1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Kricketune

Discussion in 'Dragonspiral Tower' started by wooperboy60, Sep 14, 2011.

Thread Status:
Not open for further replies.
  1. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    Kricketune is a Pokemon that, no matter what about it you look at, it just looks bad. It has below average stats, terrible defenses, a highest stat of 85, a terrible typing, a crippling stealth rocks weakness, and an AWFUL movepool. However, with the introduction of 5th gen, it did gain one selling point, the ability technician. It boosts a few of kricketune's moves, making it slightly more effective. However, still keep in mind that without the right suppost, you might as well have dead weight on your team.

    Choice Scarf
    Kricketune@ Choice Scarf
    Ability: Technician
    Nature: Rash
    EVs: 252 ATK: 4 SPA: 252 SPE
    Moves:
    -Aerial Ace
    -Bug Bite
    -Echoed Voice
    -Hidden Power Ice (Base 59/60 power)


    This is probably the best set for Kricketune, with a choice scarf boosting its terrible speed. Aerial Ace is boosted up to a 90 power move that not even snow cloak or sand veil to avoid. Bug bite, with stab and technician, a base 135 power move, boasting more power than non-STAB megahorn, and eating the salac and lum berries of foes. Echoed Voice, while not that strong, works well with choice scarf and still receives the technician boost each time you use it. Hidden power ice, while again mostly used for filler, provides decent coverage and has a base 88-90 power.



    I know it would probable flop completely and I'm a failure, but please give honest critique. Any other Krapitune movesets will be added to this MP.
  2. 420

    420

    Joined:
    Oct 10, 2009
    Messages:
    245
    Here is my moveset:
    @choice scarf
    -sing
    -hidden power (anything)
    -endeavor
    -bug bite/silver wind

    First use his higher speed to put something to sleep maybe, then next time you switch in you can fire off hidden power (the type doesn't matter because you won't be hurting anything anyway but let's just assume it's ice or ground or who cares???). Endeavor forms the crux of the set, using his stealth rock weakness to your advantage as you might be able to actually hurt something after your 3rd switch in or so. Finally the choice of STAB move rounds out the set. silver wind after a technician boost 4hko's celebi and does 12% to tyranitar and also has a 10% chance of raising Kricketune's stats to almost luvdisc like levels. Bug bite however, runs off his incredible(ly mediocre) 85 attack stat, however you'll have to split EV's and its secondary effect isn't as good.
  3. Hillz

    Hillz

    Joined:
    Dec 29, 2010
    Messages:
    48
    if anything, this makes kricketune almost viable for RU. It still has no hope for any other tier
  4. The Cheshire Cat

    The Cheshire Cat

    Joined:
    Sep 2, 2011
    Messages:
    8
    Wouldn't metronome be more helpful for a move like Echoed Voice? Besides, it's like kricketunes signature item, and i think easier to get than choice scarf anyway?
  5. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    Well, choice scarf solves the problem of terrible speed.
  6. The Cheshire Cat

    The Cheshire Cat

    Joined:
    Sep 2, 2011
    Messages:
    8
    yeah i guess, but in a double battle, a good move like helping hand or ally switch or even heal pulse from an ally could probably keep kricketune protected to unleash a few good echoed voices
  7. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    Well, this is for standard RU/UU single play.
  8. The Cheshire Cat

    The Cheshire Cat

    Joined:
    Sep 2, 2011
    Messages:
    8
    even without an ally a few annoyingly effective minimizes (i think kricktetune can learn it but i could be wrong) would allow one to keep up a barrage of repetitive moves while being virtually untouchable.
    besides, it can be pretty grating on an opponent to get hit with the same move over and over again. kind of like how those annoying pokemon breeders make you want to break your ds with a full set of weaklings
  9. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    No offence, but have you ever even played standard battles? accuracy clause is almost always in effect, which means that moves that affect accuracy are banned.
  10. The Cheshire Cat

    The Cheshire Cat

    Joined:
    Sep 2, 2011
    Messages:
    8
    does that include evasiveness? (no sarcasm, im just really that dumb)
  11. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    yes it does.
  12. The Cheshire Cat

    The Cheshire Cat

    Joined:
    Sep 2, 2011
    Messages:
    8
    hmmm... well i still think a metronome would still be a better combo any day, if only for it the shock value gained from your opponent due to its rareness. And, as I am called buisness, i must vanish...
  13. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    Well, what you're not understanding is that without a choice scarf, kricketune has literally no chance of outspeeding anything, and is killed in 1 hit by almost anything.
  14. shofly12

    shofly12

    Joined:
    Dec 17, 2010
    Messages:
    160
    there is almost never a reason to use metronome. It's basically a choice band/spec except worse.
  15. Shinyweavile

    Shinyweavile

    Joined:
    Dec 22, 2010
    Messages:
    462
    Technician is not a move, it is an ABILITY.
  16. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    saying move was a TYPO not on PURPOSE!
  17. Bynine

    Bynine

    Joined:
    Sep 22, 2009
    Messages:
    1,018
    Literally the only thing Kricketune has for it is a passable attack stat and maybe Sing. When you're outclassed by Beedrill, well... But I'll try.

    Kricketune @ that item that raises accuracy/Life Orb
    Technician
    - Taunt
    - Sing
    - Bug Bite
    - Night Slash/Return/Whatever

    Taunt a slow wall, Sing on the switch in (and pray to Bhudda it hits), and then start hitting whatever with Bug Bite.

    Oh well, it looks neat and has a cool cry. I'll use it on a joke team some time.
  18. AngryHan

    AngryHan

    Joined:
    Mar 22, 2011
    Messages:
    50
    Surely it's only evasion clause? That's what all the rules I've seen are. I don't think there's a rule against reducing your opponent's accuracy with say, Sand Attack, as that's reasonably easily dealt with?
  19. wooperboy60

    wooperboy60

    Joined:
    Jun 17, 2011
    Messages:
    14
    No, it effects both accuracy and evasion.
  20. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 2, 2010
    Messages:
    1,148
    Actually AngryHan is right. Smogon doesn't have an accuracy clause, it has an evasion clause (AKA Double Team, Minimize, Bright Powder, and Lax Incense cannot be used). The reason you never see accuracy reducing moves is not because they're banned, it's because they're terrible as their effects go away as soon as the opponent switches.
  21. col49

    col49 mi amor
    is a Contributor to Smogon

    Joined:
    Sep 1, 2011
    Messages:
    1,092
    For the sake of argument, I'd say that the closest thing to a viable moveset that is fairly conistent would be in an Anti-Lead role, and even then only in RU (NU provided the tiers settle).
    Kricketune (M) @ Focus Sash
    Trait: Swarm
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)/Adamant Nature (+Atk, -SAtk)
    - X-Scissor
    - Taunt
    - Endeavor
    - Knock Off/Protect/Sing

    Basically the best he can manage. X-Scissor for the obligatory stab, with Taunt preventing the opponent from setting up on him, which would be...everything? Probably, I don't know, just my guess. Endeavor allows you to bring an opponent down to 1 Hp with you, which should happen often considering his piddling defenses. With this it is of course possible to run Hasty/Naive with 0 IVs in Hp/Def/SDef to guarantee this, seeing as he isn't really going to viable late-game anywho. Knock Off is basically the biggest impact he could make, removing a foe's Lefties/Scarf/etc. (hopefully). Protect can be used in order to buffer himself against Fake Out users in addition to scouting the next attack, though Sing is somewhat viable, I suppose.

    Kricketune does have a fairly neat movepool, namely in Perish Song, though he lacks the bulk to abuse it. Unfortunately he is simply cursed to inadequecy, tis but the nature of the poke :/
  22. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Sing on the Choice Scarf set for lols.
  23. Choice Socks

    Choice Socks

    Joined:
    Jan 15, 2010
    Messages:
    215
    Wtf does he even have a thread about him?
  24. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    ^ That's not productive discussion

    neither was this post

    Every Pokemon has competitive viability except Delibird
  25. Akari Yasutora

    Akari Yasutora

    Joined:
    Sep 28, 2011
    Messages:
    6
    I lol'd at this thread. I don't really care for bug types competitively, but I don't think I ever used Kricketune. I always hated how hard it was to level him while still in the beginning of the game in D/P/Pt. It didn't get a good move until it learned X-Scissor, and by that time I would always have another pokemon to take its place.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)