[LCT R1] Matezoide vs VIS

Someoneelse

Why am I here?
Rules:
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip


In the Primeape corner, it's the runner up of the Best of Rest tournament, it's the user of unorthodox Pokemon, it's the coiner of yolol... it's Matezoide!
Matezoide:

<Erika> [Mankey] (F)

Nature: Jolly (-Sp.Attack, + Speed, + 15% Accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Vital Spirit (Passive):

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Defiant (HA UNLOCKED, Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.

Stats
HP: 90
Attack: 3
Defense: 2
SpA: 1 (-)
SpD: 2
Speed: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Moves

Scratch (*)
Leer (*)
Low Kick (*)
Karate Chop (*)
Fury Swipes (*)
Focus Energy (*)
Covet (*)
Seismic Toss (*)
Screech (*)
Assurance (*)
Cross Chop
Final Gambit

Bide
Skull Bash
Taunt
Endure
Earthquake
Dig
Seed Bomb
Ice Punch
Fire Punch
Thunder Punch
Gunk Shot
Endeavor
Dual Chop
Acrobatics
U-Turn
Protect
Substitute
Payback
Low Sweep
Rock Slide
Smackdown


Focus Punch (*)
Close Combat (*)
Encore (*)
Counter (*)
Revenge (*)
Reversal
Foresight

<Ponyta> [Rarity] (F)
Nature: Naive (- Sp.Def Defense, +Speed, +25% Accuracy)

Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilites:

Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Flame Body (HA UNLOCKED, Passive):

This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

EC: 0/6
MC: 0
AC: 5/5

Stats


HP: 90
Attack: 3
Defense: 2
SpA: 3
SpD: 2 (-)
Speed: 104 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 16


Moves

Growl (*)
Ember (*)
Tackle (*)
Tail Whip (*)
Stomp (*)
Flame Charge (*)
Fire Spin (*)
Quick Attack (*)
Flame Wheel
Inferno
Flare Blast
Bounce
Flare Blitz


Reflect
Bide
Iron Tail
Wild Charge
Overheat
Will-O-Wisp
Protect
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power (Ice)
Thrash
Rest
Sleep-Talk
Facade
Mimic
Swift
Toxic
Return

Horn Drill (*)
Hypnosis (*)
Morning Sun (*)
Low Kick (*)
Double-Edge (*)
Charm
Double-Kick


<Yachiru> [Gastly] (F)
Nature: Timid (- Attack, +Speed, +29% Accuracy)

Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Ability:
Levitate (Passive):


This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

EC: 0/9
MC: 0
AC: N/A

Stats


HP: 90
Attack: 1 (-)
Defense: 2
SpA: 4
SpD: 2
Speed: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


Moves

Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond


Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment

Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)

Watch out for Yachiru the Gastly, who has strong type match-ups against her opponents coupled with high power.

In the Altaria corner, it's VIS!
VIS:

Spritzee (F) (3)

Nature: Modest
(+SpA/-Att)

Type: Fairy

Abilities: Healer/Aroma Veil (Unlocked)

Stats:
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks [40]:
Level-Up:

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy

Egg:
Captivate
Disable
Refresh
Wish
(Only 4 EMs)

TM/HM:
Protect
Substitute
Trick Room
Toxic
Rest

Extra:
Magic Coat
Skill Swap
Heal Bell
Light Screen
Reflect
Torment
Gyro Ball
Flash Cannon
Energy Ball
Thunderbolt
Hidden Power Ground
Psychic
Sunny Day
Rain Dance
Double Team
Attract
Round
Psych Up
Swagger
Sleep Talk
Endeavor
Moonblast
Misty Terrain

Rebble (-) (3)

Nature:
Modest
(+SpA/-Att)

Type: Rock

Abilities: Levitate/Technician/Mold Breaker (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 5/5

Attacks [40]:
Level-Up:

Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupuncture
Mud Shot
Power Gem

Egg:
(None)

TM/HM:
Flamethrower
Energy Ball
Volt Switch
Explosion
Flash Cannon

Extra:
Dazzling Gleam
Substitute
Sleep Talk
Protect
Swagger
Stealth Rock
Rock Polish
Round
Sandstorm
Fire Blast
Shadow Ball
Giga Drain
Toxic
Calm Mind
Hidden Power Water
Rain Dance
Sunny Day
Paleo Wave
Earth Power
Endure
Smack Down
Metal Sound
Ancient Power
Earthquake
Rest
Double Team

Mienfoo (M) (2)

Nature: Adamant
(+Att/-SpA)

Type: Fighting

Abilities: Inner Focus/Regenerator/Reckless (Unlocked)

Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks [40]:
Level-Up:

Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

Egg:
Endure
Vital Throw
Low Kick
Knock Off
Baton Pass

TM/HM:
Taunt
Toxic
Bulk Up
Substitute
Poison Jab

Extra:
Rock Slide
Dig
Reflect
Payback
Acrobatics
Return
Frustration
Swords Dance
Fling
Stone Edge
U-Turn
Sleep Talk
Role Play
Reversal
Hi Jump Kick
Bounce
Drain Punch
Quick Guard
Snore
Dual Chop
Focus Punch
Rest
Rock Tomb

Watch out for Bedrock the Rebble, who can put large holes in Matezoide's team if such actions are allowed.

Now, to flip some coins. Except coins are boring. To fit in with the idea of this tournament, let's flip something different. Front is Matezoide sending out first, back is VIS sending out first.


1 2 2
(what do you mean groudon's not a lc mon?)

It's backs, so VIS sends out first!

Order:
VIS sends out
Matezoide sends out and orders
VIS orders
I ref
 
In this case....Yachiru, the show is yours!


@ Expert Belt
Haha, i am up first? Lets do this!


Dazzling Gleam -> Psychic -> Dazzling Gleam

If Payback outside of a combination AND you are faster AND you are not taunted, use Disable (Payback) the second time, but only once
If Taunt outside of a combination AND you are not taunted, use Taunt that action
If sucessful Protective/Evasive move, use Clear Smog (Fog) that action, but only once
 
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Someoneelse

Why am I here?
Pre-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 90
EN: 100
Ranks: 1/2/4/2/92
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy

VIS
Mienfoo (M) @ Expert Belt

HP: 90
EN: 100
Ranks: 4/2/1/2/65
Size / Weight: 2 / 2
Ability: Inner Focus | Regenerator | Reckless
Other: None

Round One

"Ooh, a battle!"
"Hehehe, yep. It's between a Gastly and a Mienfoo. Gastly are my friends, hehehe."
"Ooft, that's very bright!"
"Hehehe, Gastly seems like it's gleaming. I can't gleam, only glow, hehehe."
"And that's a very strong attack!"
"Mienfoo is using a rather power combination to attack that ghost, and even knock off it's item, hehehe. That belt is mine now, hehehe."
"Ooh, that one is flying!"
"Hehehe, Gastly is using its psychic abilities to lift the Mienfoo. And it can't do anything about it."
"Ooft, that's still very bright! And those stones look fun!"
"Yep, hehehe. I don't know how some gas can be trapped by a few stones, but there you go, hehehe."
"Ow, they both look a bit hurt!"
"Of course, it's a battle, hehehe. The Gastly looks less hurt, hehehe, but it's slowed down a bit. And I have this, hehehe."
Litwick holds up the Expert Belt using Telekinesis.


Action One

Gastly: Dazzling Gleam (-6EN ~ 6)
Crit: <=625
=6821 (N)
Mienfoo: [8+2+6-3]*1.5
=19.5HP ~ 19.5

Mienfoo: Mega Knock Off (Knock Off + Knock Off) (-31.5EN ~ 31.5)
Crit: <=625
=5822 (N)
Gastly: [(10*2.25)+2+6-3]*1.5
=41.25HP ~ 41.25
Gastly's Expert Belt was knocked off.

Action Two

Gastly: Psychic (-6EN ~ 12)
Crit: <=625
=6574 (N)
Mienfoo: [(6+2)+6-3]*1.5
=16.5HP ~ 36
SpD Drop: <=1000
=972 (Y)
Mienfoo: -1 SpD

Mienfoo is cooling down.

Action Three

Gastly: Dazzling Gleam (-6EN ~ 18)
Crit: <=625
=9928 (N)
Mienfoo: [8+6-3]*1.5+2
=18.5HP ~ 54.5

Mienfoo: Rock Tomb (-4EN ~ 35.5)
Hit: <=9500
=4398 (Y)
Crit: <=625
=9461 (N)
Gastly: [6+6-3]
=9HP ~ 50.25
Gastly: -1 Spe (52)

Summary:
Gastly: -50HP, -18EN
Mienfoo: -55HP, -36EN


Post-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 40
EN: 82
Ranks: 1/2/4/2/52
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy, -1 Spe (52)

VIS
Mienfoo (M) @ Expert Belt

HP: 35
EN: 64
Ranks: 4/2/1/2/65
Size / Weight: 2 / 2
Ability: Inner Focus | Regenerator | Reckless
Other: -1 SpD

VIS orders
Matezoide orders
I ref
 
Last edited:
Welp, SpD drops. Anyways, go big or go home.

Payback + Payback ~ Cooldown (Payback + Payback) ~ Rock Tomb

IF
Yachiru is under the effects of a successful P/E move Then Reflect & push back. [ONCE]
(2 SUBS) IF
Yachiru uses a damaging Fairy type combo OR a damaging Psychic type combo Then Protect & push back.
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 40
EN: 82
Ranks: 1/2/4/2/52
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy, -1 Spe (52)

VIS
Mienfoo (M) @ Expert Belt

HP: 35
EN: 64
Ranks: 4/2/1/2/65
Size / Weight: 2 / 2
Ability: Inner Focus | Regenerator | Reckless
Other: -1 SpD

Round Two

"Eek! That gas thing is a meanie!"
"It's not that bad, hehehe, it's only tormenting it. You should meet my friends, hehehe."
"Eek!"
Horsea briskly swims away. A cry of "Eek" lingers in the air.

"Anyway, Mienfoo is now faster but can't do much, hehehe, due to the Torment. Gastly capitalises on this by blinding Mienfoo again and using it's psychic abilities again to knock it out, hehehe. Gastly took a lot of damage from that flailing considering it's a ghost like me, hehehe. I guess Mienfoo was pretty reckless."
"VIS will now need to replace that fighter with either the fairy mask thing or the floating rock, hehehe. I'll need to replace that Horsea, hehe. The Gastly now has the advantage, probably because us ghosts are the best. Hehehehe."


Action One

Gastly: Torment (-10EN ~ 10)
Mienfoo: Tormented (6a)

Note: Torment stops same move combinations from working at all.
Mienfoo failed to act.

Action Two

Mienfoo: Struggle (-5EN ~ 5)
Crit: <=625
=1055 (N)
Gastly: [5+2+6-3]
=10HP ~ 10
Mienfoo: [10*0.4]
=4HP ~ 4

Gastly: Dazzling Gleam (-6EN ~ 16)
Crit: <=625
=3677 (N)
Mienfoo: [8+6-3]*1.5+2
=18.5HP ~ 22.5

Action Three

Mienfoo: Struggle (-9EN ~ 14)
Crit: <=625
=9513 (N)
Gastly: [5+2+6-3]
=10HP ~ 20
Mienfoo: [10*0.4]
=4HP ~ 26.5

Gastly: Psychic (-6EN ~ 22)
Crit: <=625
=5798 (N)
Mienfoo: [(6+2)+6-3]*1.5+2
=18.5HP ~ 45
Mienfoo fainted.

Summary:
Gastly: -20HP, -22EN
Mienfoo: -45HP, -14EN


Post-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 20
EN: 60
Ranks: 1/2/4/2/92
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy

VIS
Mienfoo (M) @ Expert Belt

HP: KO
EN: KO
Ranks: 4/2/1/2/65
Size / Weight: 2 / 2
Ability: Inner Focus | Regenerator | Reckless
Other: Tormented (3a), KO

VIS sends out
Matezoide orders
VIS orders
I ref
 
Welp. Not knowing mechanics well enough will be my downfall.

Sending out Sniffles The Spritzee @ Sitrus Berry!
 
Wait Someone. Wouldn't Mienfoo use Rock Tomb A3?


Normally, yes, however Rock Tomb was used on the previous round, canceling it as well.




One down, two to go, lets goooooooooooooo!




Pain Split -> Sludge Bomb -> Venoshock

If Aroma is under the effects of a Protective/Evasive move, Chill that action and push-back
 
I really ought to research this a bit more... Anyways, thanks for filling me in for future reference.

Light Screen ~ Torment ~ Wish
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 20
EN: 60
Ranks: 1/2/4/2/92
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy

VIS
Spritzee (F) @ Sitrus Berry

HP: 100
EN: 100
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: None

Round Three

"Glad you could make it, hehehe. VIS has just replaced Mienfoo with a Spritzee. Interesting considering it's type weakness, hehehe."
"Ah, yes. Both have quite a few tricks up their sleeves though, yep yep. See, Gastly's draining health from its opponent to heal itself. Argh, it's costing it a lot of energy though."
"Hehehe, it's just hanging on. Spritzee's putting up a barrier around it and VIS. That's almost as shiny as the Gastly was before, hehehe."
"Now Gastly's attacking, hurling sludge at Spritzee, yep yep. Spritzee's hurling insults back at it though, yep."
"Gastly's still attacking, leaving itself on but a sliver of energy, hehehe. That wouldn't be very fun, hehehe."
"Spritzee's furiously chomping on its berry though and praying for survival. What do you reckon we chuck it some Oran Berries?"
"Hehehe, that would be fun! Hehehehe!"

Action One

Gastly: Pain Split (-46EN ~ 46)
Spritzee: -25HP ~ 25
Gastly: +25HP ~ +25

Spritzee: Light Screen (-10EN ~ 10)
Spritzee: Light Screen (6a)

Action Two

Gastly: Sludge Bomb (-6EN ~ 52)
Crit: <=625
=8563 (N)
Spritzee: [(9/2)+3+6-4.5]*1.5
=13.5HP ~ 38.5
Poison: <=3000
=4655 (N)

Spritzee: Torment (-10EN ~ 20)
Gastly: Tormented (6a)

Action Three

Gastly: Venoshock (-7EN ~ 59)
Crit: <=625
=9237 (N)
Spritzee: [(7/2)+3+6-4.5]*1.5
=12HP ~ 50.5
Spritzee ate its Sitrus Berry.
Spritzee: +5HP ~ 45.5

Spritzee: Wish (-14EN ~ 34)
Spritzee: 25HP incoming

Spritzee: +5HP ~ 40.5

Summary:
Gastly: +25HP, -59EN
Spritzee: -41HP, -34EN


Post-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 45
EN: 1
Ranks: 1/2/4/2/92
Size / Weight: 3 / 1
Ability: Levitate, Tormented (5a)
Other: +29% Accuracy

VIS
Spritzee (F) @ Sitrus Berry

HP: 59
EN: 66
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: Light Screen (3a), Sitrus Berry (3r), Wish incoming (25HP)

VIS orders
Matezoide orders
I ref
 
Trick Room ~ Reflect ~ Swagger

If
Yachiru uses Chill Then use Disable (Chill) & push back.
If you are using Disable (Chill) And it is an illegal action Then begin queue of Psychic ~ Trick Room ~ Psychic
If Yachiru uses Endure Then use Substitute (15) & push back.
 
Going for the stall, i see. Very smart.

I dont think i'll be able to force my way through in this situation.


Chill -> Trick Room -> Perish Song


You were great, Yachiru. I assure you, your final song will not be in vain.
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: 45
EN: 1
Ranks: 1/2/4/2/92
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy, Tormented (5a)

VIS
Spritzee (F) @ Sitrus Berry

HP: 59
EN: 66
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: Light Screen (3a), Sitrus Berry (3r), Wish incoming (25HP)

Round Four

"Yep, as expected the ghost is recovering its energy after its shenanigans, And Spritzee is taking advantage of this to batter it where it least expects it. Argh, a critical hit!"
"Hehehe, and we'll throw down some berries to the Spritzee too to make it believe its wish was fulfilled. Heeheehee!"
"Whoa, did you feel that? Argh, I felt sluggish for a moment."
"Hehehe, and I felt like a Ninjask. Must have been Trick Room briefly, hehehe! It's gone now, though."
"Spritzee's attacking the Gastly again, but- ARGH!"
"Ee! That was some dreadful music. Worse than the Horsea, hehe. I know who to call for me next conc- oh it fainted. What a shame. Hehehe!"
"Matezoide will need to replace that. It's one-all now, folks, yep yep. Stay tuned!"

Action One

Gastly: Chill (+12EN ~ +12)

Note: Commands such as Chill cannot be Disabled. Second sub activates because it triggers on the first sub being activated but illegal.
Spritzee: Psychic (-5.5EN ~ 5.5)
Crit: <=625
=598 (Y)
Gastly: [(6+1)+3+6-3]*1.5
=19.5HP ~ 19.5
SpD Drop: <=1000
=5290 (N)

Spritzee: +25HP ~ +25

Action Two

Gastly: Trick Room (-10EN ~ +2)
Trick Room: 4r

Spritzee: Trick Room (-10EN ~ 15.5)
No more Trick Room.

Action Three

Spritzee: Psychic (-5.5EN ~ 21)
Crit: <=625
=4088 (N)
Gastly: [(6+1)+6-3]*1.5
=15HP ~ 30.5
SpD Drop: <=1000
=8028 (N)

Gastly: Perish Song (-15EN ~ 13)
Gastly: Perish Song (3r)
Spritzee: Perish Song (3r)
Gastly fainted due to exhaustion.

Spritzee: +5HP ~ +30
Spritzee: Perish Song (2r)

Summary:
Gastly: -31HP, -13EN
Spritzee: +30HP, -21EN


Post-Round

Field: None

Matezoide
Gastly (F) @ Expert Belt

HP: KO
EN: KO
Ranks: 1/2/4/2/92
Size / Weight: 3 / 1
Ability: Levitate
Other: +29% Accuracy, Tormented (2a), KO

VIS
Spritzee (F) @ Sitrus Berry

HP: 89
EN: 45
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: Sitrus Berry (2r), Perish Song (2r)

Matezoide sends out and orders
VIS orders
I ref
 
@ Red Card


Fire Spin -> Fire Spin -> Bounce

If Spritz is under the effects of a protective/evasive move when you are to use Fire Spin, use Substitute (15) that action and pushback.
 
Last edited:
May the odds misses be ever in your favor.

Torment ~ Magic Coat ~ Reflect

If
Spritz's Fire Spin A1 hits Then begin queue of Magic Coat ~ Torment ~ Reflect
 
Last edited:

Someoneelse

Why am I here?
Pre-Round

Field: None

Matezoide
Ponyta (F) @ Red Card

HP: 90
EN: 100
Ranks: 3/2/3/2/104
Size / Weight: 3 / 3
Ability: Run Away | Flash Fire | Flame Body
Other: +25% Accuracy

VIS
Spritzee (F) @ Sitrus Berry

HP: 89
EN: 45
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: Sitrus Berry (2r), Perish Song (2r)

Round Five

"That angry monkey guy sends out his flaming pony, yep, who immediately breathes some fire around the fairy thing. Argh, it doesn't look like it can move much."
"But it can still insult its opponent, hehehe. Ponyta sure doesn't know how to respond to that."
"Nope, it's just struggling around, but at least it's doing something. Spritzee's magical jacket doesn't seem to be doing much. Quite stylish, though, yep yep."
"Am I seeing things, or is that horse flying? I thought only pigs could fly, hehehe."
"Yep yep, that's- wait no, that's just a really big bounce."
"Did you know it can jump over Uluru? Or maybe that's Ooraloo, hehe."

An Aroma Lady stumbles in, possibly quite tipsy.
"What did you say?"
The Aroma Lady stumbles out, still rather tipsy.

"Uh... well that fairy thing is trapped and is about to faint from perish song and that's about it."
Axew pants ferociously and perplexedly.


Action One

Ponyta: Fire Spin (-4EN ~ 4)
Crit: <=625
=5902 (N)
Spritzee: [4+3+4.5-4.5]
=7HP ~ 7
Spritzee: Fire Spin (4a)

Note: Substitution is illegal due to point 5 about priorities.
Spritzee: Torment (-10EN ~ 10)
Ponyta: Torment (6a)

Spritzee: -2HP ~ 9

Action Two

Spritzee: Magic Coat (-10EN ~ 20)

Ponyta: Struggle (-5EN ~ 9)
Crit: <=625
=4990 (N)
Spritzee: [5+4.5-3]
=6.5HP ~ 15.5
Ponyta: [6.5*0.4]
=2.6HP ~ 2.6

Spritzee: -2HP ~ 17.5

Action Three

Ponyta: Bounce (-5EN ~ 14)
Ponyta bounced up high.

Spritzee: Reflect (-10EN ~ 30)
Spritzee: Reflect (6a)

Ponyta: Bounce (-5EN ~ 19)
Crit: <=625
=9323 (N)
Spritzee: [(7+2)*0.5+4.5-3]
=6HP ~ 23.5
Paralysis: <=3000
=7185 (N)

Spritzee: -2HP ~ 25.5

Spritzee: +5HP ~ 20.5
Spritzee: Perish Song (1r)

Summary:
Ponyta: -3HP, -19EN
Spritzee: -21HP, -30EN


Post-Round

Field: None

Matezoide
Ponyta (F) @ Red Card

HP: 87
EN: 81
Ranks: 3/2/3/2/104
Size / Weight: 3 / 3
Ability: Run Away | Flash Fire | Flame Body
Other: +25% Accuracy, Torment (4a)

VIS
Spritzee (F) @ Sitrus Berry

HP: 68
EN: 15
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: Sitrus Berry (1r), Perish Song (1r), Reflect (5a), Fire Spin (1a)

VIS orders
Matezoide orders
I ref
 
Crap. Sorry that you have to ref the nub :heart:.
Anyways, on to the orders!

Odor Slueth ~ Toxic ~ Chill

(2 Subs) If
Ponyta is under the effects of a successful P/E move Or succesful D/E move Then Chill and push back.
If Ponyta uses Substitute Then begin queue of Rain Dance ~ Misty Terrain ~ Chill
 
Last edited:


Oh, Darling, i am sorry, but our time together is up.


Protect -> Chill -> Protect


Someoneelse, i know Vis mentioned Spritz in the subs, but i believe we can all agree it is clear he means Ponyta, no?
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Matezoide
Ponyta (F) @ Red Card

HP: 87
EN: 81
Ranks: 3/2/3/2/104
Size / Weight: 3 / 3
Ability: Run Away | Flash Fire | Flame Body
Other: +25% Accuracy, Torment (4a)

VIS
Spritzee (F) @ Sitrus Berry

HP: 68
EN: 15
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: Sitrus Berry (1r), Perish Song (1r), Reflect (5a), Fire Spin (1a)

Round Six

"Argh, that was the most boring round I've seen."
"Mm. Couldn't they try to use moves they don't know or something? Hehehe."
"Yep, but really? Protect stalling? Chilling? Smelling each other? This is a battle, not a circus."
"And that would be a terrible circus, hehehe."
"At least Spritzee fainted. VIS is at a certain disadvantage now, yep yep."

Action One

Ponyta: Protect (-7EN ~ 7)
Ponyta protected itself.

Spritzee: Chill (+12EN ~ +12)

Spritzee: -2HP ~ 2
Spritzee broke out of Fire Spin.

Action Two

Ponyta: Chill (+12EN ~ +5)

Spritzee: Odour Sleuth (-6EN ~ +6)
Ponyta: Odour Sleuth (6a)

Action Three

Ponyta: Protect (-7EN ~ -2)
Ponyta protected itself.

Spritzee: Chill (+12EN ~ +18)

Spritzee: Perish Song (0r)
Spritzee fainted.

Summary:
Ponyta: -2EN
Spritzee: +18EN


Post-Round

Field: None

Matezoide
Ponyta (F) @ Red Card

HP: 87
EN: 79
Ranks: 3/2/3/2/104
Size / Weight: 3 / 3
Ability: Run Away | Flash Fire | Flame Body
Other: +25% Accuracy, Torment (1a), Odour Sleuth (4a)

VIS
Spritzee (F) @ Sitrus Berry

HP: KO
EN: KO
Ranks: 1/2/4/3/23
Size / Weight: 1 / 1
Ability: Healer | Aroma Veil
Other: KO, Reflect (2a)

VIS sends out
Matezoide orders
VIS orders
I ref
 

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