[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Draco Meteor
move 3: Earth Power
move 4: Hidden Power Fire / Focus Blast
item: Choice Specs
ability: Teravolt
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Ice Beam is Kyurem-B's primary STAB move, as it's powerful, has no immunities, comes with no drawbacks, and cannot miss. Draco Meteor is Kyurem-B's most powerful available move, dealing massive damage to Water-types such as Keldeo, Manaphy, Rotom-W, Slowbro, Starmie, and Suicune, as well as Ice-types like Weavile and opposing Kyurem-B. Its raw power enables it to score OHKOs that Ice Beam cannot achieve, against Pokemon such as Mega Charizard Y, Terrakion, and Gyarados. Earth Power deals super effective damage on Steel-types that resist Kyurem-B's STAB moves like Heatran, Bisharp, Mega Metagross, Excadrill, and Jirachi. It also 2HKOes Choice Band Azumarill after Stealth Rock damage. Hidden Power Fire OHKOes most Scizor variants, 2HKOes Klefki after a Magnet Rise, and has a chance to OHKO Ferrothorn. However, Focus Blast is still a viable option, since it OHKOes Tyranitar and helps prediction against Heatran + Ferrothorn cores. It's also Kyurem-B's best option against Chansey, the best counter to this set. However, it has low accuracy and cannot OHKO Scizor.
Set Details
========
A full specially offensive spread enables Kyurem-B to hit as hard as possible while outspeeding positive-natured base 80s and Speed tying with opposing Kyurem-B. Teravolt is Kyurem-B's only ability and enables it to bypass Skarmory's Sturdy, Mega Venusaur's Thick Fat, and Rotom-W's Levitate. Choice Specs allows Kyurem-B to hit extremely hard, most notably, scoring 2HKOs on Pokemon that otherwise beat it such as Clefable, Ferrothorn, Mega Sableye and certain Mew sets. Unlike Life Orb, it does not cause recoil, preventing Kyurem-B from being worn down and thus conserving its bulk. A Modest nature is needed in order to guarantee the 2HKO on standard Clefable. A Timid nature can be run in order to at least Speed tie with opposing Kyurem-B; however, this is usually not necessary, since most non-Choice Scarf Kyurem-B variants do not run a Dragon STAB move and therefore cannot OHKO Kyurem-B, thus losing to this set one-on-one regardless.
Usage Tips
========
Try to use VoltTurn support as well as double switches to bring Kyurem-B in safely, and remove entry hazards before sending Kyurem-B out, since otherwise, it will get worn down by them very fast. Thanks to its typing, Kyurem-B can switch in relatively well on a few Water-, Grass- and Electric-types. However, when sending Kyurem-B in, try to use good timing to make sure it takes as little damage as possible from the move it switches in on. For example, while it can switch in on many Electric-types, they are likely to Volt Switch into a check, wearing Kyurem-B down, so try to play around that with a Ground-type, forcing them to use Hidden Power Ice and giving a free switch to Kyurem-B. This also applies to Stealth Rock setters such as Landorus-T, Skarmory, and Hippowdon, which Kyurem-B can switch in on as they set up hazards, though it must be wary of U-turn, Iron Head, or Stone Edge; to Starmie, which, if Stealth Rock is up on the opposing side of the field, is likely to Rapid Spin, thus giving a free opportunity for Kyurem-B to switch in; and Amoonguss, which Kyurem-B can only reliably switch in on if Sleep Clause is already active.
If Fairy-types are still present on the opposing team, Ice Beam is usually the best move to go for, since it can severely cripple Pokemon that resist it and surprise Pokemon that would otherwise switch into Kyurem-B with relative ease like Clefable and Ferrothorn. Otherwise, Draco Meteor should be the move of choice, since it deals high damage to most of the metagame and even chips away at Steel-types, most of which lack reliable recovery. However, you should avoid using it when there are still Fairies on the opposing team, since they can easily turn a Kyurem-B locked into Draco Meteor into a liability. Try to predict around Steel-types by using Kyurem-B's secondary coverage to hit them on the switch in. However, keep in mind that being locked into its non-STAB moves makes Kyurem-B very exploitable and that most Steels do not enjoy taking an Ice Beam or Draco Meteor, so it's better to stick with Kyurem-B's STAB moves most of the time. Generally speaking, you should always be wary of the consequences of locking Kyurem-B into a particular move; for instance, it's a bad idea to use Ice Beam or Draco Meteor if it would allow an opposing Mega Scizor to set up and sweep. Try to use the element of surprise to your advantage early on in the battle. For example, even though Azumarill is a good check to this set, it is checked by all other Kyurem-B sets, so staying in on Azumarill may be a good idea. Likewise, it's easy to bluff a Choice Scarf with this set, since many people will assume that an Ice Beam-using Kyurem-B without Leftovers or Life Orb is holding a Choice Scarf. However, using Draco Meteor gives away the fact that you are using a Choice Specs set.
Team Options
========
This set fits well on bulky offensive teams in search of a special wallbreaker that can threaten Grass-, Water- and Electric-types. Entry hazard removal is a necessity when using Kyurem-B, so a Defogger like Latios or a spinner like Starmie is required. Both of these also check Keldeo, one of the primary threats to Kyurem-B, and Latios can even lure and eliminate Steel-types for it with Hidden Power Fire. It also appreciates Spikes support, since many of its checks, such as Chansey, Azumarill, Heatran, and Mega Metagross, are quickly worn down by them. Because Kyurem-B is vulnerable to Fairies, specifically Mega Diancie, Azumarill, and Mega Gardevoir, a Fairy check such as Jirachi, Mega Venusaur, or Klefki is required on a Kyurem-B team. Offensive Steel-types such as Mega Scizor and Mega Metagross serve as good partners, since they both check Fairies and benefit from Kyurem-B's ability to check bulky Waters like Rotom-W and Slowbro, check Electric-types like Raikou and Mega Manectric, and lure and eliminate Ferrothorn and Mega Scizor, both of which can be difficult for them to handle. Kyurem-B also requires a good answer to faster Fighting- and Steel-types that can revenge kill it, such as Landorus-T or Slowbro. Excadrill in particular provides great support for Kyurem-B, since it can remove hazards and can revenge kill faster threats that can take advantage of Kyurem-B's Choice lock. Heatran simultaneously checks Steel- and Fairy-types while providing Stealth Rock support.
Rotom-W in particular pairs up well with Kyurem-B, since it provides Volt Switch support for it, checks Pokemon that can revenge kill it such as Sand Rush Excadrill, Mega Scizor, Azumarill, Mega Metagross and Jirachi, and can lure in Grass- and Electric-types, which Kyurem-B can easily take advantage of. Kyurem-B has huge trouble with Chansey and thus benefits from being paired with a lure like Rain Dance Manaphy, a strong Pursuit user like Bisharp or Choice Band Tyranitar, or a special attacker carrying Knock Off, such as Serperior, Alakazam or Mega Venusaur. Since Clefable is often used as a Kyurem-B check and can easily be 2HKOed by this set, something that appreciates Clefable removed, such as Mega Sableye or Mega Lopunny, can make for a good Kyurem-B partner. Given that Kyurem-B can handle most Electric-, Ground-, Water-, and Grass- types, it also pairs up well with Pokemon that struggle with some of these, like Talonflame, Thundurus, and Keldeo.
name: Choice Specs
move 1: Ice Beam
move 2: Draco Meteor
move 3: Earth Power
move 4: Hidden Power Fire / Focus Blast
item: Choice Specs
ability: Teravolt
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Ice Beam is Kyurem-B's primary STAB move, as it's powerful, has no immunities, comes with no drawbacks, and cannot miss. Draco Meteor is Kyurem-B's most powerful available move, dealing massive damage to Water-types such as Keldeo, Manaphy, Rotom-W, Slowbro, Starmie, and Suicune, as well as Ice-types like Weavile and opposing Kyurem-B. Its raw power enables it to score OHKOs that Ice Beam cannot achieve, against Pokemon such as Mega Charizard Y, Terrakion, and Gyarados. Earth Power deals super effective damage on Steel-types that resist Kyurem-B's STAB moves like Heatran, Bisharp, Mega Metagross, Excadrill, and Jirachi. It also 2HKOes Choice Band Azumarill after Stealth Rock damage. Hidden Power Fire OHKOes most Scizor variants, 2HKOes Klefki after a Magnet Rise, and has a chance to OHKO Ferrothorn. However, Focus Blast is still a viable option, since it OHKOes Tyranitar and helps prediction against Heatran + Ferrothorn cores. It's also Kyurem-B's best option against Chansey, the best counter to this set. However, it has low accuracy and cannot OHKO Scizor.
Set Details
========
A full specially offensive spread enables Kyurem-B to hit as hard as possible while outspeeding positive-natured base 80s and Speed tying with opposing Kyurem-B. Teravolt is Kyurem-B's only ability and enables it to bypass Skarmory's Sturdy, Mega Venusaur's Thick Fat, and Rotom-W's Levitate. Choice Specs allows Kyurem-B to hit extremely hard, most notably, scoring 2HKOs on Pokemon that otherwise beat it such as Clefable, Ferrothorn, Mega Sableye and certain Mew sets. Unlike Life Orb, it does not cause recoil, preventing Kyurem-B from being worn down and thus conserving its bulk. A Modest nature is needed in order to guarantee the 2HKO on standard Clefable. A Timid nature can be run in order to at least Speed tie with opposing Kyurem-B; however, this is usually not necessary, since most non-Choice Scarf Kyurem-B variants do not run a Dragon STAB move and therefore cannot OHKO Kyurem-B, thus losing to this set one-on-one regardless.
Usage Tips
========
Try to use VoltTurn support as well as double switches to bring Kyurem-B in safely, and remove entry hazards before sending Kyurem-B out, since otherwise, it will get worn down by them very fast. Thanks to its typing, Kyurem-B can switch in relatively well on a few Water-, Grass- and Electric-types. However, when sending Kyurem-B in, try to use good timing to make sure it takes as little damage as possible from the move it switches in on. For example, while it can switch in on many Electric-types, they are likely to Volt Switch into a check, wearing Kyurem-B down, so try to play around that with a Ground-type, forcing them to use Hidden Power Ice and giving a free switch to Kyurem-B. This also applies to Stealth Rock setters such as Landorus-T, Skarmory, and Hippowdon, which Kyurem-B can switch in on as they set up hazards, though it must be wary of U-turn, Iron Head, or Stone Edge; to Starmie, which, if Stealth Rock is up on the opposing side of the field, is likely to Rapid Spin, thus giving a free opportunity for Kyurem-B to switch in; and Amoonguss, which Kyurem-B can only reliably switch in on if Sleep Clause is already active.
If Fairy-types are still present on the opposing team, Ice Beam is usually the best move to go for, since it can severely cripple Pokemon that resist it and surprise Pokemon that would otherwise switch into Kyurem-B with relative ease like Clefable and Ferrothorn. Otherwise, Draco Meteor should be the move of choice, since it deals high damage to most of the metagame and even chips away at Steel-types, most of which lack reliable recovery. However, you should avoid using it when there are still Fairies on the opposing team, since they can easily turn a Kyurem-B locked into Draco Meteor into a liability. Try to predict around Steel-types by using Kyurem-B's secondary coverage to hit them on the switch in. However, keep in mind that being locked into its non-STAB moves makes Kyurem-B very exploitable and that most Steels do not enjoy taking an Ice Beam or Draco Meteor, so it's better to stick with Kyurem-B's STAB moves most of the time. Generally speaking, you should always be wary of the consequences of locking Kyurem-B into a particular move; for instance, it's a bad idea to use Ice Beam or Draco Meteor if it would allow an opposing Mega Scizor to set up and sweep. Try to use the element of surprise to your advantage early on in the battle. For example, even though Azumarill is a good check to this set, it is checked by all other Kyurem-B sets, so staying in on Azumarill may be a good idea. Likewise, it's easy to bluff a Choice Scarf with this set, since many people will assume that an Ice Beam-using Kyurem-B without Leftovers or Life Orb is holding a Choice Scarf. However, using Draco Meteor gives away the fact that you are using a Choice Specs set.
Team Options
========
This set fits well on bulky offensive teams in search of a special wallbreaker that can threaten Grass-, Water- and Electric-types. Entry hazard removal is a necessity when using Kyurem-B, so a Defogger like Latios or a spinner like Starmie is required. Both of these also check Keldeo, one of the primary threats to Kyurem-B, and Latios can even lure and eliminate Steel-types for it with Hidden Power Fire. It also appreciates Spikes support, since many of its checks, such as Chansey, Azumarill, Heatran, and Mega Metagross, are quickly worn down by them. Because Kyurem-B is vulnerable to Fairies, specifically Mega Diancie, Azumarill, and Mega Gardevoir, a Fairy check such as Jirachi, Mega Venusaur, or Klefki is required on a Kyurem-B team. Offensive Steel-types such as Mega Scizor and Mega Metagross serve as good partners, since they both check Fairies and benefit from Kyurem-B's ability to check bulky Waters like Rotom-W and Slowbro, check Electric-types like Raikou and Mega Manectric, and lure and eliminate Ferrothorn and Mega Scizor, both of which can be difficult for them to handle. Kyurem-B also requires a good answer to faster Fighting- and Steel-types that can revenge kill it, such as Landorus-T or Slowbro. Excadrill in particular provides great support for Kyurem-B, since it can remove hazards and can revenge kill faster threats that can take advantage of Kyurem-B's Choice lock. Heatran simultaneously checks Steel- and Fairy-types while providing Stealth Rock support.
Rotom-W in particular pairs up well with Kyurem-B, since it provides Volt Switch support for it, checks Pokemon that can revenge kill it such as Sand Rush Excadrill, Mega Scizor, Azumarill, Mega Metagross and Jirachi, and can lure in Grass- and Electric-types, which Kyurem-B can easily take advantage of. Kyurem-B has huge trouble with Chansey and thus benefits from being paired with a lure like Rain Dance Manaphy, a strong Pursuit user like Bisharp or Choice Band Tyranitar, or a special attacker carrying Knock Off, such as Serperior, Alakazam or Mega Venusaur. Since Clefable is often used as a Kyurem-B check and can easily be 2HKOed by this set, something that appreciates Clefable removed, such as Mega Sableye or Mega Lopunny, can make for a good Kyurem-B partner. Given that Kyurem-B can handle most Electric-, Ground-, Water-, and Grass- types, it also pairs up well with Pokemon that struggle with some of these, like Talonflame, Thundurus, and Keldeo.
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