaur, Tapu Fini, and Azumarill.
[STRATEGY COMMENTS]
Other Options
=============
Draco Meteor can be used over Clanging Scales for the extra boost in power and also avoids the Defense drop. However, Kommo-o risks turning itself into setup bait due to the severe decrease in Special Attack after every use. Dragonium Z can be used on Autotomize sets, giving Kommo-o the chance to OHKO specific targets such as Mega Slowbro, Mandibuzz, and Alomomola with Devastating Drake after Stealth Rock. However, Kommo-o must trade away the consistent damage output from holding a Life Orb, making the option unfavorable in most instances.
Checks and Counters
===================
**Fairy-types**: Fairy-types such as Clefable, Tapu Koko, and Azumarill can all switch in versus Kommo-o's STAB attacks and threaten to OHKO it with their own STAB moves. However, Clefable must be wary of Flash Cannon.
**Psychic-types**: Psychic-types such as Alakazam, Mew, and Latios can all resist Kommo-o's Fighting-type STAB attacks and can dent it hard with their own Psychic-type STAB moves. However, they all do not appreciate coming in on Clanging Scales.
**Dragon-types**: Kyurem-B, Garchomp, and Hydreigon can all outspeed and threaten to OHKO Kommo-o with their Dragon-type STAB attacks. However, they fear switching into Kommo-o's Dragon-type attacks. Autotomize sets can also threaten to outspeed all of them after a single boost.
**Specially Defensive Walls**: Bulky walls such as Chansey, Mantine, and Alolan Muk can all avoid the 2HKO from Kommo-o's attacks if Stealth Rock is not up and can threaten to cripple it with status or coverage moves.
**Faster Threats**: Faster offensive threats such as Greninja, Landorus, and Mega Charizard X can all outspeed Kommo-o and can threaten to OHKO it with their STAB or coverage attacks. However, Kommo-o can threaten to outspeed all of them and dent them hard if it manages to set up an Autotomize.
**Physical Priority Moves**: Priority moves such as Ice Shard, Bullet Punch, and Extreme Speed can threaten to revenge kill Kommo-o after it has garnered enough Defense drops from Clanging Scales.
**Status**: Kommo-o is prone to being crippled by paralysis and poison, as paralysis neutralizes the Speed boosts gained from Autotomize, while poison can wear Kommo-o with residual damage alongside Life Orb recoil, preventing it from possibly sweeping.
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