I love latios. and with its introduction into the OU field I felt it gave him a changce to shine like the beautiful dragon it knows it is<3
This team is a tribute to latios.
The Team:
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Heatran @ Leftovers
Ability: Flash Fire
Nature: Timid
Ev's: 252 HP / 248 SpD / 8 Spe
Moves:
-Stealth Rock
-Protect
-Roar
-Lava Plume
Obviously my lead. Sets up stealth rocks, protects, then roars away a setup on him. Lava Plume for the chance to burn. His acceptable bulk allows a generally safe setup of stealth rock. Leftovers helps survivability. Heatran has served as a noble lead
Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Careful
Ev's: 252 HP / 184 Def / 72 Spe
Moves:
-Swords
-Earthquake
-Ice Fang
-Protect
The run of the mill bulky swords Gliscor serves to take hits to many of Jirachi's counters. If he can set up he has potential to make a few potent kills. Protect is to recover some of the damage endured on the switch in and lengthen his survival as long as possible.
Latios @ Expert Belt
Ability: Levitate
Nature: Timid
Ev's : 4 HP / 252 SpA / 252 Spe
Moves:
-Recover
-Hidden Power Fire
-Dragon Pulse
-Surf
I have an undying love for latios that spawned from a chase almost as long as the chase that landed me my significant other. He has a beautiful 130 base SpA attack making him a beast on the offensive. His expert belt helps him with that boost he needs with super effective damage. I considered life orb but decided to use the expert belt for a little bit more longeity.
Rotom-W @ Leftovers
Ability: Levitate
Nature: Modest
Ev's: 112 HP / 252 SpA/ 144 Spe
Moves:
-Thunderbolt
-Hydro Pump
-Thunder Wave
-Pain Split
This Rotom-W adds to the teams core. This addition was suggested by BTzz to help take care of threats this team was faced with. Especially DD Garydos and Rain Sweeps
He replaces...
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Jolly
Ev's : 252 HP / 4 SpD / 252 Spe
Moves:
-Iron Head
-Fire Punch
-Body Slam
-Cosmic Power
This Jirachi is supposed to be bulky the lack of investment in defenses is due to cosmic power. With one boost it reaches 360 and 2 over 500 in both defensive manners. With good prediction I can get 3 boosts which makes Jirachi a monster to deal with especially because of its multiple resistances. Iron Head is obviously to flinch the target more often than not, and body slam is almost as certain as thunder-wave to paralyze my foes. Jirachi is a good switch in on most of the weaknesses latios has. Not to mention their third gen friendship.
Mamoswine @ Life Orb
Ability: Thick Fat
Nature: Jolly
Ev's 4 HP / 252 Atk / 252 Spe
Moves:
-Ice Shard
-Icicle Crash
-Earthquake
-Stone Edge
This guy is here to poop on Landorus, Dragonite, Salamence, and anything else that doesn't like Jirachi and Latios. He likes to take out dragon pulsers, draco meteors, cloysters and the like with a stab earthquake. He has proved quite useful on this team and he's pretty good.
Infernape @ Choice Band
Ability: Blaze
Nature: Jolly
Ev's 4 HP/ 252 Atk / 252 Spe
Moves:
-Close Combat
-Flare Blitz
-Mach Punch
-U-turn
I felt as though infernape would be a good addition to this team and add useful coverage for this team of hooligans. I feel like a choice band would benefit infernapes play type. This is a good hit and run Pokemon. He has high powered moves and can switch out quickly. He provides himself good coverage with his Fighting-Ground-Bug set. Mach Punch takes care of SD terrakion and lucario. U-turn helps rid me of those pesky psychic types that infernape always hated. and switch into a good resistor like jirachi.
Overall this team has served me well and works better than I honestly expected in practice. I know that I am not a pro and there could be many improvements to this team and I am willing to hear all of them. Thank you in advance for any advice or constructive criticism on this team. Cheers!
This team is a tribute to latios.
The Team:
Heatran @ Leftovers
Ability: Flash Fire
Nature: Timid
Ev's: 252 HP / 248 SpD / 8 Spe
Moves:
-Stealth Rock
-Protect
-Roar
-Lava Plume
Obviously my lead. Sets up stealth rocks, protects, then roars away a setup on him. Lava Plume for the chance to burn. His acceptable bulk allows a generally safe setup of stealth rock. Leftovers helps survivability. Heatran has served as a noble lead
Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Careful
Ev's: 252 HP / 184 Def / 72 Spe
Moves:
-Swords
-Earthquake
-Ice Fang
-Protect
The run of the mill bulky swords Gliscor serves to take hits to many of Jirachi's counters. If he can set up he has potential to make a few potent kills. Protect is to recover some of the damage endured on the switch in and lengthen his survival as long as possible.
Latios @ Expert Belt
Ability: Levitate
Nature: Timid
Ev's : 4 HP / 252 SpA / 252 Spe
Moves:
-Recover
-Hidden Power Fire
-Dragon Pulse
-Surf
I have an undying love for latios that spawned from a chase almost as long as the chase that landed me my significant other. He has a beautiful 130 base SpA attack making him a beast on the offensive. His expert belt helps him with that boost he needs with super effective damage. I considered life orb but decided to use the expert belt for a little bit more longeity.
Rotom-W @ Leftovers
Ability: Levitate
Nature: Modest
Ev's: 112 HP / 252 SpA/ 144 Spe
Moves:
-Thunderbolt
-Hydro Pump
-Thunder Wave
-Pain Split
This Rotom-W adds to the teams core. This addition was suggested by BTzz to help take care of threats this team was faced with. Especially DD Garydos and Rain Sweeps
He replaces...
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Jolly
Ev's : 252 HP / 4 SpD / 252 Spe
Moves:
-Iron Head
-Fire Punch
-Body Slam
-Cosmic Power
This Jirachi is supposed to be bulky the lack of investment in defenses is due to cosmic power. With one boost it reaches 360 and 2 over 500 in both defensive manners. With good prediction I can get 3 boosts which makes Jirachi a monster to deal with especially because of its multiple resistances. Iron Head is obviously to flinch the target more often than not, and body slam is almost as certain as thunder-wave to paralyze my foes. Jirachi is a good switch in on most of the weaknesses latios has. Not to mention their third gen friendship.
Mamoswine @ Life Orb
Ability: Thick Fat
Nature: Jolly
Ev's 4 HP / 252 Atk / 252 Spe
Moves:
-Ice Shard
-Icicle Crash
-Earthquake
-Stone Edge
This guy is here to poop on Landorus, Dragonite, Salamence, and anything else that doesn't like Jirachi and Latios. He likes to take out dragon pulsers, draco meteors, cloysters and the like with a stab earthquake. He has proved quite useful on this team and he's pretty good.
Infernape @ Choice Band
Ability: Blaze
Nature: Jolly
Ev's 4 HP/ 252 Atk / 252 Spe
Moves:
-Close Combat
-Flare Blitz
-Mach Punch
-U-turn
I felt as though infernape would be a good addition to this team and add useful coverage for this team of hooligans. I feel like a choice band would benefit infernapes play type. This is a good hit and run Pokemon. He has high powered moves and can switch out quickly. He provides himself good coverage with his Fighting-Ground-Bug set. Mach Punch takes care of SD terrakion and lucario. U-turn helps rid me of those pesky psychic types that infernape always hated. and switch into a good resistor like jirachi.
Overall this team has served me well and works better than I honestly expected in practice. I know that I am not a pro and there could be many improvements to this team and I am willing to hear all of them. Thank you in advance for any advice or constructive criticism on this team. Cheers!