LC Larvesta

Gummy

...three, smiles go for miles!
qc: nineage , fiend , op
gp: p squared , dutch plumberjack


[OVERVIEW]

Larvesta has all the tools to be a bulky pivot. It has access to two excellent STAB moves in U-turn and Flare Blitz, allowing it to pivot and hit hard. It can utilize these moves with its good Attack stat and great ability in Flame Body, which allows it to switch in on and pressure physical attackers. It can also come in easily on threats like Mienfoo, Pawniard, Snivy, and Snubbull. Additionally, reliable recovery in Morning Sun strengthens its role and increases its longevity. However, Larvesta has a few devastating flaws; namely, it is 4x weak to Stealth Rock and Rock-type coverage, such as Diglett's Rock Slide and Mienfoo's Stone Edge. It is also weak to common types like Flying and Water. It faces competition as a physical Fire-type from Ponyta, which is faster and less weak to Stealth Rock. Larvesta needs entry hazard removal to function, as otherwise it becomes dead weight. Finally, it rests at an awkward Speed tier and is unable to outspeed many of its foes, namely Doduo and Staryu.

[SET]
name: Bulky Pivot
move 1: Flare Blitz
move 2: Morning Sun
move 3: U-turn
move 4: Will-O-Wisp / Wild Charge
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is a powerful STAB move that can 2HKO notably bulky Pokemon like Mienfoo and Spritzee once they've lost their Eviolite. Morning Sun provides reliable recovery that keeps Larvesta healthy during the match. U-turn is another strong STAB move and allows Larvesta to switch out while doing damage, making it a good pivot. Will-O-Wisp is a more reliable way to get burns over Flame Body, while Wild Charge hits Water-types like Tirtouga and Skrelp so Larvesta isn't completely walled by them.

Set Details
========

An Eviolite increases Larvesta's bulk, letting it take key hits like Diglett's Rock Slide and Staryu's Scald. 76 HP EVs allow it to switch into Stealth Rock twice and survive. An alternative EV spread of 76 HP / 236 Def / 196 Spe with a Jolly nature allows Larvesta to reach 16 Speed, outspeeding Adamant Pawniard and most Vullaby. However, the bulk is generally better on this set, as it can take a Scald from Staryu, and Larvesta doesn't particularly need to outspeed these Pokemon.

Usage Tips
========

Try not to switch Larvesta in on Stealth Rock; even with Morning Sun, it struggles to stay alive for prolonged periods of time when Stealth Rock is up. Do your best to keep entry hazards out in general, as Larvesta hates stacked hazards. Larvesta switches in on physical attackers like Pawniard and Mienfoo, but be aware that this is generally a predictable move, so plan accordingly. For example, using Will-O-Wisp can catch threats like Onix and Dwebble on the switch in. Another option is to use U-turn on a predicted switch to keep the momentum on your side. Use Morning Sun to keep Larvesta healthy and get more burns spread around the opposing team, but be aware that Morning Sun has low PP. Timburr may be a physical Fighting-type, but keep Larvesta away from it, as many Timburr carry Guts, so a burn will have the opposite effect on it. Don't be afraid to hard switch instead of using U-turn, especially if you're up against a faster Flying-, Water-, or Rock-type like Staryu, Doduo, or Onix. Also, while Larvesta can easily switch in on most Fighting-types, be wary, since most of them carry Knock Off, and Larvesta really needs its Eviolite. Be careful when facing hail and sand teams, as Morning Sun will heal less.

Team Options
========

Any and all entry hazard removal is appreciated for Larvesta. Defoggers like Archen and Vullaby help out, as well as spinners like Drilbur. Staryu, in particular, can not only spin away hazards but also beat many Fire-types and Rock-types. Since Larvesta is a slow pivot, frail offensive Pokemon like Abra, Snivy, and Gastly appreciate its U-turn. Choice Scarf users like Bunnelby, which is frail and unable to switch in on most attacks on its own, can utilize Larvesta's U-turn as well. Chinchou and Magnemite are great partners, as they not only form a VoltTurn core with Larvesta but also switch in on Flying-, Water-, and Rock-types. Rock-type switch-ins like Mudbray and Mienfoo are extremely helpful to patch up Larvesta's quadruple weakness. Onix is a great teammate, as it can switch in on Flying-types, Taunt Stealth Rock users, and set up its own hazards. Water-type switch-ins like Ferroseed and Mareanie are also helpful. Diglett can trap and revenge kill many threats, including Chinchou, Ponyta, Mareanie, Skrelp, and Salandit, which otherwise wall Larvesta.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set can be run for a more offensive approach; however, the loss of bulk really hurts Larvesta, and it faces competition as a fast, offensive Fire-type from Ponyta. Sunny Day increases Morning Sun's recovery, provides a stronger Flare Blitz, and reduces Larvesta's Water-type weakness. Toxic can be run to whittle down special attackers and Pokemon that can't be burned, like Chinchou or Ponyta, but Will-O-Wisp is generally better, as it halves Attack as well. Zen Headbutt hits Poison-types that resist Flare Blitz, like Skrelp and Mareanie, super effectively. Flame Charge can give Larvesta a shot against Diglett and boost its Speed at the cost of coverage. A special set with Fire Blast and Giga Drain exists, but its Special Attack is significantly lower than its Attack, and since Larvesta can't be burned, there isn't much of a reason to use it over the physical variant. Leech Life is a strong STAB move that offers extra recovery, but it struggles to find use over U-turn.

Checks and Counters
===================

**Stealth Rock**: Setting up Stealth Rock ensures Larvesta can't switch in more than twice. Setters like Drilbur, Dwebble, Onix, and Archen can all set up Stealth Rock with little resistance on Larvesta.

**Rock-type Pokemon and Coverage**: Tirtouga, Onix, and Archen wall Larvesta and can deal serious damage back even if burned. Diglett's Rock Slide and Mienfoo's Stone Edge both OHKO Larvesta.

**Water-types**: Bulky Water-types like Mareanie and Chinchou wall Larvesta and essentially force a switch. However, they have to watch out for Wild Charge.

**Flying-types**: Larvesta struggles against Flying-types like Doduo and Vullaby, the former of which can OHKO with Brave Bird, while the latter can Knock Off Larvesta's Eviolite and take little damage from it. Nasty Plot Vullaby, in particular, doesn't fear getting burned and can set up on Larvesta. However, neither of them likes to switch into a Flare Blitz.

**Fire-types**: Fire-types resist both of Larvesta's STAB moves and can hit back harder. Ponyta can outstall Larvesta and do more damage with Flare Blitz. However, this can wear down Ponyta over time, since Larvesta can always U-turn out. Vulpix hits especially hard with a sun-boosted Fire Blast.
 
Last edited:

Hilomilo

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AM QC CHECK - DOES NOT COUNT FOR 1/3

Overview
* Mention that it requires a lot of support due to its rocks weakness
* Awkward speed tier isn't really necessary, just say that its slow
* Mention some of the things that it checks. Pawniard, Snivy, Timburr and Snubbull are all good examples.
* You should say something about how it should be wary of all the rock type coverage in the tier. Diglett carries Rock Slide, Mienfoo carries Stone Edge, etc.
* Its weak to SR, but also touch on its vulnerability to other forms of entry hazards, since hazard stacking sucks for Larvesta

Set
Everything here is fine

Moves
* Flare Blitz is powerful, but what 2HKOs or other important calcs can it achieve unboosted? Talk about what it hits.
* What do you mean in saying that WoW is a 'better' way to get burns? Flare Blitz really isn't meant to burn the foe, so remove that (sorry kind of a nitpick)

Set Details
* Talk about what Eviolite allows Larvesta to survive. What hits is it specifically able to take?

Usage Tips
* Saying its good on Voltturn teams is better for team options, still important info nonetheless.
* Mention that Larvesta should almost never switch in with stealth rocks down.
* Give examples of physical attackers that you can switch in on.
* Mention that WoW is good when predicting switches. It can cripple a lot of Vesta's common switch-ins like Dwebble and Onix, and put defensive mons on a bit of a timer.
* If Larvesta's foe is threatening to KO, don't use U-turn and instead just switch out
* Avoid Knock Off, Fighting types usually carry it so be careful

Team Options
* Mention frail Pokemon that like slow pivots to bring them in safely. Snivy and Abra are decent examples.
* Mention here that volt turn archetypes appreciate Larvesta's slow U-turn
* Rock-type switch-ins are v important to mention here. Mudbray and bulky Mienfoo are good examples.
* Flying-type switch-ins like Onix and Chinchou are good options.
* Water-type switch-ins are also important. Good examples include Mareanie and Ferroseed.
* Don't just mention starmie, we have other entry hazard removers, like Drilbur and bulky Vullaby.

CHOICE SCARF

Set
Fine. I'd put Zen Headbutt before Morning Sun tho. Morning Sun's really only usable once your scarf's been knocked off but you're not all to bulky and will lose most of the health you recovered anyway. Moves are fine too.

Set Details
* Talk about the attack investment, thats important to touch on
* What are some calcs? What does the attack investment let it hit, and for how much damage?
* Mention that it outspeeds the entire unboosted metagame with a scarf.
* You need to touch on ability, item and nature with this set. Those are important and not mentioned.

Usage Tips
* You can still probably switch this set into fighting types
* Hazard control is mandatory

Team Options
Pretty much just everything that I said in the last team options that isn't already included. Again, a little less specific with some of what you have.

OO
* I guess you could mention a special set? If you do, which is totally up to you, say its better done by Houndour.
* What does Toxic cripple? Mention some things.
* Talk about alternate EV spreads it might be able to run, like more in attack for scarf and what not.

Checks and Counters
* Mention fire types in general, though Ponyta's probably a big enough counter to leave on its own.
* Say alongside Stealth Rock thats its also weak to all other forms of hazards.
* Status MAY be worth mentioning since this thing really hates it, but Nineage maybe you can give that one a call.

Great first analysis! :] always happy to help in the future.
 

Nineage

Pugnacious.
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Just a few additions
[OVERVIEW]
Not really an excellent Timburr switch in because of Guts

[SET]
name: Bulky Pivot
move 1: Flare Blitz
move 2: Morning Sun
move 3: U-Turn
move 4: Will-O-Wisp / Wild Charge
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========
Wild Charge is cool for hitting Water-types

Set Details
========
Specifically give the faster ev spread

Usage Tips
========
You don't need to specifically mention Meowth
Larvesta cant really switch into anything with rocks up, move this point up :(

Team Options
========
Not really a fan of your choice of "frail offensive mons" - mention like Choice Scarf users, Abra, Gastly. Definitely not crani.
Mention other hazard setters, since hazards are super nice for pivots to take advantage of

[SET]
name: Choice Scarf

Usage Tips
========
Mention the types of teams that appreciate vesta
Don't put the hazard control point here - just put something about being cautious about being worn down
Mention surprise factor of choice scarf

Checks and Counters
===================
Your formatting is off (add a line break between each)
Staryu isnt really what you want to mention as a vesta switch in, say Mareanie instead.

1/3
 

Fiend

someguy
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[OVERVIEW]
really good. when writing up just be sure to

[SET]
name: Bulky Pivot
move 1: Flare Blitz
move 2: Morning Sun
move 3: U-Turn
move 4: Will-O-Wisp / Wild Charge
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========
fine.

Set Details
========
the bulk allows larvesta to switch into Stone edge-less mienfoo even with sr up, though this is not ideal.

Usage Tips
========
good

Team Options
========
mention onix taunts to prevent sr
i'd remove pawniard since most mons w/ rock coverage beat pawn lol.

SCARF GOES TO OO
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: U-Turn
move 3: Wild Charge
move 4: Zen Headbutt / Morning Sun
item: Choice Scarf
ability: Flame Body
nature: Jolly
evs: 76 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Moves
========

- Flare Blitz is powerful STAB
- U-Turn is STAB as well, pivots
- Wild Charge hits Water- and Flying-types which it's weak to
- Morning Sun is recovery, however it's usually not good to get locked into
- Zen Headbutt usually does less damage than Flare Blitz, but it hits Fighting- and Poison-types like Mienfoo, Mareanie, and Skrelp super effectively

Set Details
========

- Jolly nature and 196 Spe EVs let it hit its max Speed at 16
- Can still switch into Stealth Rock twice
- Attack investment secures the 2HKO with Flare Blitz on Mienfoo and Timburr whether or not they have their Eviolite; also can OHKO Foongus
- Outpaces entire unboosted metagame with scarf
- Flame Body makes Larvesta still able to switch in to physical threats

Usage Tips
========

- Be careful of locking yourself into Wild Charge if the opponent has a ground type, or Morning Sun as it essentially forces you to switch
- Beware of Knock Off, as Larvesta has very little bulk and not much Speed after losing its scarf
- Try not to let Larvesta get worn down over time, since it's going to be pivoting
- Still switchable for Fighting-types, but be aware that this set is more frail than the Eviolite one
- Less of a bulky pivot, so don't try to U-Turn a frail offensive attacker like Abra in
- Good for hyper offensive teams that need momentum and a strong Fire-type

Team Options
========

- Appreciates any and all hazard removal; Drilbur, Staryu, Archen, Vullaby all good teammates
- VoltTurn core with Chinchou and Magnemite
- Good synergy with Pawniard and Diglett
- Switch-ins that cover all Larvesta's weaknesses; Water-type switch-ins like Mareanie, Rock-type switch-ins like Mienfoo, etc

Scarf Larvesta is x4 SR weak, which is awful. Offensively it is not threatening enough to warrant serious usage. It is usable however, but we feel it isn't worth a set. It goes in OO now.

[STRATEGY COMMENTS]
Other Options
=============
scarf larvesta goes here

Checks and Counters
===================
lil lacking. jist buff them up in general during write up. eg: rock types do not mind larvesta's stabs and still threaten with Rock STABs even when being burnt.

This was really good! next time in Overview though, make sure to mention the positives of all the sets. since Scarf is being removed though, yours is fine.
Qc: 2/3 have fun writing up
 
Overview:
- First sentence is kinda unnecessary and I'm not convinced there are a particularly low amount of viable Fire-types
- Not every Diglett carries Rock Slide; it's one of the common moves but it's not necessary. Reword that a little. Along the same lines, I'd change "Mienfoo often carries Stone Edge" to "sometimes carries" or "can carry", because it's not super common in my experience.

Set Details:
- The third sentence is more of a usage tip than a set detail. It's also kinda odd to recommend against switching into a Diglett attack as if you have a choice
- The defense and spdef EVs have no relevance when talking about switching into SR, only mention the HP.
- Whenever you list an alternative spread, talk about why you would use it. What does the extra speed do? Also talk about the downsides more thoroughly. Why is bulk generally better? Do you live any notable OHKO/2HKOes?
- This is much more of a usage tip than a set detail, remove it: "Larvesta can also switch into Mienfoo (provided it doesn't have Stone Edge) even with rocks up. Try to avoid doing this, however, because it very quickly wears Larvesta down."

Usage Tips:
- This isn't a usage tip, it's a team option: "Since Larvesta is one of the rare Pokémon in Little Cup with STAB U-Turn, it's good on VoltTurn archetypes."
- Talk about Sandstorm Hippopotas in the same point as Hail.
- Add something about using U-turn on predicted switches.
- Mention something about using Morning Sun often to keep Larvesta healthy and to keep fishing for Flame Body burns, but also to be careful as it only has 8 pp.
- You could talk about scouting for Stone Edge from Mienfoo or other coverage moves like HP Flying Snivy

Team Options:
- It's not clear why Bunnelby is a good teammate. Expand on it.
- Diglett also traps Fire-types like Pony and Salandit. More notably than Chinchou, it traps Mareanie/Skrelp who resist both of Larvesta's STABs.

Other Options:
- just say a Choice Scarf set, no need to say Jolly/Adamant.
- Mudbray isn't a great example of what to use Toxic against because it is hurt more by burns and sometimes runs RestTalk. Use Ponyta or Chinchou instead.
- When talking about Flame Charge, mention it helping with Larvesta's Diglett problem.
- Replace Signal Beam with Giga Drain as its a more important move for the special set. I wouldn't say Houndour outclasses it as they have pretty different checks. It's more just bad because of Larvesta's poor speed and significantly lower special attack.
- Add Leech life as a strong Bug STAB that gives extra recovery. Larvesta just doesn't have to room for it / it's somewhat redundant with U-turn.

Checks and Counters:
- Mienfoo is not a Rock-type, remove it from that section.
- Mention Flying-types struggle to switch in.
- I think Ponyta should be changed to Fire-types. Keep it more general and explain that they resist all of Larvesta's moves and can hit it much harder. Ponyta is a great example but also talk about other Fire-types like Vulpix, Salandit, or Numel

Great work with this! Let me know when you implement everything and I'll read over it again before giving you 3/3. :toast:
 

Gummy

...three, smiles go for miles!
Overview:
- First sentence is kinda unnecessary and I'm not convinced there are a particularly low amount of viable Fire-types
- Not every Diglett carries Rock Slide; it's one of the common moves but it's not necessary. Reword that a little. Along the same lines, I'd change "Mienfoo often carries Stone Edge" to "sometimes carries" or "can carry", because it's not super common in my experience.

Set Details:
- The third sentence is more of a usage tip than a set detail. It's also kinda odd to recommend against switching into a Diglett attack as if you have a choice
- The defense and spdef EVs have no relevance when talking about switching into SR, only mention the HP.
- Whenever you list an alternative spread, talk about why you would use it. What does the extra speed do? Also talk about the downsides more thoroughly. Why is bulk generally better? Do you live any notable OHKO/2HKOes?
- This is much more of a usage tip than a set detail, remove it: "Larvesta can also switch into Mienfoo (provided it doesn't have Stone Edge) even with rocks up. Try to avoid doing this, however, because it very quickly wears Larvesta down."

Usage Tips:
- This isn't a usage tip, it's a team option: "Since Larvesta is one of the rare Pokémon in Little Cup with STAB U-Turn, it's good on VoltTurn archetypes."
- Talk about Sandstorm Hippopotas in the same point as Hail.
- Add something about using U-turn on predicted switches.
- Mention something about using Morning Sun often to keep Larvesta healthy and to keep fishing for Flame Body burns, but also to be careful as it only has 8 pp.
- You could talk about scouting for Stone Edge from Mienfoo or other coverage moves like HP Flying Snivy

Team Options:
- It's not clear why Bunnelby is a good teammate. Expand on it.
- Diglett also traps Fire-types like Pony and Salandit. More notably than Chinchou, it traps Mareanie/Skrelp who resist both of Larvesta's STABs.

Other Options:
- just say a Choice Scarf set, no need to say Jolly/Adamant.
- Mudbray isn't a great example of what to use Toxic against because it is hurt more by burns and sometimes runs RestTalk. Use Ponyta or Chinchou instead.
- When talking about Flame Charge, mention it helping with Larvesta's Diglett problem.
- Replace Signal Beam with Giga Drain as its a more important move for the special set. I wouldn't say Houndour outclasses it as they have pretty different checks. It's more just bad because of Larvesta's poor speed and significantly lower special attack.
- Add Leech life as a strong Bug STAB that gives extra recovery. Larvesta just doesn't have to room for it / it's somewhat redundant with U-turn.

Checks and Counters:
- Mienfoo is not a Rock-type, remove it from that section.
- Mention Flying-types struggle to switch in.
- I think Ponyta should be changed to Fire-types. Keep it more general and explain that they resist all of Larvesta's moves and can hit it much harder. Ponyta is a great example but also talk about other Fire-types like Vulpix, Salandit, or Numel

Great work with this! Let me know when you implement everything and I'll read over it again before giving you 3/3. :toast:
Implemented!
 
Moves:
- Foongus would get OHKOed so either give a different example or rephrase

Other Options:
- You meant burned right "Toxic can be run to whittle down special attackers and Pokémon that can't be poisoned"

Checks and Counters:
- All Fire-types resist both of its STABs, not just Salandit

Go ahead and take this to GP after these few things. QC 3/3!
 

Fireflame

Silksong when
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AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma

[OVERVIEW]

Larvesta has all the tools to be a bulky pivot. It has access to STAB U-Turn and Flare Blitz,(RC) two excellent STAB moves in U-turn and Flare Blitz,(AC) allowing it to pivot and hit hard. The former is great for pivoting, the latter is just a powerful, hard-hitting move. (more concise) It can utilize these moves with a its good Attack stat.(period) and Larvesta's great ability in Flame Body,(RC) which allows it to switch in on and pressure physical attackers. It can also come in almost for free easily on threats like Mienfoo, Pawniard, Snivy, and Snubbull. Larvesta also has reliable recovery in Morning Sun, strengthening its role and increasing its longevity. However, Larvesta has a few crippling flaws; namely, it is x4 4x weak to Stealth Rock,(RC) and all Rock-type coverage.(remove period);(add semicolon) For for example, many Diglett carry Rock Slide, and Mienfoo can carry Stone Edge. It is also weak to common types like Flying and Water. It faces competition as a physical Fire-type by Ponyta, which is faster and less weak to Stealth Rock. Larvesta needs hazard support to function, otherwise it becomes dead weight. Finally, it rests at an awkward speed tier and is unable to outspeed many of its opponents (examples?).

[SET]
[remove line break]
name: Bulky Pivot
move 1: Flare Blitz
move 2: Morning Sun
move 3: U-Turn U-turn
move 4: Will-O-Wisp / Wild Charge
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is a powerful STAB move that can 2HKO notably bulky Pokémon Pokemon like Mienfoo and Spritzee once they've lost their Eviolites Eviolite. Morning Sun is reliable recovery to keep that keeps Larvesta healthy during the match. U-Turn U-turn is another strong STAB move and gives the option allows Larvesta to switch out while doing damage, making it a good pivot. Will-O-Wisp is a more reliable way to get burns over Flame Body, while Wild Charge hits Water-types like Tirtouga and Skrelp so Larvesta isn't completely walled by them.

Set Details
========

An Eviolite sends the "bulky pivot" point home. It lets Larvesta increases Larvesta's bulk, letting it (fluff) take key hits like Diglett's Rock Slide and Staryu's Scald. 76 HP allows EVs allow it to switch into Stealth Rock twice and survive. An alternative set would be EV spread of 76 HP / 236 Def / 196 Spe and a Jolly nature.(remove period) This will allow you to max Larvesta's Speed at allows Larvesta to reach 16 Speed, outspeeding Adamant Pawniard and most Vullaby (sounds a lot clearer). However, the bulk is generally better on this set,(AC) as it can take a Scald from Staryu,(AC) and Larvesta doesn't particularly need to outspeed these Pokémon Pokemon.

Usage Tips
========

If you can help it,(RC) don't Try not to (more concise) switch Larvesta in on Stealth Rock.(remove period);(add semicolon) Even even with Morning Sun, it struggles to stay alive for prolonged periods of time when rocks are Stealth Rock is up. Do your best to keep entry hazards out in general, as Larvesta hates hazard stack stacked hazards. Larvesta switches in on physical attackers like Pawniard and Mienfoo, but be aware that this is generally a predictable move,(AC) so and plan accordingly. For example, using Will-O-Wisp can catch threats like Onix and Dwebble on the switch-in. Another option is to U-Turn U-turn on a predicted switch to keep the momentum on your side. Use Morning Sun to help keep Larvesta alive healthy and get more burns spread around the opposing team, but be aware that Morning Sun has a low PP. Timburr may be a physical Fighting-type, but keep Larvesta away from it,(AC) as many Timburr carry Guts, and a burn will have the opposite effect. Don't be afraid to hard switch instead of U-Turning using U-turn, especially if you're up against a faster Flying-, Water-, or Rock-type like Staryu, Doduo, or Onix. Also, while Larvesta can easily switch in on most Fighting-types, be wary,(AC) since most of them carry Knock Off,(AC) and Larvesta really misses needs its Eviolite. Be careful when facing Hail hail and Sand sand teams, as Morning Sun will heal less.

Team Options
========

Any and all hazard removal is appreciated for Larvesta. Defoggers like Archen and Vullaby help out, as well as spinners like Drilbur. Staryu,(RC) in particular,(RC) can not only spin hazards, but it beats many Fire-types and Rock-types. Since it's Larvesta is a slow pivot, frail offensive Pokémon Pokemon like Abra, Snivy, and Gastly appreciate its U-Turn U-turn. Choice Scarf users like Bunnelby, which is frail and unable to switch in on most attacks on its own, can utilize its U-Turn Larvesta's U-turn as well. Chinchou and Magnemite are great partners, as they not only form a VoltTurn core with Larvesta, but also check Flying-, Water-, and Rock-types. Rock-type switch-ins like Mudbray and Mienfoo are extremely helpful to patch up Larvesta's quadruple weakness. Onix is a great teammate,(AC) as it can switch-in on Flying-types, Taunt Stealth Rock users, and set up its own hazards. Water-type switch-ins like Ferroseed and Mareanie are also helpful. Diglett traps and revenge kills can trap and revenge kill many threats to it (you basically said "to Larvesta" at the end of the sentence when you said that they wall it), including Chinchou, Ponyta, Mareanie, Skrelp, and Salandit, which otherwise wall Larvesta.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set can be run for a more offensive approach; however, the loss of bulk really hurts Larvesta, and it faces competition as a fast, offensive Fire-type from Ponyta. Sunny Day allows for more Morning Sun recovery, a stronger Flare Blitz, and less of a Water-type weakness. Toxic can be run to whittle down special attackers and Pokémon that can't be burned, like Chinchou and Ponyta (like Chinchou or Ponyta), but Will-O-Wisp is generally better,(AC) as it halves Attack as well. Zen Headbutt hits Poison-types that resist Flare Blitz, like Skrelp and Mareanie, super effectively super-effectively. Flame Charge can give Larvesta a shot against Diglett and boost your speed,(RC) its Speed at the cost of coverage. A special set with Fire Blast and Giga Drain is existent (I would rephrase this, it sounds weird), but its Special Attack is significantly lower than its Attack,(AC) and since Larvesta can't be burned, there isn't much of a reason to use it over the physical variant. Leech Life is a strong STAB move that offers extra recovery, but it struggles to find use over U-Turn U-turn.

Checks and Counters
===================

**Stealth Rock**: Setting up rocks Stealth Rock is easy and basically (don't know if that part was needed) ensures Larvesta can't switch in more than twice. Setters like Drilbur, Dwebble, Onix, and Archen can all set up Stealth Rocks with little resistance on Larvesta.

**Rock-type Pokémon Pokemon and coverage**: Tirtouga, Onix, and Archen wall Larvesta,(RC) and can deal serious damage back,(RC) even if burned. Diglett's Rock Slide and Mienfoo's Stone Edge both OHKO Larvesta.

**Water-types**: Bulky Water-types like Mareanie and Chinchou wall Larvesta and essentially force a switch. However, be sure to they have to watch out for Wild Charge.

**Flying-types**: Larvesta struggles in the SM meta full of newly-buffed birds like against Flying-types like (no generational changes. Also it was fluff anyway) Doduo and Vullaby, the former of which can OHKO with Brave Bird, while the latter can Knock Off Larvesta's Eviolite and take little damage from it. The Nasty Plot Vullaby variant (reduces any confusion), in particular, doesn't fear getting burned and can set up on Larvesta. However, neither of them like to switch into a Flare Blitz.

**Fire-types**: Fire-types resist both of Larvesta's STABs STAB moves and can hit back harder. Ponyta can outstall Larvesta and do more damage with Flare Blitz. However, this can wear down Ponyta over time, since Larvesta can always U-Turn U-turn out. Vulpix hits especially hard with a sun-boosted Fire Blast.
 
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P Squared

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GP 1/2
[OVERVIEW]

Larvesta has all the tools to be a bulky pivot. It has access to two excellent STAB moves in U-turn and Flare Blitz, allowing it to pivot and hit hard. It can utilize these moves with its good Attack stat and great ability in Flame Body, which allows it to switch in on and pressure physical attackers. It can also come in easily on threats like Mienfoo, Pawniard, Snivy, and Snubbull. Larvesta also has reliable recovery in Morning Sun, strengthening its role and increasing its longevity. However, Larvesta has a few crippling flaws; namely, it is 4x weak to Stealth Rock and all Rock-type coverage; for example, many Diglett carry Rock Slide, and Mienfoo can carry Stone Edge. It is also weak to common types like Flying and Water. It faces competition as a physical Fire-type from by Ponyta, which is faster and less weak to Stealth Rock. Larvesta needs hazard support to function, as otherwise it becomes dead weight. Finally, it rests at an awkward Speed tier and is unable to outspeed many of its foes opponents.

[SET]
name: Bulky Pivot
move 1: Flare Blitz
move 2: Morning Sun
move 3: U-turn
move 4: Will-O-Wisp / Wild Charge
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is a powerful STAB move that can 2HKO notably bulky Pokemon like Mienfoo and Spritzee once they've lost their Eviolite. Morning Sun is provides reliable recovery that keeps Larvesta healthy during the match. U-turn is another strong STAB move and allows Larvesta to switch out while doing damage, making it a good pivot. Will-O-Wisp is a more reliable way to get burns over Flame Body, while Wild Charge hits Water-types like Tirtouga and Skrelp so Larvesta isn't completely walled by them.

Set Details
========

An Eviolite increases Larvesta's bulk, letting it take key hits like Diglett's Rock Slide and Staryu's Scald. 76 HP EVs allow it to switch into Stealth Rock twice and survive. An alternative EV spread of 76 HP / 236 Def / 196 Spe with and a Jolly nature allows Larvesta to reach 16 Speed, outspeeding Adamant Pawniard and most Vullaby. However, the bulk is generally better on this set, as it can take a Scald from Staryu, and Larvesta doesn't particularly need to outspeed these Pokemon.

Usage Tips
========

Try not to switch Larvesta in on Stealth Rock; even with Morning Sun, it struggles to stay alive for prolonged periods of time when Stealth Rock is up. Do your best to keep entry hazards out in general, as Larvesta hates stacked hazards. Larvesta switches in on physical attackers like Pawniard and Mienfoo, but be aware that this is generally a predictable move, so plan accordingly. For example, using Will-O-Wisp can catch threats like Onix and Dwebble on the switch in. Another option is to use U-turn on a predicted switch to keep the momentum on your side. Use Morning Sun to keep Larvesta healthy and get more burns spread around the opposing team, but be aware that Morning Sun has a low PP. Timburr may be a physical Fighting-type, but keep Larvesta away from it, as many Timburr carry Guts, so and a burn will have the opposite effect on it. Don't be afraid to hard switch instead of using U-turn, especially if you're up against a faster Flying-, Water-, or Rock-type like Staryu, Doduo, or Onix. Also, while Larvesta can easily switch in on most Fighting-types, be wary, since most of them carry Knock Off, and Larvesta really needs its Eviolite. Be careful when facing hail and sand teams, as Morning Sun will heal less.

Team Options
========

Any and all hazard removal is appreciated for Larvesta. Defoggers like Archen and Vullaby help out, as well as spinners like Drilbur. Staryu can not only spin hazards, but it beats but also beat many Fire-types and Rock-types. Since Larvesta is a slow pivot, frail offensive Pokemon like Abra, Snivy, and Gastly appreciate its U-turn. Choice Scarf users like Bunnelby, which is frail and unable to switch in on most attacks on its own, can utilize Larvesta's U-turn as well. Chinchou and Magnemite are great partners, as they not only form a VoltTurn core with Larvesta, (RC) but also check Flying-, Water-, and Rock-types. Rock-type switch-ins like Mudbray and Mienfoo are extremely helpful to patch up Larvesta's quadruple weakness. Onix is a great teammate, as it can switch in on Flying-types, Taunt Stealth Rock users, and set up its own hazards. Water-type switch-ins like Ferroseed and Mareanie are also helpful. Diglett can trap and revenge kill many threats, including Chinchou, Ponyta, Mareanie, Skrelp, and Salandit, which otherwise wall Larvesta.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set can be run for a more offensive approach; however, the loss of bulk really hurts Larvesta, and it faces competition as a fast, offensive Fire-type from Ponyta. Sunny Day allows for more Morning Sun recovery, a stronger Flare Blitz, and less of a Water-type weakness. Toxic can be run to whittle down special attackers and Pokemon that can't be burned, like Chinchou or Ponyta, but Will-O-Wisp is generally better, as it halves Attack as well. Zen Headbutt hits Poison-types that resist Flare Blitz, like Skrelp and Mareanie, super effectively. Flame Charge can give Larvesta a shot against Diglett and boost its Speed at the cost of coverage. A special set with Fire Blast and Giga Drain exists, but its Special Attack is significantly lower than its Attack, and since Larvesta can't be burned, there isn't much of a reason to use it over the physical variant. Leech Life is a strong STAB move that offers extra recovery, but it struggles to find use over U-turn.

Checks and Counters
===================

**Stealth Rock**: Setting up Stealth Rock ensures Larvesta can't switch in more than twice. Setters like Drilbur, Dwebble, Onix, and Archen can all set up Stealth Rocks Rock with little resistance on Larvesta.

**Rock-type Pokemon and Coverage**: Tirtouga, Onix, and Archen wall Larvesta and can deal serious damage back even if burned. Diglett's Rock Slide and Mienfoo's Stone Edge both OHKO Larvesta.

**Water-types**: Bulky Water-types like Mareanie and Chinchou wall Larvesta and essentially force a switch. However, they have to watch out for Wild Charge.

**Flying-types**: Larvesta struggles against Flying-types like Doduo and Vullaby, the former of which can OHKO with Brave Bird, while the latter can Knock Off Larvesta's Eviolite and take little damage from it. Nasty Plot Vullaby, in particular, doesn't fear getting burned and can set up on Larvesta. However, neither of them like likes to switch into a Flare Blitz.

**Fire-types**: Fire-types resist both of Larvesta's STAB moves and can hit back harder. Ponyta can outstall Larvesta and do more damage with Flare Blitz. However, this can wear down Ponyta over time, since Larvesta can always U-turn out. Vulpix hits especially hard with a sun-boosted Fire Blast.

not going to comment in specific on all the correct/good changes since it would just be a lot of quote-"good"-quote-"good", but most of them were good. good judgment generally with the fluff/confusing wording parts too. and you can see from my above 1/2 that there wasn't much left for me to do. anyway here are the things i had notes on:
Larvesta needs hazard support to function, otherwise it becomes dead weight.
"blah blah, however blah blah" doesn't work, and "blah blah, otherwise blah blah" doesn't either for the same reasons. So this has to be "; otherwise," or something like ", as otherwise".
Finally, it rests at an awkward speed tier and is unable to outspeed many of its opponents (examples?).
Speed stat is capitalized, and foes = Pokemon, opponent = battler! minor error but very common in analyses so it's good to keep things consistent and clean these up as you go
An alternative set would be EV spread of 76 HP / 236 Def / 196 Spe and a Jolly nature.(remove period) This will allow you to max Larvesta's Speed at allows Larvesta to reach 16 Speed, outspeeding Adamant Pawniard and most Vullaby (sounds a lot clearer).
So before the subject here was the set (which includes EV spread and nature), so "allows" was correct for subject-verb agreement. After changes the subject is the spread and nature (since nature isn't part of an EV spread), but "allows" wasn't changed to "allow" to reflect that. Another fix would be adding "Running" to the beginning of the sentence ("running this ev spread and this nature allows...").
For example, using Will-O-Wisp can catch threats like Onix and Dwebble on the switch-in.
Hyphenated "switch-in" should only refer to "a Pokemon that is switching in". If it's referring to the switch itself, no hyphen.
Defoggers like Archen and Vullaby help out, as well as spinners like Drilbur. Staryu,(RC) in particular,(RC) can not only spin hazards, but it beats many Fire-types and Rock-types.
Personally I think the "in particular" here was helpful. More importantly! "not only x but (also) y" has to follow parallel construction.

Original (roughly):
it can not only spin hazards but it beats these foes
The bold is not parallel.
Possible fixes:
it can not only spin hazards but (also) beat these foes
it not only can spin hazards but (also) can beat these foes

You could also think of it like the distributive property in math... like, with
2x^3 + x^2 + 6
you can pull out an x from the first two terms since they both contain an x, like so
x(2x^2 + x) + 6
but you can't pull out an x from 6, cuz it doesn't have one. aka this is wrong:
x(2x^2 + x + 6)

the same thing applies to stuff like "either x or y", "neither x nor y", "both x and y", and some others. v important stuff. there's another example of it in the next sentence.
Chinchou and Magnemite are great partners, as they not only form a VoltTurn core with Larvesta, but also check Flying-, Water-, and Rock-types.
they not only form a VoltTurn core but also check Flying-types
parallel! yay
**Rock-type Pokémon Pokemon and coverage**:
Checks and Counters headers follow title case. I like to use titlecase.com (it might be org, i forget) to check when I'm unsure if stuff like "by" / "with" needs to be capitalized
However, neither of them like to switch into a Flare Blitz.
like "either", "neither" is singular; should be "neither likes"
 
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Lumari

empty spaces
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TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Larvesta has all the tools to be a bulky pivot. It has access to two excellent STAB moves in U-turn and Flare Blitz, allowing it to pivot and hit hard. It can utilize these moves with its good Attack stat and great ability in Flame Body, which allows it to switch in on and pressure physical attackers. It can also come in easily on threats like Mienfoo, Pawniard, Snivy, and Snubbull. Additionally, Larvesta also has reliable recovery in Morning Sun (RC) strengthening strengthens its role and increasing increases its longevity. However, Larvesta has a few devastating flaws; namely, it is 4x weak to Stealth Rock and Rock-type coverage (RSC) for example, many such as Diglett's carry Rock Slide (RC) and Mienfoo's can carry Stone Edge. It is also weak to common types like Flying and Water. It faces competition as a physical Fire-type from Ponyta, which is faster and less weak to Stealth Rock. Larvesta needs entry hazard support removal to function, as otherwise it becomes dead weight. Finally, it rests at an awkward Speed tier and is unable to outspeed many of its foes, namely Doduo and Staryu.

[SET]
name: Bulky Pivot
move 1: Flare Blitz
move 2: Morning Sun
move 3: U-turn
move 4: Will-O-Wisp / Wild Charge
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is a powerful STAB move that can 2HKO notably bulky Pokemon like Mienfoo and Spritzee once they've lost their Eviolite. Morning Sun provides reliable recovery that keeps Larvesta healthy during the match. U-turn is another strong STAB move and allows Larvesta to switch out while doing damage, making it a good pivot. Will-O-Wisp is a more reliable way to get burns over Flame Body, while Wild Charge hits Water-types like Tirtouga and Skrelp so Larvesta isn't completely walled by them.

Set Details
========

An Eviolite increases Larvesta's bulk, letting it take key hits like Diglett's Rock Slide and Staryu's Scald. 76 HP EVs allow it to switch into Stealth Rock twice and survive. An alternative EV spread of 76 HP / 236 Def / 196 Spe with a Jolly nature allows Larvesta to reach 16 Speed, outspeeding Adamant Pawniard and most Vullaby. However, the bulk is generally better on this set, as it can take a Scald from Staryu, and Larvesta doesn't particularly need to outspeed these Pokemon.

Usage Tips
========

Try not to switch Larvesta in on Stealth Rock; even with Morning Sun, it struggles to stay alive for prolonged periods of time when Stealth Rock is up. Do your best to keep entry hazards out in general, as Larvesta hates stacked hazards. Larvesta switches in on physical attackers like Pawniard and Mienfoo, but be aware that this is generally a predictable move, so plan accordingly. For example, using Will-O-Wisp can catch threats like Onix and Dwebble on the switch in. Another option is to use U-turn on a predicted switch to keep the momentum on your side. Use Morning Sun to keep Larvesta healthy and get more burns spread around the opposing team, but be aware that Morning Sun has low PP. Timburr may be a physical Fighting-type, but keep Larvesta away from it, as many Timburr carry Guts, so a burn will have the opposite effect on it. Don't be afraid to hard switch instead of using U-turn, especially if you're up against a faster Flying-, Water-, or Rock-type like Staryu, Doduo, or Onix. Also, while Larvesta can easily switch in on most Fighting-types, be wary, since most of them carry Knock Off, and Larvesta really needs its Eviolite. Be careful when facing hail and sand teams, as Morning Sun will heal less.

Team Options
========

Any and all entry hazard removal is appreciated for Larvesta. Defoggers like Archen and Vullaby help out, as well as spinners like Drilbur. Staryu, in particular, can not only spin away hazards (RC) but also beat many Fire-types and Rock-types. Since Larvesta is a slow pivot, frail offensive Pokemon like Abra, Snivy, and Gastly appreciate its U-turn. Choice Scarf users like Bunnelby, which is frail and unable to switch in on most attacks on its own, can utilize Larvesta's U-turn as well. Chinchou and Magnemite are great partners, as they not only form a VoltTurn core with Larvesta but also switch in on Flying-, Water-, and Rock-types. Rock-type switch-ins like Mudbray and Mienfoo are extremely helpful to patch up Larvesta's quadruple weakness. Onix is a great teammate, as it can switch in (RH) on Flying-types, Taunt Stealth Rock users, and set up its own hazards. Water-type switch-ins like Ferroseed and Mareanie are also helpful. Diglett can trap and revenge kill many threats, including Chinchou, Ponyta, Mareanie, Skrelp, and Salandit, which otherwise wall Larvesta.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Scarf set can be run for a more offensive approach; however, the loss of bulk really hurts Larvesta, and it faces competition as a fast, offensive Fire-type from Ponyta. Sunny Day allows for more increases Morning Sun's recovery, provides a stronger Flare Blitz, and less of a reduces Larvesta's (optional mostly but phrasing in first part was clunky) Water-type weakness. Toxic can be run to whittle down special attackers and Pokemon that can't be burned, like Chinchou or and Ponyta, but Will-O-Wisp is generally better, as it halves Attack as well. Zen Headbutt hits Poison-types that resist Flare Blitz, like Skrelp and Mareanie, super effectively. Flame Charge can give Larvesta a shot against Diglett and boost its Speed at the cost of coverage. A special set with Fire Blast and Giga Drain exists, but its Special Attack is significantly lower than its Attack, and since Larvesta can't be burned, there isn't much of a reason to use it over the physical variant. Leech Life is a strong STAB move that offers extra recovery, but it struggles to find use over U-turn.

Checks and Counters
===================

**Stealth Rock**: Setting up Stealth Rock ensures Larvesta can't switch in more than twice. Setters like Drilbur, Dwebble, Onix, and Archen can all set up Stealth Rock with little resistance on Larvesta.

**Rock-type Pokemon and Coverage**: Tirtouga, Onix, and Archen wall Larvesta and can deal serious damage back even if burned. Diglett's Rock Slide and Mienfoo's Stone Edge both OHKO Larvesta.

**Water-types**: Bulky Water-types like Mareanie and Chinchou wall Larvesta and essentially force a switch. However, they have to watch out for Wild Charge.

**Flying-types**: Larvesta struggles against Flying-types like Doduo and Vullaby, the former of which can OHKO with Brave Bird, while the latter can Knock Off Larvesta's Eviolite and take little damage from it. Nasty Plot Vullaby, in particular, doesn't fear getting burned and can set up on Larvesta. However, neither of them likes to switch into a Flare Blitz.

**Fire-types**: Fire-types resist both of Larvesta's STAB moves and can hit back harder. Ponyta can outstall Larvesta and do more damage with Flare Blitz. However, this can wear down Ponyta over time, since Larvesta can always U-turn out. Vulpix hits especially hard with a sun-boosted Fire Blast.
 
Last edited:

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