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Rules:
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
In the Primeape corner, it's the runner up of the Best of Rest tournament, it's the user of unorthodox Pokemon, it's the coiner of yolol... it's Matezoide!
Matezoide:
<Erika> [Mankey] (F)
Nature: Jolly (-Sp.Attack, + Speed, + 15% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Defiant (HA UNLOCKED, Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Moves
Scratch (*)
Leer (*)
Low Kick (*)
Karate Chop (*)
Fury Swipes (*)
Focus Energy (*)
Covet (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Final Gambit
Bide
Skull Bash
Taunt
Endure
Earthquake
Dig
Seed Bomb
Ice Punch
Fire Punch
Thunder Punch
Gunk Shot
Endeavor
Dual Chop
Acrobatics
U-Turn
Protect
Substitute
Payback
Low Sweep
Rock Slide
Smackdown
Focus Punch (*)
Close Combat (*)
Encore (*)
Counter (*)
Revenge (*)
Reversal
Foresight
<Ponyta> [Rarity] (F)
Nature: Naive (- Sp.Def Defense, +Speed, +25% Accuracy)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilites:
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body (HA UNLOCKED, Passive):
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2 (-)
Speed: 104 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
Moves
Growl (*)
Ember (*)
Tackle (*)
Tail Whip (*)
Stomp (*)
Flame Charge (*)
Fire Spin (*)
Quick Attack (*)
Flame Wheel
Inferno
Flare Blast
Bounce
Flare Blitz
Reflect
Bide
Iron Tail
Wild Charge
Overheat
Will-O-Wisp
Protect
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power (Ice)
Thrash
Rest
Sleep-Talk
Facade
Mimic
Swift
Toxic
Return
Horn Drill (*)
Hypnosis (*)
Morning Sun (*)
Low Kick (*)
Double-Edge (*)
Charm
Double-Kick
<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
Watch out for Yachiru the Gastly, who has strong type match-ups against her opponents coupled with high power.
In the Altaria corner, it's VIS!
VIS:
Spritzee (F) (3)
Nature: Modest
(+SpA/-Att)
Type: Fairy
Abilities: Healer/Aroma Veil (Unlocked)
Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks [40]:
Level-Up:
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Egg:
Captivate
Disable
Refresh
Wish
(Only 4 EMs)
TM/HM:
Protect
Substitute
Trick Room
Toxic
Rest
Extra:
Magic Coat
Skill Swap
Heal Bell
Light Screen
Reflect
Torment
Gyro Ball
Flash Cannon
Energy Ball
Thunderbolt
Hidden Power Ground
Psychic
Sunny Day
Rain Dance
Double Team
Attract
Round
Psych Up
Swagger
Sleep Talk
Endeavor
Moonblast
Misty Terrain
Rebble (-) (3)
Nature: Modest
(+SpA/-Att)
Type: Rock
Abilities: Levitate/Technician/Mold Breaker (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 5/5
Attacks [40]:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupuncture
Mud Shot
Power Gem
Egg:
(None)
TM/HM:
Flamethrower
Energy Ball
Volt Switch
Explosion
Flash Cannon
Extra:
Dazzling Gleam
Substitute
Sleep Talk
Protect
Swagger
Stealth Rock
Rock Polish
Round
Sandstorm
Fire Blast
Shadow Ball
Giga Drain
Toxic
Calm Mind
Hidden Power Water
Rain Dance
Sunny Day
Paleo Wave
Earth Power
Endure
Smack Down
Metal Sound
Ancient Power
Earthquake
Rest
Double Team
Mienfoo (M) (2)
Nature: Adamant
(+Att/-SpA)
Type: Fighting
Abilities: Inner Focus/Regenerator/Reckless (Unlocked)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks [40]:
Level-Up:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Egg:
Endure
Vital Throw
Low Kick
Knock Off
Baton Pass
TM/HM:
Taunt
Toxic
Bulk Up
Substitute
Poison Jab
Extra:
Rock Slide
Dig
Reflect
Payback
Acrobatics
Return
Frustration
Swords Dance
Fling
Stone Edge
U-Turn
Sleep Talk
Role Play
Reversal
Hi Jump Kick
Bounce
Drain Punch
Quick Guard
Snore
Dual Chop
Focus Punch
Rest
Rock Tomb
Watch out for Bedrock the Rebble, who can put large holes in Matezoide's team if such actions are allowed.
Now, to flip some coins. Except coins are boring. To fit in with the idea of this tournament, let's flip something different. Front is Matezoide sending out first, back is VIS sending out first.
1 2 2
(what do you mean groudon's not a lc mon?)
It's backs, so VIS sends out first!
Order:
VIS sends out
Matezoide sends out and orders
VIS orders
I ref
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
In the Primeape corner, it's the runner up of the Best of Rest tournament, it's the user of unorthodox Pokemon, it's the coiner of yolol... it's Matezoide!
Matezoide:
<Erika> [Mankey] (F)
Nature: Jolly (-Sp.Attack, + Speed, + 15% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Defiant (HA UNLOCKED, Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Moves
Scratch (*)
Leer (*)
Low Kick (*)
Karate Chop (*)
Fury Swipes (*)
Focus Energy (*)
Covet (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Final Gambit
Bide
Skull Bash
Taunt
Endure
Earthquake
Dig
Seed Bomb
Ice Punch
Fire Punch
Thunder Punch
Gunk Shot
Endeavor
Dual Chop
Acrobatics
U-Turn
Protect
Substitute
Payback
Low Sweep
Rock Slide
Smackdown
Focus Punch (*)
Close Combat (*)
Encore (*)
Counter (*)
Revenge (*)
Reversal
Foresight
<Ponyta> [Rarity] (F)
Nature: Naive (- Sp.Def Defense, +Speed, +25% Accuracy)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilites:
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body (HA UNLOCKED, Passive):
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
EC: 0/6
MC: 0
AC: 5/5
Stats
HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2 (-)
Speed: 104 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
Moves
Growl (*)
Ember (*)
Tackle (*)
Tail Whip (*)
Stomp (*)
Flame Charge (*)
Fire Spin (*)
Quick Attack (*)
Flame Wheel
Inferno
Flare Blast
Bounce
Flare Blitz
Reflect
Bide
Iron Tail
Wild Charge
Overheat
Will-O-Wisp
Protect
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power (Ice)
Thrash
Rest
Sleep-Talk
Facade
Mimic
Swift
Toxic
Return
Horn Drill (*)
Hypnosis (*)
Morning Sun (*)
Low Kick (*)
Double-Edge (*)
Charm
Double-Kick
<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
EC: 0/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
Watch out for Yachiru the Gastly, who has strong type match-ups against her opponents coupled with high power.
In the Altaria corner, it's VIS!
VIS:
Spritzee (F) (3)
Nature: Modest
(+SpA/-Att)
Type: Fairy
Abilities: Healer/Aroma Veil (Unlocked)
Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks [40]:
Level-Up:
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Egg:
Captivate
Disable
Refresh
Wish
(Only 4 EMs)
TM/HM:
Protect
Substitute
Trick Room
Toxic
Rest
Extra:
Magic Coat
Skill Swap
Heal Bell
Light Screen
Reflect
Torment
Gyro Ball
Flash Cannon
Energy Ball
Thunderbolt
Hidden Power Ground
Psychic
Sunny Day
Rain Dance
Double Team
Attract
Round
Psych Up
Swagger
Sleep Talk
Endeavor
Moonblast
Misty Terrain
Rebble (-) (3)
Nature: Modest
(+SpA/-Att)
Type: Rock
Abilities: Levitate/Technician/Mold Breaker (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 5/5
Attacks [40]:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupuncture
Mud Shot
Power Gem
Egg:
(None)
TM/HM:
Flamethrower
Energy Ball
Volt Switch
Explosion
Flash Cannon
Extra:
Dazzling Gleam
Substitute
Sleep Talk
Protect
Swagger
Stealth Rock
Rock Polish
Round
Sandstorm
Fire Blast
Shadow Ball
Giga Drain
Toxic
Calm Mind
Hidden Power Water
Rain Dance
Sunny Day
Paleo Wave
Earth Power
Endure
Smack Down
Metal Sound
Ancient Power
Earthquake
Rest
Double Team
Mienfoo (M) (2)
Nature: Adamant
(+Att/-SpA)
Type: Fighting
Abilities: Inner Focus/Regenerator/Reckless (Unlocked)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks [40]:
Level-Up:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Egg:
Endure
Vital Throw
Low Kick
Knock Off
Baton Pass
TM/HM:
Taunt
Toxic
Bulk Up
Substitute
Poison Jab
Extra:
Rock Slide
Dig
Reflect
Payback
Acrobatics
Return
Frustration
Swords Dance
Fling
Stone Edge
U-Turn
Sleep Talk
Role Play
Reversal
Hi Jump Kick
Bounce
Drain Punch
Quick Guard
Snore
Dual Chop
Focus Punch
Rest
Rock Tomb
Watch out for Bedrock the Rebble, who can put large holes in Matezoide's team if such actions are allowed.
Now, to flip some coins. Except coins are boring. To fit in with the idea of this tournament, let's flip something different. Front is Matezoide sending out first, back is VIS sending out first.
1 2 2
(what do you mean groudon's not a lc mon?)
It's backs, so VIS sends out first!
Order:
VIS sends out
Matezoide sends out and orders
VIS orders
I ref