Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Hello everyone, and welcome to a round 1 match of ASB's Little Cup Tourney! We're a bit short on time here (thanks Complications >_>), so let's meet the teams and get right to the action!
Team Gerard
Team Rainman:
Gastly (Typhon) (M)
Type:
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid: -Atk, +15% Speed, +28% Accuracy
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Egg Moves:
Disable
Perish Song
Reflect Type
Explosion
Clear Smog
TM Moves:
Toxic
Infestation
Dazzling Gleam
Will-o-Wisp
Sludge Bomb
Additional Moves
Level Up Moves:
Shadow Ball
Destiny Bond
Hex
Tutor Moves:
Giga Drain
Knock Off
Pain Split
Skill Swap
Endure
Foul Play
TM Moves:
Venoshock
Thunderbolt
Thunder
Taunt
Hidden Power (Ice)
Psychic
Torment
Bide
Substitute
Energy Ball
Protect
Rest
Dream Eater
Murkrow (Diabolos) (M)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Timid: -Atk, +15% Speed, +25% Accuracy
HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 105 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Egg Moves:
Quick Attack
Sky Attack
Whirlwind
Drill Peck
Perish Song
TM Moves:
Toxic
Taunt
Torment
Thunder Wave
Fly
Additional Moves
Level Up Moves:
Mean Look
Tailwind
Foul Play
Sucker Punch
Egg Moves:
Psycho Shift
Tutor Moves:
Heat Wave
Icy Wind
Endure
Mud Slap
TM Moves:
Hidden Power (Ground)
Roost
Psychic
Aerial Ace
Steel Wing
Dark Pulse
Pluck
Protect
Double Team
Substitute
Embargo
Swagger
Psychi Up
Snarl
Abra (MindFlayer) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (H): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Modest: - Atk, +SpAtk
HP: 80
Atk: 0 (-)
Def: 1
SpA: 5 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Teleport
Egg Moves:
Encore
Barrier
Guard Swap
Knock Off
Skill Swap
TM Moves:
Psychic
Reflect
Grass Knot
Dazzling Gleam
Thunder Wave
Additional Moves
Egg Moves:
Guard Split
Tutor Moves:
Counter
Endure
Foul Play
Magic Coat
Signal Beam
Wonder Room
Snatch
Shock Wave
TM Moves:
Psyshock
Toxic
Hidden Power (Ice)
Taunt
Light Screen
Shadow Ball
Double Team
Torment
Bide
Rest
Sleep Talk
Skull Bash
Energy Ball
Substitute
Zap Cannon
Metronome
Protect
Charge Beam
Trick Room
Safeguard
FLIP FOR FIRST SENDOUT:
<smashlloyd20> pick rainman, gerard
<ASBot> rainman
Order of operations:
Rainman Legends sends out
Gerard sends out
Rainman orders
Ref
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Hello everyone, and welcome to a round 1 match of ASB's Little Cup Tourney! We're a bit short on time here (thanks Complications >_>), so let's meet the teams and get right to the action!
Team Gerard
Bubba (Numel) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire / Ground
Abilities: Oblivious / Simple / Own Tempo (H)
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
SC: 1
WC: 2
BRT: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Ancient Power
Body Slam
Endure
Iron Head
Yawn
Fire Blast
Flamethrower
Hidden Power Electric
Earthquake
Dig
Earth Power
Rock Slide
Will-O-Wisp
Flame Charge
Stealth Rock
Protect
Substitute
Curse
Growth
Sunny Day
Toxic
Sandstorm
Rock Tomb
Incinerate
Bulldoze
Sleep Talk
Nature Power
Double Team
Swagger
Mimic
Heat Wave
Type: Fire / Ground
Abilities: Oblivious / Simple / Own Tempo (H)
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
SC: 1
WC: 2
BRT: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Ancient Power
Body Slam
Endure
Iron Head
Yawn
Fire Blast
Flamethrower
Hidden Power Electric
Earthquake
Dig
Earth Power
Rock Slide
Will-O-Wisp
Flame Charge
Stealth Rock
Protect
Substitute
Curse
Growth
Sunny Day
Toxic
Sandstorm
Rock Tomb
Incinerate
Bulldoze
Sleep Talk
Nature Power
Double Team
Swagger
Mimic
Heat Wave
Yarn (Tangela) {}
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Abilities: Chlorophyll / Leaf Guard / Regenerator (H)
HP: 100
Atk: 1 (-1)
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 60
SC: 2
WC: 3
BRT: 17
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Poison Powder
Bind
Growth
Mega Drain
Endeavor
Leaf Storm
Giga Drain
Leech Seed
Amnesia
Infestation
Sunny Day
Solar Beam
Hidden Power Fire
Sludge Bomb
Knock Off
Shock Wave
Morning Sun
Ancient Power
Endure
Pain Split
Natural Gift
Protect
Power Whip
Grassy Terrain
Wring Out
Stun Spore
Reflect
Flail
Bullet Seed
Hyper Beam
Substitute
Bide
Skull Bash
Thief
Worry Seed
Type: Grass
Abilities: Chlorophyll / Leaf Guard / Regenerator (H)
HP: 100
Atk: 1 (-1)
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 60
SC: 2
WC: 3
BRT: 17
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Poison Powder
Bind
Growth
Mega Drain
Endeavor
Leaf Storm
Giga Drain
Leech Seed
Amnesia
Infestation
Sunny Day
Solar Beam
Hidden Power Fire
Sludge Bomb
Knock Off
Shock Wave
Morning Sun
Ancient Power
Endure
Pain Split
Natural Gift
Protect
Power Whip
Grassy Terrain
Wring Out
Stun Spore
Reflect
Flail
Bullet Seed
Hyper Beam
Substitute
Bide
Skull Bash
Thief
Worry Seed
Perfume (Spritzee) {}
Nature: Modest (+1 SpA, -1 Atk)
Type: Fairy
Abilities: Healer / Aroma Veil (H)
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 23
SC: 1
WC: 1
BRT: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Captivate
Disable
Refresh
Wish
Skill Swap
Thunderbolt
Energy Ball
Hidden Power Ground
Toxic
Torment
Moonblast
Psychic
Trick Room
Flash Cannon
Magic Coat
Endeavor
Disarming Voice
Misty Terrain
Covet
Protect
Substitute
Rain Dance
Sunny Day
Light Screen
Reflect
Sleep Talk
Swagger
Gyro Ball
Charge Beam
Attract
Double Team
Flail
Type: Fairy
Abilities: Healer / Aroma Veil (H)
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 23
SC: 1
WC: 1
BRT: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Captivate
Disable
Refresh
Wish
Skill Swap
Thunderbolt
Energy Ball
Hidden Power Ground
Toxic
Torment
Moonblast
Psychic
Trick Room
Flash Cannon
Magic Coat
Endeavor
Disarming Voice
Misty Terrain
Covet
Protect
Substitute
Rain Dance
Sunny Day
Light Screen
Reflect
Sleep Talk
Swagger
Gyro Ball
Charge Beam
Attract
Double Team
Flail
Team Rainman:
Gastly (Typhon) (M)
Type:
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid: -Atk, +15% Speed, +28% Accuracy
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Egg Moves:
Disable
Perish Song
Reflect Type
Explosion
Clear Smog
TM Moves:
Toxic
Infestation
Dazzling Gleam
Will-o-Wisp
Sludge Bomb
Additional Moves
Level Up Moves:
Shadow Ball
Destiny Bond
Hex
Tutor Moves:
Giga Drain
Knock Off
Pain Split
Skill Swap
Endure
Foul Play
TM Moves:
Venoshock
Thunderbolt
Thunder
Taunt
Hidden Power (Ice)
Psychic
Torment
Bide
Substitute
Energy Ball
Protect
Rest
Dream Eater
Murkrow (Diabolos) (M)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Timid: -Atk, +15% Speed, +25% Accuracy
HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 105 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Egg Moves:
Quick Attack
Sky Attack
Whirlwind
Drill Peck
Perish Song
TM Moves:
Toxic
Taunt
Torment
Thunder Wave
Fly
Additional Moves
Level Up Moves:
Mean Look
Tailwind
Foul Play
Sucker Punch
Egg Moves:
Psycho Shift
Tutor Moves:
Heat Wave
Icy Wind
Endure
Mud Slap
TM Moves:
Hidden Power (Ground)
Roost
Psychic
Aerial Ace
Steel Wing
Dark Pulse
Pluck
Protect
Double Team
Substitute
Embargo
Swagger
Psychi Up
Snarl
Abra (MindFlayer) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (H): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Modest: - Atk, +SpAtk
HP: 80
Atk: 0 (-)
Def: 1
SpA: 5 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Teleport
Egg Moves:
Encore
Barrier
Guard Swap
Knock Off
Skill Swap
TM Moves:
Psychic
Reflect
Grass Knot
Dazzling Gleam
Thunder Wave
Additional Moves
Egg Moves:
Guard Split
Tutor Moves:
Counter
Endure
Foul Play
Magic Coat
Signal Beam
Wonder Room
Snatch
Shock Wave
TM Moves:
Psyshock
Toxic
Hidden Power (Ice)
Taunt
Light Screen
Shadow Ball
Double Team
Torment
Bide
Rest
Sleep Talk
Skull Bash
Energy Ball
Substitute
Zap Cannon
Metronome
Protect
Charge Beam
Trick Room
Safeguard
1x Rare Candy
1x Life Orb
1x Dusk Stone
1x Wacan Berry
1x Psychic Gem
1x Persim Berry
1x Life Orb
1x Dusk Stone
1x Wacan Berry
1x Psychic Gem
1x Persim Berry
FLIP FOR FIRST SENDOUT:
<smashlloyd20> pick rainman, gerard
<ASBot> rainman
Order of operations:
Rainman Legends sends out
Gerard sends out
Rainman orders
Ref
Last edited: