Overview
########
[OVERVIEW]
Landorus-Therian has become one of the most recognised faces of OU, and with its great versatility, utility, and noteworthy prowess both offensively and defensively it’s not difficult to see why. Landorus-T's [fix apostrophe] superb typing gives him immunity to Electric and Ground, two very potent offensive typings, and as well as further providing resistance to Bug, Fighting, [ac] and Poison. Landorus-T's defensive potential is also commendable, primarily his physically defensive capabilities that which are further helped by his fantastic ability, Intimidate, which helps his abilities to perform physically defensive roles to soar. His incredibly high Attack and very workable offensive movepool make him a potent offensive threat against many as well. This combination of Intimidate, [rc] and Landorus-T's offensive and defensive presence has allowed him to establish himself as one of the best pivots that in the meta due to his ability to forces switches with ease. To top it off, Landorus-T is very versatile, being able to successfully play various roles to fit almost any playstyle; offensive roles, defensive roles, revenge killer, defensive pivot, late-game sweeper, wall-breaker, are all great possibilities with Landorus-T.
[add line]
While a diverse and effective Pokemon he may be however, there are still faults that do hold him down. Most notably However, [ac] his 4x weakness to Ice is the largest initial flaw many might see, this is problematic for Landorus-T due to the abundance of Hidden Power Ice seen on Electric-type Pokemon that who Landorus-T would otherwise counter or check much more effectively. His weakness to Water and no coverage moves that allow him to handle Water-types in his movepool to effectively handle a fair many does leave him at a loss in a matchup against the likes of Keldeo, Rotom-W, [ac] and Slowbro just to name a few. His Speed tier has also fallen behind in the fast-paced ORAS metagame; he does have quite a workable Speed tier that which is by no stretch useless, but it does often leaves a lot to be desired in many situations. Finally, lack of any form of reliable recovery makes him much more susceptible to residual damage and he can be worn down considerably easier than other potential walls or sweepers.
While it is undoubtedly not a perfect Pokemon, Landorus-T's popularity is certainly a testament to its relatively low risk high reward nature and his versatility allows him to effectively function on almost any team.
Choice Scarf
########
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Knock Off / Superpower / Explosion
move 4: U-turn
item: Choice Scarf
ability: Intimidate
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, [ac] dealing allowing it to deal good damage against most opposing threats that who do not resist it or are immune to it with maximum investment in attack. Stone Edge hits Pokemon that are immune to Earthquake, [ac] most notably Flying-types such as Thundurus and Talonflame and Levitate users, [ac] who are immune to Earthquake, [rc] many, [rc] such as Talonflame and Thundurus, [rc] for super effective damage. [period > comma] Rock Slide is may be an option if you value the accuracy over the power, though it does miss out on some KOs such as against Thundurus, +1 defensive Talonflame, [ac] and Assault Vest Tornadus-T after Stealth Rocks damage as well as some 2HKOs such as further missing the 2HKO against Mandibuzz after Stealth Rocks damage. Knock Off hurts Latios, Latias, [ac] and Gengar as well as item-dependent Pokemon users such as Eviolite Chansey and Choiced wallbreakers, [ac] which helps to limit the offensive and/or defensive potential of opposing teams. Superpower provides additional coverage and hurts possible switch-ins such as like Ferrothorn, Mega Gyarados, Mega Lopunny, Air Balloon Excadrill, [ac] and Heatran and such. Explosion is an option to punch massive holes in against opposing walls and is, [rc] optimal for use on offensive teams to break through defensive threats; it can also grab momentum by allowing a safe switch into another threat. [remove line] U-turn is good to use early-game to scout against an opponent's lead Pokemon and it allows Landorus-T to pivot-switch and capture momentum and switch into a more favorable matchup make the match-up more favourable.
Set Details
========
The Speed investment and with Jolly nature allows Landorus-T to outspeed as many threats as possible in order to revenge kill or pivot switch as well as make as much and make the most use as possible of his generally unspectacular base Speed. Full investment in Attack maximizes Landorus-T's offensive potential, [ac] allowing him to deal as much damage as possible to deal the most damage and effectively revenge kill. Choice Scarf to boost Speed for revenge killing potential. An Adamant nature could allow Landorus-T is also a more team-specific option which allows you to hit harder at the cost of Speed, and however it is still an option if your team would benefit from a having a harder-hitting Choice Scarf user Scarfer than an exceptionally fast one.
Usage Tips
========
The purpose of this set is to revenge kill opposing threats and grab momentum with U-Turn, [rc] this set is usually only seen not constantly using U-Turn when sent in on a threat which needs urgent removal. Landorus-T can be used as a is a very common lead in order to grab momentum as early as possible, and he should be they are also sent out whenever a Pokemon faints in order to either get a revenge kill or to recapture momentum. Be wary of what move you choose to lock yourself Landorus-T into. [period > comma] While Earthquake is strong, it can be taken advantage of by your opponent, [ac] as they can send out a Pokemon immune to it next turn an immunity like a Flying type or Levitater. Ensure you assess all your possible options thoroughly before choosing your move to make the most of your Landorus-T.
Team Options
========
Volt Switchers like Switch users such as Raikou, Rotom-W, [ac] and Mega Manectric form a solid Volt-[remove hyphen]Turn core with Landorus-T. Mega Manectric works well to completes a double-Intimidate Volt-[remove hyphen]Turn core, [ac] which pressures physical attackers. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively which threatens Landorus-T greatly. However, [ac] the two add It is an additional Ice weakness which must be considered while team-building however. Clefeble has great synergy with Landorus-T, being able to handle Latios, Latias, and Keldeo, [ac] and such which threaten Landorus-T, [ac] while Landorus-T can handle Fire-[hyphen], Steel-[hyphen], [ac] and Poison-type Pokemon that threaten threats that hinder Clefable making her a very suitable partner.
Defensive
########
[SET]
name: Defensive
move 1: Earthquake
move 2: U-turn
move 3: Stone Edge / Rock Slide / Knock Off
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Intimidate
item: Leftovers / Rocky Helmet
evs: 252 HP / 240 Def / 8 SpD / 8 Spe
nature: Impish
evs: 252 HP / 240 Def / 8 SpD / 8 Spe
[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy; [semi > comma] it provides defensive Landorus-T with a way of hitting opposing Pokemon means of offence in order to hit relatively hard when need be and allows him to maintain some offensive presence. U-turn allows Landorus-T to pivot-switch out and gain capture momentum by putting the matchup in your favor; [semi > comma] it works well with Landorus-T's defensive potential, [ac] as it can force a switch quite easily when sent in against a physical threat. Stone Edge and Rock Slide hit Flying-types, [ac] such as Talonflame and Thundurus, [ac] and Levitate users that who are immune to Earthquake, [rc] many such as Talonflame and Thundurus for super effective damage—either is viable and the choice depends on your preference. [period] Stone Edge has more power but less accuracy, [ac] while Rock Slide has more accuracy and a chance to flinch the foe, [ac] but less power. [period] depending on need or preference of power or accuracy and potential flinch chance. Knock Off hurts threats such as Latios, Latias, [ac] and Gengar and as well as item-dependent Pokemon users, namely Choiced wallbreakers that who could potentially hurt Landorus-T break through you. Finally, Stealth Rock provides you with entry hazard support, [ac] wearing which allows you to wear down opposing teams with residual damage.
Set Details
========
Maximum HP investment emphasises increases Landorus-T's overall bulk and will allow for more longevity, and when coupled with the 8 EVs in Special Defense, [ac] allows him to live a Hidden Power Ice from Mega Manectric at full health and retaliate with Earthquake. 8 Speed EVs allows him to outspeed Modest Magnezone, [ac] and the remaining EVs go into Defense with an Impish nature optimize to optimise Landorus-T's physical bulk. Leftovers is Landorus-T's only source of recovery and offers him more longevity. Rocky Helmet is also an option for dealing residual damage against some foes, [ac] opponents helping to wear them down faster and compensate for Landorus-T's lack of offensive presence.
Usage Tips
========
Generally, [ac] you should lead with Landorus-T in order to set up Stealth Rocks as soon as possible and U-turn out to grab momentum and put the matchup in your favor early-game. Landorus-T can often come in safely against physical threats such as Terrakion, Mega Charizard-[remove hyphen] X, and Tyranitar because Intimidate lowers their Attack and such, Intimidating them to hinder their effectiveness and threatening them with a powerful Earthquake. He is also a potent check to most variants of Talonflame due to and Intimidate, [ac] which allows Landorus-T to wall and threaten it with Rock-type coverage moves does reduce their damage output allowing you to wall them before set-up and threaten them out with Rock coverage. However, make sure to ensure you scout for potential Ice-type coverage moves on opposing threats such as Hidden Power Ice on Terrakion or Ice Beam / Ice Punch on Tyranitar as to not risk prematurely losing your Landorus-T.
Team Options
========
Volt Switchers like users such as Raikou, Rotom-W, [ac] and Mega Manectric form a solid Volt-[remove hyphen]Turn core with Landorus-T. Rotom-W works well with Landorus-T, [ac] as he it can handle various Water-[hyphen], Ground-[hyphen], [ac] and Ice-type threats that hurt Landorus and use Will-O-Wisp to burn can Burn physical attackers, [ac] making them easier for Landorus-T to wall as well as being able to threaten some bulky Waters and Grounds that cause Landorus-T trouble. Ferrothorn is a good partner as it generally provides a good specially defensive pair to Landorus-T's physically defensive presence, and it he can also threaten Ice-[hyphen] and Water-types that Landorus-T cannot handle and set up Spikes. [period] where Landorus-T can also generally handle Fire-[hyphen] and Fighting-type threats for to Ferrothorn. Ferrothorn can also provide Spikes utility to Landorus-T's Stealth Rocks to further wear down opposing teams. Clefeble has great synergy with Landorus-T, being able to handle threats such as Latios, Latias, and Keldeo and such which threaten Landorus while Landorus-T can handle Fire-[hyphen], Steel-[hyphen],[ac] and Poison-type threats for that hinder Clefable. Magic Guard Clefable can also absorb status, [ac] which would otherwise wear down Landorus-T significantly.
Offensive
########
[SET]
name: Offensive
move 1: Earthquake
move 2: U-turn / Explosion
move 3: Stone Edge / Knock Off
move 4: Stealth Rock
item: Soft Sand / Focus Sash
ability: Intimidate
item: Soft Sand / Focus Sash
evs: 72 HP / 252 Atk / 184 Spe
nature: Adamant / Jolly
evs: 72 HP / 252 Atk / 184 Spe
[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, [ac] which allows allowing it to deal good damage against most opposing threats that who do not resist it or are immune to it with maximum investment in attack. U-turn allows Landorus-T to pivot-[remove hyphen]switch out and capture momentum, and it is generally used early-game after entry hazards have been set up or after Landorus-T switches in and forces out the opposing threat switching in against an opposing, most likely physical, threat and forcing them out with your offensive presence. Explosion punches massive holes in against opposing walls, and it is optimal to for use against offensive teams to break through defensive threats. [period > comma] It can also grab momentum by allowing a safe switch into another threat. Swords Dance boosts Landorus-T's Attack, [ac] allowing him allows you to wallbreak with much greater efficiency and damage teams, [ac] greatly which helps open up opportunities for teammates to bring sweepers in to finish up. Stone Edge hits Pokemon immune to Earthquake, including Flying-types such as Talonflame and Thundurus and Levitate users, [ac] who are immune to Earthquake, many such as Talonflame and Thundurus for super effective damage. Knock Off hurts Latios, Latias, [ac] and Gengar and limits the longevity of as well as item-dependent Pokemon such as users, [rc] namely Eviolite Chansey and Pokemon that hold Leftovers holders to limit their longevity. Smack Down is an option over Stone Edge as a lure, as it can catch obvious checks to Landorus-T such as Rotom-W and Skarmory as they switch in and allow Landorus-T you to KO them with Earthquake next turn, [ac] preventing them from using Will-O-Wisp or Defog, [ac] respectively Defogs or Will-O-Wisps. Finally, Stealth Rock provides you with entry hazard support and wears which allows you to wear down opposing teams with residual damage.
Set Details
========
Full Attack investment with Adamant nature is used to maximize Landorus-T's offensive potential and allow him to break through defensive walls such as Chansey, Ferrothorn, and Mega Venusaur and such; however, [ac] a though Jolly nature is also an option in order to outspeed Jolly Excadrill. 184 Speed EVs allows him to outspeed Jolly Bisharp and Breloom, Diggersby, Altaria, Dragonite, and non-Mega Metagross pre-Mega evolution and such, and the remaining EVs go into HP for additional bulk and to as well as reach a Stealth Rock number, [ac] allowing Landorus-T to switch in more when more switch-ins to entry hazards are set up. Soft Sand boosts the power of his STAB moves to very high levels, [ac] allowing him to OHKO or / 2HKO defensive walls such as Chansey, Ferrothorn, Clefable and Mega Venusaur when running Adamant nature. [period] It also does not have without recoil like Life Orb and is coming as a solid middle-ground between offensive prowess and sustainability; [semi > comma] it also helps potentially bluff the Choice Scarf against opponents. Focus Sash ensures that Landorus-T can set up entry the set-up of hazards early-game by letting it survive living any one hit; [semi] to set them up, [rc] it may also help against other threats who attacks that would otherwise be able to OHKO Landorus-T, such as Ice Punch from Mega Lopunny and Hidden Power Ice from users such as Raikou and Manectric, [rc] by allowing you to live the hit and in turn KO them or at least get off massive damage against them. Normal Gem can also be used, [ac] as it maximizes the power of in conjunction with Explosion to maximise power of that attack. An Adamant nature and a spread of 168 HP / 252 Atk / 88 Spe is an option that lets Landorus-T in order to outspeed and take any +1 hit from Adamant Bisharp when at from full health, [ac] which is something that previous [can sets mentioned later in the analysis do it? or just this spread?] sets could can not accomplish. A spread of 252 Atk / 4 Def / 252 Spe is also an possible in order to outspeed Timid Heatran and Adamant Excadrill without running Jolly, [ac] which sacrifices to sacrifice damage output. Swords Dance can also be an option that allows Landorus-T to in order to set up and hit opposing teams very hard very early and allows you to put offensive pressure on your opponent early-game very early on it a game as well as break walls more effectively throughout. Furthermore Alternatively, Smack Down is also a more team-specific option that can in order to lure in threats such as like Rotom-W and Skarmory and hit them hard next turn with Earthquake; it can serve as a useful utility move primarily on teams with few other answers to such opposing threats. [period > comma] However, [ac] it is worth noting that Smack Down is much weaker than Stone Edge and serves little other offensive utility outside of this.
Usage Tips
========
Generally, [ac] lead with Landorus-T and to set up Stealth Rocks as soon as possible, [ac] then and U-turn out to grab momentum and put the matchup in your favor early game. Landorus-T is best brought in against defensive threats such as Ferrothorn and Chansey, [ac] as it can in order to KO or heavily damage them and allow in order for another Pokemon your win condition to sweep through them easily later. Due to Landorus-T's lackluster Speed, if faced against an offensive threat who can outspeed and significantly damage your Landorus-T, it's often better to switch him out directly when it is against a faster Pokemon rather than to use U-turn out or to stay in and try to deal more damage. [period] It is better to keep save Landorus-T's raw power for use against walls and defensive threats that who he has better matchups with and Pokemon that against and who would otherwise be much more difficult to handle.
Team Options
========
Volt Switchers like users such as Raikou, Rotom-W, [ac] and Mega Manectric form a solid Volt-[remove hyphen]Turn core with Landorus-T. Mega Manectric in particular completes works well to complete a double-Intimidate Volt-[remove hyphen]Turn core that which pressures physical attackers. Ferrothorn can threaten Ice-[hyphen] and Water-types that Landorus-T cannot handle and set up Spikes, [ac] while where Landorus-T can generally handle Fire-[hyphen] and Fighting-type threats for to Ferrothorn. Ferrothorn can also provide Spikes utility to Landorus-T's Stealth Rocks to further wear down opposing teams. Latios and Latias are also good options to pair with Landorus-T due to their ability to check Keldeo very effectively which threatens Landorus-T greatly. However, [ac] they add It is an additional Ice weakness that which must be considered while teambuilding however. Additionally, due to this sets has the ability to check many entry hazard removers in the meta, such as Latios, Latias, Mandibuzz, and Excadrill, and ensure that entry hazards stay on the field; as such, Pokemon such as Volcarona, Serperior, and Scizor, [rc] and such would all benefit greatly from being paired with Landorus-T, [ac] as many of having their checks and counters, namely Talonflame, Charizard, and Mega Pinsir and such, are worn down by entry hazards.
Double Dance
########
[SET]
name: Double Dance
move 1: Earthquake
move 2: Stone Edge
move 3: Rock Polish
move 4: Swords Dance
item: Leftovers / Soft Sand
ability: Intimidate
item: Leftovers / Soft Sand
evs: 56 HP / 220 Atk / 232 Spe
nature: Adamant
evs: 56 HP / 220 Atk / 232 Spe
[SET COMMENTS]
Moves
========
[add line]
Earthquake's is Landorus-T's best STAB attack due to its great power and perfect accuracy allow allowing it to deal massive damage to against anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types, [ac] Talonflame and Thundurus in particular, [ac] and Levitate users who are immune to Earthquake, [rc] many such as Talonflame and Thundurus for super effective damage. Rock Polish boosts Landorus-T's Speed, [ac] greatly allowing him to outspeed many threats and threaten offensively based teams strongly, and while Swords Dance greatly boosts his Attack, [ac] which allows in order to allow him to punch hard holes against in opposing walls.
Set Details
========
232 Speed EVs allow allows him to outspeed Adamant Excadrill in sand, [ac] and 56 HP EVs allow allows him to take two Iron Heads from Life Orb Excadrill, [ac] Iron Heads in order to give him more setup opportunities, [ac] and cause Landorus-T switch in more times when opportunity as well as reach a Stealth Rock number to allow for more switch-ins to entry hazards are set up. The remaining EVs go into towards Attack with an Adamant nature to optimize Landorus-T's offensive potential. A faster spread of Jolly 56 HP / 228 Atk / 224 Spe with a Jolly nature allows Landorus-T to outspeed +2 Rock Polish Mega Diancie; however, [ac] the loss in offensive power potential is noticeable considerable. A more defensive spread of 132 HP / 56 Atk / 216 Def / 104 Spe which allows him to outspeed Adamant Bisharp and Jolly Tyranitar pre-Rock Polish, [ac] take attacks from and the additional defensive investment further helps against threats such as Talonflame and Excadrill, [comma > semi] and reach the HP investment reaches a Leftovers number, [ac] maximizing to maximise recovery during set-up. Leftovers increases his longevity and allows him to have more setup opportunities opportunity with the passive recovery, but Soft Sand is also an option that boosts Landorus-T's power to allow it to to potentially bluff the Scarf and boost power and help break through walls such as Slowbro and Quagsire and allowing a OHKO against Ferrothorn after a Swords Dance boost from max Atk investment.
Usage Tips
========
Landorus-T will most likely be unable to set up both a Rock Polish and a Swords Dance at one time. Prioritize setting up Rock Polish against offensive teams to allow Landorus-T to outspeed most threats and hit hard, and prioritize setting up Swords Dance against defensive teams so that Landorus-T can to break through walls. Furthermore, [rc] Landorus-T's potential is greatly hindered while his checks are still present, [ac] so and at good health. [remove period] focus on removing or crippling Landorus-T's checks them before attempting to set up. Given that the goal of this set is to sweep late-game, it is advised to building a team with Pokemon that can help accomplish this goal by it primarily with the primary goal of removing Landorus-T's checks so that he may sweep effectively.
Team Options
========
A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely against an ideal match-up in order to allow him to set up safely. An entry hazard setter such as Ferrothorn, which who can also aid in removing and/or weakening opposing Water-[hyphen] and Ice-types, is greatly beneficial for Landorus-T due to entry hazards breaking the ability to beak Focus Sashes and Sturdy and wearing down as well as generally wear opposing teams down for Landorus to get a clean sweep later. Landorus-T and Keldeo make for a good pair, [ac] as Keldeo can remove many things Landorus-T may struggle with such as Hippowdon, Ferrothorn, Gliscor, [ac] and opposing Landorus'[remove apostrophe] formes. Mega Heracross, Mega Charizard-[remove hyphen] X, [ac] Mega Medicham, [ac] and or Mega Gallade/Medicham also compliment Landorus-T, [ac] as they share similar checks and counters; [semi > comma] while initially this may seem like a hindrance, [ac] the major offensive pressure that these Pokemon place on of against opposing checks forced by these Pokemon can and will eventually break through them effectively. [not sure if I completely understood the last sentence..]
Sub SD Salac
########
[SET]
name: Sub SD Salac
move 1: Earthquake
move 2: Stone Edge
move 3: Substitute
move 4: Swords Dance
item: Salac Berry
ability: Intimidate
item: Salac Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy, [ac] allowing it to deal massive damage against anything that doesn't resist it after a Swords Dance boost. Stone Edge hits Flying-types and Levitate users that who are immune to Earthquake, many such as Talonflame and Thundurus, [ac] for super effective damage. Substitute allows Landorus-T him to set up safely as well as dodge status such as Breloom's and or Amoongus's Spore, Rotom's [a specific Rotom forme?] and Sableye's Will-O-Wisp, Ferrothorn's and Chesnaught's Leech Seed, and Toxic from Gliscor, Alomomola, and Slowbro and such as well as limit the possibility to be revenge killed. Swords Dance greatly boosts Landorus-T's Attack, [ac] allowing him his attack in order to allow him to punch hard holes against in opposing walls and potentially sweep effectively once the Salac Berry has been used.
Set Details
========
252 Speed EVs and a Jolly nature allow Landorus-T allows him to outspeed Adamant Mega Charizard X after a Dragon Dance once Landorus-T's Salac Berry has been used, [rc] as well as and Speed tie with opposing Choice Scarfed Landorus-T. 252 Attack EVs makes the most of his offensive potential to allow him to break through opposing walls and sweep efficiently; the remaining EVs go into HP to form an even total, [ac] allowing the Salac Berry to be used after three Substitutes. Salac Berry boosts Landorus-T's Speed to +1 when he is at 1/4 HP in order to outspeed many fast threats such as Adamant Mega Charizard X after one Dragon Dance boost, Choice Scarfed Heatran, and Choice Scarfed Tyranitar and such and improve his potential to sweep.
Usage Tips
========
Landorus-T is best sent in after a Pokemon faints or through a Volt Switch or U-turn, [ac] and he should pivot-switched in to get a good match-up and set up a Substitute as soon as possible. [period > comma] He can be used throughout the match [but then you specify early- and late-game?] to punch holes in opponent's teams early- and mid-game or and saved for late-game when he can use his Salac Berry and clean up. Landorus-T's potential is greatly hindered while his checks are still present and at good health. Focus on removing or crippling Landorus-T's checks before using his your Salac Berry. Given that the goal of this set is to sweep late-game, Landorus-T's teammates should be able to remove his it is advised building a team with it primarily with the primary goal of removing Landorus-T's checks so that he may sweep effectively.
Team Options
========
A Volt Switch user such as Raikou or Mega Manectric helps to bring Landorus-T in safely against an ideal matchup in order to allow him to set up safely. An entry hazard setter such as Ferrothorn, which who can also aid in removing and/or weakening of opposing Water- [hyphen] and Ice-types, is greatly beneficial for Landorus-T because entry hazards break due to the ability to beak Focus Sashes and Sturdy and as well as generally wear opposing teams down, [ac] allowing for Landorus-T to get a clean sweep later. Landorus-T and Keldeo make for a good pair, [ac] as Keldeo can remove many things Landorus-T may struggle with such as Hippowdon, Ferrothorn, Gliscor, [ac] and opposing Landorus [specific forme?]. Mega Heracross, Mega Charizard-[remove hyphen] X, [ac] Mega Medicham, [ac] and or Mega Gallade/Medicham also compliment Landorus-T, [ac] as they share similar checks and counters; [semi > comma] while initially, [ac] this may seem like a hindrance, [ac] but the major offensive pressure these Pokemon have of against opposing checks forced by these Pokemon can and will eventually break through them effectively. [not sure if I completely understood the last sentence..]
[STRATEGY COMMENTS]
Other Options
########
=============
Gravity allows to allow Earthquake to hit any immune foes immune to it and makes them take emphasise hazard-stacking by wearing down threats otherwise immune to Spikes and Toxic Spikes damage by removing their immunity. Yache Berry allows Landorus-T him to better take any one Ice-type attack and so he can retaliate with a Stone Edge or Earthquake, [ac] while as applicable and Passho Berry allows him to survive take any one Water-type attack. Hidden Power Ice can be used to hit opposing Landorus formes, [ac] for opposing Landorus' and other Ground types that wall you like Garchomp, and Gliscor. [period > comma] and opposing Landorus' is also a viable option as a lure. Toxic is an option on defensive sets to limit the longevity of against opposing walls that who might in turn try to wall Landorus-T you such as Slowbro, Chesnaught, and opposing Landorus-T and such and allows you to wear them down more easily and limit their longevity. Rock Tomb can be helpful for slowing Defensive Landorus-T to slow down opposing offensive threats or forcing to force switches or neutralise a threat to be handled after pivot-switching out. Block is an option on offensive sets to prevent opposing walls from switching and allowing it allows Landorus-T you to break them down much easier, [ac] and potentially allowing for more ease of prediction when sending out a trapper such as Gothitelle or Magnezone.
Checks & and Counters
########
=============
**Ice-types**: Kyurem-Black, Mamoswine, and Weavile can all threaten Landorus-T due to his 4x weakness to Ice it greatly. Many Ice-types also have access to priority moves or can outspeed Landorus-T. [period] However, [ac] they can't switch in easily due to their weakness to Rock-type moves. [period] While none are solid counters due to Landorus-T’s very frequently used Rock coverage, should they get a safe switch-in then Landorus-T is strongly threatened due to its 4x weakness. The possibility of priority and being out-sped by these threats is almost guaranteed to force Landorus out.
**Water-types**: Water-types such as The likes of Keldeo, Mega Slowbro, and Rotom-W and such are all very prominent threats against Landorus-T, taking take no super effective damage from any move in Landorus-T's [fix apostrophe] movepool, [rc] barring possible exceptions on occasion from second typings, [rc] and often force him Landorus to switch out; [semi] however, [ac] being completely at a loss for ways to handle them, this gives them a free turn safe leave to set up Substitutes, [rc] or Calm Minds and such on the switch and gain the upper hand overall.
**Grass-types**: Most Grass-types can wall and threaten Landorus-T, [ac] hindering his and hinder his effectiveness. Threats such as Ferrothorn, Chesnaught, and Mega Venusaur have access to and such have more recovery than Landorus does and they can wear Landorus-T down at a much faster rate than he Landorus can wear them down. More offensive spreads of Landorus-T can mitigate this issue to some extent, but most variants are strongly threatened.
**Physically defensive Pokemon**: While some variants of Landorus-T, namely Offensive Lead and Double Dance, can potentially break through opposing physical walls without much issue due to raw power, often Landorus-T is find themselves unable to do anything. Quagsire, Ferrothorn, and Rotom-W and such are all problematic for Landorus-T and put a stop to any offensive pressure due to their sheer bulk. Pivoting out against them in order to set the matchup back in your favor is the most optimal solution against such threats.
**Opposing Landorus formes and bulky Ground-types**: Opposing Landorus of both variants are greatly problematic for Landorus-T, [rc] due to him not having a no super effective move to hit them with unless you find room to incorporate Hidden Power Ice. Opposing Landorus-Ts lower your Pokemon's Attack own attack with Intimidate and due to having no super effective hits for them you’re completely ineffective and forced to switch, allowing them to pivot switch out also and steal momentum from you. [remove period] it is common for opposing Landorus-I on the other hand is not a rare user of to run Hidden Power Ice, [ac] which can OHKO Landorus-T and not the other way around while Landorus-T cannot OHKO Landorus-I with Hidden Power Ice unless you very heavily invested in Special Attack. [period] This puts SpA, [rc] putting Landorus-T at a great disadvantage because he is forced to switch out, [ac] which allows the in the match-up, being forced to switch and potentially allow the opposing Landorus-T to also switch out and gain momentum while Landorus-I can set up or potentially KO your Landorus-T if you do not switch out. [period] to set up, or stay in and potentially lose your Landorus-T in an attempt to get relatively mediocre damage off against the opponent. [maybe make Ground-types another section because most of this paragraph is about Landorus?] Various other bulky Ground-types such as Hippowdon, Gliscor, and defensive Rocky Helmet Garchomp also pose a threat to Landorus for very similar reasons, [ac] and Landorus-T can only break through them potentially be broken through with Swords Dance or Hidden Power Ice coverage.