Resource LC Teambuilding Project V2


Psyduck @ Choice Scarf
Trait: Cloud Nine
EVs: 36 HP / 236 SpA / 236 Spe
Bold Nature
- Hydro Pump/Surf
- Ice Beam
- Hidden power Fire/Synchronoise
- Hypnosis/Psychic

Role:Revenge Killer

What it does: Psyduck's ability Cloud Nine along with a choice scarf and passable offenses make it an excellent weather revenge killer. Hydro Pump is used for Psyduck to hit as hard as possible scoring an OHKO on Hippopotas and Vulpix after Stealth Rock. Ice Beam provides good coverage as well as eliminating Chlorophyll abusers, and Hidden Power Fire is used to hit Ferroseed and the rare Snover. Psychic can also be used to 2HKO fighting types and Hypnosis can cripple a switch in or hit a set-up sweeper such as Misdreavus or Tirtouga.(Timid Nature must be used to out speed)

What counters it: Psyduck can’t touch bulky special walls such as Porygon, Lickitung, and Spritzee as they can heal off his attacks. Chinchou and Lileep can easily take an attack and force him out.

Good teammates: Psyduck appreciates hazards so ferroseed is a perfect partner to offer stealth rocks and spikes, as well as synergizing well with the dopey duck. Fighting types that can take care of its counters such as Timburr and Mienfoo are also good partners. Croagunk is another option sacrificing bulk for the ability to handle Spritzee, as well as other water type pokemon.
 
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tcr

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ICE DINO (Amaura) @ Choice Scarf
Ability: Refrigerate
Level: 5
EVs: 224 SpA / 52 SpD / 232 Spe
Timid Nature
- Nature Power
- Hyper Beam
- Ancient Power
- Hidden Power [Fighting]

Role: Revenge Killer, Pivot, Wallbreaker

What It Does: Amaura is a phenomenal Pokemon, that can carve its niche into the meta with complete disregard for its super-effective 4x weaknesses to Fighting-type and Steel-type. Amaura usually will run a Choice Scarf set, so as to revenge Pokemon such as Misdreavus, Fletchling, Mienfoo, and Drilbur, among others. Nature Power is most often used, seeing as it is essentially an Ice-type Tri Attack thanks to Amaura's Refrigerate ability. With Hyper Beam, Amaura can function as an excellent wallbreaker, often outright OHKOing Pokemon such as Misdreavus. Amaura can even be a decent pivot, with a Berry Juice set that lures in Fighting-types to paralyze, and has the ability to switch into Fletchling with ease.

Good Teammates: Larvesta pairs extremely well with Amaura, as Larvesta can beat out Pokemon such as Mienfoo and Pawniard, while Amaura can beat Pokemon such as Fletchling. Drilbur is a good teammate, as Amaura can usually switch into Pokemon like Cottonee, and can OHKO Foongus with Hyper Beam, while Drilbur can provide hazard support and hazard control. Ironically, Fletchling is a great teammate as well, as Amaura can severely dent a common check, such as Chinchou, allowing Fletchling to power through it. Amaura also beats Archen, allowing for Fletchling to sweep through a team.

What Counters It: Knock Off is easily spammable, and can seriously harm Amaura's revenge killing potential. Knock Off also hurts a pivot set, severely reducing the sustainability of the set, allowing it to often lose to the Pokemon that it is supposed to counter, namely Fletchling. Mienfoo and Timburr are also usually excellent Pokemon to switch into Amaura, however Mienfoo needs to worry about Hyper Beam as well as Thunder Wave.

Any Additional Info: Hidden Power Fire can be used to beat Ferroseed, however Ferroseed cannot switch into Nature Power too often. Similarly Hidden Power Grass or Ground can be used to hit Chinchou on the switch. Thunder Wave can be used to lure in Fighting-types such as Mienfoo or Pokemon such as Choice Scarf Pawniard, as well as to put a full stop to some set up sweepers. Encore and Haze can also be used, to help force switches or to stop a set up sweeper, however are often outclassed by Thunder Wave, as Thunder Wave can be spammed with ease.
 

Hakumen

Hot grill
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Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
- Waterfall
- Crunch
- Protect / Aqua Jet
- Destiny Bond / Protect

Role: Late Game Cleaner, Wallbreaker, Sweeper

What It Does: Carvanha is an incredible Pokemon in LC, despite its non-existent bulk and without a doubt one of, if not the best late game sweeper as well as a really dangerous wallbreaker. It hits hard thanks to its 19 Attack and its 2 STABs give it almost perfect coverage. On top of that, it has the great ability Speed boost, allowing it to outspeed a faster foe after a turn. Waterfall is the primary STAB thanks to its great power, reliability and flinch chance that can come handy. Crunch is the secondary STAB, hitting hard things that resists Waterfall such as Chinchou and Foonguss and has a nice Defense drop chance. Then, for the last two moves, Carvnha has 3 options, Protect, Aqua Jet and Destiny Bond. The former guarantees that Carvnha will be at +1 and helps against Fake Out users like Aipom and Mienfoo. Aqua Jet is helpful for killing weakned pokemon, most notably a weakened Fletchling which could otherwise ko Carvanha thanks to priority Acrobatics. Destiny Bond, while it seems counterproductive on a late game sweeper/wallbreaker like Carvanha is actually a great move, allowing Carvanha to take down a foe that would take a hit and hence allowing a partner to sweep. For instance, Carvanha can kill a Mienfoo with Destiny Bond so that Scraggy can sweep.


Good Teammates: Knock Off users are generally great partners. Pawniard is a notable example as it can use Knock Off throughout the game and weaken Fighting-types like Mienfoo and Timburr. Scraggy is also a great partner as it provides Knock Off support and can use Carvanha's Destiny Bond to sweep. Carvanha also really enjoys the use of Spikes as it guarantees OHKO. For this reason, Dwebble is a gnice artner as it's the best offensive hazard setter in the tier. Overall, most offensive team will appreciate the use of Carvnha as it's an excellent wallbreaker and Late Game Cleaner.

Any Additional Info: Zen Headbutt can be used in order to OHKO Croagunk but doesn't have much other utilities. Hydro Pump is another option, that unlike Waterfall always 2HKOes Mienfoo and Timburr.
 
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Fiend

someguy
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[What Not To Use]


If only I was good (Gible) @ Choice Scarf
Ability: Rough Skin / Sand Veil
Level: 5
EVs: 52 HP / 200 Atk / 76 Def / 180 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Dragon Claw
- Outrage / Iron Head

Roles: Late Game Cleaner, Revenge Killer

What It Does: Gible is a one of the pokemon that really wants to succeed, however it fails to as it lacks the proper resources. Unlike his older brother, Garchomp, Gible is rather slow and his inability to learn Dragon Dance really doesn't help Gible's case. Yet, 14 speed is just barely able to be obtained making the use of Choice Scarf possible. Earthquake is Gible's first attack and Ground STAB which is highly complimented by Stone Edge and Dragon Claw, both providing amazing neutral coverage against the tier. Stone Edge is used to nail the Flying types who dodge Gible's Earthquake for Super Effective damage. Next, Dragon Claw is essential for Gible, as it prevents it from being locked into Outrage and unable to switch out, which could often be problematic. Though, Iron Head can be used over Outrage to prevent Cottonee from totally walling you and hitting Fairy types slightly harder than with Earthquake.

Good Teammates: Hazard setters such as Onix and Dwebble allow for the opposing team to be weakened, granting Gible an easier time with its job. Knock Off support furthers this support allowing Gible to possible take down so walls if the switch into Earthquake, making Mienfoo, Pawniard, and Scraggy amazing choices. Set up sweepers can punch holes in the opposing teams, leaving Gible to clean up the opposition with much more ease. Because of this, Scraggy, Shell Smash Tirtouga, Swords Dance Drilbur, and Fletchling are superba options for teammates.

What Counters It: Bulky walls laugh at Gible's weak attacks, and can usually beat Gible, providing critical hits do not happen. Scarf Misdreavus can threaten with Dazzling Gleam, and scores a solid 2HKO in the best of situations for Gible. Misdreavus also has the benefit of being immune to Earthquake. Cottonee shut down Gible completely, unless Iron Head is used on the switch in, though then it can simply switch into something to reiste the hit.

Any Additional Info: To simply put it, Gible is not a good choice for any serious team. If you need a Revenge Killer, use Abra with a Focus Sash equipt or a Choice Scarf Misdreavus. If you simply want a choice Scarf pokemon, use Magnemite, Scraggy, or Pawniard instead.
 
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Fiend

someguy
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[What Not To Use]


Shroomish @ Eviolite
Ability: Poison Heal
Level: 5
EVs: 116 HP / 116 SpA / 116 Def / 116 SpD
Modest Nature
- Spore
- Protect
- Giga Drain
- Sludge Bomb

Roles: Tank, Support

What It Does: The sixth generation has improved Shroomish's viability to a degree; now all Grass types are immune to power moves allowing Shroomish to take all common status with decent ease. Posion Heal is not only makes Shroomish immune to Toxic damage, also gives Shroomish some, albeit little, recovery. Spore is a wonderful move, as it forces your opponent to create fodder. Protect is mostly filler, though it does allow free Poison Heal recovery and aid prediction against Choice Scarf pokemon. Giga Drain is the STAB of choice as it gives some recovery while also having damage out put. Since Shroomish has a fairly shallow special movepool, Sludge Bomb is used to grant some coverage.

Good Teammates: Bulky Pokemon enjoy Shroomish's company as they tend to be prone to status which ruins their longevity. Sturdy-Juice users are also fairly prone to status as well, and Tortuga also has decent type synergy with Shroomish making it a fine choice. Lastly, Ponyta greatly assists Shroomish by being able to cripple Shroomish's counters

What Counters It: Vullaby utterly counters Shroomish with it's STAB Brave Bird, immunity to Spore, Knock Off, and resistance to Giga Drain. Foongus walls Shroomish forever and threatens with Sludge Bomb. Ferroseed scoffs at Shroomish and its efforts as well while supporting its own team.

Any Additional Info: Shroomish can decide to go with physically options, generally though it's inferior option as you may be absorbing Will-o-Wisp. Yet over all, Shroomish is outclassed by Foongus in EVERY regard. Don't use Shroomish, please.
 
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Corporal Levi

ninjadog of the decade
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Prompt af n_n

[What to use]

Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Surf / Hydro Pump
- Ice Beam
- Earth Power
- Shell Smash

Role: Special Sweeper

What It Does: Omanyte is, without a trace of doubt, one of the most potent win conditions available in the tier. After a single Shell Smash boost, Omanyte hits 26 Speed, allowing it to outspeed the entire unboosted tier and the majority of Choice Scarf users, while being able to dish out attacks from a tremendous 38 Special Attack; a +2 Hydro Pump is able to OHKO all neutrally hit Pokemon except the bulkiest of walls. What really puts Omanyte a notch above the numerous other Water-type Shell Smashers available is its access to phenomenal coverage options in Ice Beam and Earth Power; the former hits Grass-types for heavy damage, while the latter gets rid of Chinchou and Croagunk. With a combination of Earth Power, Ice Beam, and a Water-type STAB move, Omanyte is able to hit every Pokemon in the metagame at least neutrally. Omanyte also has no shortage of opportunities to set up thanks to its solid 21/16/12 bulk after Eviolite and resistances to Flying, Fire, Ice, Normal, and Poison attacks; the Flying-type resistance is especially handy in allowing Omanyte to set up on most variants of one of the most popular Pokemon in LC, Fletchling. This bulk also allows Omanyte to survive most priority attacks, even after the defense drops from Shell Smash.

Good Teammates: As is the case for many dedicated win conditions, Cottonee and Diglett make for amazing partners. Cottonee has excellent type synergy with Omanyte, easily taking Grass, Ground, Electric, and Fighting attacks aimed at the fossil, while Omanyte relishes the opportunity to switch in on Fire, Poison, Flying and Ice attacks to set up a Shell Smash. Diglett traps and removes one of the biggest impediments to Omanyte's sweep in Croagunk and its Vacuum Wave, while also being able to set up Stealth Rock. What really makes Cottonee and Diglett in particular stand out as excellent teammates is their access to a fast Memento, the former through Prankster, and the latter through innately high Speed; Memento is immensely helpful in granting Omanyte significantly more set-up opportunities. Omanyte also wants hazard support; this allows it to attain key OHKOs after boosts, and negates opposing Sturdy abusers. Dwebble is a good candidate to set up Stealth Rock because it is also able to provide Knock Off support to weaken some bulkier walls that would otherwise be able to withstand one of Omanyte's boosted attacks, as well as packing Spikes if given the opportunity to set up more hazards; Pawniard is also able to set up Stealth Rock, and although it lacks Spikes, it has the element of surprise, possibly making it easier for Pawniard to get Stealth Rock up. Omanyte's ridiculous sweeping potential makes it an ideal Pokemon to build entire teams around.

What Counters It: In addition to being a brilliant teammate, Cottonee is also one of the biggest roadblocks to an Omanyte sweep. If it switches in on Omanyte's Shell Smash, it is able to priority Encore the move, forcing Omanyte to boost repeatedly while Cottonee takes it out with Giga Drain; Cottonee's mere presence on the opposing team can often deter Omanyte from setting up. Croagunk is another Pokemon able to shut down an Omanyte sweep, thanks to its priority Vacuum Wave hitting Omanyte's weakened Special Defense; although this doesn't even come close to OHKOing, even after Stealth Rock, Omanyte is usually unlikely to be at full health after setting up. Choice Scarf Misdreavus is able to outspeed even +2 Omanyte and OHKO it after Stealth Rock with Thunderbolt. Certain extremely bulky Pokemon, such as Slowpoke and defensive Porygon, are able to only take one boosted attack, which gives them ample opportunity to cut Omanyte's sweep short by paralyzing it. If Surf is chosen over Hydro Pump, the bar set for bulk required to deal with Omanyte is lowered, and Pokemon such as defensive Mienfoo and Timburr will also be able to take one boosted hit and KO in return.

Any Additional Info: Hidden Power Fire is a minor option to get around Ferroseed and Snover, but has little to no use outside of that, usually leaving Ice Beam and Earth Power as far better coverage moves. Omanyte is a premier rain abuser on dedicated rain teams due to its sky-high Special Attack allowing it to deal massive damage with its boosted Water-type attacks, as well as Swift Swim to make it a potent sweeper under the rain, and access to Rain Dance itself. However, if used as a stand-alone sweeper, Shell Smash is the better option because it boosts Omanyte's water-type attacks the same amount as Life Orb + rain, while powering up Omanyte's other attacks significantly more; at -1, it also has the same bulk as Life Orb Omanyte, due to Eviolite, meaning Rain Dance Life Orb Omanyte is completely outclassed by Shell Smash Omanyte if other members of the team don't take advantage of the rain as well. Shell Smash Omanyte is also significantly more powerful than Eviolite Rain Dance Omanyte, making it easier to actually sweep. Omanyte isn't particularly versatile when it comes to offensive options, but it does what it can do well.
 
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Fiend

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[What Not To Use]

Lotad @ Life Orb
Ability: Swift Swim
Level: 5
Shiny: Yes
EVs: 196 SpA / 116 SpD / 196 Spe
Timid Nature
IVs: 11 HP
- Rain Dance
- Energy Ball
- Scald
- Ice Beam

Roles: Late-game Cleaner, Support

What It Does: Despite having an appealing tying and a several decent abilities, Lotad fails to make a splash when it enters the battle. Having neither great bulk nor great power, it relies heavily on Life Orb and Rain to not be a dead weight. However the largest problem lays with getting Rain up and then having Lotad still alive afterwards. Lotad can usually take a neutral hit to set up Rain using Rain Dance, then start to hit things fairly hard with the Rain boosted Scald. Energy Ball is a second STAB, hitting the water types with resist Scald Super Effectively. Ice Beam finishes Lotad's coverage providing perfect neutral coverage by hitting the Grass and Dragon types with sponge Lotad's STABS for Super Effective damage.

Good Teammates: Lotad pairs decently with Omanyte, being able to wear down anything which would otherwise tank Omanyte's onslaught. Anorith also fares well with a Lotad teammate, however this is to a lesser extent than Omanyte. Mienfoo and Chinchou are appreciated by Lotad as they can set up Rain much better than it can and get it in safely more often than not.

What Counters It: Ferroseed had walls Lotad and can simultaneously Life Orb stall it and set up hazards on it; a neutral Bullet seed also does decent damage. Fletchling is able to revenge Lotad with extreme ease and Spritzee (or Lickitung, RestTalk Munchlax, any bulky move that has recovery and isn't hit SE) can stall it to death pretty simply.

Any Additional Info: If you struggle to get rain up with Lotad, a spread of 36 HP / 36 Def / 196 SpA / 116 SpD / 116 Spe with a modest nature and Eviolite equipet allows Lotad to maintain some power and gain almost respectable bulk. However, any pokemon with 15 speed or more and a Choice Scarf can revenge you now. All in all, it's far better to avoid using Lotad if you want to win. As a Rain setter, Riolu, Mienfoo, Chinchou, Foongus, and even Pawniard are more tailored to the role; as a Rain sweeper, it is amazingly outclassed by both Omanyte and Anorith.
 
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Aerow

rebel
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We can't let this thread die guys! I think we should prioritize "What to use"-Pokemon for now. Here's a list of S to B- rank (and some of the best mons in C rank) Pokemon who still need a set:

Defensive Vullaby
Vulpix
Cranidos
Gothita
Riolu
Torchic
Wynaut
Aipom
Bellsprout
Darumaka
Clamperl
Poliwag
Magby
Growlithe
Snover
Stunky
Cubone
Sandshrew
Staryu
 
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[What To Use]

Trubbish
Ability: Sticky Hold
Level: 5
Evs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Recycle
- Gunk Shot
- Drain Punch

Roles: Tank, Hazard Setter
What It Does: The sixth generation has been very kind to Trubbish. While it does the exact same thing as before, it has recieved a number of buffs. Its role is to tank hits while setting up Spikes, then continue to take hits and weaken the opposing team. It is able to tank hits, not with Eviolite, but with Berry Juice. This previously banned item allows it to recover most of its health in one turn, which makes it suprisingly hard to take down. It also has the coveted Sticky Hold, which prevents its item from being knocked off. With the Knock Off spam this generation, that is a great ability. Sticky Hold allows it to be both Pawniard and Mienfoo, two of the most used pokemon this generation.
Good Teammates: Munchlax is a great partner. It hates losing its Berry Juice or Eviolite to Knock Off, which Trubbish easily takes. It also has trouble to the bulky Fighting-types which lose to Trubbish. It in turn takes down the Ghost-types that utterly wall Trubbish. Many offensive pokemon such as Abra appreciate the Spikes support. Abra uses Spikes to turn its attacks from 3HKOs to 2HKOs and to break Magnemite's Sturdy so it can be killed with Hidden Power Fighting. Abra is also beaten by Scarf Pawniard, which is defeated or used as set-up fodder by Trubbish.
What Counters It: Most Poison and Ghost types. They resist its attacks and can force it out or set-up. Notable examples are Gastly, Croagunk, and even other Trubbish. Drilbur can threaten it out and remove all the layers of Spikes Trubbish put up. Archen can also beat it and remove the Spikes with Defog. Physical walls like Slowpoke can take it on, but don't like the chance to get poisoned by Gunk Shot. Diglett is also notable for its ability to trap and KO it but doesnt like its Focus Sash broken by Spikes
 
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Corporal Levi

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Munchlax @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Impish Nature
- Pursuit
- Sleep Talk
- Body Slam
- Rest
Role: Special Wall, Mixed Wall, Tank

What It Does: Munchlax is the single specially bulkiest Pokemon in the entire metagame, so naturally, it should be used as a special wall. This is a role Munchlax performs admirably, being able to even avoid the OHKO from Modest Clamperl's Deepseatooth Shell Smash Surf from full health; it is arguably the only viable dedicated special wall in LC, as most other defensive Pokemon tend to focus on checking specific threats. Munchlax's enormous built-in bulk allows it to absorb unboosted special attacks with incredible ease, usually avoiding the 3HKO from even Modest Bellsprout's Solar Beam; anything weaker than that hardly scratches Munchlax at all. All this bulk gives Munchlax ample time to spread paralysis and a bit of damage with its STAB Body Slam; even without investments, frailer Pokemon will not enjoy being hit by Body Slam. Pursuit is an extremely useful move to have because two of the top threats to stall teams, Life Orb Abra and Life Orb Gastly, fail to 2HKO Munchlax, allowing Munchlax to switch in and put them in checkmate position. Munchlax's biggest issue as a wall is its lack of reliable recovery; Rest serves to alleviate this while also getting rid of bothersome burn and poison statuses, and still letting Munchlax keep its Eviolite to maintain its amazing special bulk. Sleep Talk is necessary to ensure that Munchlax isn't a sitting duck while asleep. Thick Fat may not seem very useful at first glance when Ice-types are almost non-existent, but it allows Munchlax to wall an even greater number of Pokemon; in particular, it allows Munchlax to crush important threats in Ponyta and Vulpix. Defense is usually maxed out because Munchlax's HP stat is so innately high that it doesn't need much investments, so with maximum Defense, Munchlax is able to withstand weaker hits from both sides of the spectrum with ease.

What Counters It: Bulky Fighting-types are able to easily take a Body Slam and force Munchlax out with the threat of powerful STAB Super-effective attacks. Timburr in particular can actually take advantage of Body Slam paralysis to activate Guts, while Mienfoo abuses Regenerator to check Munchlax throughout the match. Any Fighting-type with access to the move will love to throw out Drain Punches to heal large amounts of HP back from Munchlax's massive HP stat. In addition, Fighting-types tend to pack another move that is very detrimental to Munchlax's walling capabilities - Knock Off. By getting rid of Munchlax's Eviolite, many former 4HKOs turn into 3HKOs, preventing Munchlax from stalling these attacks out with Rest. This means that if a team's Fighting-types are down, Munchlax can still be taken out if its Eviolite can be Knocked Off. Other than Fighting-types, the most prominent Knock Off user is probably Pawniard; Pawniard also has the physical bulk and the resistances to take anything this particular set can dish out, although Choice Scarf variants in particular won't want to be paralyzed. Powerful Rock-types such as offensive Archen and Shell Smash variants of Tirtouga and Omanyte can heavily damage or set up on Munchlax with ease, but must be wary of Body Slam paralysis as well.

Good Teammates: Due to its ability to wall an enormous portion of the metagame, including very notable threats such as Sun sweepers and Abra, but at the same time get forced out by extremely important Pokemon like Mienfoo and Pawniard, and lose momentum drastically for its team due to its sluggish nature, Munchlax is best placed on a stall team that can repeatedly switch in on Pokemon that Munchlax dislikes and doesn't mind losing momentum. Because two of the biggest impediments to Munchlax's walling capabilities are Knock Off and Fighting-types, Trubbish and Foongus immediately come to mind as brilliant teammates, absorbing Knock Off with ease and dealing with most Fighting-types. Trubbish in particular can set up Spikes to take advantage of the switches Munchlax tends to force. Other than that, anything that appreciates Munchlax's ability to take on Fire-types and special Pokemon in general will greatly enjoy its presence; examples of these Pokemon include Larvesta and Spritzee.

Any Additional Info: A set with Recycle and Berry Juice was quite popular as a check to Murkrow before Murkrow's ban, but in the current metagame, it suffers from being prone to the very common burn status and is even more badly affected by Knock Off than the Eviolite set. However, by only running one recovery move, Munchlax is able to run an additional offensive move, such as Earthquake or Brick Break to deal with Pawniard. An Eviolite set with four attacks could work, but is easily worn down. A Curse set is usually ineffective at sweeping because if it runs Resttalk, then it is easily walled with only one attacking move, and if it does not, then it can be worn down. Munchlax's impressive special movepool is hampered by Munchlax's atrocious 40 base Special Attack, compared to its far more potent 85 base Attack.



Lickitung @ Eviolite
Ability: Oblivious
Level: 5
EVs: 116 HP / 156 Def / 236 SpD
Careful Nature
- Wish
- Protect
- Knock Off / Body Slam
- Heal Bell / Body Slam

Role: Support (Cleric, Wish Support), Mixed Wall, Special Wall, Physical Wall

What It Does: With the highest mixed bulk in LC and an immunity to Taunt, Lickitung finds ample opportunity to utilize its ridiculous support movepool, rendering it one of the most effective support Pokemon in the metagame. Thanks to its massive 27 or 28 HP, Lickitung's Wishes are able to heal enormous portions of a teammate's HP, allowing it to keep its entire team healthy; in addition, Lickitung can utilize a combination of Wish and Protect to take advantage of this recovery itself. Knock Off, although not very powerful when coming off Lickitung's average Attack stat, is still useful to permanently cripple a variety of switch-ins, further supporting its team. Lickitung also has access to Heal Bell, a very useful move to have to cure its team of burn and paralysis statuses that run rampant. Lickitung works well with four support moves, but if more offensive presence is needed, Body Slam is also an option; although still not hugely powerful, it carries a useful paralysis chance to cripple the opposing team even more. Oblivious, although nothing incredible, is still a solid ability by blocking Taunt, allowing Lickitung to use one of its support moves unhindered. With Eviolite, Lickitung is able to reach absolutely phenomenal 27/16/18 defenses; its huge mixed bulk means that only strong Fighting-type attacks or the most powerful of wall-breaking moves can hope to even 2HKO it, provided Lickitung still has its Eviolite, allowing it to function as a fairly effective wall. However, Lickitung's low damage output, even if Body Slam is run, means that it might simply act as set-up bait to a large number of bulkier set-up attackers; as such, Lickitung should more often than not be played in a supportive role, coming in on a variety of weaker attacks, using the appropriate support move, and then switching back out, occasionally replenishing its own health with Wish + Protect.

What Counters It: The three greatest hindrances to Lickitung's supporting and walling capabilities are Knock Off, Fighting-types, and set-up sweepers. Knock Off, although usually not damaging Lickitung too severely on its own, gets rid of Eviolite, drastically weakening Lickitung's walling capabilities by forcing Lickitung to have to waste turns healing itself much more often or even get 2HKOed by more powerful attacks, preventing Lickitung from stalling them out; common Knock Off users include Pawniard and Mienfoo. Fighting-types, such as Timburr and Croagunk are able to hit Lickitung super-effectively, while Lickitung generally struggles to hurt them noticeably in return; it doesn't help that most Fighting-types often carry Knock Off as well. Lickitung's low damage output is most evident when it's trying to stop a set-up sweeper that doesn't get OHKOed or 2HKOed by Knock Off or Body Slam, like Omanyte or Pawniard, because if the sweeper is even moderately bulky, then it will be able to set up almost for free against Lickitung, allowing it to eventually muscle through Lickitung and then the rest of its team.

Good Teammates: Due to Lickitung's playstyle, it is best suited for a defensive teams, because offensive teams will not appreciate its lack of momentum. Other than that, Pokemon that can handle Lickitung's weaknesses are obviously ideal teammates. Trubbish and Foongus immediately come to mind as Pokemon that don't mind Knock Off as badly, and can deal with most Fighting-types; Croagunk acts similarly, and will also especially enjoy Lickitung's Wish support. One of the most prominent defensive cores in the current metagame is a bulky Normal-type paired with a bulky Fairy-type, and Lickitung absolutely fits the role of a bulky Normal-type, so Snubbull, Spritzee and Cottonee are naturally prime candidates as partners for Lickitung. No one Pokemon covers every set-up sweeper, but most solid defensive teams should have at least one good answer to every notable set-up sweeper regardless; for example, Chinchou can take on Fletchling, while Ferroseed handles most Omanyte variants. Of course, Pokemon that appreciate Lickitung's supportive moves will enjoy having Lickitung on their team; other than the aforementioned Fairy-types, most defensive Pokemon that lack recovery, such as Ferroseed, will like having Wish support, while Heal Bell is useful for Pokemon that are evidently incapacitated by status, such as Archen.

Any Additional Info: The defensive set is by far the most effective set for Lickitung; however, the minute details can certainly be shifted around to suit individual teams. Dragon Tail is a decent option if Lickitung's team relies heavily on hazards, and also helps to deal with Lickitung's issue with set-up sweepers; however, it is difficult to fit onto Lickitung's moveset. Sweeping sets involving moves like Belly Drum or Curse tend to be ineffective because Lickitung can be worn down if it is hit by Knock Off; the former doesn't actually help Lickitung deal with common switch-ins such as Fighting-types and Pawniard very well and is generally too slow to sweep, while the latter lacks power before it obtains multiple boosts. Lickitung's average offensive stats also hold it back from performing adequately in an offensive attacking role despite its excellent offensive movepool.
 
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I can do Gothita cause bae

oh and wynaut cos trapping

What To Use:



Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 236 SpA / 236 Spe / 36 SpD
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Shadow Ball

Role: Revenge Killer, Support

What It Does: Traps a good number of answers to high profile threats.

Good Teammates: Swords Dance Pawniard, Chinchou, Fletchling, Mienfoo, Croagunk

What Counters It: Stunky, Pawniard

Any Additional Info: Kills everything that needs to die

mine is more wp than levi's
 
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[What To Use]

Spritzee



Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy / Calm Mind

Role: Support, Physical Wall, Cleric

What It Does: Spritzee is one of the best clerics in XY LC, with great physical bulk and Fairy typing allowing it to switch into and check the ever prevalent Fighting-types (bar Croagunk), where it can then heal its team or just straight up attack. Wish passing is Spritzee's main use, along with using Aromatherapy to cure statuses. STAB Moonblast can deal decent damage to un-resisted foes, and wrecks havoc on Fighting-, Dragon-, and Dark-types. It can hold its own against many foes due to its bulk and ability to constantly heal itself.

Good Teammates: Pawniard, Ferroseed, and other steel types cover all of Spritzee's weaknesses, as well as luring Fighting-types in. When coupled with Spritzee, Ferroseed can make a great annoyer who never dies. Steel-types do however share a common Fire-type weakness with Spritzee, so precautions must be made. Lickitung can make a good Wish core with Spritzee, where they lure threats in for each other. Sticky Hold Pokemon can work well to absorb Knock Offs aimed at Spritzee.

What Counters It: Pawniard, Trubbish, Magnemite, and Croagunk all hit Spritzee for a lot of damage, especially when it has no Eviolite.

Any Additional Info: Great on stall team for its healing ability. Calm Mind can be used instead of Aromatherapy too boost its late-game cleaning ability, but it doesn't really net Spritzee KOs that it otherwise wouldn't be able to get; you can just Wish + Protect through things to slowly whittle them down anyway. also every EV is used up so that's cool.
 
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[What to use]

Koffing



Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 36 HP / 236 Def / 236 SpD
Bold Nature
- Will-O-Wisp
- Sludge Bomb / Clear Smog
- Pain Split
- Destiny Bond / Fire Blast / Memento

Role: Status Support, Physical Wall

What It Does: Koffing wrecks physical sweepers with Will-O-Wisp, especially Fighting-types which Koffing resists. Generally, Will-O-Wisp is spammable on predicted switch-ins, except for when the opponent has a healthy Timburr or other Guts Pokemon. STAB moves in Sludge Bomb or Clear Smog have different uses, the former for maximum damage, and the latter for removing stat boosts while still dealing some damage. Since Koffing is primarily a supporter and a wall, it wont be doing that much damage even with Sludge Bomb, so the reduce in power with Clear Smog is very noticeable. Pain-Split is the only form of recovery Koffing has access to, and it's a pretty poor one at that. Fire Blast goes some way to taking out the Steel-types that switch in, Destiny Bond takes out any opposition if they don't PP stall you, and Memento is used to help a sweeper get in and setup unhindered.

Good Teammates: Koffing likes wish support because of its terrible recovery, so Spritzee or Lickitung are good. Lickitung has trouble with Fighting-types, so they work to cover each other. Spritzee on the other hand, can switch into the same things as Koffing to heal it once it has statused them. Dark-types are useful to cover Koffing's Psychic-type weakness, so Pokemon such as Scraggy, Pawniard or Carvanha are good. A counter for Drilbur is needed since it destroys Koffing.

What Counters It: Drilbur, Abra, special sweepers with Psychic-type coverage.

Any Additional Info: Levitate works against every Ground-type move except Drilbur's, so watch out.
 
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Aerow

rebel
is a Tiering Contributor Alumnusis a Contributor Alumnus
Good job guys! Just reminding that when you reserve multiple Pokemon, please dont't make a new post for each set. You can either edit your reservation post and add them there, or make one new post with all the sets you had reserved :)
 

Fiend

someguy
is a Social Media Contributoris a Top Contributoris a Top Team Rater Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
[What To Use]


Elekid @ Life Orb
Ability: Static
Level: 5
EVs: 240 SpA / 236 Spe / 12 Atk
Hasty Nature
IVs: 0 HP
- Thunderbolt
- Volt Switch
- Cross Chop
- Hidden Power [Grass] / Hidden Power [Ground]

Roles: Mixed Attacker

What It Does: Thunderbolt is used as Elekid's main STAB move, while Volt Switch is used for scouting early-game to mid-game and allows Elekid to build momentum off of a forced switch or two. Elekid becomes decent mixed attacker by using Cross Chop, allowing Pawniard and Magnemite to be KOed and hitting Porygon for the 2HKO. Hidden Power Grass can be used to provide coverage against Chinchou, who otherwise walls Elekid, while also hitting Ground-types such as Drilbur and Sandshrew for super effective damage. However, Hidden Power Ground also nails Chinchou while providing the bonus of defeating Magnemite if you wish to forgo Cross Chop. 240 Special Attack, 12 Attack, and 236 Speed EVs maximize Elekid's Speed and Special Attack, while 0 IVs in HP make it so that Elekid only loses 1 HP from Life Orb recoil. A Hasty nature allows Elekid to hit 20 Speed while still keeping Cross Chop powerful enough.

Good Teammates: Diglett is able to trap and KO opposing Electric-types such as Chinchou, as well as other common switch-ins to Elekid. Drilbur performs similar to Diglett, but lacks the ability to trap opponents. However, Drilbur does have access to Rapid Spin, letting it support Elekid and the team in that way instead. Bulky Water-types can defend against Ground-types such as Diglett, Drilbur, and Hippopotas, but keep in mind Chinchou is also weak to Ground-type attacks. Poison-types and Fire-types such as Trubbish and Koffing or Ponyta, Houndour, Vulpix, and Larvesta are also useful as they can wall and defeat both Foongus and Cottonee, the Fire-types having the edge with dealing with Ferroseed which would wall a set forgoing Cross Chop. Knock Off users such as Pawniard and Mienfoo are also welcomed as the soften up opposing pokemon, allowing Elekid to pick the of in the future. And as always, hazard setters provide nice support.

What Counters It: Hippopotas is by far the best counter to Elekid; being immune to Elekids STABs lets Hippopotas switch in freely, not letting Elekid Volt Switch out to safety. Hippopotas also has more than enough bulk to easily switch in on Hidden Power Grass and even Ice Punches, while still being able to retaliate with Earthquake for the KO. Chinchou also has the advantage over Elekid, thanks to the ability Volt Absorb. Chinchou can switch in to Elekid with some ease, only fearing a Hidden power Grass/Ground. However, thanks to Berry Juice, Chinchou avoids being 2HKOed. Absorbing Volt Switches for health is also a plus for Chinchou. On the other hand, Spritzee is able to switch in numerous times, but tends to be Volt Switched out on. However, Spritzee can wear down Elekid through Life Orb recoil fairly well. Grass types, especially Foongus are to be noted as well as they wall Elekid and beat it 1 on 1 providing Elekid is not packing Psychic nor Vital Spirit.

Any Additional Info: A set using Psychic or Substitute with a Timid nature can be used over one with Cross Chop. Psychic allows it to hit Mienfoo slightly harder and allows Foongus to be 2HKOed, the latter the most common switch in for Elekid. Substitute is an excellent move to use on Elekid, as it allows Elekid to bypass Sucker Punch and hit the opposing pokemon for large damage. However, Elekid will rack up large amounts of damage due to creating the Substitutes and Life Orb recoil.
 
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Aerow

rebel
is a Tiering Contributor Alumnusis a Contributor Alumnus
[What To Use]

Bunnelby

Bunnelby @ Choice Scarf / Life Orb
Ability: Huge Power
Level: 5
EVs: 52 HP / 228 Atk / 220 Spe
Jolly Nature / Adamant Nature
- Return
- U-turn
- Earthquake
- Wild Charge / Quick Attack

Role: Physical Sweeper, Wallbreaker, Revenge killer, Late-game cleaner, Pivot

What It Does: Bunnelby can perform a lot of roles, and does all of them really well. Thanks to Huge Power, Bunnelby hits a fantastic 28 Attack with a Adamant nature. This makes Bunnelby an excellent wallbreaker and late-game cleaner. Access to U-turn and being able to hit 16 Speed makes Bunnelby an excellent Choice Scarf user. Choice Scarf also makes Bunnelby one of the best revenge kill and late-game cleaners. Return is a strong Normal-type STAB move. U-turn is great for momentum, while Earthquake hits Steel- and Rock-types which resists Return for super-effective damage. For the last slot you can use either Wild Charge or Quick Attack. Choice Scarf Bunnelby also works really well as a pivot.

Good Teammates: Teammates with Knock Off helps Bunnelby immensely, removing Eviolite from walls making it easier for Bunnelby to wallbreak and clean late-game. Bunnelby also appreciates removal of Ghost-types, as well as Sucker Punch and Mach Punch users.

What Counters It: Archen is a huge problem for Bunnelby if its locked into Return or isn't using Wild Charge. Fletchling can OHKO Bunnelby after some prior damage. Timburr can switch-in on Bunnelby and revenge-kill with Mach Punch. Croagunk can also revenge-kill Bunnelby with Vaccum Wave, but can't switch in. Pawniard fears Earthquake, but can OHKO Bunnelby with Sucker Punch after some prior damage.

Any Additional Info: If you are using Life Orb as an item, make sure to use 0 HP IVs and 52 EVs in Defense over HP, to take less Life Orb recoil damage.
 
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