The Goomy
Whitest Mexican Alive
__
Hello everyone, Steven here. And today, I'm going to educate you all about the based lord that is Larvesta. Larvesta is a Pokemon that I love to use in NU, as down there it is an amazing answer to a variety of fighting types, as well as stuff like Sneasel. So, I decided to make this team in OU, as it fills a bunch of awesome niche rolls that I'll get into in the RMT. OU is definitely an incredibly balanced tier, but in general I find it to be one that is really centralized around certain team archetype builds, so I really enjoy being able to use new things in the tier. I feel there is definitely a lot of room for innovation when the standard meta is so predictable. In the end, I peaked around 1650 with this team on the OU ladder (I lost the puush, just trust. lol). It's definitely an incredibly fun team to use and one I hope to see on ladder.
This team started out like any other team in OU, with a Larvesta-Espeon core...
I wanted to build with Larvesta, and Espeon was the obvious best partner to build around. Not only does Espeon help to keep hazards off the field with Magic Bounce, but these two form an amazing momentum core with U-turn and Baton Pass respectively, so I went with it.
At this point, the core was somewhat weak to certain Pokemon like Latios, Starmie, Excadrill, and most importantly Keldeo, so Jellicent fit the bill. Jellicent really helps this team to pivot around annoying threats with its typing, and that's why it found its spot here so early, as I had an idea of what I wanted to do in my head.
Ah, the age old Burungeru-Gliscor core. At this point, I wanted a universal switch in to Landorus-T, Tornadus-T, and Heatran. So Gliscor made a lot of sense. It allows me to pressure Heatran with EQ, helping to keep my side of the field clean, as well as being the best way for my team to handle balance squads.
I wanted a reliable win-condition that could handle stall, so I decided to run a very unique Mega-Pinsir set that will be revealed later in the RMT. Its typing allows me to have secondary checks to things like Serperior, which takes a lot of pressure off of Larvesta, as well as actually setting up on and abusing a lot of the weaker attackers in the tier. This Pokemon is severely underrated as not a lot of teams are prepared for Pinsir right now.
The team really struggled with certain threats like Tyranitar, Excadrill, and Talonflame. So I added Krookodile. It really works well with the team working as a defensive pivot, as well as giving me the Stealth Rocks every team needs. Finally, it also helps to scare Heatran, which is wonderful for this team, as Espeon struggles to beat it.
Larvesta @
Relaxed | 248 HP/ 252 Def / 8Atk
Flamethrower
Will-o-Wisp
Morning Sun
U-Turn
I'm going to list some Pokemon that Larvesta can come in on and beat and/or burn.
Bisharp, Mega-Altaria, Mega-Lopunny, Mega-Medicham, Mega-Metagross, Mew, Jirachi, Kyurem-Black, Scizor, Weavile
Calcs:
Bisharp
252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Larvesta: 138-164 (44 - 52.3%) -- 15.6% chance to 2HKO
Mega-Altaria
+5 252+ Atk Pixilate Mega Altaria Return vs. 248 HP / 252+ Def Eviolite Larvesta: 255-300 (81.4 - 95.8%) -- guaranteed 2HKO
+5 252+ Atk Mega Altaria Earthquake vs. 248 HP / 252+ Def Eviolite Larvesta: 256-302 (81.7 - 96.4%) -- guaranteed 2HKO
168+ SpA Pixilate Mega Altaria Hyper Voice vs. 248 HP / 0 SpD Eviolite Larvesta: 93-111 (29.7 - 35.4%) -- 24.7% chance to 3HKO
Mega-Lopunny
252 Atk Mega Lopunny Return vs. 248 HP / 252+ Def Eviolite Larvesta: 118-141 (37.6 - 45%) -- guaranteed 3HKO
Mega-Medicham
252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 252+ Def Eviolite Larvesta: 122-144 (38.9 - 46%) -- guaranteed 3HKO
252 Atk Pure Power Mega Medicham Zen Headbutt vs. 248 HP / 252+ Def Eviolite Larvesta: 151-178 (48.2 - 56.8%) -- 90.6% chance to 2HKO
Mega-Metagross
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 248 HP / 252+ Def Eviolite Larvesta: 129-153 (41.2 - 48.8%) -- guaranteed 3HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 252+ Def Eviolite Larvesta: 73-87 (23.3 - 27.7%) -- 78.2% chance to 4HKO
Mew
0 Atk Mew Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Larvesta: 49-58 (15.6 - 18.5%) -- possible 6HKO
Jirachi
0 Atk Jirachi Body Slam vs. 248 HP / 252+ Def Eviolite Larvesta: 43-51 (13.7 - 16.2%) -- possible 7HKO
252 Atk Jirachi Zen Headbutt vs. 248 HP / 252+ Def Eviolite Larvesta: 76-90 (24.2 - 28.7%) -- 98.2% chance to 4HKO
Kyurem-Black
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 248 HP / 0 SpD Eviolite Larvesta: 107-126 (34.1 - 40.2%) -- guaranteed 3HKO
56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 252+ Def Eviolite Larvesta: 107-126 (34.1 - 40.2%) -- guaranteed 3HKO
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 0 SpD Eviolite Larvesta: 143-169 (45.6 - 53.9%) -- 46.5% chance to 2HKO
252+ Atk Teravolt Kyurem-B Dragon Claw vs. 248 HP / 252+ Def Eviolite Larvesta: 121-144 (38.6 - 46%) -- guaranteed 3HKO
Scizor
+2 252+ Atk Scizor Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Larvesta: 160-189 (51.1 - 60.3%) -- guaranteed 2HKO
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Larvesta: 178-210 (56.8 - 67%) -- guaranteed 2HKO
Weavile
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Larvesta: 134-160 (42.8 - 51.1%) -- 3.9% chance to 2HKO
Larvesta has a ton of utility, being able to beat a wide variety of physical attackers quite easily, and spreading burn throughout the game. The EV spread is pretty simple, max physical bulk, which guarantees crucial 2HKOs become 3HKOs (Mega Metagross). Flame Body is an amazing ability. This team allows many opportunities for "free" burns. Lando-T obviously gonna click U-Turn? I'll take 5% damage for a 30% chance to burn. Azumarill gonna click Play Rough? 15% damage for a 30% burn chance? I'll take that. In addition, it can come in on things like Ferrothorn Gyro Ball (after Baton Passing out from Espeon), and net crucial burns on that Pokemon too. Flamethrower means that you beat Scizor and Ferrothorn 100% of the time 1v1. Will-O-Wisp spreads burn even more, putting a lot of pressure on the opposing team to stay healthy/let things take burn, which is always good. U-Turn grants easy momentum with a -Speed nature to have an even slower U-turn. This mon is highly underrated. There are several other Pokemon that it can switch in on and potentially burn (See Mega-Medicham that clicks Fake Out/HJK doesn't even 2HKO). This Pokemon is really cool to use, has incredibly unique defensive typing, is more based (and bulky) than defensive Volcarona, and forms a great pair with Espeon. Things that threaten Espeon (Bisharp for instance), can be Baton Passed out of and countered by this monster.
Larvesta is a hero.
Espeon @
Bold | 248 HP / 232 Def / 28 Spe
Baton Pass
Hidden Power [Ice]
Psyshock
Morning Sun
Espeon is an extremely crucial member of the team, as it's the only way for the team to prevent hazards from going up, and is the second part of the momentum core. Baton Pass is necessary on Espeon as you can avoid Pursuits, as well as keep momentum. The speed EVs allow Espeon to outspeed max speed Jolly Bisharp, so I can guarantee I avoid Pursuit, and go into Larvesta. This is also useful to outpace Mega-Metagross before it mega evolves. HP Ice helps to beat bulky Garchomp that would otherwise be a nuisance to the team, and gives me a way to beat Gliscor. Psyshock is STAB for STABs sake, and it helps with annoying mons like Mega Venusaur if things get dicey with Pinsir. In addition, you can never have too many Keldeo checks, as Jellicent won't always be available. Morning Sun is the best recovery option Espeon gets, so...yeah. Definitely a crucial member, and is a great Pokemon for pivoting with.
Jellicent @
Calm | 248 HP / 188 SpDef / 72 Spe
Scald
Taunt
Recover
Will-o-Wisp
As stated in the teambuilding section, Jellicent was added to basically add a good spin blocker against Starmie and Excadrill. As well as being the best counter in the game to Keldeo. A specially defensive spread allows me to beat Pokemon that would otherwise be troublesome, like Lati@s. The Speed EVs guarantee that I outspeed Azumarill, so I can get a fast burn on it, especially if it's the BD set. The speed also helps me to have a fast Taunt for things like Skarmory, slower Heatrans, Chansey, and Ferrothorn. Scald is mandatory STAB that helps the team's goal of spreading burn as rapidly as possible, and helps to whittle things like Lati@s, MegaVenusaur, and even Altaria. Taunt helps to keep hazards off my side of the field, and aids in breaking stall and stopping set up sweepers. Recover is the best reliable recovery in the game, so I have it, and Wisp also spreads burn when I need to.
Gliscor @
Careful | 244 HP / 192 SpDef / 72 Spe
Swords Dance
Roost
Earthquake
Knock Off
Gliscor is an amazing Pokemon in the current OU metagame. With Swords Dance, it can not only function as a bulky switch in to a lot of annoying special attackers (and some physical attackers), it works as an amazing win condition against most balanced teams. The HP EVs hit a Toxic Heal number, and the speed outpaces Adamant Bisharp. The team desperately needed a more universal special switch in, particularly for Gengar/Lati@s/Heatran. So Gliscor was the obvious choice. The fact that it's a win condition is amazing for a team like mine that is more passive, as I can put pressure on my opponent with well timed plays. Earthquake is STAB that should be on every Gliscor. Knock Off was chosen specifically for Gengar, as it's a huge problem otherwise. Gliscor certainly deserves its place as one of OUs best Pokemon.
Pinsir @
Careful | 248 HP / 252 SpDef / 8 Atk
Body Slam
Bulk Up
Rest
Sleep Talk
Cro-Pinsir. This set is actually really good. With respectable base 65 HP and 90 Spdef, Pinsir is fairly bulky on the special side and has the ability to set up on a lot of weaker special attackers and beat stall lacking Skarmory very easily as it beats Quagsire, Clefable, and Mega Sableye on its own. This was my Landorus-I counter when I made the team, and it still serves a lot of functions with Landorus-I gone. Since the goal of the set isn't to hit hard off the bat, Body Slam is used to potentially paralyze switch ins. Bulk Up adds to Pinsir's already ridiculous base 120 Def (the same HP and Def as Weezing) and become a potent threat as not much can break it. Really a cool Pokemon that works as an emergency check to a lot of things, especially since most teams are unprepared for any variant of Mega-Pinsir.
Calcs:
Talonflame
0 Atk Talonflame Brave Bird vs. 248 HP / 4 Def Mega Pinsir: 186-222 (55.8 - 66.6%) -- guaranteed 2HKO
Landorus-T
252 Atk Landorus-T Stone Edge vs. +1 248 HP / 4 Def Mega Pinsir: 272-320 (81.6 - 96%) -- guaranteed 2HKO
Krookodile @
Impish | 248 HP / 252 Def / 8 Spe
Stealth Rock
Knock Off
Earthquake
Toxic
Krookodile is the glue that holds the team together. Without its help, the team would get ruined by Tyranitar, Excadrill, and other SD attackers. Since I needed it so desperately, I'm running max/max HP and Def for sheer bulk. As a Stealth Rocker, Krookodile performs amazingly, finding many opportunities to get up hazards, as well as spread status to bulky things like Hippowdon. It can also take attacks from the likes of Thundurus and cripple it. Knock Off is used because it's Gen VI and you'd be a fool not too, same for Earthquake. Another cool, underrated Pokemon that should be used more.
aim - The only other person to use this team (he beat lords like FLCL and Scotti with it), so I'm interested to see his input.
fingerscrossed - an OU legend and fren that supports me when I say stupid things like "I want to build a team with Larvesta"
Dr. Zeni$ - For being a lord and a good person to boot. Hope you still get to come to the USA man.
scotti - For being the person who originally inspired me to innovate things in Gen V
Can-Eh-Dian - For pushing Larvesta in the NU chat
CanadianWifier - For being a god at MK8 and coming back to Pokemon anyway
iplaytennislol - For not building lord squads like this one
Kiyo - For defending this team as being good. n_n
QueenOfLuvdiscs - For calling this a lord squad
WECAMEASROMANS - For always being able to listen to my ideas about teambuilding
The rest of BOF.
Thanks for reading this! It was a really fun team to make and to use.
For some laughs: http://pastebin.com/mqnUMmN0
Importable:
Larvesta @ Eviolite
Ability: Flame Body
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Flamethrower
- Will-O-Wisp
- Morning Sun
- U-turn
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
- Baton Pass
- Hidden Power [Ice]
- Psyshock
- Morning Sun
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Taunt
- Recover
- Will-O-Wisp
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Body Slam
- Bulk Up
- Rest
- Sleep Talk
Krookodile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Toxic
Ability: Flame Body
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Flamethrower
- Will-O-Wisp
- Morning Sun
- U-turn
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
- Baton Pass
- Hidden Power [Ice]
- Psyshock
- Morning Sun
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Taunt
- Recover
- Will-O-Wisp
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Body Slam
- Bulk Up
- Rest
- Sleep Talk
Krookodile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Knock Off
- Earthquake
- Toxic
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