Landorus-T (QC 3/3)(GP 2/2)


The mighty Thor's hammer seems to have acquired some..... rust
Taken over from lucariojr

[Overview]

-GRROAR
-intimidate
-strong earthquake
-strong typing except ice and water weak
-it DESTROYS sand
-kinda hard to build around cos of eq but w/e

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: U-Turn / Superpower
move 4: Protect
item: Focus Sash
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe

[SET COMMENTS]

-super strong and capable of abusing intimidate while not dying to ice moves instantly
-eq comes close to ohkoing ttar and metagross but does very nice damage to everything else
-rock slide also comes close on scoring ko's on the other genies and does nice damage/flinches everythin else but stone edge can straight up kill and isnt blocked by wide guard (volcarona)
-u-turn does nice chip damage to stuff (enough to ko its targets later) and can possibly get a pokemon in without having to worry about getting thrashed by more than one attack
-superpower hits kyub and hydreigon for nice damage and the attack drop probably wont matter as long as you get gtfo afterwards
-protect is staple because its weak to ice, etc

[ADDITIONAL COMMENTS]

-you could probably put an offensive item here like a gem but you'll probably miss the sash sometimes

-yache for living ice moves and being able to take/switch into fake outs. 4 hp wont be doing much for you in that regard, so if you use yache use 168 HP / 252 Atk / 88 Spe. speed is to outspeed adamant breloom so you can u-turn on it for chip or something, as well as the fact that you can outspeed tornadus after an icy wind, and the rest is slapped into hp to live abomasnow blizzard and other slightly weaker ice moves but in aboma's case you can get stalled with hail damage.
-also 88 HP / 252 Atk / 168 Spd adamant outspeeds breloom and neutral 80's but dont expect to live aboma blizzards

-teammates! ttar, cress, jirachi, thundurus-i, gyarados?, volcarona, latios, hitmontop, zapdos, infernape and pretty much anything that floats

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-Turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 252 Spe

[SET COMMENTS]

-super fast!!!! zoom!!!!!!!!!!!!!!!!!!
-equally as strong as sash landog but less versitile especially when you dont have a floating partner
-uturn is staple now since you can deal nice damage with it and switch out (comes close to ohkoing latios) but be careful about revealing your scarf too early
-rock slide vs stone edge again but stone edge is probably more useful considering you outspeed the main targets of it (genies and skymin i think)
-superpower again
-you could use rock slide AND stone edge since they come in handy in different situations
-fast explosion is sometimes useful if you really want to bring something fresh in as well as deal damage to the opponent. just be sure you're not exploding into protect/sub and not exploding on your partner.

[ADDITIONAL COMMENTS]

-slightly more bulk if you want it i guess...........

-partners again (unless im missing something?), emphasis on helping hand

[Other Options]

-LOTS OF OPTIONS COS 3RD SLOT ON MAIN SET IS FILLER HOLY SHIT

-hp flying (breloom)
-hp ice (other landog/dragons, but its weak)
-imprison (lock protect/rock slide)
-swords dance (make u strong)
-smack down (like gravity but does damage)
-gravity (like smack down but your stone edge will hit now)
-bulldoze (landog's own speed control; HE DONT NEED YO CRESSELIAS)
-fly (skarm counter and only physical flying stab/protectish move for scarf) mostly for the lols. also dig does the same thing only its completely immune to attacks like hurricane cos its a flying type B)
-hammer arm (even though it doesn't have any arms)
-choice band (like a scarf only more strength)
-ground gem (versitile and scores ohkos)
-rock gem (also scores ohkos i think? maybe not on bulky thund but stone edge will def be hurting either way)
-normal gem splosion is for noobs (other spread moves are better but its very fun and nets a free switch in)

[Checks and Counters]

-rain
-stuff with ice moves
-cress
-landude with hp ice
-other intimidate (hitmontop)
-fast(er) Dmeteor dragons, main examples are latios, kyurem (it has ice beam), salamence and hydreigon
-bulky waters (suicune, manaphy, rotom-w, gastrodon, gyarados?)
-defiant mons (torn, sharp) also primape outspeeds naturally and has defiant/ice punch


[Overview]

<p>From its massive base 145 Attack, Intimidate, and STAB Earthquake right down to its sprite and roar-like cry, Landorus-T fits the very definition of a beast. With these essential tools, it preys on common sandstorm teams or just about any team heavily reliant on physical attackers with its Fighting-type resistance and Ground- and Electric-type immunities, which grant Landorus-T ample opportunities to switch in and cast its intimidating glare on its opponents. The main problems with using Landorus-T are its Water- and Ice-type weaknesses and the fact that Earthquake hits your ally as well, which makes it difficult to build around. Nevertheless, Landorus-T is a remarkably well-rounded Pokemon whose faults mainly lie in its straightforward checks, and is quite capable of keeping many common Pokemon under its paw.</p>

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Superpower / U-turn
move 4: Protect
item: Focus Sash
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set aims to be versatile by utilizing both its attacking prowess and its ability: Intimidate. Earthquake is, of course, Landorus-T's main attack, as it receives a STAB boost and does spread damage, though you have to be careful and use either Flying-types or Pokemon with Levitate, or use Protect with a grounded partner, so they don't feel Landorus-T's wrath as well. The choice between Rock Slide and Stone Edge is tricky, as Rock Slide is more suited to the early game pressure that Landorus-T provides and Stone Edge is better for immediate power that can net notable OHKOs on threats such as bulky Thundurus. U-turn is an unorthodox choice in Doubles, but dents Cresselia nicely and supplies Landorus-T with a decent venue of chip damage along with a potential free switch courtesy of its average Speed, defenses, and Focus Sash. Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem. Protect is a staple on this set, mainly because Landorus-T needs to guard against Ice Shards that threaten to OHKO it and Fake Outs that threaten to break Landorus-T's Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the main item option as it allows Landorus-T to survive both Draco Meteors and Ice Beams, but if you're planning on switching your Landorus-T in and out on resisted hits, you might want to consider Yache Berry. However, Yache Berry still won't save Landorus from STAB Ice-type moves, so you should run a bulkier EV spread when using it. 168 HP / 252 Atk / 88 Spe allows Landorus-T to survive Abomasnow's Blizzard and outspeed Adamant Breloom along with Tornadus after an Icy Wind, which is especially important if you're facing Defiant Tornadus. Another spread to consider is 88 HP / 252 Atk / 168 Spe with a Jolly nature, which outspeeds Jolly Breloom and neutral-natured Pokemon with base 80 Speed, such as Mamoswine and Chandelure, though Landorus-T probably won't survive as many STAB Blizzards. Other items such as a Rock or Ground Gem could work on this set, as they help Landorus-T nab OHKOs on Pokemon such as defensive Abomasnow and Tyranitar with a respective super effective move, although forgoing a defensive item means Landorus-T will be more reliant on Speed control and safe switching to stay afloat.</p>

<p>As with any Pokemon using Earthquake, it's important to have at least two Ground-type immunities. Cresselia and bulky Thundurus are two prime candidates for this role, as they both offer Speed control with Icy Wind and Thunder Wave respectively. Cresselia can also power up Landorus-T's Earthquake with Helping Hand, giving it enough power to OHKO common threats such as Metagross, Jirachi, and the aforementioned Tyranitar. Offensively, Latios can apply offensive pressure with Draco Meteor, though pairing it up with Landorus-T makes the duo rather susceptible to common Ice-type attacks such as Icy Wind and Blizzard.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Normally, a Choice Scarf isn't a very desirable accessory in Doubles, but if you happen to have an ability like Landorus-T's Intimidate, switching often is something it's doing anyway. Earthquake is a given as Landorus-T's main STAB, as it can hit both of the opposition simultaneously at the cost of also hitting your ally. Stone Edge is preferred over Rock Slide on this set because it can nab OHKOs on threats that Landorus-T now outspeeds thanks to its Choice Scarf, such as Thundurus, Tornadus, and Shaymin-S. Rock Slide is still an option, as it provides spread damage and comes with a nifty 30% flinch rate. U-turn is the typical choice for the third slot, allowing it to switch out while doing damage to threats that otherwise give Landorus-T a lot of trouble, such as Cresselia. The final slot can be filled with a lot of options. Superpower is the most preferred, as it allows Landorus-T to deal heavier damage to threats such as Rotom-W and also OHKOes Bisharp and Choice Scarf Tyranitar, which Earthquake cannot consistently do. Rock Slide is an option if Stone Edge is used over it in the second slot, as it can be more useful than Stone Edge in some situations and is more reliable thanks to its higher accuracy. Finally, Explosion can be used, dealing massive damage to both opponents while providing a team member with a safe switch-in. However, it can be blocked by Protect and also hits your ally, so use it with caution.</p>

[ADDITIONAL COMMENTS]

<p>Landorus-T doesn't have many options in terms of spreads. You could EV it to live a Dark Gem Sucker Punch off of a +1 Bisharp, but this takes a spread of 4 HP / 252 Atk / 228 Def / 24 Spe, which costs too much Speed for it to pay off in most cases, given that Bisharp isn't going to be around every match. A more consistent option is an alternative mixed spread of 252 Atk / 96 SpA / 160 Spe and a Naughty nature, which allows you to use Hidden Power Flying or Hidden Power Ice for coverage and work around problems that would normally cripple Choice Scarf Landorus-T, such as burns and opposing Intimidate users. With 96 Special Attack EVs, Landorus-T always 2HKOes 252 HP Hitmontop with Hidden Power Flying, while it allows Hidden Power Ice to always 2HKO the standard Yache Berry Garchomp and Yache Berry Landorus-T sets. Hidden Power Ice also OHKOes Salamence over half of the time, whereas Stone Edge can't due to Intimidate.</p>

<p>Since this set will get locked into Earthquake a lot, you will want several teammates that can avoid taking damage from it. Some particularly notable partners that accomplish this include Rotom-W, Latios, Cresselia, Togekiss, Rotom-F, and Hydreigon. Rotom-W can dispatch Flying-types that avoid damage from Earthquake and can also handle opposing Ground-types, such as Landorus-T and Mamoswine. Latios makes for a great offensive partner for Landorus-T, as it can spam Draco Meteor with less risk since Earthquake can dispatch Steel-types that resist Latios's attacks. Cresselia can be a helpful support ally, boosting Landorus-T's powerful attacks even further with Helping Hand, while Ice Beam can dispatch Flying-types that give Landorus-T trouble if it is locked into Earthquake. Togekiss is a great support partner, redirecting harmful attacks not named Blizzard or Surf. It can also boost Landorus-T's attacks with Helping Hand like Cresselia can. Rotom-F can be absolutely destructive alongside this set with some hail support, as the combination of Earthquake and Blizzard will tear through almost anything. Hydreigon works alongside Landorus-T like Latios does, but it can also use Dark Pulse to deal heavy damage to various Trick Room setters that can be a big issue for Landorus-T. There are a few other partners to consider that aren't immune to Earthquake. Most notably, Abomasnow can spam Blizzard alongside Landorus-T and also resists Earthquake, allowing the pair to dish out some serious damage when given the opportunity. Hitmontop can guard Landorus-T against harmful attacks such as Blizzard with Wide Guard and also provides Fake Out support, while taking out Ice-types that would give Landorus-T a lot of trouble. Finally, Volcarona can help this set, redirecting attacks such as Ice Beam with Rage Powder and taking out troublesome Ice-types and Cresselia with Heat Wave and Bug Buzz, respectively.</p>

[Other Options]

<p>Landorus-T has a lot of options. Hidden Power Flying can be used to dispatch Breloom and 2HKO bulkier Fighting-types such as Hitmontop with some Special Attack investment. Hidden Power Ice can help against opposing Landorus-T and Dragon-types. Imprison can be used, as it prevents the opposition from using Earthquake, Rock Slide, and Protect, all of which tend to be fairly common. Swords Dance can be used, allowing Landorus-T to become a complete menace if given the opportunity to set up. Gravity is a unique option, guaranteeing that Stone Edge or Rock Slide will hit, while allowing you to destroy opponents such as Rotom-W with Earthquake. However, it also means you will hit common allies such as Cresselia and Thundurus with Earthquake as well, which can be a major drawback. Bulldoze can provide Landorus-T with its own Speed control, but be warned, it is really, really weak. Hammer Arm is an option over Superpower if you don't like losing attack power, or if for some reason you decide to use Landorus-T on a Trick Room team.</p>

<p>Landorus-T also has a few notable alternative item choices. Choice Band can be used to rack up some notable OHKOs on Bisharp, Tyranitar, and non-Shuca Berry Metagross. Ground Gem can also achieve these KOs without locking you into a move, but it can only do so once per game. Finally, Normal Gem can be used alongside Explosion, allowing you to decimate anything that doesn't resist the move.</p>

[Checks and Counters]

<p>Rain teams are one of the best ways to dispatch Landorus-T, as common Swift Swim sweepers such as Ludicolo and Kingdra can outspeed even the Choice Scarf set and proceed to OHKO. Ice-type attacks are also going to ruin Landorus-T's day; common Ice-types such as Abomasnow and Mamoswine can dispatch it assuming that Yache Berry is either not being run or has already been used. A special mention goes to the standard Choice Scarf Cloyster set, as it can break through Yache Berry and Focus Sash with Icicle Spear and can tank a Superpower off of Choice Scarf Landorus-T. Cresselia is able to force Landorus-T out, as its only option to hit Cresselia is U-turn, which results in Landorus-T leaving the field. Cresselia can also set up Trick Room. This leaves Landorus-T vulnerable to slower attackers, including Cresselia itself, which can take Landorus-T down with Ice Beam. Opposing Intimidate Pokemon, such as Hitmontop and opposing Landorus-T, can nerf the power of Landorus-T's attacks, leaving it open to a lot of attackers. Bulky Water-types such as Suicune, Rotom-W, and Politoed won't care about Landorus-T's attacks very much and can take it down with their Water-type attacks; Rotom-W in particular is a nuisance because it is immune to Landorus-T's Earthquake. Fast Dragon-type attackers, such as Latios and Hydreigon, are immune to Earthquake and can OHKO Landorus-T with their respective Dragon Gem-boosted Draco Meteors; just beware of Focus Sash, as a U-turn is going to do a lot of damage. Additionally, Kyurem-B and Kyurem can smack Landorus-T around with their STAB Ice-type attacks, but must be wary of Stone Edge and Superpower. Landorus and Breloom don't mind any of Landorus-T's attacks bar a Hidden Power Ice or Hidden Power Flying in Breloom's case, and can proceed to cripple Landorus-T with Hidden Power Ice or Spore, respectively. Finally, Defiant attackers, such as Tornadus and Bisharp, will become very powerful if they get hit by Intimidate and pressure Landorus-T into staying off of the field.</p>
 
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Alright, I have the write up completed. I did it fairly quickly, so I recommend people look over it carefully. A few things I changed from the skeleton:
  • Added two spreads into the Scarf set AC. The first is a generally ineffective spread I briefly mention, it can live a +1 Bisharp Dark Gem Sucker Punch at the cost of a lot of speed. The second is a mixed spread that allows Lando-T to abuse either HP Flying or HP Ice, which is more notable imo.
  • Revamped the partners section for Choice Scarf a bit, some notable additions are Togekiss, Hydreigon and Rotom-Frost, who weren't there in the skeleton
  • Removed Smack Down, Fly and Rock Gem from OO, just because they don't accomplish anything notable enough for a mention, or are outclassed (Choice Band > Rock Gem; Gravity > Smack Down)
  • ...wow. Usually I change more. Then again the write up was already 55% done, so.
 

Pocket

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The main problems with using Landorus-T are its aforementioned Water and Ice weaknesses and the fact that Earthquake hits your ally as well, which makes it hard to build around.
remove aforementioned, since you never mention its weakness before
U-Turn is odd in doubles, but dents Cresselia nicely and supplies Landorus with a decent venue of chip damage along with a potential free switch courtesy of Landorus's average Speed, Defenses and Focus Sash.
doubles should be capitalized
Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem, though it's better suited to sharing a moveslot with Rock Slide since Superpower and Stone Edge can sometimes feel redundant.
How is Superpower and Stone Edge redundant? is it because they are both a single-target move? Please clarify
168 HP / 252 Atk / 88 Spe allows Landorus to survive Abomasnow's Blizzard and outspeed Adamant Breloom along with Tornadus after an Icy Wind, which is especially important if you're facing Defiant Tornadus. Another spread to consider is also 88 HP / 252 Atk / 168 Spd, which outspeeds Jolly Breloom and neutral base 80 Pokemon such as Mamoswine and Chandelure, though you probably won't survive as many STAB Blizzards.
Note that this spread requires Jolly Nature, since people may assume Landorus-T outrun these threats with its primary ability, Adamant.
Cresselia and bulky Thundurus are two prime candidates for this role, as they both offer Speed control with Thunder Wave or Icy Wind, and in Cresselia's case, power up Landorus's Earthquakes enough to OHKO common threats such as Metagross, Jirachi and the afore mentioned Tyranitar.
Give reference to Helping Hand, since newer users may not know how Cresselia is powering up Landorus's Earthquake. Also, change Landorus to Landorus-T
However, it tends to involve the opposition allowing you to get a free turn, so it isn't as useful against skilled players.
Remove, since obviously set up requires a free turn by the opponent - that doesn't make set up moves bad.
Gravity is a unique option, guaranteeing that Stone Edge or Rock Slide will hit, while allowing you to destroy opponents like Rotom-W with Earthquake.
Note that your own levitating teammates would also suffer from Landorus-T's Earthquake.
Usually, there will be better things to do than blowing up, though.
Remove

Checks & Counters: Nice work here. I'd add Landorus-T in your Intimidate description and Politoed in your bulky Water-type sentence. Latios and Hydreigon deserves a mention for being immune to EQ and blasting Landorus-T with Draco Meteor. Landorus and Breloom are not particularly afraid of Landorus-T's QuakeSlide or U-turn, and they can proceed to wreck havoc with HP Ice or Spore. They must be wary of switching into an HP Ice or HP Flying, respectively.
 
Alright, I think I covered all of this. Sorry it took awhile :(

I simply removed the "Stone Edge and Superpower are sometimes redundant" because that was written by lucariojr, and I honestly don't understand how they are redundant. If someone could explain this reasoning, that would be nice. :s
 
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Pocket

be the upgraded version of me
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Under C&C, add Kyurem and Kyurem-B with Ice beam in the fast dragons description. You forgot to mention that Hydreigon and Latios are immune to Earthquake (you should note this for Rotom-W, too) ;o

Make this small change and you're good for GP!

QC Approved (3/3)
 
Finally i get to amcheck something!
:) :) :)
Additions
Subtractions
Comments
[Overview]

<p>From its massive base 145 base (spelling and grammar standards) Attack, Intimidate and STAB Earthquake right down to its sprite and roar-like cry, Landorus-T fits the very definition of a beast. With these essential tools, it preys on common sandstorm teams or just about any team heavily reliant on physical attackers with its Fighting-type resistance and Ground- and Electric-type (while not compulsory, this is more consistent with the next sentence where you say -type) immunities, which grant Landorus-T ample opportunities to switch in and cast its intimidating glare on its opponents. The main problems with using Landorus-T are its Water- and Ice-type weaknesses and the fact that Earthquake hits your ally as well, which makes it difficult to build around. Nevertheless, Landorus-T is a remarkably well-rounded Pokemon whose faults mainly lie in its straightforward checks, and is quite capable of keeping many common Pokemon under its paw.</p>

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Superpower / U-Turn U-turn
move 4: Protect
item: Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 4 Def /(hp/atk/def/spa/spd/spe, iirc) 252 Spe

[SET COMMENTS]

<p>This set aims to be versatile in both its attacking prowess and supportive role of Intimidator. Earthquake is of course Landorus-T's main attack, as it receives a STAB boost and does spread damage, though you have to be careful to use either Flying-type(seems better imo) or Levatating Pokemon with Levitate, or use Protect with a grounded partner so they don't feel Landorus-T's wrath as well. The choice between Rock Slide and Stone Edge is tricky, as Rock Slide is more suited to the early game pressure that Landorus-T provides, and Stone Edge is better for immediate power that can net notable OHKOes OHKOs on threats such as bulky Thundurus. U-Turn U-turn is an unorthodox choice in Doubles, but dents Cresselia nicely and supplies Landorus-T with a decent venue of chip damage along with a potential free switch courtesy of Landorus-T's average Speed, Ddefenses and Focus Sash. Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem. Protect is a staple on this set, mainly because Landorus-T needs to guard against Ice Shards that threaten OHKOes OHKOs and Fake Outs that threaten to break Landorus-T's Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the main item option as it allows Landorus-T to survive both Draco Meteors and Ice Beams, but if you're planning on switching your Landorus-T in and out on resisted hits, you may want to consider Yache Berry. However, Yache Berry still won't save Landorus from STAB Ice-type moves, so you should run a bulkier EV spread when using Yache it. 168 HP / 252 Atk / 88 Spe allows Landorus-T to survive Abomasnow's Blizzard and outspeed Adamant Breloom along with Tornadus after an Icy Wind, which is especially important if you're facing Defiant Tornadus. Another spread to consider is also 88 HP / 252 Atk / 168 Spd with a Jolly nature, which outspeeds Jolly Breloom and neutral-natured base 80 Speed Pokemon such as Mamoswine and Chandelure, though you probably won't survive as many STAB Blizzards. Other items such as a Rock or Ground Gem could work on this set, as they help Landorus nab KO's OHKOs(use 'KOs' if you want, but never with apostrophes) on Pokemon such as defensive Abomasnow and Tyranitar with a respective super-(remove hyphen)effective move, although foregoing a defensive item means Landorus-T will be more reliant on Speed control and safe switching to stay afloat.</p>

<p>As with any Pokemon using Earthquake, it's important to have at least two Ground-type immunities. Cresselia and bulky Thundurus are two prime candidates for this role, as they both offer Speed control with Thunder Wave or Icy Wind respectively. Cresselia can also power up Landorus-T's Earthquake with Helping Hand, giving it enough power to OHKO common threats such as Metagross, Jirachi and the afore(remove space)mentioned Tyranitar. Offensively, Latios can apply offensive pressure with Draco Meteor, though pairing it up with Landorus makes the duo rather susceptible to Icy Wind and Blizzard.</p>
(The last sentence sounds a bit redundant, might wanna check it)

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-Turn U-turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 4 Def / 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Normally, a Choice Scarf isn't a very desirable accessory in Doubles, but if you happen to have an ability like Landorus-T's Intimidate, switching often is something it's doing anyway. Earthquake is a given as Landorus-T's main STAB, as it can hit both of the opposition simultaneously at the cost of also hitting your ally. Stone Edge is preferred over Rock Slide on this set because it can nab OHKOs on a lot of threats that Landorus-T now outspeeds thanks to its Choice Scarf, such as Thundurus, Tornadus,(serial comma yo) and Shaymin-S. Rock Slide is still an option, as it provides spread damage and comes with a nifty 30% flinch rate. U-turn is the typical choice for the third slot, allowing you to switch out while doing damage to threats that otherwise give Landorus-T a lot of trouble, such as Cresselia. The final slot can be filled with a lot of options. Superpower is the most preferred, as it allows you to deal heavier damage to threats such as Rotom-W and also OHKOes(check s&g standards for this, you seem to be confused) Bisharp and Choice Scarf Tyranitar, which Earthquake cannot consistently do. Rock Slide is an option if Stone Edge is used over it in the second slot, as it can be more useful than Stone Edge in some situations and is more reliable thanks to its higher accuracy. Finally, Explosion can be used, dealing massive damage to both opponents while providing a team member with a safe switch-in. However, it can be blocked by Protect and also hits your ally, so use it with caution.</p>

[ADDITIONAL COMMENTS]

<p>Landorus-T doesn't have very many options in terms of spreads. You could EV it to live a Dark Gem Sucker Punch off of a +1 Bisharp, but this takes a spread of 4 HP / 252 Atk / 228 Def / 24 Spe, which costs too much speed Speed for it to pay off in most cases, given that Bisharp isn't going to be around every match. A more consistent option is an alternative mixed spread of 252 Atk / 96 SpA / 160 Spe and a Naughty nature, which allows you to abuse(it's generally preferred not to use abuse in analyses)Hidden Power Flying or Hidden Power Ice for coverage and work around problems that would normally cripple Choice Scarf Landorus-T, such as burns and opposing Intimidate. With 96 SpA EVs, Landorus-T always 2HKOs 252 HP Hitmontop with Hidden Power Flying, while it allows Hidden Power Ice to always 2HKO the standard Yache Berry Garchomp and Yache Berry Landorus-T sets. Hidden Power Ice also OHKOes Salamence over half of the time, whereas Stone Edge couldn't can't thanks to Intimidate.</p>

<p>Since this set will get locked onto into Earthquake a lot, you will want several teammates that can avoid taking damage from it. Some particularly notable partners that accomplish this include Rotom-W, Latios, Cresselia, Togekiss, Rotom-Frost, and Hydreigon. Rotom-W can dispatch Flying-types that avoid damage from Earthquake and can also handle opposing Ground-types, such as Landorus-T and Mamoswine. Latios makes a great offensive partner with for Landorus-T, as it can spam Draco Meteor with less risk since Earthquake can dispatch Steel-types that resist Latios's attacks. Cresselia can be a helpful support ally, boosting Landorus-T's powerful attacks even further with Helping Hand, while Ice Beam can dispatch Flying-types that will give Landorus-T trouble if it is locked onto Earthquake. Togekiss is a great support partner, redirecting harmful attacks not named Blizzard or Surf. It can also boost Landorus-T's attacks with Helping Hand like Cresselia can. Rotom-Frost can be absolutely destructive alongside this set with some hail support, as the combination of Earthquake and Blizzard with will tear through almost anything. Hydreigon works alongside Landorus-T like Latios does, but it can also deal heavy damage to various Trick Room setters who can be a big issue for Landorus-T through Dark Pulse. There are a few other partners to consider that aren't immune to Earthquake. Most notably, Abomasnow can spam Blizzard alongside Landorus-T and also resists Earthquake, allowing the pair to dish out some serious damage when given the oppurtunity. Hitmontop can guard Landorus-T against harmful attacks such as Blizzard with Wide Guard and also provides Fake Out support, (AC) while taking out Ice-types that would give Landorus-T a lot of trouble. Finally, Volcarona can help this set, redirecting attacks like such as Ice Beam with Rage Powder and taking out troublesome Ice-types and Cresselia with Heat Wave and Bug Buzz, respectively.</p>

[Other Options]

<p>Landorus-Therian has a lot of options. Hidden Power Flying can be used to dispatch Breloom and can 2HKO bulkier Fighting-types like such as Hitmontop with some Special Attack investment. Hidden Power Ice can help against opposing Landorus-T and Dragon-types. Imprison can be used, as it prevents the opposition from using Earthquake, Rock Slide and Protect, all of which tend to be fairly common. Swords Dance can be used, allowing you Landorus-T to become a complete menace if given the opportunity to set up. Gravity is a unique option, guaranteeing that Stone Edge or Rock Slide will hit, while allowing you to destroy opponents like Rotom-W with Earthquake. However, it also means you will hit common allies such as Cresselia and Thundurus with Earthquake as well, which can be a major drawback. Bulldoze can provide Landorus-T with its own speed Speed control, but be warned, it is really, really weak. Hammer Arm is an option over Superpower if you don't like losing attack power, or if for some reason you decide to use Landorus-T on a Trick Room team.</p>

<p>Landorus-T also has a few notable alternative item choices. Choice Band can be used to wrack(???) up some notable OHKOs, such as Bisharp, Tyranitar and non-Shuca Berry Metagross. Ground Gem can also achieve these KOs without locking you onto a move, but it can only do it once per game. Finally, Normal Gem can be used alongside Explosion, allowing you to decimate anything that doesn't resist the move.</p>

[Checks and Counters]

<p>Rain teams are one of the best ways to dispatch Landorus-T, as common Swift Swim sweepers such as Ludicolo and Kingdra can outspeed even the Choice Scarf set and proceed to OHKO. Ice-type attacks are also going to ruin Landorus-T's day; common Ice-types like Abomasnow, Kyurem and Mamoswine can dispatch it assuming that Yache Berry is either not being run or already used. A special mention goes to the standard Choice Scarf Cloyster set, as it can break through Yache Berry and Focus Sash with Icicle Spear and can tank Superpower off of Choice Scarf Landorus-T. Cresselia is able to force Landorus-T out, as its only option to hit the lunar duck is U-turn, which results in Landorus-T leaving the field. Cresselia can also set Trick Room. This leaves Landorus-T vulnerable to slower attackers, including Cresselia herself, who can take it down with Ice Beam. Opposing Intimidate Pokemon, such as Hitmontop and opposing Landorus-T, can nerf the power of Landorus-T's attacks, leaving it open to a lot of attackers. Bulky Water-types, like such as Suicune, Rotom-W, and Politoed won't care about Landorus-T's attacks very much and can take it down with their Water-type attacks; Rotom-W in particular is a nuisance because it is immune to Landorus-T's Earthquake. Fast Dragon-type attackers, such as Latios and Hydreigon, are immune to Earthquake and can OHKO Landorus-T with their respective Dragon Gem-boosted Draco Meteors; just beware of Focus Sash, as a U-turn is going to do a lot of damage. Additionally, Kyurem-B and Kyurem can smack Landorus-T around with their Ice-type attacks, but must be wary of Stone Edge and Superpower. Landorus and Breloom don't mind any of Landorus-T's attacks bar a Hidden Power Ice or Hidden Power Flying in Breloom's case, and can proceed to cripple it with Hidden Power Ice or Spore, respectively. Finally, Defiant abusers(don't use abuse), like such as Tornadus and Bisharp, will become very powerful if they get hit by Intimidate and pressure Landorus-T into staying off of the field.</p>

Long analyses ;__;
 
additions
removals
comments

[Overview]

<p>From its massive base 145 Attack, Intimidate,(AC) and STAB Earthquake right down to its sprite (design?) and roar-like cry, Landorus-T fits the very definition of a beast. With these essential tools, it preys on common sandstorm teams or just about any team heavily reliant on physical attackers with its Fighting-type resistance and Ground- and Electric-type immunities, which grant Landorus-T ample opportunities to switch in and cast its intimidating glare on its opponents. The main problems with using Landorus-T are its Water- and Ice-type weaknesses and the fact that Earthquake hits your ally as well, which makes it difficult to build around. Nevertheless, Landorus-T is a remarkably well-rounded Pokemon whose faults mainly lie in its straightforward checks, and is quite capable of keeping many common Pokemon under its paw.</p>

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Superpower / U-turn
move 4: Protect
item: Focus Sash
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set aims to be versatile in both its attacking prowess and supportive role of Intimidator. Earthquake is,(AC) of course,(AC) Landorus-T's main attack, as it receives a STAB boost and does spread damage, though you have to be careful to use either Flying-types or Pokemon with Levitate, or use Protect with a grounded partner, so they don't feel Landorus-T's wrath as well. The choice between Rock Slide and Stone Edge is tricky, as Rock Slide is more suited to the early game pressure that Landorus-T provides,(RC) and Stone Edge is better for immediate power that can net notable OHKOs on threats such as bulky Thundurus. U-turn is an unorthodox choice in Doubles, but dents Cresselia nicely and supplies Landorus-T with a decent venue of chip damage along with a potential free switch courtesy of Landorus-T's average Speed, defenses,(AC) and Focus Sash. Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem. Protect is a staple on this set, mainly because Landorus-T needs to guard against Ice Shards that threaten to OHKOs and Fake Outs that threaten to break Landorus-T's Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the main item option as it allows Landorus-T to survive both Draco Meteors and Ice Beams, but if you're planning on switching your Landorus-T in and out on resisted hits, you may want to consider Yache Berry. However, Yache Berry still won't save Landorus from STAB Ice-type moves, so you should run a bulkier EV spread when using it. 168 HP / 252 Atk / 88 Spe allows Landorus-T to survive Abomasnow's Blizzard and outspeed Adamant Breloom along with Tornadus after an Icy Wind, which is especially important if you're facing Defiant Tornadus. Another spread to consider is also 88 HP / 252 Atk / 168 Spde with a Jolly nature, which outspeeds Jolly Breloom and neutral-natured Pokemon with base 80 Speed such as Mamoswine and Chandelure, though you Landorus-T probably won't survive as many STAB Blizzards. Other items such as a Rock or Ground Gem could work on this set, as they help Landorus nab OHKOs on Pokemon such as defensive Abomasnow and Tyranitar with a respective super effective move, although forgoing a defensive item means Landorus-T will be more reliant on Speed control and safe switching to stay afloat.</p>

<p>As with any Pokemon using Earthquake, it's important to have at least two Ground-type immunities. Cresselia and bulky Thundurus are two prime candidates for this role, as they both offer Speed control with Icy Wind or and Thunder Wave respectively. Cresselia can also power up Landorus-T's Earthquake with Helping Hand, giving it enough power to OHKO common threats such as Metagross, Jirachi,(AC) and the aforementioned Tyranitar. Offensively, Latios can apply offensive pressure with Draco Meteor, though pairing it up with Landorus-T makes the duo rather susceptible to common Ice-type attacks, such as Icy Wind and Blizzard.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Normally, a Choice Scarf isn't a very desirable accessory in Doubles, but if you happen to have an ability like Landorus-T's Intimidate, switching often is something it's doing anyway. Earthquake is a given as Landorus-T's main STAB, as it can hit both of the opposition simultaneously at the cost of also hitting your ally. Stone Edge is preferred over Rock Slide on this set because it can nab OHKOs on a lot of threats that Landorus-T now outspeeds thanks to its Choice Scarf, such as Thundurus, Tornadus, and Shaymin-S. Rock Slide is still an option, as it provides spread damage and comes with a nifty 30% flinch rate. U-turn is the typical choice for the third slot, allowing you it to switch out while doing damage to threats that otherwise give Landorus-T a lot of trouble, such as Cresselia. The final slot can be filled with a lot of options. Superpower is the most preferred, as it allows you Landorus-T to deal heavier damage to threats such as Rotom-W and also OHKOes Bisharp and Choice Scarf Tyranitar, which Earthquake cannot consistently do. Rock Slide is an option if Stone Edge is used over it in the second slot, as it can be more useful than Stone Edge in some situations and is more reliable thanks to its higher accuracy. Finally, Explosion can be used, dealing massive damage to both opponents while providing a team member with a safe switch-in. However, it can be blocked by Protect and also hits your ally, so use it with caution.</p>

[ADDITIONAL COMMENTS]

<p>Landorus-T doesn't have many options in terms of spreads. You could EV it to live a Dark Gem Sucker Punch off of a +1 Bisharp, but this takes a spread of 4 HP / 252 Atk / 228 Def / 24 Spe, which costs too much Speed for it to pay off in most cases, given that Bisharp isn't going to be around every match. A more consistent option is an alternative mixed spread of 252 Atk / 96 SpA / 160 Spe and a Naughty nature, which allows you to use Hidden Power Flying or Hidden Power Ice for coverage and work around problems that would normally cripple Choice Scarf Landorus-T, such as burns and opposing Intimidate. With 96 SpA Special Attack EVs, Landorus-T always 2HKOes 252 HP Hitmontop with Hidden Power Flying, while it allows Hidden Power Ice to always 2HKO the standard Yache Berry Garchomp and Yache Berry Landorus-T sets. Hidden Power Ice also OHKOes Salamence over half of the time, whereas Stone Edge can't thanks to Intimidate.</p>

<p>Since this set will get locked into Earthquake a lot, you will want several teammates that can avoid taking damage from it. Some particularly notable partners that accomplish this include Rotom-W, Latios, Cresselia, Togekiss, Rotom-F, and Hydreigon. Rotom-W can dispatch Flying-types that avoid damage from Earthquake and can also handle opposing Ground-types, such as Landorus-T and Mamoswine. Latios makes for a great offensive partner for Landorus-T, as it can spam Draco Meteor with less risk since Earthquake can dispatch Steel-types that resist Latios's attacks. Cresselia can be a helpful support ally, boosting Landorus-T's powerful attacks even further with Helping Hand, while Ice Beam can dispatch Flying-types that will give Landorus-T trouble if it is locked onto Earthquake. Togekiss is a great support partner, redirecting harmful attacks not named Blizzard or Surf. It can also boost Landorus-T's attacks with Helping Hand like Cresselia can. Rotom-F can be absolutely destructive alongside this set with some hail support, as the combination of Earthquake and Blizzard will tear through almost anything. Hydreigon works alongside Landorus-T like Latios does, but it can also use Dark Pulse to deal heavy damage to various Trick Room setters who which can be a big issue for Landorus-T through Dark Pulse (it sounds like trick room setters cause problems by using dark pulse on landot). There are a few other partners to consider that aren't immune to Earthquake. Most notably, Abomasnow can spam Blizzard alongside Landorus-T and also resists Earthquake, allowing the pair to dish out some serious damage when given the oppurtunity. Hitmontop can guard Landorus-T against harmful attacks such as Blizzard with Wide Guard and also provides Fake Out support, while taking out Ice-types that would give Landorus-T a lot of trouble. Finally, Volcarona can help this set, redirecting attacks such as Ice Beam with Rage Powder and taking out troublesome Ice-types and Cresselia with Heat Wave and Bug Buzz, respectively.</p>

[Other Options]

<p>Landorus-T has a lot of options. Hidden Power Flying can be used to dispatch Breloom and 2HKO bulkier Fighting-types such as Hitmontop with some Special Attack investment. Hidden Power Ice can help against opposing Landorus-T and Dragon-types. Imprison can be used, as it prevents the opposition from using Earthquake, Rock Slide,(AC) and Protect, all of which tend to be fairly common. Swords Dance can be used, allowing Landorus-T to become a complete menace if given the opportunity to set up. Gravity is a unique option, guaranteeing that Stone Edge or Rock Slide will hit, while allowing you to destroy opponents like such as Rotom-W with Earthquake. However, it also means you will hit common allies such as Cresselia and Thundurus with Earthquake as well, which can be a major drawback. Bulldoze can provide Landorus-T with its own Speed control, but be warned, it is really, really weak. Hammer Arm is an option over Superpower if you don't like losing attack power, or if for some reason you decide to use Landorus-T on a Trick Room team.</p>

<p>Landorus-T also has a few notable alternative item choices. Choice Band can be used to rack up some notable OHKOs, such as Bisharp, Tyranitar and non-Shuca Berry Metagross. Ground Gem can also achieve these KOs without locking you onto a move, but it can only do it so once per game. Finally, Normal Gem can be used alongside Explosion, allowing you to decimate anything that doesn't resist the move.</p>

[Checks and Counters]

<p>Rain teams are one of the best ways to dispatch Landorus-T, as common Swift Swim sweepers such as Ludicolo and Kingdra can outspeed even the Choice Scarf set and proceed to OHKO. Ice-type attacks are also going to ruin Landorus-T's day; common Ice-types like such as Abomasnow, Kyurem,(AC) and Mamoswine can dispatch it assuming that Yache Berry is either not being run or already used. A special mention goes to the standard Choice Scarf Cloyster set, as it can break through Yache Berry and Focus Sash with Icicle Spear and can tank a Superpower off of Choice Scarf Landorus-T. Cresselia is able to force Landorus-T out, as its only option to hit the lunar duck is U-turn, which results in Landorus-T leaving the field. Cresselia can also set Trick Room. This leaves Landorus-T vulnerable to slower attackers, including Cresselia herself itself (consistency), who which can take it Landorus-T down with Ice Beam. Opposing Intimidate Pokemon, such as Hitmontop and opposing Landorus-T, can nerf the power of Landorus-T's attacks, leaving it open to a lot of attackers. Bulky Water-types such as Suicune, Rotom-W, and Politoed won't care about Landorus-T's attacks very much and can take it down with their Water-type attacks; Rotom-W in particular is a nuisance because it is immune to Landorus-T's Earthquake. Fast Dragon-type attackers, such as Latios and Hydreigon, are immune to Earthquake and can OHKO Landorus-T with their respective Dragon Gem-boosted Draco Meteors; just beware of Focus Sash, as a U-turn is going to do a lot of damage. Additionally, Kyurem-B and Kyurem can smack Landorus-T around with their STAB Ice-type attacks, but must be wary of Stone Edge and Superpower. Landorus and Breloom don't mind any of Landorus-T's attacks bar a Hidden Power Ice or Hidden Power Flying in Breloom's case, and can proceed to cripple it Landorus-T with Hidden Power Ice or Spore, respectively. Finally, Defiant attackers, such as Tornadus and Bisharp, will become very powerful if they get hit by Intimidate and pressure Landorus-T into staying off of the field.</p>

gp 1/2
 
Last edited:
Amcheck; don't be fooled by this being my first post, as I have done a lot of research on GP beforehand.

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[Overview]

<p>From its massive base 145 Attack, Intimidate, and STAB Earthquake right down to its sprite and roar-like cry, Landorus-T fits the very definition of a beast. With these essential tools, it preys on common sandstorm teams or just about any team heavily reliant on physical attackers with its Fighting-type resistance and Ground- and Electric-type immunities, which grant Landorus-T ample opportunities to switch in and cast its intimidating glare on its opponents. The main problems with using Landorus-T are its Water- and Ice-type weaknesses and the fact that Earthquake hits your ally as well, which makes it difficult to build around. Nevertheless, Landorus-T is a remarkably well-rounded Pokemon whose faults mainly lie in its straightforward checks, and is quite capable of keeping many common Pokemon under its paw.</p>

[SET]
name: Offensive
move 1: Earthquake
move 2: Rock Slide / Stone Edge
move 3: Superpower / U-turn
move 4: Protect
item: Focus Sash

ability: Intimidate Afaik, Sheer Force isn't released yet, making Intimidate Landorus-T's only legal ability; because of this, the need to list it under the [SET] tag is unneccesary.
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set aims to be versatile in both its attacking prowess and supportive role of an Intimidatoe user. Earthquake is, of course, Landorus-T's main attack, as it receives a STAB boost and does spread damage, though you have to be careful toand use either Flying-types or Pokemon with Levitate, or use Protect with a grounded partner, so they don't feel Landorus-T's wrath as well. The choice between Rock Slide and Stone Edge is tricky, as Rock Slide is more suited to the early game pressure that Landorus-T provides and Stone Edge is better for immediate power that can net notable OHKOs on threats such as bulky Thundurus. U-turn is an unorthodox choice in Doubles, but dents Cresselia nicely and supplies Landorus-T with a decent venue of chip damage along with a potential free switch courtesy of Landorus-T'its average Speed, defenses, and Focus Sash. Superpower is more straightforward, as it provides nice Fighting-type coverage against Pokemon such as Hydreigon and Kyurem. Protect is a staple on this set, mainly because Landorus-T needs to guard against Ice Shards that threaten to OHKO it and Fake Outs that threaten to break Landorus-T's Focus Sash.</p>


[ADDITIONAL COMMENTS]

<p>Focus Sash is the main item option as it allows Landorus-T to survive both Draco Meteors and Ice Beams, but if you're planning on switching your Landorus-T in and out on resisted hits, you mayight want to consider Yache Berry. However, Yache Berry still won't save Landorus from STAB Ice-type moves, so you should run a bulkier EV spread when using it. 168 HP / 252 Atk / 88 Spe allows Landorus-T to survive Abomasnow's Blizzard and outspeed Adamant Breloom along with Tornadus after an Icy Wind, which is especially important if you're facing Defiant Tornadus. Another spread to consider is 88 HP / 252 Atk / 168 Spe with a Jolly nature, which outspeeds Jolly Breloom and neutral-natured Pokemon with base 80 Speed,(AC) such as Mamoswine and Chandelure, though Landorus-T probably won't survive as many STAB Blizzards. Other items such as a Rock or Ground Gem could work on this set, as they help Landorus-T nab OHKOs on Pokemon such as defensive Abomasnow and Tyranitar with a respective super effective move, although forgoing a defensive item means Landorus-T will be more reliant on Speed control and safe switching to stay afloat.</p>


<p>As with any Pokemon using Earthquake, it's important to have at least two Ground-type immunities. Cresselia and bulky Thundurus are two prime candidates for this role, as they both offer Speed control with Icy Wind and Thunder Wave respectively. Cresselia can also power up Landorus-T's Earthquake with Helping Hand, giving it enough power to OHKO common threats such as Metagross, Jirachi, and the aforementioned Tyranitar. Offensively, Latios can apply offensive pressure with Draco Meteor, though pairing it up with Landorus-T makes the duo rather susceptible to common Ice-type attacks, (RC) such as Icy Wind and Blizzard.</p>


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-turn
move 4: Superpower / Rock Slide / Explosion
item: Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Normally, a Choice Scarf isn't a very desirable accessory in Doubles, but if you happen to have an ability like Landorus-T's Intimidate, switching often is something it's doing anyway. Earthquake is a given as Landorus-T's main STAB, as it can hit both of the opposition simultaneously at the cost of also hitting your ally. Stone Edge is preferred over Rock Slide on this set because it can nab OHKOs on a lot of threats that Landorus-T now outspeeds thanks to its Choice Scarf, such as Thundurus, Tornadus, and Shaymin-S. Rock Slide is still an option, as it provides spread damage and comes with a nifty 30% flinch rate. U-turn is the typical choice for the third slot, allowing it to switch out while doing damage to threats that otherwise give Landorus-T a lot of trouble, such as Cresselia. The final slot can be filled with a lot of options. Superpower is the most preferred, as it allows Landorus-T to deal heavier damage to threats such as Rotom-W and also OHKOes Bisharp and Choice Scarf Tyranitar, which Earthquake cannot consistently do. Rock Slide is an option if Stone Edge is used over it in the second slot, as it can be more useful than Stone Edge in some situations and is more reliable thanks to its higher accuracy. Finally, Explosion can be used, dealing massive damage to both opponents while providing a team member with a safe switch-in. However, it can be blocked by Protect and also hits your ally, so use it with caution.</p>


[ADDITIONAL COMMENTS]

<p>Landorus-T doesn't have many options in terms of spreads. You could EV it to live a Dark Gem Sucker Punch off of a +1 Bisharp, but this takes a spread of 4 HP / 252 Atk / 228 Def / 24 Spe, which costs too much Speed for it to pay off in most cases, given that Bisharp isn't going to be around every match. A more consistent option is an alternative mixed spread of 252 Atk / 96 SpA / 160 Spe and a Naughty nature, which allows you to use Hidden Power Flying or Hidden Power Ice for coverage and work around problems that would normally cripple Choice Scarf Landorus-T, such as burns and opposing Intimidates(add s). With 96 Special Attack EVs, Landorus-T always 2HKOes 252 HP Hitmontop with Hidden Power Flying, while it allows Hidden Power Ice to always 2HKO the standard Yache Berry Garchomp and Yache Berry Landorus-T sets (To my knowledge, Yache Berry isn't standard on Landorus-T, did you mean to say Landorus instead?). Hidden Power Ice also OHKOes Salamence over half of the time, whereas Stone Edge can't thanksdue to Intimidate.</p>

<p>Since this set will get locked into Earthquake a lot, you will want several teammates that can avoid taking damage from it. Some particularly notable partners that accomplish this include Rotom-W, Latios, Cresselia, Togekiss, Rotom-F, and Hydreigon. Rotom-W can dispatch Flying-types that avoid damage from Earthquake and can also handle opposing Ground-types, such as Landorus-T and Mamoswine. Latios makes for a great offensive partner for Landorus-T, as it can spam Draco Meteor with less risk since Earthquake can dispatch Steel-types that resist Latios's attacks. Cresselia can be a helpful support ally, boosting Landorus-T's powerful attacks even further with Helping Hand, while Ice Beam can dispatch Flying-types that give Landorus-T trouble if it is locked ointo Earthquake. Togekiss is a great support partner, redirecting harmful attacks not named Blizzard or Surf. It can also boost Landorus-T's attacks with Helping Hand like Cresselia can. Rotom-F can be absolutely destructive alongside this set with some hail support, as the combination of Earthquake and Blizzard will tear through almost anything. Hydreigon works alongside Landorus-T like Latios does, but it can also use Dark Pulse to deal heavy damage to various Trick Room setters whichthat can be a big issue for Landorus-T. There are a few other partners to consider that aren't immune to Earthquake. Most notably, Abomasnow can spam Blizzard alongside Landorus-T and also resists Earthquake, allowing the pair to dish out some serious damage when given the oppuortunity. Hitmontop can guard Landorus-T against harmful attacks such as Blizzard with Wide Guard and also provides Fake Out support, while taking out Ice-types that would give Landorus-T a lot of trouble. Finally, Volcarona can help this set, redirecting attacks such as Ice Beam with Rage Powder and taking out troublesome Ice-types and Cresselia with Heat Wave and Bug Buzz, respectively.</p>


[Other Options]

<p>Landorus-T has a lot of options. Hidden Power Flying can be used to dispatch Breloom and 2HKO bulkier Fighting-types such as Hitmontop with some Special Attack investment. Hidden Power Ice can help against opposing Landorus-T and Dragon-types. Imprison can be used, as it prevents the opposition from using Earthquake, Rock Slide, and Protect, all of which tend to be fairly common. Swords Dance can be used, allowing Landorus-T to become a complete menace if given the opportunity to set up. Gravity is a unique option, guaranteeing that Stone Edge or Rock Slide will hit, while allowing you to destroy opponents such as Rotom-W with Earthquake. However, it also means you will hit common allies such as Cresselia and Thundurus with Earthquake as well, which can be a major drawback. Bulldoze can provide Landorus-T with its own Speed control, but be warned, it is really, really weak. Hammer Arm is an option over Superpower if you don't like losing attack power, or if for some reason you decide to use Landorus-T on a Trick Room team.</p>

<p>Landorus-T also has a few notable alternative item choices. Choice Band can be used to rack up some notable OHKOs on Bisharp, Tyranitar,(AC) and non-Shuca Berry Metagross. Ground Gem can also achieve these KOs without locking you ointo a move, but it can only do so once per game. Finally, Normal Gem can be used alongside Explosion, allowing you to decimate anything that doesn't resist the move.</p>


[Checks and Counters]

<p>Rain teams are one of the best ways to dispatch Landorus-T, as common Swift Swim sweepers such as Ludicolo and Kingdra can outspeed even the Choice Scarf set and proceed to OHKO. Ice-type attacks are also going to ruin Landorus-T's day; common Ice-types such as Abomasnow and Mamoswine can dispatch it assuming that Yache Berry is either not being run or was already used. A special mention goes to the standard Choice Scarf Cloyster set, as it can break through Yache Berry and Focus Sash with Icicle Spear and can tank a Superpower off of Choice Scarf Landorus-T. Cresselia is able to force Landorus-T out, as its only option to hit the lunar duckCresselia (No nicks please) is U-turn, which results in Landorus-T leaving the field. Cresselia can also set up Trick Room. This leaves Landorus-T vulnerable to slower attackers, including Cresselia itself, which can take Landorus-T down with Ice Beam. Opposing Intimidate Pokemon, such as Hitmontop and opposing Landorus-T, can nerf the power of Landorus-T's attacks, leaving it open to a lot of attackers. Bulky Water-types such as Suicune, Rotom-W, and Politoed won't care about Landorus-T's attacks very much and can take it down with their Water-type attacks; Rotom-W in particular is a nuisance because it is immune to Landorus-T's Earthquake. Fast Dragon-type attackers, such as Latios and Hydreigon, are immune to Earthquake and can OHKO Landorus-T with their respective Dragon Gem-boosted Draco Meteors; just beware of Focus Sash, as a U-turn is going to do a lot of damage. Additionally, Kyurem-B and Kyurem can smack Landorus-T around with their STAB Ice-type attacks, but must be wary of Stone Edge and Superpower. Landorus and Breloom don't mind any of Landorus-T's attacks bar a Hidden Power Ice or Hidden Power Flying in Breloom's case, and can proceed to cripple Landorus-T with Hidden Power Ice or Spore, respectively. Finally, Defiant attackers, such as Tornadus and Bisharp, will become very powerful if they get hit by Intimidated and pressure Landorus-T into staying off of the field.</p>


Great job Nollan, feel free to contact me if you have any questions.
 

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