Approved to be posted by DougJustDoug and BEEJ.
Hello, everyone. The reason I am posting this is because Doug requested that we have some preliminary and entirely theorymon-based analysis written and prepared for Krilowatt before it goes live on the server.
It might seem odd to try to generate sets for a Pokemon we've never used yet, but this is so that the new Pokemon is more accessible for newcomers to the server specifically for the playtesting period. Without an analysis on the site, they'll not know where to turn and may give up. For this reason, we're going to work on preparing an analysis based on how we think Krilowatt will function, and then update the analysis as playtesting commences.
Furthermore, it's important to note that this analysis does not need to meet the stringent convention and content requirements that other on-site analyses must meet. It does have to meet spelling and grammatical guidelines, though. (Doug has explicitly said this) This is because it will get updated as we go and this is more a skeletal analysis anyway. It also likely will not be terribly long by the time it goes live. The emphasis for this pre-analysis is to get the sets we expect to be the most competitively viable on-site. This means that we should avoid more gimmicky or conditionally useful sets like Parafusion or Perish Trapping, etc. If those are viable, we will find out during playtesting and can include them later.
Below are Krilowatt's competitively relevant features so you guys can help me come up with sets:
Name: Krilowatt
Typing: Water/Electric
Stat Spread: 151/84/73/83/74/105
Ability: Trace
Ability: Magic Guard
We have ~2 days to complete this, as it should go live when Krilowatt does. Let's hop to it!
I'll plug in the individual sections soon, but I wanted to get this up ASAP so people could start discussing the sets I've proposed and also propose their own. Feel free to start the discussions!
(11:33:21 AM) DougJustDoug: I want to ask if someone can make a Krilowatt Analysis Workshop thread soon? I know we haven't started playtesting, but I think we should have a theorymon analysis put together before playtesting begins.
(11:33:22 AM) DougJustDoug: When playtesting starts, I will put Krilowatt up on the website, and I think it should have a premininary analysis too. Newcomers expect to be able to read an analysis to find out about a pokemon, and Krilowatt should be no exception.
(11:33:22 AM) DougJustDoug: Even if the analysis says in big bold letters at the top -- THIS ANALYSIS IS BASED ON SPECULATION BY THE PEOPLE THAT ASSISTED IN THE CREATION OF KRILOWATT. IT IS VERY LIKELY TO CHANGE AS PLAYTESTING PROCEEDS.
(11:33:22 AM) DougJustDoug: But, at least it will give people an idea of what we THINK we created, and how we THINK it should be used.
(11:34:49 AM) DougJustDoug: I don't think Beej has to do it.
(11:35:34 AM) DougJustDoug: If he wants to, fine. But, most CAP analysis workshops are led by someone other than the TL.
(11:33:22 AM) DougJustDoug: When playtesting starts, I will put Krilowatt up on the website, and I think it should have a premininary analysis too. Newcomers expect to be able to read an analysis to find out about a pokemon, and Krilowatt should be no exception.
(11:33:22 AM) DougJustDoug: Even if the analysis says in big bold letters at the top -- THIS ANALYSIS IS BASED ON SPECULATION BY THE PEOPLE THAT ASSISTED IN THE CREATION OF KRILOWATT. IT IS VERY LIKELY TO CHANGE AS PLAYTESTING PROCEEDS.
(11:33:22 AM) DougJustDoug: But, at least it will give people an idea of what we THINK we created, and how we THINK it should be used.
(11:34:49 AM) DougJustDoug: I don't think Beej has to do it.
(11:35:34 AM) DougJustDoug: If he wants to, fine. But, most CAP analysis workshops are led by someone other than the TL.
Hello, everyone. The reason I am posting this is because Doug requested that we have some preliminary and entirely theorymon-based analysis written and prepared for Krilowatt before it goes live on the server.
It might seem odd to try to generate sets for a Pokemon we've never used yet, but this is so that the new Pokemon is more accessible for newcomers to the server specifically for the playtesting period. Without an analysis on the site, they'll not know where to turn and may give up. For this reason, we're going to work on preparing an analysis based on how we think Krilowatt will function, and then update the analysis as playtesting commences.
Furthermore, it's important to note that this analysis does not need to meet the stringent convention and content requirements that other on-site analyses must meet. It does have to meet spelling and grammatical guidelines, though. (Doug has explicitly said this) This is because it will get updated as we go and this is more a skeletal analysis anyway. It also likely will not be terribly long by the time it goes live. The emphasis for this pre-analysis is to get the sets we expect to be the most competitively viable on-site. This means that we should avoid more gimmicky or conditionally useful sets like Parafusion or Perish Trapping, etc. If those are viable, we will find out during playtesting and can include them later.
Below are Krilowatt's competitively relevant features so you guys can help me come up with sets:
Name: Krilowatt
Typing: Water/Electric
Stat Spread: 151/84/73/83/74/105
Ability: Trace
Ability: Magic Guard
Level-Up:
H Night Slash
H Sand Tomb
– Bubble
– Charge
10. Spark
12. Detect
15. Copycat
19. Aqua Jet
24. Discharge
30. Imprison
37. Confuse Ray
43. Haze
48. Guillotine
52. Perish Song
55. Heart Swap
57. Zap Cannon
TMs/HMs:
TM02 - Dragon Claw
TM03 - Water Pulse
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 – Psychic
TM31 – Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM50 - Overheat
TM54 - False Swipe
TM55 - Brine
TM56 - Fling
TM58 - Endure
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM72 - Avalanche
TM73 - Thunder Wave
TM77 - Psych Up
TM78 – Captivate
TM79 – Dark Pulse
TM81 – X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM03 - Surf
HM05 - Whirlpool
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
Egg Move Stuff:
Egg Groups:
Water 1
Fairy
Moves
Ice Shard - Lapras, Seel, Dewgong, Snorunt, Glalie, Froslass
Mirror Coat – Corsola, Squirtle*, Wartortle*, Blastoise*
Counter – Breloom, Squirtle (3), Wartortle (3), Blastoise (3)
Mind Reader – Breloom, Poliwrath
Draco Meteor – Dratini, Dragonair, Dragonite, Kingdra
Sheer Cold – Lapras, Glalie
Poison Fang - Mawile
Flail - Feebas
Follow Me - Clefairy, Clefable
Metronome - Clefairy, Clefable
Me First - Slowpoke*
*Chain Breed
(3) - 3rd gen move Tutor
Move Tutor:
AncientPower
Bug Bite
Fury Cutter
ThunderPunch
Fire Punch
Ice Punch
Bounce
Dive
Swift
Aqua Tail
Outrage
Knock Off
Sucker Punch
Magnet Rise
Earth Power
Helping Hand
Magic Coat
Low Kick
Signal Beam
Icy Wind
Gastro Acid
Zen Headbutt
Role Play
H Night Slash
H Sand Tomb
– Bubble
– Charge
10. Spark
12. Detect
15. Copycat
19. Aqua Jet
24. Discharge
30. Imprison
37. Confuse Ray
43. Haze
48. Guillotine
52. Perish Song
55. Heart Swap
57. Zap Cannon
TMs/HMs:
TM02 - Dragon Claw
TM03 - Water Pulse
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 – Psychic
TM31 – Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM50 - Overheat
TM54 - False Swipe
TM55 - Brine
TM56 - Fling
TM58 - Endure
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM72 - Avalanche
TM73 - Thunder Wave
TM77 - Psych Up
TM78 – Captivate
TM79 – Dark Pulse
TM81 – X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM03 - Surf
HM05 - Whirlpool
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
Egg Move Stuff:
Egg Groups:
Water 1
Fairy
Moves
Ice Shard - Lapras, Seel, Dewgong, Snorunt, Glalie, Froslass
Mirror Coat – Corsola, Squirtle*, Wartortle*, Blastoise*
Counter – Breloom, Squirtle (3), Wartortle (3), Blastoise (3)
Mind Reader – Breloom, Poliwrath
Draco Meteor – Dratini, Dragonair, Dragonite, Kingdra
Sheer Cold – Lapras, Glalie
Poison Fang - Mawile
Flail - Feebas
Follow Me - Clefairy, Clefable
Metronome - Clefairy, Clefable
Me First - Slowpoke*
*Chain Breed
(3) - 3rd gen move Tutor
Move Tutor:
AncientPower
Bug Bite
Fury Cutter
ThunderPunch
Fire Punch
Ice Punch
Bounce
Dive
Swift
Aqua Tail
Outrage
Knock Off
Sucker Punch
Magnet Rise
Earth Power
Helping Hand
Magic Coat
Low Kick
Signal Beam
Icy Wind
Gastro Acid
Zen Headbutt
Role Play
We have ~2 days to complete this, as it should go live when Krilowatt does. Let's hop to it!
<h2>Disclaimer</h2>
<p><b>This analysis is theorymon only and intended to be a valuable reference for all players during Krilowatt's playtesting period. Sets in this analysis have not been tested in battle and should not be considered final.</b></p>
<h2>Overview</h2>
<p>Krilowatt is a Pokemon on a mission, standing as insurance for its team against the particular Pokemon it's been prepared to take on. Its niche as a utility counter capable of being tweaked to take down whatever it needs to makes it unpredictable and therefore very dangerous until the opponent knows its complete set. A tremendous HP stat, respectable defenses, and very potent abilities in Magic Guard and Trace allow it to switch in repeatedly, disregard all entry hazards if using Magic Guard, and handle specific threats as needed.</p>
<p>Despite Krilowatt's strengths, it lacks a reliable recovery option to use instead of Rest. Furthermore, the allure of a Life Orb with no recoil damage thanks to Magic Guard will often leave Krilowatt without even Leftovers recovery on most sets so that it can hit much harder. This lack of reliable healing can result in Krilowatt falling apart after taking too many even neutral attacks on switching in. Nevertheless, Krilowatt stands defiant in the face of monstrous OU threats like Salamence, Gyarados, Suicune, and Lucario. Krilowatt is able and willing to take them down as needed by any given team, although not all at once.</p>
[SET]
name: Utility Counter (Dragon Dance)
move 1: Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Thunder Wave / Overheat
item: Leftovers
ability: Trace
nature: Bold
evs: 216 HP / 252 Def / 40 SpA
[SET COMMENTS]
[SET]
- This set is designed to stop most Dragon Dance users in OU cold. It can switch into and threaten most Dragon Dance Gyarados, Salamence, Kingdra, and Dragonite.
- The high defensive investment keeps Krilowatt from being 2HKO'd by Standard Dragon Dance Gyarados / Salamence Earthquakes at +0 Attack, since you will switch in with Trace to Intimidate them as they Dragon Dance.
- There is no Speed investment because at +1 Speed all of the dragon dancers you're switching into outspeed you anyway.
- 40 Special Attack EVs guarantee 100% damage against Salamence with Ice Beam and 100% damage against Bulky Dragon Dance Gyarados with Thunderbolt.
- Thunder Wave is your best bet here against Kingdra, since you lack the SpA investment and Life Orb needed to OHKO it with Draco Meteor. Overheat lets you threaten Steel-types that come in as you try to remove their Dragon Dancers.
name: Utility Counter (Swords Dance)
move 1: Surf
move 2: Thunderbolt
move 3: Overheat
move 4: Ice Beam
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 36 HP / 252 Def / 220 Speed
[SET COMMENTS]
[SET]
- This set is designed to stop Lucario and Heracross who will try to set up Swords Dance over the course of a match while still posing a significant threat to Salamence, Dragonite, and most Steel-type Pokemon.
- 220 Speed EVs hits 331 Speed, which is enough to outspeed Jolly Lucario, positive-natured base 100 Speed Pokemon, and standard 192 Speed Infernape.
- 252 Defense EVs means you take only 47.2% - 55.6% from a +2 Adamant Lucario ExtremeSpeed.
- Magic Guard keeps you from taking residual damage as you switch in to counter Lucario and Heracross over the course of a match.
- Overheat with no Special Attack investment OHKOes Lucario (106% - 125.3%), whereas Earthquake cannot without significant investment in Attack. Life Orb is necessary for this KO and provides a general damage boost.
- Ice Beam is for the pesky dragons you will inevitably face, although this set isn't optimal for switching into them without Trace. With 331 Speed you outspeed Salamence at +0 so you can Ice Beam it.
- Heart Swap can be used in the last slot instead of Ice Beam if you want to send away the Special Attack drop from Overheat the turn after using it.
name: Utility Counter (Calm Mind)
move 1: Surf
move 2: Thunderbolt
move 3: Overheat / Ice Beam
move 4: Heart Swap
item: Life Orb / Leftovers
ability: Magic Guard
nature: Timid
evs: 36 Def / 80 SpA / 252 SpD / 140 Spe
[SET COMMENTS]
[SET]
- This set is designed to beat the most common Calm Mind boosters: Suicune, Jirachi, and Latias. You can switch in safely on their Calm Mind and then use Heart Swap to steal their boosts.
- 96 Speed EVs and a positive nature are required to allow you to outspeed 252 Speed offensive Suicune and steal any boosts it has accrued. 140 Speed EVs and a positive nature are required to outspeed Substitute + Calm Mind Jirachi. No amount of investment will let Krilowatt outspeed either Calm Mind Latias set.
- 252 Special Defense EVs let you take a massive beating from these threats and survive handily, especially if you've stolen a Calm Mind or two. Leftovers furthers this while Life Orb makes you ridiculously powerful if you do steal Calm Mind boosts. For instance, a +2 Offensive Calm Mind Latias Dragon Pulse deals only 56.4% - 66.6% to this spread. If you steal the boost on the same turn, the next Dragon Pulse deals only 14.2% - 16.9% while you OHKO back with Ice Beam after Stealth Rock (88.1% - 104%).
- If you go with Overheat, Heart Swapping Special Attack drops for Jirachi's Calm Mind boosts can be particularly devastating.
name: Utility Counter (Physical Boosters)
move 1: Waterfall
move 2: ThunderPunch
move 3: Low Kick
move 4: Heart Swap / Payback
item: Life Orb
ability: Magic Guard
nature: Adamant / Impish
evs: 4 HP / 252 Atk / 252 Def
[SET COMMENTS]
[SET]
- This is a utility counter set designed to take on the slower and more physically inclined Pokemon that can try to set up, such as Dragon Dance Tyranitar, Curse Tyranitar, Curse Snorlax, Curse Swampert, and even the rare Curse Cradily.
- The EV spread survives physical attacks excellently, particularly the Earthquakes from those you're trying to counter, while still affording Krilowatt some firepower with which to strike back at its bulky targets.
- No Speed EVs are needed because Krilowatt is always faster than the Curse users after they use Curse and Dragon Dance Tyranitar is faster than a maximum Speed Krilowatt anyway. Adamant allows you to hit substantially harder, though Impish can be used to bolster Krilowatt's Defense.
- Low Kick OHKOes CurseTTar and maims Snorlax after you steal its boosts. CursePert gets pounded by STAB Waterfall after you steal its boosts.
- Heart Swap is the primary option in the last slot to steal Dragon Dance or Curse or Bulk Up boosts. Payback is an excellent option because you're going to be slower than the faster offensive threats that are weak to it such as Latias, Gengar, and Choice Scarf Rotom-A. Payback also provides a super effective attack to use against Celebi switching in.
name: Krilowattacker
move 1: Surf
move 2: Thunderbolt
move 3: Ice Beam
move 4: Overheat / Hidden Power Grass
item: Life Orb
ability: Magic Guard
nature: Timid
evs: 36 Def / 252 SpA / 220 Spe
[SET COMMENTS]
[SET]
- This set is designed to put Krilowatt on the offensive with its wide movepool, excellent ability, great Speed, and respectable bulk.
- Life Orb is chosen to hit the hardest at no cost to Krilowatt because of Magic Guard.
- 220 Speed EVs hits 331 Speed, enough to outspeed all positive-natured base 100 Speed Pokemon and standard 192 Speed Infernape.
- 252 Special Attack EVs are used for maximum firepower and 36 Defense EVs for some added survivability.
- Both STAB options are chosen alongside Ice Beam for great coverage, with Overheat or Hidden Power Grass in the last slot for Defensive Steels or Swampert, respectively.
name: RestTalk
move 2: Discharge / Thunderbolt
move 3: Ice Beam / Surf
move 3: Rest
move 4: Sleep Talk
item: Life Orb
ability: Magic Guard
nature: Bold
evs: 116 HP / 192 Def / 200 SpD
[SET COMMENTS]
<h2>Team Options</h2>
- This is a general purpose tank set with Rest for recovery and Sleep Talk to deal respectable damage while asleep. With Rest, Leftovers aren't as necessary, so Life Orb is chosen for the boost to damage.
- The EVs are chosen to optimize Krilowatt's defensive capacity so it can take as many hits as possible.
- Discharge is chosen over Thunderbolt as it still OHKOes bulky Gyarados with Life Orb and offers a handy 30% paralysis rate for Pokemon that might otherwise try to setup on you. Thunderbolt can still be useful with Ice Beam for some obscure 2HKOs, but the paralysis chance is generally more useful.
- Ice Beam is the primary move in the fourth slot for the BoltBeam combo, offering excellent type coverage with just two attacks. Surf remains an excellent STAB option, though, and is a better choice against Fire- and Rock-types.
- Toxic Spikes from Roserade or Forretress work well with this set, but if you choose to go that route, Thunderbolt should be chosen over Discharge since the paralysis won't be happening.
<h2>Optional Changes</h2>
- Krilowatt is only weak to Ground- and Grass-type attacks, so Pokemon that resist both provide excellent synergy with it. The OU Pokemon that resist both of these types are Togekiss, Skarmory, Dragonite, Salamence, Latias, Bronzong, Gengar, Zapdos, Heracross, Celebi, and Breloom.
- Pokemon that perform better without having to worry about being setup bait or are otherwise deathly afraid of special attacks, such as Forretress, Skarmory, and Bronzong, make for good partners to Krilowatt.
- Stall-oriented teams appreciate Krilowatt's ability to deal with stallbreakers like Infernape, Gliscor, and Salamence.
- Choice Band Scizor or Choice Scarf Flygon fit well with offensive sets thanks to typing match-ups and scouting in the form of U-turn.
- Pokemon that can switch into and threaten Krilowatt's counters list.
<p>Krilowatt's movepool is a literal bag of tricks. There are several notable attacking options that can be considered based on the needs of any given team. For special attacking sets, Psychic, Dark Pulse, Draco Meteor, and Earth Power make a showing. For physical attackers, Night Slash, Dragon Claw, Earthquake, Payback, Avalanche, X-Scissor, the elemental punches, and Sucker Punch are present. In general, they provide redundant or unnecessary coverage with the suggested options for each set, but they can see use when needed. Krilowatt also has access to priority in the form of Aqua Jet and Ice Shard, the former of which gets STAB and the latter that can nail faster Dragon-types.</p>
<p>Krilowatt is also far from lacking in support moves, boasting a wide range of different moves for sets to take advantage of. It has access to Imprison, which when used in tandem with popular moves like Earthquake can make it very difficult for your opponent to take Krilowatt down. Magnet Rise can be run on any set to temporarily eliminate Krilowatt's Ground-type weakness. Mirror Coat and Counter, together with Krilowatt's excellent and balanced defenses, can be put to use in a CounterCoat set. Let's not forget Perish Song and Whirlpool, either, which can create a potentially deadly Perish Trapping set. Mirroring Lanturn, Krilowatt can run a Parafusion set with either Swagger or Confuse Ray and Thunder Wave. Heart Swap and Swagger together can even net Krilowatt some Attack boosts in the process. Me First deserves a special mention with Krilowatt's excellent Speed stat to potentially use a Lucario's Close Combat or a Tyranitar / Metagross Earthquake back at the source with pseudo-STAB damage. Finally, Krilowatt is an excellent user of Rain Dance with both STAB Water-type moves and Thunder.</p>
<h2>Counters</h2>
- Swampert: Is neutral or resistant to all of Krilowatt's attacks barring Hidden Power Grass, can weather several hits with its bulk, and threatens with STAB Earthquake.
- Blissey: Completely walls specially-based Krilowatt and threatens offensive variants with Thunder Wave.
- Snorlax: Fears Low Kick and, to a degree, Heart Swap, but can take on all other variants with its special bulk, access to Earthquake, and paralysis via Body Slam. Can Selfdestruct to remove Krilowatt if need be.
- Celebi: Can take a Life Orb boosted Ice Beam and OHKO back with Leaf Storm or cripple offensive Krilowatt with Thunder Wave.
- Latias: Calm Mind and Recover variants beat Krilowatt that lack Heart Swap and offensive variants can seriously hurt it with a Draco Meteor.
- Bronzong: Bronzong takes neutral or better from all of Krilowatt's primary attacking options with the exception of Overheat. It can then Explode, set up Light Screen and Reflect, or hit Krilowatt with Earthquake.
- Cresselia: Massive bulk allows it to take virtually anything from Krilowatt without a problem. Dual Screens let it take even less and set up on Krilowatt, meanwhile Thunder Wave can cripple Krilowatt if it stays around.
- Dusknoir: Exceptional bulk and the ability to full heal at practically any stage of life from Krilowatt's massive HP stat make it tough to take down. It can burn physical sets or attempt to do some damage with Earthquake.
<h2>Disclaimer</h2>
<p><b>This analysis is theorymon only and intended to be a valuable reference for all players during Krilowatt's playtesting period. Sets in this analysis have not been tested in battle and should not be considered final.</b></p>
<h2>Overview</h2>
<p>Krilowatt is a Pokemon on a mission, standing as insurance for its team against the particular Pokemon it's been prepared to take on. Its niche as a utility counter capable of being tweaked to take down whatever it needs to makes it unpredictable and therefore very dangerous until the opponent knows its complete set. A tremendous HP stat, respectable defenses, and very potent abilities in Magic Guard and Trace allow it to switch in repeatedly, disregard all entry hazards if using Magic Guard, and handle specific threats as needed.</p>
<p>Despite Krilowatt's strengths, it lacks a reliable recovery option to use instead of Rest. Furthermore, the allure of a Life Orb with no recoil damage thanks to Magic Guard will often leave Krilowatt without even Leftovers recovery on most sets so that it can hit much harder. This lack of reliable healing can result in Krilowatt falling apart after taking too many even neutral attacks on switching in. Nevertheless, Krilowatt stands defiant in the face of monstrous OU threats like Salamence, Gyarados, Suicune, and Lucario. Krilowatt is able and willing to take them down as needed by any given team, although not all at once.</p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Dragon Dance)";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = "Ice Beam";
set.move[4] = ["Thunder Wave", "Overheat"];
set.item = "Leftovers";
set.ability = "Trace";
set.nature = "Bold";
set.evs.HP = 216;
set.evs.Def = 252;
set.evs.SpA = 40;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to stop most Dragon Dance users in OU cold. It can switch into and threaten most Dragon Dance Gyarados, Salamence, Kingdra, and Dragonite.</li>
<li>The high defensive investment keeps Krilowatt from being 2HKO'd by Standard Dragon Dance Gyarados / Salamence Earthquakes at +0 Attack, since you will switch in with Trace to Intimidate them as they Dragon Dance.</li>
<li>There is no Speed investment because at +1 Speed all of the dragon dancers you're switching into outspeed you anyway.</li>
<li>40 Special Attack EVs guarantee 100% damage against Salamence with Ice Beam and 100% damage against Bulky Dragon Dance Gyarados with Thunderbolt.</li>
<li>Thunder Wave is your best bet here against Kingdra, since you lack the SpA investment and Life Orb needed to OHKO it with Draco Meteor. Overheat lets you threaten Steel-types that come in as you try to remove their Dragon Dancers.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Swords Dance)";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = "Overheat";
set.move[4] = "Ice Beam";
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = "Timid";
set.evs.HP = 36;
set.evs.Def = 252;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to stop Lucario and Heracross who will try to set up Swords Dance over the course of a match while still posing a significant threat to Salamence, Dragonite, and most Steel-type Pokemon.</li>
<li>220 Speed EVs hits 331 Speed, which is enough to outspeed Jolly Lucario, positive-natured base 100 Speed Pokemon, and standard 192 Speed Infernape.</li>
<li>252 Defense EVs means you take only 47.2% - 55.6% from a +2 Adamant Lucario ExtremeSpeed.</li>
<li>Magic Guard keeps you from taking residual damage as you switch in to counter Lucario and Heracross over the course of a match.</li>
<li>Overheat with no Special Attack investment OHKOes Lucario (106% - 125.3%), whereas Earthquake cannot without significant investment in Attack. Life Orb is necessary for this KO and provides a general damage boost.</li>
<li>Ice Beam is for the pesky dragons you will inevitably face, although this set isn't optimal for switching into them without Trace. With 331 Speed you outspeed Salamence at +0 so you can Ice Beam it.</li>
<li>Heart Swap can be used in the last slot instead of Ice Beam if you want to send away the Special Attack drop from Overheat the turn after using it.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Calm Mind)";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = ["Overheat", "Ice Beam"];
set.move[4] = "Heart Swap";
set.item = ["Life Orb", "Leftovers"];
set.ability = "Magic Guard";
set.nature = "Timid";
set.evs.Def = 36;
set.evs.SpA = 80;
set.evs.SpD = 252;
set.evs.Spe = 140;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to beat the most common Calm Mind boosters: Suicune, Jirachi, and Latias. You can switch in safely on their Calm Mind and then use Heart Swap to steal their boosts.</li>
<li>96 Speed EVs and a positive nature are required to allow you to outspeed 252 Speed offensive Suicune and steal any boosts it has accrued. 140 Speed EVs and a positive nature are required to outspeed Substitute + Calm Mind Jirachi. No amount of investment will let Krilowatt outspeed either Calm Mind Latias set.</li>
<li>252 Special Defense EVs let you take a massive beating from these threats and survive handily, especially if you've stolen a Calm Mind or two. Leftovers furthers this while Life Orb makes you ridiculously powerful if you do steal Calm Mind boosts. For instance, a +2 Offensive Calm Mind Latias Dragon Pulse deals only 56.4% - 66.6% to this spread. If you steal the boost on the same turn, the next Dragon Pulse deals only 14.2% - 16.9% while you OHKO back with Ice Beam after Stealth Rock (88.1% - 104%).</li>
<li>If you go with Overheat, Heart Swapping Special Attack drops for Jirachi's Calm Mind boosts can be particularly devastating.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Physical Boosters)";
set.move[1] = "Waterfall";
set.move[2] = "ThunderPunch";
set.move[3] = "Low Kick";
set.move[4] = ["Heart Swap", "Payback"];
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = ["Adamant", "Impish"];
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Def = 252;
document.write(composeSet(set));
</script>
<ul>
<li>This is a utility counter set designed to take on the slower and more physically inclined Pokemon that can try to set up, such as Dragon Dance Tyranitar, Curse Tyranitar, Curse Snorlax, Curse Swampert, and even the rare Curse Cradily.</li>
<li>The EV spread survives physical attacks excellently, particularly the Earthquakes from those you're trying to counter, while still affording Krilowatt some firepower with which to strike back at its bulky targets.</li>
<li>No Speed EVs are needed because Krilowatt is always faster than the Curse users after they use Curse and Dragon Dance Tyranitar is faster than a maximum Speed Krilowatt anyway. Adamant allows you to hit substantially harder, though Impish can be used to bolster Krilowatt's Defense.</li>
<li>Low Kick OHKOes CurseTTar and maims Snorlax after you steal its boosts. CursePert gets pounded by STAB Waterfall after you steal its boosts.</li>
<li>Heart Swap is the primary option in the last slot to steal Dragon Dance or Curse or Bulk Up boosts. Payback is an excellent option because you're going to be slower than the faster offensive threats that are weak to it such as Latias, Gengar, and Choice Scarf Rotom-A. Payback also provides a super effective attack to use against Celebi switching in.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Krilowattacker";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = "Ice Beam";
set.move[4] = ["Overheat", "Hidden Power Grass"];
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = "Timid";
set.evs.Def = 36;
set.evs.SpA = 252;
set.evs.Spe = 220;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to put Krilowatt on the offensive with its wide movepool, excellent ability, great Speed, and respectable bulk.</li>
<li>Life Orb is chosen to hit the hardest at no cost to Krilowatt because of Magic Guard.</li>
<li>220 Speed EVs hits 331 Speed, enough to outspeed all positive-natured base 100 Speed Pokemon and standard 192 Speed Infernape.</li>
<li>252 Special Attack EVs are used for maximum firepower and 36 Defense EVs for some added survivability.</li>
<li>Both STAB options are chosen alongside Ice Beam for great coverage, with Overheat or Hidden Power Grass in the last slot for Defensive Steels or Swampert, respectively.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "RestTalk";
set.move[2] = ["Discharge", "Thunderbolt"];
set.move[3] = ["Ice Beam", "Surf"];
set.move[3] = "Rest";
set.move[4] = "Sleep Talk";
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = "Bold";
set.evs.HP = 116;
set.evs.Def = 192;
set.evs.SpD = 200;
document.write(composeSet(set));
</script>
<ul>
<li>This is a general purpose tank set with Rest for recovery and Sleep Talk to deal respectable damage while asleep. With Rest, Leftovers aren't as necessary, so Life Orb is chosen for the boost to damage.</li>
<li>The EVs are chosen to optimize Krilowatt's defensive capacity so it can take as many hits as possible.</li>
<li>Discharge is chosen over Thunderbolt as it still OHKOes bulky Gyarados with Life Orb and offers a handy 30% paralysis rate for Pokemon that might otherwise try to setup on you. Thunderbolt can still be useful with Ice Beam for some obscure 2HKOs, but the paralysis chance is generally more useful.</li>
<li>Ice Beam is the primary move in the fourth slot for the BoltBeam combo, offering excellent type coverage with just two attacks. Surf remains an excellent STAB option, though, and is a better choice against Fire- and Rock-types.</li>
<li>Toxic Spikes from Roserade or Forretress work well with this set, but if you choose to go that route, Thunderbolt should be chosen over Discharge since the paralysis won't be happening.</li>
</ul>
<h2>Team Options</h2>
<ul>
<li>Krilowatt is only weak to Ground- and Grass-type attacks, so Pokemon that resist both provide excellent synergy with it. The OU Pokemon that resist both of these types are Togekiss, Skarmory, Dragonite, Salamence, Latias, Bronzong, Gengar, Zapdos, Heracross, Celebi, and Breloom.</li>
<li>Pokemon that perform better without having to worry about being setup bait or are otherwise deathly afraid of special attacks, such as Forretress, Skarmory, and Bronzong, make for good partners to Krilowatt.</li>
<li>Stall-oriented teams appreciate Krilowatt's ability to deal with stallbreakers like Infernape, Gliscor, and Salamence.</li>
<li>Choice Band Scizor or Choice Scarf Flygon fit well with offensive sets thanks to typing match-ups and scouting in the form of U-turn.</li>
<li>Pokemon that can switch into and threaten Krilowatt's counters list.</li>
</ul>
<h2>Optional Changes</h2>
<p>Krilowatt's movepool is a literal bag of tricks. There are several notable attacking options that can be considered based on the needs of any given team. For special attacking sets, Psychic, Dark Pulse, Draco Meteor, and Earth Power make a showing. For physical attackers, Night Slash, Dragon Claw, Earthquake, Payback, Avalanche, X-Scissor, the elemental punches, and Sucker Punch are present. In general, they provide redundant or unnecessary coverage with the suggested options for each set, but they can see use when needed. Krilowatt also has access to priority in the form of Aqua Jet and Ice Shard, the former of which gets STAB and the latter that can nail faster Dragon-types.</p>
<p>Krilowatt is also far from lacking in support moves, boasting a wide range of different moves for sets to take advantage of. It has access to Imprison, which when used in tandem with popular moves like Earthquake can make it very difficult for your opponent to take Krilowatt down. Magnet Rise can be run on any set to temporarily eliminate Krilowatt's Ground-type weakness. Mirror Coat and Counter, together with Krilowatt's excellent and balanced defenses, can be put to use in a CounterCoat set. Let's not forget Perish Song and Whirlpool, either, which can create a potentially deadly Perish Trapping set. Mirroring Lanturn, Krilowatt can run a Parafusion set with either Swagger or Confuse Ray and Thunder Wave. Heart Swap and Swagger together can even net Krilowatt some Attack boosts in the process. Me First deserves a special mention with Krilowatt's excellent Speed stat to potentially use a Lucario's Close Combat or a Tyranitar / Metagross Earthquake back at the source with pseudo-STAB damage. Finally, Krilowatt is an excellent user of Rain Dance with both STAB Water-type moves and Thunder.</p>
<h2>Counters</h2>
<ul>
<li>Swampert: Is neutral or resistant to all of Krilowatt's attacks barring Hidden Power Grass, can weather several hits with its bulk, and threatens with STAB Earthquake.</li>
<li>Blissey: Completely walls specially-based Krilowatt and threatens offensive variants with Thunder Wave.</li>
<li>Snorlax: Fears Low Kick and, to a degree, Heart Swap, but can take on all other variants with its special bulk, access to Earthquake, and paralysis via Body Slam. Can Selfdestruct to remove Krilowatt if need be.</li>
<li>Celebi: Can take a Life Orb boosted Ice Beam and OHKO back with Leaf Storm or cripple offensive Krilowatt with Thunder Wave.</li>
<li>Shaymin: Can OHKO Krilowatt with Specs boosted Seed Flare.</li>
<li>Latias: Calm Mind and Recover variants beat Krilowatt that lack Heart Swap and offensive variants can seriously hurt it with a Draco Meteor.</li>
<li>Bronzong: Bronzong takes neutral or better from all of Krilowatt's primary attacking options with the exception of Overheat. It can then Explode, set up Light Screen and Reflect, or hit Krilowatt with Earthquake.</li>
<li>Cresselia: Massive bulk allows it to take virtually anything from Krilowatt without a problem. Dual Screens let it take even less and set up on Krilowatt, meanwhile Thunder Wave can cripple Krilowatt if it stays around.</li>
<li>Dusknoir: Exceptional bulk and the ability to full heal at practically any stage of life from Krilowatt's massive HP stat make it tough to take down. It can burn physical sets or attempt to do some damage with Earthquake.</li>
</ul>
<p><b>This analysis is theorymon only and intended to be a valuable reference for all players during Krilowatt's playtesting period. Sets in this analysis have not been tested in battle and should not be considered final.</b></p>
<h2>Overview</h2>
<p>Krilowatt is a Pokemon on a mission, standing as insurance for its team against the particular Pokemon it's been prepared to take on. Its niche as a utility counter capable of being tweaked to take down whatever it needs to makes it unpredictable and therefore very dangerous until the opponent knows its complete set. A tremendous HP stat, respectable defenses, and very potent abilities in Magic Guard and Trace allow it to switch in repeatedly, disregard all entry hazards if using Magic Guard, and handle specific threats as needed.</p>
<p>Despite Krilowatt's strengths, it lacks a reliable recovery option to use instead of Rest. Furthermore, the allure of a Life Orb with no recoil damage thanks to Magic Guard will often leave Krilowatt without even Leftovers recovery on most sets so that it can hit much harder. This lack of reliable healing can result in Krilowatt falling apart after taking too many even neutral attacks on switching in. Nevertheless, Krilowatt stands defiant in the face of monstrous OU threats like Salamence, Gyarados, Suicune, and Lucario. Krilowatt is able and willing to take them down as needed by any given team, although not all at once.</p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Dragon Dance)";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = "Ice Beam";
set.move[4] = ["Thunder Wave", "Overheat"];
set.item = "Leftovers";
set.ability = "Trace";
set.nature = "Bold";
set.evs.HP = 216;
set.evs.Def = 252;
set.evs.SpA = 40;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to stop most Dragon Dance users in OU cold. It can switch into and threaten most Dragon Dance Gyarados, Salamence, Kingdra, and Dragonite.</li>
<li>The high defensive investment keeps Krilowatt from being 2HKO'd by Standard Dragon Dance Gyarados / Salamence Earthquakes at +0 Attack, since you will switch in with Trace to Intimidate them as they Dragon Dance.</li>
<li>There is no Speed investment because at +1 Speed all of the dragon dancers you're switching into outspeed you anyway.</li>
<li>40 Special Attack EVs guarantee 100% damage against Salamence with Ice Beam and 100% damage against Bulky Dragon Dance Gyarados with Thunderbolt.</li>
<li>Thunder Wave is your best bet here against Kingdra, since you lack the SpA investment and Life Orb needed to OHKO it with Draco Meteor. Overheat lets you threaten Steel-types that come in as you try to remove their Dragon Dancers.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Swords Dance)";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = "Overheat";
set.move[4] = "Ice Beam";
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = "Timid";
set.evs.HP = 36;
set.evs.Def = 252;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to stop Lucario and Heracross who will try to set up Swords Dance over the course of a match while still posing a significant threat to Salamence, Dragonite, and most Steel-type Pokemon.</li>
<li>220 Speed EVs hits 331 Speed, which is enough to outspeed Jolly Lucario, positive-natured base 100 Speed Pokemon, and standard 192 Speed Infernape.</li>
<li>252 Defense EVs means you take only 47.2% - 55.6% from a +2 Adamant Lucario ExtremeSpeed.</li>
<li>Magic Guard keeps you from taking residual damage as you switch in to counter Lucario and Heracross over the course of a match.</li>
<li>Overheat with no Special Attack investment OHKOes Lucario (106% - 125.3%), whereas Earthquake cannot without significant investment in Attack. Life Orb is necessary for this KO and provides a general damage boost.</li>
<li>Ice Beam is for the pesky dragons you will inevitably face, although this set isn't optimal for switching into them without Trace. With 331 Speed you outspeed Salamence at +0 so you can Ice Beam it.</li>
<li>Heart Swap can be used in the last slot instead of Ice Beam if you want to send away the Special Attack drop from Overheat the turn after using it.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Calm Mind)";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = ["Overheat", "Ice Beam"];
set.move[4] = "Heart Swap";
set.item = ["Life Orb", "Leftovers"];
set.ability = "Magic Guard";
set.nature = "Timid";
set.evs.Def = 36;
set.evs.SpA = 80;
set.evs.SpD = 252;
set.evs.Spe = 140;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to beat the most common Calm Mind boosters: Suicune, Jirachi, and Latias. You can switch in safely on their Calm Mind and then use Heart Swap to steal their boosts.</li>
<li>96 Speed EVs and a positive nature are required to allow you to outspeed 252 Speed offensive Suicune and steal any boosts it has accrued. 140 Speed EVs and a positive nature are required to outspeed Substitute + Calm Mind Jirachi. No amount of investment will let Krilowatt outspeed either Calm Mind Latias set.</li>
<li>252 Special Defense EVs let you take a massive beating from these threats and survive handily, especially if you've stolen a Calm Mind or two. Leftovers furthers this while Life Orb makes you ridiculously powerful if you do steal Calm Mind boosts. For instance, a +2 Offensive Calm Mind Latias Dragon Pulse deals only 56.4% - 66.6% to this spread. If you steal the boost on the same turn, the next Dragon Pulse deals only 14.2% - 16.9% while you OHKO back with Ice Beam after Stealth Rock (88.1% - 104%).</li>
<li>If you go with Overheat, Heart Swapping Special Attack drops for Jirachi's Calm Mind boosts can be particularly devastating.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Utility Counter (Physical Boosters)";
set.move[1] = "Waterfall";
set.move[2] = "ThunderPunch";
set.move[3] = "Low Kick";
set.move[4] = ["Heart Swap", "Payback"];
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = ["Adamant", "Impish"];
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Def = 252;
document.write(composeSet(set));
</script>
<ul>
<li>This is a utility counter set designed to take on the slower and more physically inclined Pokemon that can try to set up, such as Dragon Dance Tyranitar, Curse Tyranitar, Curse Snorlax, Curse Swampert, and even the rare Curse Cradily.</li>
<li>The EV spread survives physical attacks excellently, particularly the Earthquakes from those you're trying to counter, while still affording Krilowatt some firepower with which to strike back at its bulky targets.</li>
<li>No Speed EVs are needed because Krilowatt is always faster than the Curse users after they use Curse and Dragon Dance Tyranitar is faster than a maximum Speed Krilowatt anyway. Adamant allows you to hit substantially harder, though Impish can be used to bolster Krilowatt's Defense.</li>
<li>Low Kick OHKOes CurseTTar and maims Snorlax after you steal its boosts. CursePert gets pounded by STAB Waterfall after you steal its boosts.</li>
<li>Heart Swap is the primary option in the last slot to steal Dragon Dance or Curse or Bulk Up boosts. Payback is an excellent option because you're going to be slower than the faster offensive threats that are weak to it such as Latias, Gengar, and Choice Scarf Rotom-A. Payback also provides a super effective attack to use against Celebi switching in.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Krilowattacker";
set.move[1] = "Surf";
set.move[2] = "Thunderbolt";
set.move[3] = "Ice Beam";
set.move[4] = ["Overheat", "Hidden Power Grass"];
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = "Timid";
set.evs.Def = 36;
set.evs.SpA = 252;
set.evs.Spe = 220;
document.write(composeSet(set));
</script>
<ul>
<li>This set is designed to put Krilowatt on the offensive with its wide movepool, excellent ability, great Speed, and respectable bulk.</li>
<li>Life Orb is chosen to hit the hardest at no cost to Krilowatt because of Magic Guard.</li>
<li>220 Speed EVs hits 331 Speed, enough to outspeed all positive-natured base 100 Speed Pokemon and standard 192 Speed Infernape.</li>
<li>252 Special Attack EVs are used for maximum firepower and 36 Defense EVs for some added survivability.</li>
<li>Both STAB options are chosen alongside Ice Beam for great coverage, with Overheat or Hidden Power Grass in the last slot for Defensive Steels or Swampert, respectively.</li>
</ul>
<script language="JavaScript">
var set = new CAPSet();
set.name = "RestTalk";
set.move[2] = ["Discharge", "Thunderbolt"];
set.move[3] = ["Ice Beam", "Surf"];
set.move[3] = "Rest";
set.move[4] = "Sleep Talk";
set.item = "Life Orb";
set.ability = "Magic Guard";
set.nature = "Bold";
set.evs.HP = 116;
set.evs.Def = 192;
set.evs.SpD = 200;
document.write(composeSet(set));
</script>
<ul>
<li>This is a general purpose tank set with Rest for recovery and Sleep Talk to deal respectable damage while asleep. With Rest, Leftovers aren't as necessary, so Life Orb is chosen for the boost to damage.</li>
<li>The EVs are chosen to optimize Krilowatt's defensive capacity so it can take as many hits as possible.</li>
<li>Discharge is chosen over Thunderbolt as it still OHKOes bulky Gyarados with Life Orb and offers a handy 30% paralysis rate for Pokemon that might otherwise try to setup on you. Thunderbolt can still be useful with Ice Beam for some obscure 2HKOs, but the paralysis chance is generally more useful.</li>
<li>Ice Beam is the primary move in the fourth slot for the BoltBeam combo, offering excellent type coverage with just two attacks. Surf remains an excellent STAB option, though, and is a better choice against Fire- and Rock-types.</li>
<li>Toxic Spikes from Roserade or Forretress work well with this set, but if you choose to go that route, Thunderbolt should be chosen over Discharge since the paralysis won't be happening.</li>
</ul>
<h2>Team Options</h2>
<ul>
<li>Krilowatt is only weak to Ground- and Grass-type attacks, so Pokemon that resist both provide excellent synergy with it. The OU Pokemon that resist both of these types are Togekiss, Skarmory, Dragonite, Salamence, Latias, Bronzong, Gengar, Zapdos, Heracross, Celebi, and Breloom.</li>
<li>Pokemon that perform better without having to worry about being setup bait or are otherwise deathly afraid of special attacks, such as Forretress, Skarmory, and Bronzong, make for good partners to Krilowatt.</li>
<li>Stall-oriented teams appreciate Krilowatt's ability to deal with stallbreakers like Infernape, Gliscor, and Salamence.</li>
<li>Choice Band Scizor or Choice Scarf Flygon fit well with offensive sets thanks to typing match-ups and scouting in the form of U-turn.</li>
<li>Pokemon that can switch into and threaten Krilowatt's counters list.</li>
</ul>
<h2>Optional Changes</h2>
<p>Krilowatt's movepool is a literal bag of tricks. There are several notable attacking options that can be considered based on the needs of any given team. For special attacking sets, Psychic, Dark Pulse, Draco Meteor, and Earth Power make a showing. For physical attackers, Night Slash, Dragon Claw, Earthquake, Payback, Avalanche, X-Scissor, the elemental punches, and Sucker Punch are present. In general, they provide redundant or unnecessary coverage with the suggested options for each set, but they can see use when needed. Krilowatt also has access to priority in the form of Aqua Jet and Ice Shard, the former of which gets STAB and the latter that can nail faster Dragon-types.</p>
<p>Krilowatt is also far from lacking in support moves, boasting a wide range of different moves for sets to take advantage of. It has access to Imprison, which when used in tandem with popular moves like Earthquake can make it very difficult for your opponent to take Krilowatt down. Magnet Rise can be run on any set to temporarily eliminate Krilowatt's Ground-type weakness. Mirror Coat and Counter, together with Krilowatt's excellent and balanced defenses, can be put to use in a CounterCoat set. Let's not forget Perish Song and Whirlpool, either, which can create a potentially deadly Perish Trapping set. Mirroring Lanturn, Krilowatt can run a Parafusion set with either Swagger or Confuse Ray and Thunder Wave. Heart Swap and Swagger together can even net Krilowatt some Attack boosts in the process. Me First deserves a special mention with Krilowatt's excellent Speed stat to potentially use a Lucario's Close Combat or a Tyranitar / Metagross Earthquake back at the source with pseudo-STAB damage. Finally, Krilowatt is an excellent user of Rain Dance with both STAB Water-type moves and Thunder.</p>
<h2>Counters</h2>
<ul>
<li>Swampert: Is neutral or resistant to all of Krilowatt's attacks barring Hidden Power Grass, can weather several hits with its bulk, and threatens with STAB Earthquake.</li>
<li>Blissey: Completely walls specially-based Krilowatt and threatens offensive variants with Thunder Wave.</li>
<li>Snorlax: Fears Low Kick and, to a degree, Heart Swap, but can take on all other variants with its special bulk, access to Earthquake, and paralysis via Body Slam. Can Selfdestruct to remove Krilowatt if need be.</li>
<li>Celebi: Can take a Life Orb boosted Ice Beam and OHKO back with Leaf Storm or cripple offensive Krilowatt with Thunder Wave.</li>
<li>Shaymin: Can OHKO Krilowatt with Specs boosted Seed Flare.</li>
<li>Latias: Calm Mind and Recover variants beat Krilowatt that lack Heart Swap and offensive variants can seriously hurt it with a Draco Meteor.</li>
<li>Bronzong: Bronzong takes neutral or better from all of Krilowatt's primary attacking options with the exception of Overheat. It can then Explode, set up Light Screen and Reflect, or hit Krilowatt with Earthquake.</li>
<li>Cresselia: Massive bulk allows it to take virtually anything from Krilowatt without a problem. Dual Screens let it take even less and set up on Krilowatt, meanwhile Thunder Wave can cripple Krilowatt if it stays around.</li>
<li>Dusknoir: Exceptional bulk and the ability to full heal at practically any stage of life from Krilowatt's massive HP stat make it tough to take down. It can burn physical sets or attempt to do some damage with Earthquake.</li>
</ul>
I'll plug in the individual sections soon, but I wanted to get this up ASAP so people could start discussing the sets I've proposed and also propose their own. Feel free to start the discussions!