OU Landorus-T

QC: aim, jukain
GP:


much doge such wow

Overview
########

Landorus-T is a very prominent threat in the OU metagame for many reasons. Landorus-T has the ability Intimidate, which alongside its outstanding base 145 Attack allows it to act as a strong offensive pivot with U-turn to keep momentum. With access to useful coverage moves such as Stone Edge, Superpower, and Knock Off allow Landorus-T to hit almost the entire tier for super effective or neutral damage alongside its STAB Earthquake. An important quality of Landorus-T is its versatility, as it can utilize a few different sets such as Choice Scarf, defensive, and even a double dance late-game sweeper that cannot be halted by Prankster Thunder Wave from Thundurus. The Choice Scarf set is one of the best revenge killers, being able to take down common setup sweepers such as Mega Charizard X, Mega Gyarados, Talonflame, and Terrakion. The defensive set is a very reliable setter of Stealth Rock, while still keeping offensive momentum.

However, Landorus-T does have multiple flaws. As a defensive Pokemon, it has no reliable recovery which means that it will get worn down very quickly throughout the battle. Also, its Ground- and Flying-typing leaves it weak to Water- and Ice-type attacks, which are very common in OU. Due to the fact that it must invest in physical defense to make the best use of Intimidate, Landorus-T is overwhelmed by powerful special attackers such as Mega Gardevoir and Latios. Landorus-T's average Speed leaves it outsped by common threats such as Thundurus and Keldeo, unless it is using a Choice Scarf. Lastly, Landorus-T has no reliable Flying-type STAB to use.

Choice Scarf
########
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Superpower / Knock Off / Explosion
move 4: Stone Edge
ability: Intimidate
item: Choice Scarf
evs: 252 Atk / 24 Def / 232 Spe
nature: Jolly

Moves
========

Earthquake is Landorus-T's physical Ground-type STAB move, and hits very hard on Pokemon that are not immune to it or don't resist it with maximum Attack investment. U-turn is important to scout early-game and to keep offensive momentum, as well as hitting Psychic-types such as Latios for super effective damage. Superpower is important to hit Mega Gyarados, Tyranitar as well as Air Balloon Heatran and Excadrill. Alternatively, Knock Off can be used to hit Gengar, Latias, Latios, as well as opposing Landorus-T and Landorus-I. Explosion is an option if your team can handle the threats previously mentioned, and it massively dents anything that does not resist it such as Rotom-W, Mega Venusaur, and Azumarill. Lastly, Stone Edge is very important to provide EdgeQuake coverage, nailing targets such as Thundurus, Talonflame, and Mega Pinsir.

Set Details
========

The Attack EVs maximise Landorus-T's offensive potential, which is important for a Choice Scarf user. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense, while not entirely important, Landorus-T will generally be taking physical hits and not special attacks.

Usage Tips
========

Landorus-T is best used as a scout early-game with U-turn, as it tends to force a lot of switches. Utilize the chosen coverage options, such as hitting the likes of Thundurus on the switch with Stone Edge or using Superpower on a potential Air Balloon user. It is important to know that a choice locked Earthquake can be easily take advantage of, it should only be used when necessary.

Team Options
========

Volt Switch users such as Rotom-W or Mega Manectric form a Volt-Turn core with Landorus-T, and the latter creating a dual Intimidate combo to pressure physical attackers. Clefable has great synergy, as it can take special attacks from the likes of Greninja and Latios, while Landorus-T can hit grounded Poison-, Fire-, and Steel-types that are problematic for Clefable. Clefable can also absorb status, in particular burn, thanks to Magic Guard. Latios or Latias are good teammates to switch in on the likes of Rotom-W and Keldeo, but they compound an Ice-type weakness with Landorus-T.

Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Rock Slide / Stone Edge / Knock Off
ability: Intimidate
item: Leftovers
evs: 196 HP / 208 Def / 104 Spe
nature: Impish

Moves
========

Stealth Rock are essential on every team, and Landorus-T finds many opportunities to set them up thanks to Intimidate and its good offensive presence. Earthquake is Landorus-T's most powerful physical STAB move, and hits fairly hard even with uninvested Attack. U-turn is important to keep up offensive momentum and capitalizes on the switches that Landorus-T forces. This is a very helpful advantage over other bulky Ground-types such as Gliscor and Hippowdon. Rock Slide provides great coverage with Earthquake, hitting common threats such as Mega Pinsir, Talonflame, and Thundurus. However, Stone Edge can be used for greater power than Rock Slide, but the decrease in accuracy can be detrimental. This does have some merits, such as being able to OHKO Mega Pinsir, while Rock Slide needs some prior damage to do that. Knock Off can be used in the last slot to hit Gengar, opposing Landorus, Latios, and Latias.

Set Details
========

Maximum Defense investment with an Impish nature allows Landorus-T to take physical attacks quite well. 104 Speed EVs are used to outspeed Jolly Azumarill, Modest Magnezone, Adamant Bisharp, and Jolly Tyranitar. The rest of the EVs are put into HP, while also giving Landorus-T a leftovers number to maximize its recovery. Leftovers are important to keep Landorus-T healthy throughout the battle.

Usage Tips
========

Landorus-T is best used as a pivot into physical attackers lacking a super effective attack on it, such as Terrakion on Mega Charizard X. It is important to scout for mixed attackers, such as Hidden Power Ice on the aforementioned Terrakion. Keep status away from Landorus-T, as it will greatly cripple it especially if Landorus-T is not paired with a cleric. Use the switches that Landorus-T forces to set up Stealth Rock, which is always very important.

Team Options
========

Volt Switch users such as Rotom-W to keep momentum alongside Landorus-T's U-turn and to bring it in safely. Rotom-W is also a great teammate because it handles the Water- and Ice-types that threaten out Landorus-T. Clefable can take some special attacks and absorb or heal off status ailments from Landorus-T with the use of Magic Guard and Aromatherapy. In return, Landorus-T checks grounded Fire-, Poison, and Steel-types that resist Clefable's STAB move.

Double Dance
########
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Earthquake
move 4: Stone Edge
ability: Intimidate
item: Leftovers
evs: 56 HP / 220 Atk / 232 Spe
nature: Adamant

Moves
========

Swords Dance boosts Landorus-Ts Attack to massive levels, allowing it to punch massive holes in the opposing team. Rock Polish allows Landorus-T to boost its speed significantly, greatly threatening offensively based teams. Earthquake is Landorus-T's most powerful physical STAB move, and hits very hard after a boost. Stone Edge provides great coverage alongside Earthquake, hitting Flying-types and Levitate users such as Thundurus, Talonflame, Gengar, and Latios. Knock Off is an option to hit Latios, Latias, and Gengar harder than Stone Edge. Rock Polish and three attacks can be used, but without a Swords Dance boost the loss of power is very significant.

Set Details
========

232 Speed EVs are used to outspeed Adamant Excadrill in the sand after a Rock Polish Boost, which is one of the fastest threats to outpace. 56 Hp EVs are used to avoid the 2HKO from Adamant Life Orb Excadrill's Iron Head, giving Landorus-T a good opportunity to set up a Rock Polish or Swords Dance. The rest of the EVs are put into Attack with an Adamant nature to maximize Landorus-T's damage output. Leftovers are useful to give Landorus-T some longevity while setting up, as well as allowing it to take some physical attacks thanks to Intimidate. Alternatively, Soft Sand with maximum Attack can be used for more power overall to break through walls such as Quagsire and Slowbro, as well as achieving KOs on Pokemon such as Ferrothorn after a Swords Dance and some prior damage. Landorus-T can opt for a bulkier EV spread of 132 HP / 56 Atk / 216 Def / 104 Spe with an Adamant nature. This EV spread outspeeds Adamant Bisharp and Jolly Tyranitar before a Rock Polish, and hits a good Leftovers number to maximize recovery during setup. Lastly, a Life Orb can be used for a boost to Stone Edge allowing Landorus-T to KO Rotom-W after a Swords Dance and Stealth Rock damage.

Usage Tips
========

In most scenarios, Landrous-T will not have the opprotunity to set up a Swords Dance and a Rock Polish. Against more defensively based teams, Swords Dance is the better option while a Rock Polish boost is more useful against offensive teams. Landorus-T generally should not set up until its checks and counters have been weakened, as they will be able to cripple Landorus-T with a status or KO it with a STAB move. However, it may be helpful to set up early- to mid- game in order to clear the way for another teammate.

Team Options
========

Stealth Rock support from the likes of Ferrothorn and Heatran is very important for this set, as it helps Landorus-T achieve some KOs after a boost and wears down its checks and counters upon switch in. Keldeo is a good teammate in that is weakens Latios and Latias to put them in KO range of Stone Edge after a boost, and it also defeats bulky Ground-types such as Gliscor and Hippowdon that are problematic for Landorus-T. Other walbreakers such as Mega Heracross and Mega Medicham are good partners because they share similar checks and counters and can punch holes in teams to help Landorus-T sweep. Volt Switch users such as Rotom-W and Mega Manectric are helpful to give Landorus-T a safe switch in to set up a boost.

Other Options
########

Toxic can be used on the defensive set to cripple bulky Water-types on the switch such as Slowbro and Alomomola. Hidden Power Flying, while very situational, can be used to hit Mega Heracross and Chesnaught. Landorus-T can utilize a Choice Band set, but having the utility as a powerful revenge killer when equipped with a Choice Scarf is generally more useful. Substitute can be used with Swords Dance to protect Landorus-T from status while boosting.

Checks & Counters
########

**Physical walls**: Pokemon such as Skarmory, Mega Venusaur, Gliscor, and Hippowdon can all take a hit from Landorus-T and heal off the damage and retaliate back.

**Bulky Water-types**: Rotom-W, Alomomola, and Slowbro can all take repeated hits from Landorus-T and threaten it out with their super effective STAB moves.

**Ice-types**: Mamoswine, Weavile, Kyurem-B, and Protean Ice Beam from Greninja will easily OHKO Landorus-T, but they are all very frail and must be wary of Superpower or Stone Edge on the switch.

**Burn**: Will-O-Wisp or Scald from Pokemon such as Rotom-W, Alomomola, Slowbro, Starmie, and Sableye halves Landorus-T's attack, rendering it useless.

**Chesnaught** While somewhat uncommon in OU, Chesnaught differentiates itself from other Grass-types because it resists the EdgeQuake combination and has very high physical defense.

**Residual damage**: Stealth Rocks, Iron Barbs from Ferrothorn, and Rocky Helmet from the likes of Slowbro and Alomomola will quickly wear down Landorus-T, greatly decreasing its effectiveness as a pivot.
Flying STAB would be nice, but it is not important, and Landorus-T can make do. Remove that note. I think you need to emphasize at the end of the overview though, that Landorus-T is still a very useful pivot, rather than implying it is bad. Say something like "However, despite these flaws, Landorus-T is still a dominant threat in OU that can fit onto many teams" or something similar to it at the end rather than end the overview listing its cons.
 
I would like to see more emphasis on how important U-Turn is to Landorus-T. Coupled with Intimidate, U-Turn is what makes Landorus-T such an effective pivot, as it is able to cushion physical attacks and pivot out. Maybe it's just me, but I feel this needs to be emphasised more. Maybe even mention Mega Manetric as a Volt Switch user with Intimidate that can do a similar job as a potentially useful partner.
 
**Ice-types**: Mamoswine, Weavile, Kyurem-B, and Protean Ice Beam from Greninja will easily OHKO Landorus-T, but they are all very frail and must be wary of Superpower or Stone Edge on the switch.
Kyurem-B is not fragile, 125/100/90 defenses are above-average. It just has a lot of weaknesses that put a huge damper on its bulk. Change "but they are all very frail" to "but most of them are very frail".
 
Aren't 220 Speed EVs enough on the Scarf set to outrun +1 252 Adamant CharX? +1 CharX hits 449 speed, while 220+ Lando-T hits 300, which is boosted to 450 with scarf.
 

Valentine

Banned deucer.
looks nice. i personally run 252 hp / 240 def / 8 sdpef / 8 speed on my bulky pivot landorus-t. 8 speed hits 220, which outpaces modest specs magnezone, but keeps you as slow as possible, to soak up hits, then u-turn out into your heavy hitters safely. although largely irrelevant, 252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 320-380 (83.7 - 99.4%) is what the 8 spdef is for, shoutouts to fingerscrossed for the spread rofl.

i suggest changing the spread to the one i mentioned previously, or just simply going 252 / 248 / 8 speed. investing 104 into speed is bad because a) you want as much bulk as possible to combat pinsir, talonflame, excadrill, other lando, etc, and b) you want your u-turns to be as slow as possible, to make sure landorus is the one taking the hit instead of another teammate. slash stone edge before rock slide since you need it to OHKO pinsir.

everything other than that looks fine, nice job, 3/3
 

Srn

Water (Spirytus - 96%)
is an official Team Rateris a Forum Moderatoris a Community Contributoris a Top Tiering Contributor
OUPL Champion
Oh i forgot to mention this before QC approved, but Char-x should most definitely be mentioned as a partner for double dance. They have outstanding synergy together. Char-x can cover rotom-w for lando-t and lando-t can cover mons like ttar and rhyperior for char-x, and both can pressure each other's counters greatly, like slowbro, alomomola, and hippowdon. They work very very well together and should honestly be stated as the best partner for double dance lando-t bar none.
 

tehy

Banned deucer.
Amcheck

Wifi hot spot :D

Overview
########

Landorus-T i's a very prominent threat in the OU metagame for many reasons. Landorus-T has the ability, Intimidate, which alongside its outstanding base 145 Attack, allows it to act as a strong offensive pivot with U-turn to keep momentum. With aAccess to useful coverage moves such as Stone Edge, Superpower, and Knock Off allows Landorus-T to hit almost the entire tier for super effective or neutral damage alongside its STAB Earthquake. An important quality of Landorus-T is its versatility, as it can utilizse a few different sets, such as Choice Scarf, defensive, as well as a double dance late-game sweeper that cannot be halted by Prankster Thunder Wave from Thundurus. The Choice Scarf set is a very effective revenge killer, being able to take down common setup sweepers such as Mega Charizard X, Mega Gyarados, Talonflame, and Terrakion. The defensive set is a very reliable setter of Stealth Rock, while still keeping offensive momentum.

However, Landorus-T does have multiple flaws. As a defensive Pokemon, it has no reliable recovery, which means that it will get worn down very quickly throughout the battle. Also, its Ground- and/ Flying-typing leaves it weak to Water- and Ice-type attacks, which are very common in OU. Due to the fact that it must invest in physical defense to make the best use of Intimidate, Landorus-T is overwhelmed by powerful special attackers such as Mega Gardevoir and Latios. Landorus-T's average Speed leaves it outsped by common threats such as Thundurus and Keldeo, unless it is using a Choice Scarf. However, despite these flaws, Landorus-T is still a dominant threat in OU that can fit onto many teams.

Choice Scarf
########
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Superpower / Knock Off / Explosion
move 4: Stone Edge
ability: Intimidate
item: Choice Scarf
evs: 252 Atk / 24 Def / 232 Spe
nature: Jolly

Moves
========

Earthquake is Landorus-T's physical Ground-type STAB move, and hits very hard on Pokemon that are not immune to it or don't resistant to it very hard with maximum Attack investment. U-turn is important to scout early-game and to keep offensive momentum, as whilell as hitting Psychic-types such as Latios for super effective damage. Superpower is important tfo hitr Mega Gyarados, and Tyranitar, as well as Air Balloon Heatran and Excadrill. Alternatively, Knock Off can be used to hit Gengar, Latias, and Latios, as well as opposing Landorus-T and Landorus-I. Explosion is an option if your team can handle the threats previously mentioned, and it massively dents anything that does not resist it, such as Rotom-W, Mega Venusaur, and Azumarill. Lastly, Stone Edge is very important to provide EdgeQuake coverage, and nailings targets such as Thundurus, Talonflame, and Mega Pinsir.

Set Details
========

The Attack EVs maximise Landorus-T's offensive potential. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense,; while not entirely important, Landorus-T will generally be taking physical hits and not special attackones.

Usage Tips
========

Landorus-T is best used as a scout early-game with U-turn, as it tends to force a lot of switches. Utilizse the chosen coverage options, sucwhen asppropriate; hitting the likes of Thundurus on the switch with Stone Edge, or usnaing Superpower onl a potential Air Balloon user with Superpower. It is important to know that a cChoice locked Earthquake can be easily take advantage of, so it should only be used when necessary.

Team Options
========

Volt Switch users such as Rotom-W or Mega Manectric form a Volt-Turn core with Landorus-T, and the latter creatinges a dual Intimidate combo to pressure physical attackers. Clefable has great synergy with Landorus-T, as it can take special attacks from the likes of Greninja and Latios and can even absorb burn thanks to Magic Guard, while Landorus-T can hit grounded Poison-, Fire-, and Steel-types that are problematic for Clefable. Clefable can also absorb status, in particular burn, thanks to Magic Guard. Latios or Latias are good teammates to switch in on the likes of Rotom-W and Keldeo, but they compound anthe Ice-type weakness wiyour team may already have thanks to Landorus-T.

Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Stone Edge / Rock Slide / Knock Off
ability: Intimidate
item: Leftovers
evs: 252 HP / 248 Def / 8 Spe
nature: Impish

Moves
========

Stealth Rock areis essential on every team, and Landorus-T finds many opportunities to set ithem up thanks to Intimidate and its good offensive presence. Earthquake is Landorus-T's most powerful physical STAB move, and hits fairly hard even with uninvested Attack. U-turn is important to keep up offensive momentum and capitalizes on the switches that Landorus-T forces., Thisand is a very helpful advantage over other bulky Ground-types such as Gliscor and Hippowdon. Stone Edge provides great coverage with Earthquake, hitting common threats such as Mega Pinsir, Talonflame, and Thundurus. However, tand while somewhaits unreliable accuracy of Stone Edge can be problematic but, it is important to be able to OHKO Mega Pinsir. Rock Slide can be used as a more reliable Rock-type coverage move, but the power difference is very significant, especially against the aforementioned Mega Pinsir. Knock Off can be used in the last slot to hit Gengar, opposing Landorus, Latios, and Latias.

Set Details
========

Maximum Defense investment with an Impish nature allows Landorus-T to take physical attacks quite well. 8 Speed EVs are used to outspeed Modest Magnezone, while still having a slow U-turn to take a hit and pivot out to another teammate. The rest of the EVs are put into HP, to add on to Landorus-T's good bulk. Leftovers are important to keep Landorus-T healthy throughout the battle.

Usage Tips
========

Landorus-T is best used as a pivot into physical attackers lacking an attack that is super effective attgack oinst it, such as Terrakion oand Mega Charizard X. It is important to scout for mixed attackers, such as Hidden Power Ice on the aforementioned Terrakion with Hidden Power Ice. Keep status away from Landorus-T, as it will greatly cripple it, especially if Landorus-T is not paired with a cleric. Use the switches that Landorus-T forces to set up Stealth Rock, which is always very important.

Team Options
========

Volt Switch users such as Rotom-W are helpful to keep momentum alongside Landorus-T's U-turn and to bring it in safely. Rotom-W is also a great teammate because it handles the Water- and Ice-types that threaten out Landorus-T. Clefable can take some special attacks and absorb or heal off status ailments from Landorus-T with the use of Magic Guard and Aromatherapy. In return, Landorus-T checks grounded Fire-, Poison, and Steel-types that resist Clefable's STAB move.

Double Dance
########
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Earthquake
move 4: Stone Edge
ability: Intimidate
item: Leftovers
evs: 56 HP / 220 Atk / 232 Spe
nature: Adamant

Moves
========

Swords Dance boosts Landorus-T's Attack to massive levels, allowing it to punch massive holes in the opposing team. Rock Polish allows Landorus-T to boost its speed significantly, greatly threatening offensively based teams. Earthquake is Landorus-T's most powerful physical STAB move, and hits very hard after a boost. Stone Edge provides great coverage alongside Earthquake, hitting Flying-types and Levitate users such as Thundurus, Talonflame, Gengar, and Latios. Knock Off is an option to hit Latios, Latias, and Gengar harder than Stone Edge. Rock Polish and three attacks can be used, but without a Swords Dance boost the loss of power is very significant.

Set Details
========

232 Speed EVs are used to outspeed Adamant Excadrill in the sand after a Rock Polish Boost, which is bone of the fastest threats to outpace. 56 HP EVs are used to avoid the 2HKO from Adamant Life Orb Excadrill's Iron Head, giving Landorus-T a good opportunity to set up a Rock Polish or Swords Dance. The rest of the EVs are put into Attack with an Adamant nature to maximize Landorus-T's damage output. Leftovers are useful to give Landorus-T some longevity while setting up, as well as allowing it to take some physical attacks thanks to Intimidate. Alternatively, Soft Sand with maximum Attack can be used for more power overall to break through walls such as Quagsire and Slowbro, as well as achieving KOs on Pokemon such as Ferrothorn after a Swords Dance and some prior damage. Landorus-T can opt for a bulkier EV spread of 132 HP / 56 Atk / 216 Def / 104 Spe with an Adamant nature. This EV spread outspeeds Adamant Bisharp and Jolly Tyranitar before a Rock Polish, and hits a Leftovers number to maximize recovery during setup. Lastly, a Life Orb can be used for a boost to Stone Edge allowing Landorus-T to KO Rotom-W after a Swords Dance and Stealth Rock damage.

Usage Tips
========

In most scenarios, Landrous-T will not have the opprortunity to set up a Swords Dance and a Rock Polish. Against more defensively based teams, Swords Dance is the better option, while a Rock Polish boost is more useful against offensive teams. Landorus-T generally should not set up until its checks and counters have been weakened, as they will be able to cripple Landorus-T with a status or KO it with a STAB move. However, it may be helpful to set up early- to mid- game in order to clear the way for another teammate.

Team Options
========

Stealth Rock support from the likes of Ferrothorn and Heatran is very important for this set, as it helps Landorus-T achieve some KOs after a boost and wears down its checks and counters upon switch in. Keldeo is a good teammate in that is weakens Latios and Latias to put them in KO range of Stone Edge after a boost, and it also defeats bulky Ground-types such as Gliscor and Hippowdon that are problematic for Landorus-T. Mega Charizard X is also a great partner because it handles Rotom-W, while Landorus-T covers Tyranitar and Rhyperior for Charizard. Landorus-T and Charizard also have good offensive synergy because they share similar checks and counters, wearing them down for a possible sweep from either of the two. Other wallbreakers such as Mega Heracross and Mega Medicham are good partners because they share similar checks and counters and can punch holes in teams to help Landorus-T sweep. Volt Switch users such as Rotom-W and Mega Manectric are helpful to give Landorus-T a safe switch -in to set up a boost.

Other Options
########

Toxic can be used on the defensive set to cripple bulky Water-types on the switch such as SAlowbrmomola and ASlomwbrom olan the switch-in. Hidden Power Flying, while very situational, can be used to hit Mega Heracross and Chesnaught. Landorus-T can make utilizse of a Choice Band set, but having the utility as a powerful revenge killer when equipped with a Choice Scarf is generally more useful. Substitute can be used with Swords Dance to protect Landorus-T from status while boosting.

Checks & Counters
########

**Physical walls**: Pokemon such as Skarmory, Mega Venusaur, Gliscor, and Hippowdon can all take a hit from Landorus-T and' heal off the damage, and retaliate back.

**Bulky Water-types**: Rotom-W, Alomomola, and Slowbro can all take repeated hits from Landorus-T and threaten it out with their super effective STAB moves.

**Ice-types**: Mamoswine, Weavile, Kyurem-B, and Protean Ice Beam from Greninja will easily OHKO Landorus-T, but most are very frail and must be wary of Superpower or Stone Edge on the switch-in.

**Burn**: Will-O-Wisp or Scald from Pokemon such as Rotom-W, Alomomola, Slowbro, Starmie, and Sableye can halves Landorus-T's attack, rendering it useless.

**Chesnaught** While somewhat uncommon in OU, Chesnaught differentiates itself from other Grass-types because it resists the EdgeQuake combination and has very high physical defense.

**Residual damage**: Stealth Rocks, Iron Barbs from Ferrothorn, and Rocky Helmet from the likes of Slowbro and Alomomola will quickly wear down Landorus-T, greatly decreasing its effectiveness as a pivot.
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1/2 :)

add remove (comments)

Overview
########

Landorus-T's ability, Intimidate, alongside its outstanding base 145 Attack, allows it to act as a strong offensive pivot with U-turn to keep momentum. Access to useful coverage moves such as Stone Edge, Superpower, and Knock Off alongside its STAB Earthquake allows Landorus-T to hit almost the entire tier for super effective or neutral damage alongside its STAB Earthquake. An important quality of Landorus-T is its versatility, as it can use a few different sets, (comma) such as Choice Scarf, defensive, as well as a double dance late-game sweeper. The Choice Scarf set is a very effective revenge killer, able to take down common setup sweepers such as Mega Charizard X, Mega Gyarados, Talonflame, and Terrakion. The defensive set is a very reliable setter of Stealth Rock, while still keeping offensive momentum.

However, Landorus-T does have multiple flaws. As a defensive Pokemon, it has no reliable recovery, which means that it will get worn down very quickly throughout the battle. Also, its Ground / Flying-typing leaves it weak to Water- and Ice-type attacks, which are very common in OU. Due to the fact that it must invest in physical defense to make the best use of Intimidate, Landorus-T is overwhelmed by powerful special attackers such as Mega Gardevoir and Latios. Landorus-T's average Speed leaves it outsped by common threats such as Thundurus and Keldeo unless it is using a Choice Scarf. However, despite these flaws, Landorus-T is still a dominant threat in OU that can fit onto many teams.

Choice Scarf
########
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Superpower / Knock Off / Explosion
move 4: Stone Edge
ability: Intimidate
item: Choice Scarf
evs: 252 Atk / 24 Def / 232 Spe
nature: Jolly

Moves
========

Earthquake is Landorus-T's physical Ground-type STAB move, and hits hitting Pokemon that are not immune or resistant to it very hard with maximum Attack investment. U-turn is important to scout early-game and to keep offensive momentum, while also hitting Psychic-types such as Latios for super effective damage. Superpower is important for Mega Gyarados and Tyranitar, as well as Air Balloon Heatran and Excadrill. Alternatively, Knock Off can be used to hit Gengar, Latias, and Latios, as well as opposing Landorus-T and Landorus-I. Explosion is an option if your team can handle the threats previously mentioned, and it massively dents anything that does not resist it, including Pokemon such as Rotom-W, Mega Venusaur, and Azumarill. Lastly, Stone Edge is very important to provide EdgeQuake coverage, and nails nailing targets such as Thundurus, Talonflame, and Mega Pinsir.

Set Details
========

The Attack EVs maximize Landorus-T's offensive potential. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense; while not entirely important, Landorus-T will generally be taking physical hits and not special ones.

Usage Tips
========

Landorus-T is best used as a scout early-game with U-turn, as it tends to force a lot of switches. Use the chosen coverage options when appropriate; for example, to hit the likes of Thundurus on the switch with Stone Edge, or nailing a potential (Air Balloon has an activation message, though?) Air Balloon user with Superpower. It is important to know that a Landorus Choice-locked (dash) into Earthquake can be easily taken advantage of, so it should only be used when necessary.

Team Options
========

Volt Switch users such as Rotom-W or and Mega Manectric can form a VoltTurn core with Landorus-T, and the latter creates a dual Intimidate combo to pressure physical attackers. Clefable has great synergy with Landorus-T, as it can take special attacks from the likes of Greninja and Latios as well as abosbing status ailments thanks to Magic Guard. In return, Landorus-T can hit grounded Poison-, Fire-, and Steel-types that are problematic for Clefable. Latios or and Latias are good teammates to switch in on the likes of Rotom-W and Keldeo, but they compound an Ice-type weakness with Landorus-T.

Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Stone Edge / Rock Slide / Knock Off
ability: Intimidate
item: Leftovers
evs: 252 HP / 248 Def / 8 Spe
nature: Impish

Moves
========

Stealth Rock is essential on every team, and Landorus-T finds many opportunities to set it up thanks to Intimidate and its good offensive presence. Earthquake is Landorus-T's most powerful physical STAB move, (remove comma) and hits fairly hard even with uninvested Attack. U-turn is important to keep up offensive momentum, (comma) and capitalizes on the switches that Landorus-T forces, and is a very helpful advantage over other bulky Ground-types such as Gliscor and Hippowdon. Stone Edge provides great coverage with Earthquake, hitting common threats such as Mega Pinsir, Talonflame, and Thundurus, and while its unreliable accuracy can be problematic, its power is important to OHKO Mega Pinsir. Rock Slide can be used as a more reliable Rock-type coverage move, but the power difference is very significant, especially against the aforementioned Mega Pinsir. Knock Off can be used instead in the last slot to hit Gengar, opposing Landorus, Latios, and Latias.

Set Details
========

Maximum Defense investment with an Impish nature allows Landorus-T to take physical attacks quite well. 8 Speed EVs are used to outspeed Modest Magnezone while still having a slow U-turn to take a hit and pivot out to another teammate. The rest of the EVs are put into HP, to add on to Landorus-T's good bulk. Leftovers are important to keep Landorus-T healthy throughout the battle.

Usage Tips
========

Landorus-T is best used as a pivot into physical attackers lacking an attack that is super effective against it, such as Terrakion and Mega Charizard X. It is important to scout for mixed attackers, such as the aforementioned Terrakion with Hidden Power Ice. Keep status away from Landorus-T, as it status will greatly cripple it, especially if Landorus-T is not paired with a cleric. Use the switches that Landorus-T forces to set up Stealth Rock, which is always very important.

Team Options
========

Volt Switch users such as Rotom-W are helpful to keep momentum alongside Landorus-T's U-turn and to bring it in safely. Rotom-W is also a great teammate because it handles the Water- and Ice-types that threaten out Landorus-T. Clefable can take some special attacks and absorb or heal off status ailments from Landorus-T with the use of Magic Guard and Aromatherapy. In return, Landorus-T checks grounded Fire-, Poison- (dash), and Steel-types, which that resist Clefable's STAB moves.

Double Dance
########
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Earthquake
move 4: Stone Edge
ability: Intimidate
item: Leftovers
evs: 56 HP / 220 Atk / 232 Spe
nature: Adamant

Moves
========

Swords Dance boosts Landorus-T's (apostrophe) Attack to massive levels, allowing it to punch massive holes in the opposing team. Rock Polish allows Landorus-T to boost its speed significantly, greatly threatening offensively based teams. Earthquake is Landorus-T's most powerful physical STAB move, and hits very hard after a boost. Stone Edge provides great coverage alongside Earthquake, hitting Flying-types and Levitate users such as Thundurus, Talonflame, Gengar, and Latios. Knock Off is an option to hit Latios, Latias, and Gengar harder than Stone Edge. Rock Polish and three attacks can be used, but without a Swords Dance boost the loss lack of power is very significant.

Set Details
========

232 Speed EVs are used to outspeed Adamant Excadrill in the sand after a Rock Polish Boost. 56 HP EVs are used to avoid the 2HKO from Adamant Life Orb Excadrill's Iron Head, giving Landorus-T a good opportunity to set up a Rock Polish or Swords Dance. The rest of the EVs are put into Attack with an Adamant nature to maximize Landorus-T's damage output. Leftovers are useful to give Landorus-T some longevity while setting up, as well as allowing it to take some physical attacks thanks to Intimidate. Alternately, Soft Sand with maximum Attack investment can be used for more power overall to allow Landorus-T to break through walls such as Quagsire and Slowbro, as well as achieving KOs on Pokemon such as Ferrothorn after a Swords Dance and some prior damage. Landorus-T can opt for a bulkier EV spread of 132 HP / 56 Atk / 216 Def / 104 Spe with an Adamant nature. This EV spread outspeeds Adamant Bisharp and Jolly Tyranitar before a Rock Polish, and hits a Leftovers number to maximize recovery during setup. Lastly, a Life Orb can be used for a significant boost in power to allow Landorus-T to KO Rotom-W after a Swords Dance boost and Stealth Rock damage.

Usage Tips
========

In most scenarios, Landrous-T will not have the opportunity to set up a Swords Dance and a Rock Polish. Against more defensively based teams, Swords Dance is the better option, (comma) while a Rock Polish boost is more useful against offensive teams. Landorus-T generally should not set up until its checks and counters have been weakened, as they will be able to cripple Landorus-T with a status or KO it with a STAB move. However, it may be helpful to set up early- to or mid- game in order to clear the way for another teammate.

Team Options
========

Stealth Rock support from the likes of Ferrothorn and Heatran is very important for this set, as it helps Landorus-T achieve some KOs after a boost and wears down its checks and counters. Keldeo is a good teammate in that is weakens Latios and Latias to put them in KO range of Stone Edge after a boost. (period), and it Keldeo also defeats handles bulky Ground-types such as Gliscor and Hippowdon that are problematic for Landorus-T. Mega Charizard X is also a great partner because it handles Rotom-W, while Landorus-T covers Tyranitar and Rhyperior for Charizard. Landorus-T and Charizard also have good offensive synergy because they share similar checks and counters, and one can wearing them down for a possible sweep from the other either of the two. Other wallbreakers such as Mega Heracross and Mega Medicham are good partners because they share similar checks and counters and can punch holes in teams to help Landorus-T sweep. Volt Switch users such as Rotom-W and Mega Manectric are helpful to give Landorus-T a safe switch-in to set up a boost.

Other Options
########

Toxic can be used on the defensive set to cripple bulky Water-types such as Slowbro and Alomomola on the switch. Hidden Power Flying, while very situational, can be used to hit Mega Heracross and Chesnaught. Landorus-T can make use of a Choice Band set, but having the utility as of a powerful revenge killer when equipped with a Choice Scarf is generally more useful. Substitute can be used with Swords Dance to protect Landorus-T from status while boosting.

Checks & Counters
########

**Physical Walls**: Pokemon such as Skarmory, Mega Venusaur, Gliscor, and Hippowdon can all take a hit from Landorus-T, heal off the damage, and retaliate back.

**Bulky Water-types**: Rotom-W, Alomomola, and Slowbro can all take repeated hits from Landorus-T and threaten it out with their super effective STAB moves.

**Ice-types**: Mamoswine, Weavile, Kyurem-B, and Protean Ice Beam from Greninja will easily OHKO Landorus-T, but most Ice-types are very frail and must be wary of Superpower or and Stone Edge on the switch-in.

**Burn**: Will-O-Wisp or Scald from Pokemon such as Rotom-W, Alomomola, Slowbro, Starmie, and Sableye halves Landorus-T's attack, rendering it useless.

**Chesnaught** While somewhat uncommon in OU, Chesnaught differentiates itself from other Grass-types as a check to Landorus-T because it resists the EdgeQuake combination and has very high physical Defense.

**Residual Damage**: Stealth Rock, Iron Barbs, and Rocky Helmet will quickly wear down Landorus-T, as it has no reliable recovery, greatly decreasing its effectiveness as a pivot.
 
Additions
Deletions

Overview
########

Landorus-T's ability, Intimidate, alongside its outstanding base 145 Attack, allows it to act as a strong offensive pivot with U-turn to keep momentum. Access to useful coverage moves such as Stone Edge, Superpower, and Knock Off alongside its STAB Earthquake allows Landorus-T to hit almost the entire tier for super effective or neutral damage. An important quality of Landorus-T is its versatility, as it can use a few different sets, such as Choice Scarf,(RC) and Defensive defensive, as well and it even functions as a double dance Double Dance late-game sweeper. The Choice Scarf set is a very effective revenge killer, able to take down common setup sweepers such as Mega Charizard X, Mega Gyarados, Talonflame, and Terrakion. The defensive set is a very reliable setter of Stealth Rock, while still keeping offensive momentum.

However, Landorus-T does have multiple flaws. As a defensive Pokemon, it has no reliable recovery, which means that it will get worn down very quickly throughout the battle. Also, its Ground-(add hyphen) / Flying-typing leaves it weak to Water- and Ice-type attacks, which are very common in OU. Due to the fact that it must invest in physical defense to make the best use of Intimidate, Landorus-T is overwhelmed by powerful special attackers such as Mega Gardevoir and Latios. Landorus-T's average Speed leaves it outsped by common threats such as Thundurus and Keldeo unless it is using a Choice Scarf. However, despite these flaws, Landorus-T is still a dominant threat in OU that can fit onto many teams.

Choice Scarf
########
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Superpower / Knock Off / Explosion
move 4: Stone Edge
ability: Intimidate
item: Choice Scarf
evs: 252 Atk / 24 Def / 232 Spe
nature: Jolly

Moves
========

Earthquake is Landorus-T's physical Ground-type STAB move, hitting Pokemon that are not immune or resistant to it very hard with maximum Attack investment. U-turn is important to scout early-game and to keep offensive momentum, while also hitting Psychic-types such as Latios for super effective damage. Superpower is important for hitting Mega Gyarados and Tyranitar, as well as Air Balloon Heatran and Excadrill. Alternatively, Knock Off can be used to hit Gengar, Latias, and Latios, as well as opposing Landorus-T and Landorus-I. Explosion is an option if your team can handle the threats previously mentioned, and it massively dents anything that does not resist it, including Pokemon such as Rotom-W, Mega Venusaur, and Azumarill. Lastly, Stone Edge is very important to provide EdgeQuake coverage, nailing targets such as Thundurus, Talonflame, and Mega Pinsir.

Set Details
========

The Attack EVs maximize Landorus-T's offensive potential. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense; while not entirely important, Landorus-T will generally be taking physical hits and not special ones.

Usage Tips
========

Landorus-T is best used as a scout early-game with U-turn, as it tends to force a lot of switches. Use the chosen coverage options when appropriate; for example, to hit the likes of Thundurus on the switch with Stone Edge, or nailing nail an Air Balloon user with Superpower. It is important to know that a Landorus Choice-locked into Earthquake can be easily be taken taken advantage of, so it should only be used when necessary.

Team Options
========

Volt Switch users such as Rotom-W and Mega Manectric can form a VoltTurn core with Landorus-T, and the latter creates a dual Intimidate combo to pressure physical attackers. Clefable has great synergy with Landorus-T, as it can take special attacks from the likes of Greninja and Latios as well as abosbing absorbing status ailments thanks to Magic Guard. In return, Landorus-T can hit grounded Poison-, Fire-, and Steel-types that are problematic for Clefable. Latios and Latias are good teammates to switch in on the likes of Rotom-W and Keldeo, but they compound an Ice-type weakness with Landorus-T.

Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Stone Edge / Rock Slide / Knock Off
ability: Intimidate
item: Leftovers
evs: 252 HP / 248 Def / 8 Spe
nature: Impish

Moves
========

Stealth Rock is essential on every team, and Landorus-T finds many opportunities to set it up thanks to Intimidate and its good offensive presence. Earthquake is Landorus-T's most powerful physical STAB move and hits fairly hard even uninvested. U-turn is important to keep up offensive momentum, capitalizes on the switches that Landorus-T forces, and is also a very helpful advantage over other bulky Ground-types such as Gliscor and Hippowdon. Stone Edge provides great coverage with Earthquake, hitting common threats such as Mega Pinsir, Talonflame, and Thundurus, and while its unreliable accuracy can be problematic, its power is important to OHKO Mega Pinsir. Rock Slide can be used as a more reliable Rock-type coverage move, but the power difference is very significant, especially against the aforementioned Mega Pinsir. Knock Off can be used instead in the last slot to hit Gengar, opposing Landorus, Latios, and Latias.

Set Details
========

Maximum Defense investment with an Impish nature allows Landorus-T to take physical attacks quite well. 8 Speed EVs are used to outspeed Modest Magnezone while still having a slow U-turn to take a hit and pivot out to another teammate. The rest of the EVs are put into HP, to add on to Landorus-T's good bulk. Leftovers are is important to keep Landorus-T healthy throughout the battle.

Usage Tips
========

Landorus-T is best used as a pivot into physical attackers lacking that don't have an attack that is super effective against it, such as Terrakion and Mega Charizard X. It is important to scout for mixed attackers, such as Terrakion with Hidden Power Ice. Keep status away from Landorus-T, as status will greatly cripple it, especially if Landorus-T is not paired with a cleric. Use the switches that Landorus-T forces to set up Stealth Rock, which is always very important.

Team Options
========

Volt Switch users such as Rotom-W are helpful to keep momentum alongside Landorus-T's U-turn and to bring it in safely. Rotom-W is also a great teammate because it handles the Water- and Ice-types that threaten out Landorus-T. Clefable can take some special attacks and absorb or heal off status ailments from Landorus-T with the use of Magic Guard and Aromatherapy. In return, Landorus-T checks grounded Fire-, Poison-, and Steel-types which resist Clefable's STAB moves.

Double Dance
########
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Earthquake
move 4: Stone Edge
ability: Intimidate
item: Leftovers
evs: 56 HP / 220 Atk / 232 Spe
nature: Adamant

Moves
========

Swords Dance boosts Landorus-T's Attack to massive levels, allowing it to punch massive holes in the opposing team. Rock Polish allows Landorus-T to boost its speed Speed significantly, greatly threatening offensively based teams. Earthquake is Landorus-T's most powerful physical STAB move, and hits very hard after a boost. Stone Edge provides great coverage alongside Earthquake, hitting Flying-types and Levitate users such as Thundurus, Talonflame, Gengar, and Latios. Knock Off is an option to hit Latios, Latias, and Gengar harder than Stone Edge. Rock Polish and three attacks can be used, but without a Swords Dance boost,(AC) the lack of power is very significant.

Set Details
========

232 Speed EVs are used to outspeed Adamant Excadrill in the sand after a Rock Polish Boost. 56 HP EVs are used to avoid the 2HKO from Adamant Life Orb Excadrill's Iron Head, giving Landorus-T a good opportunity to set up a Rock Polish or Swords Dance. The rest of the EVs are put into Attack with an Adamant nature to maximize Landorus-T's damage output. Leftovers are useful to give Landorus-T some longevity while setting up, as well as allowing it to take some physical attacks thanks to Intimidate. Alternately, Soft Sand with maximum Attack investment can be used for more power overall to allow Landorus-T to break through walls such as Quagsire and Slowbro, as well as achieving KOs on Pokemon such as Ferrothorn after a Swords Dance and some prior damage. Landorus-T can opt for a bulkier EV spread of 132 HP / 56 Atk / 216 Def / 104 Spe with an Adamant nature. This EV spread outspeeds Adamant Bisharp and Jolly Tyranitar before a Rock Polish, and hits a Leftovers number to maximize recovery during setup. Lastly, a Life Orb can be used for a significant boost in power to allow Landorus-T to KO Rotom-W after a Swords Dance boost and Stealth Rock damage.

Usage Tips
========

In most scenarios, Landrous-T will not have the opportunity to set up a Swords Dance and a Rock Polish. Against more defensively based teams, Swords Dance is the better option, while a Rock Polish boost is more useful against offensive teams. Landorus-T generally should not set up until its checks and counters have been weakened, as they will be able to cripple Landorus-T with status or KO it with a STAB move. However, it may be helpful to set up early- or mid- game mid-game in order to clear the way for another teammate.

Team Options
========

Stealth Rock support from the likes of Ferrothorn and Heatran is very important for this set, as it helps Landorus-T achieve some KOs after a boost and wears down its checks and counters. Keldeo is a good teammate that weakens Latios and Latias to put them in KO range of Stone Edge after a boost. Keldeo also handles bulky Ground-types such as Gliscor and Hippowdon that are problematic for Landorus-T. Mega Charizard X is also a great partner because it handles Rotom-W, while Landorus-T covers Tyranitar and Rhyperior for Charizard. Landorus-T and Charizard also have good offensive synergy because they share similar checks and counters, and one can wear them down for a possible sweep from the other. Other wallbreakers such as Mega Heracross and Mega Medicham are good partners because they share similar checks and counters and can punch holes in teams to help Landorus-T sweep. Volt Switch users such as Rotom-W and Mega Manectric are helpful to give Landorus-T a safe switch-in to set up a boost.

Other Options
########

Toxic can be used on the defensive set to cripple bulky Water-types such as Slowbro and Alomomola on the switch. Hidden Power Flying, while very situational, can be used to hit Mega Heracross and Chesnaught. Landorus-T can make use of a Choice Band set, but having the utility of a powerful revenge killer when equipped with a Choice Scarf is generally more useful. Substitute can be used with Swords Dance to protect Landorus-T from status while boosting.

Checks & Counters
########

**Physical Walls**: Pokemon such as Skarmory, Mega Venusaur, Gliscor, and Hippowdon can all take a hit from Landorus-T, heal off the damage, and retaliate back.

**Bulky Water-types**: Rotom-W, Alomomola, and Slowbro can all take repeated hits from Landorus-T and threaten it out with their super effective STAB moves.

**Ice-types**: Mamoswine, Weavile, Kyurem-B, and Protean Ice Beam from Greninja will easily OHKO Landorus-T, but most Ice-types are very frail and must be wary of Superpower and Stone Edge on the switch-in.

**Burn**: Will-O-Wisp or Scald from Pokemon such as Rotom-W, Alomomola, Slowbro, Starmie, and Sableye halve Landorus-T's attack, rendering it useless.

**Chesnaught**:(add colon) While somewhat uncommon in OU, Chesnaught differentiates itself from other Grass-types as a check to Landorus-T because it resists the EdgeQuake combination and has very high Defense.

**Residual Damage**: Stealth Rock, Iron Barbs, and Rocky Helmet will quickly wear down Landorus-T, as it has no reliable recovery, greatly decreasing its effectiveness as a pivot.
 
Last edited:

Goddess Briyella

Banned deucer.
Additions
Deletions

Overview
########

Landorus-T's ability, Intimidate, alongside its outstanding base 145 Attack, allows it to act as a strong offensive pivot with U-turn to keep momentum. Access to useful coverage moves such as Stone Edge, Superpower, and Knock Off alongside its STAB Earthquake allows Landorus-T to hit almost the entire tier for super effective or neutral damage. An important quality of Landorus-T is its versatility, as it can use a few different sets, such as Choice Scarf,(RC) and Defensive defensive, as well and it even functions as a double dance Double Dance late-game sweeper. The Choice Scarf set is a very effective revenge killer, able to take down common setup sweepers such as Mega Charizard X, Mega Gyarados, Talonflame, and Terrakion. The defensive set is a very reliable setter of Stealth Rock, while still keeping offensive momentum.

However, Landorus-T does have multiple flaws. As a defensive Pokemon, it has no reliable recovery, which means that it will get worn down very quickly throughout the battle. Also, its Ground-(add hyphen) / Flying-typing leaves it weak to Water- and Ice-type attacks, which are very common in OU. Due to the fact that it must invest in physical defense to make the best use of Intimidate, Landorus-T is overwhelmed by powerful special attackers such as Mega Gardevoir and Latios. Landorus-T's average Speed leaves it outsped by common threats such as Thundurus and Keldeo unless it is using a Choice Scarf. However, despite these flaws, Landorus-T is still a dominant threat in OU that can fit onto many teams.

Choice Scarf
########
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Superpower / Knock Off / Explosion
move 4: Stone Edge
ability: Intimidate
item: Choice Scarf
evs: 252 Atk / 24 Def / 232 Spe
nature: Jolly

Moves
========

Earthquake is Landorus-T's physical Ground-type STAB move, hitting Pokemon that are not immune or resistant to it very hard with maximum Attack investment. U-turn is important to scout early-game and to keep offensive momentum, while also hitting Psychic-types such as Latios for super effective damage. Superpower is important for hitting Mega Gyarados and Tyranitar, as well as Air Balloon Heatran and Excadrill. Alternatively, Knock Off can be used to hit Gengar, Latias, and Latios, as well as opposing Landorus-T and Landorus-I. Explosion is an option if your team can handle the threats previously mentioned, and it massively dents anything that does not resist it, including Pokemon such as Rotom-W, Mega Venusaur, and Azumarill. Lastly, Stone Edge is very important to provide EdgeQuake coverage, nailing targets such as Thundurus, Talonflame, and Mega Pinsir.

Set Details
========

The Attack EVs maximize Landorus-T's offensive potential. A Jolly nature and 232 Speed EVs allow Choice Scarf Landorus-T to outspeed Adamant Mega Charizard X after a Dragon Dance. The last 24 EVs are put into Defense; while not entirely important, Landorus-T will generally be taking physical hits and not special ones.

Usage Tips
========

Landorus-T is best used as a scout early-game with U-turn, as it tends to force a lot of switches. Use the chosen coverage options when appropriate; for example, to hit the likes of Thundurus on the switch with Stone Edge, or nailing nail an Air Balloon user with Superpower. It is important to know that a Landorus Choice-locked into Earthquake can be easily be taken taken advantage of, so it should only be used when necessary.

Team Options
========

Volt Switch users such as Rotom-W and Mega Manectric can form a VoltTurn core with Landorus-T, and the latter creates a dual Intimidate combo to pressure physical attackers. Clefable has great synergy with Landorus-T, as it can take special attacks from the likes of Greninja and Latios as well as abosbing absorbing status ailments thanks to Magic Guard. In return, Landorus-T can hit grounded Poison-, Fire-, and Steel-types that are problematic for Clefable. Latios and Latias are good teammates to switch in on the likes of Rotom-W and Keldeo, but they compound an Ice-type weakness with Landorus-T.

Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Stone Edge / Rock Slide / Knock Off
ability: Intimidate
item: Leftovers
evs: 252 HP / 248 Def / 8 Spe
nature: Impish

Moves
========

Stealth Rock is essential on every team, and Landorus-T finds many opportunities to set it up thanks to Intimidate and its good offensive presence. Earthquake is Landorus-T's most powerful physical STAB move and hits fairly hard even uninvested. U-turn is important to keep up offensive momentum, capitalizes on the switches that Landorus-T forces, and is also a very helpful advantage over other bulky Ground-types such as Gliscor and Hippowdon. Stone Edge provides great coverage with Earthquake, hitting common threats such as Mega Pinsir, Talonflame, and Thundurus, and while its unreliable accuracy can be problematic, its power is important to OHKO Mega Pinsir. Rock Slide can be used as a more reliable Rock-type coverage move, but the power difference is very significant, especially against the aforementioned Mega Pinsir. Knock Off can be used instead in the last slot to hit Gengar, opposing Landorus, Latios, and Latias.

Set Details
========

Maximum Defense investment with an Impish nature allows Landorus-T to take physical attacks quite well. 8 Speed EVs are used to outspeed Modest Magnezone while still having a slow U-turn to take a hit and pivot out to another teammate. The rest of the EVs are put into HP, to add on to Landorus-T's good bulk. Leftovers are is important to keep Landorus-T healthy throughout the battle.

Usage Tips
========

Landorus-T is best used as a pivot into physical attackers lacking that don't have an attack that is super effective against it, such as Terrakion and Mega Charizard X. It is important to scout for mixed attackers, such as Terrakion with Hidden Power Ice. Keep status away from Landorus-T, as status will greatly cripple it, especially if Landorus-T is not paired with a cleric. Use the switches that Landorus-T forces to set up Stealth Rock, which is always very important.

Team Options
========

Volt Switch users such as Rotom-W are helpful to keep momentum alongside Landorus-T's U-turn and to bring it in safely. Rotom-W is also a great teammate because it handles the Water- and Ice-types that threaten out Landorus-T. Clefable can take some special attacks and absorb or heal off status ailments from Landorus-T with the use of Magic Guard and Aromatherapy. In return, Landorus-T checks grounded Fire-, Poison-, and Steel-types which resist Clefable's STAB moves.

Double Dance
########
name: Double Dance
move 1: Swords Dance
move 2: Rock Polish
move 3: Earthquake
move 4: Stone Edge
ability: Intimidate
item: Leftovers
evs: 56 HP / 220 Atk / 232 Spe
nature: Adamant

Moves
========

Swords Dance boosts Landorus-T's Attack to massive levels, allowing it to punch massive holes in the opposing team. Rock Polish allows Landorus-T to boost its speed Speed significantly, greatly threatening offensively based teams. Earthquake is Landorus-T's most powerful physical STAB move, and hits very hard after a boost. Stone Edge provides great coverage alongside Earthquake, hitting Flying-types and Levitate users such as Thundurus, Talonflame, Gengar, and Latios. Knock Off is an option to hit Latios, Latias, and Gengar harder than Stone Edge. Rock Polish and three attacks can be used, but without a Swords Dance boost,(AC) the lack of power is very significant.

Set Details
========

232 Speed EVs are used to outspeed Adamant Excadrill in the sand after a Rock Polish Boost. 56 HP EVs are used to avoid the 2HKO from Adamant Life Orb Excadrill's Iron Head, giving Landorus-T a good opportunity to set up a Rock Polish or Swords Dance. The rest of the EVs are put into Attack with an Adamant nature to maximize Landorus-T's damage output. Leftovers are useful to give Landorus-T some longevity while setting up, as well as allowing it to take some physical attacks thanks to Intimidate. Alternately, Soft Sand with maximum Attack investment can be used for more power overall to allow Landorus-T to break through walls such as Quagsire and Slowbro, as well as achieving KOs on Pokemon such as Ferrothorn after a Swords Dance and some prior damage. Landorus-T can opt for a bulkier EV spread of 132 HP / 56 Atk / 216 Def / 104 Spe with an Adamant nature. This EV spread outspeeds Adamant Bisharp and Jolly Tyranitar before a Rock Polish, and hits a Leftovers number to maximize recovery during setup. Lastly, a Life Orb can be used for a significant boost in power to allow Landorus-T to KO Rotom-W after a Swords Dance boost and Stealth Rock damage.

Usage Tips
========

In most scenarios, Landrous-T will not have the opportunity to set up a Swords Dance and a Rock Polish. Against more defensively based teams, Swords Dance is the better option, while a Rock Polish boost is more useful against offensive teams. Landorus-T generally should not set up until its checks and counters have been weakened, as they will be able to cripple Landorus-T with status or KO it with a STAB move. However, it may be helpful to set up early- or mid- game mid-game in order to clear the way for another teammate.

Team Options
========

Stealth Rock support from the likes of Ferrothorn and Heatran is very important for this set, as it helps Landorus-T achieve some KOs after a boost and wears down its checks and counters. Keldeo is a good teammate that weakens Latios and Latias to put them in KO range of Stone Edge after a boost. Keldeo also handles bulky Ground-types such as Gliscor and Hippowdon that are problematic for Landorus-T. Mega Charizard X is also a great partner because it handles Rotom-W, while Landorus-T covers Tyranitar and Rhyperior for Charizard. Landorus-T and Charizard also have good offensive synergy because they share similar checks and counters, and one can wear them down for a possible sweep from the other. Other wallbreakers such as Mega Heracross and Mega Medicham are good partners because they share similar checks and counters and can punch holes in teams to help Landorus-T sweep. Volt Switch users such as Rotom-W and Mega Manectric are helpful to give Landorus-T a safe switch-in to set up a boost.

Other Options
########

Toxic can be used on the defensive set to cripple bulky Water-types such as Slowbro and Alomomola on the switch. Hidden Power Flying, while very situational, can be used to hit Mega Heracross and Chesnaught. Landorus-T can make use of a Choice Band set, but having the utility of a powerful revenge killer when equipped with a Choice Scarf is generally more useful. Substitute can be used with Swords Dance to protect Landorus-T from status while boosting.

Checks & Counters
########

**Physical Walls**: Pokemon such as Skarmory, Mega Venusaur, Gliscor, and Hippowdon can all take a hit from Landorus-T, heal off the damage, and retaliate back.

**Bulky Water-types**: Rotom-W, Alomomola, and Slowbro can all take repeated hits from Landorus-T and threaten it out with their super effective STAB moves.

**Ice-types**: Mamoswine, Weavile, Kyurem-B, and Protean Ice Beam from Greninja will easily OHKO Landorus-T, but most Ice-types are very frail and must be wary of Superpower and Stone Edge on the switch-in.

**Burn**: Will-O-Wisp or Scald from Pokemon such as Rotom-W, Alomomola, Slowbro, Starmie, and Sableye halve Landorus-T's attack, rendering it useless.

**Chesnaught**:(add colon) While somewhat uncommon in OU, Chesnaught differentiates itself from other Grass-types as a check to Landorus-T because it resists the EdgeQuake combination and has very high Defense.

**Residual Damage**: Stealth Rock, Iron Barbs, and Rocky Helmet will quickly wear down Landorus-T, as it has no reliable recovery, greatly decreasing its effectiveness as a pivot.
We went over this on IRC. This check is solid; please implement it. :)

Very well written.


GP 2/2
 
Last edited:

alexwolf

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Gravity deserves an OO mention for SR Lando-T. Gravity lets Landorus-T beat Skarmory and Zapdos, making it a much better Stealth Rock user, as well as Rotom-W, one of the most common switch ins to Landorus-T. Works even better with Spikes Greninja as a partner, to take advantage of Spikes on Flying-types and Levitate users.
 

Goddess Briyella

Banned deucer.
Alright, guess I was wrong. I'll delete that sentence.
If there's anything else you think I should add, let me know. Since its just one sentence, I think this is ready for upload.
Gravity nullifies all Ground immunities, prevents the use of moves that involve flying or jumping, and cuts the evasion of every Pokemon by two stages. It lasts 5 turns. That's all.

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Gravity can be used on the defensive set to allow Landorus-T to beat common Defog users such as Skarmory and Zapdos, as well as hitting Pokemon with Levitate such as Rotom-W and Gengar.
 

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