Geodude6
Look at my shiny CT!
P2X7:Battle Rules
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
1x Rare Candy
1x Life Orb
1x Skull Fossil
2x Eject Button
1x Cheri Berry
1x Life Orb
1x Skull Fossil
2x Eject Button
1x Cheri Berry
Monohm [Kracko] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Dragon
Electric: Electric STAB; immune to paralysis status.
Dragon: Dragon STAB; -1 BAP of incoming neutral attacks that Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (HA Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Thus Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 5/5
Moves (40/77):
Level-Up:
Tackle (*)
Growl (*)
Twister (*)
Dragon Rage (*)
Charge (*)
Thunder Shock (*)
Rain Dance (*)
Sonic Boom (*)
Discharge
Dragon Pulse
Hurricane
Weather Ball
Egg Moves:
Electric Terrain (*)
Gust (*)
Hydro Pump (*)
Mud-Slap (*)
Power Gem (*)
Tutor Moves:
Draco Meteor
Heal Bell
Magnet Rise
Signal Beam
TM Moves:
Roar (*)
Hail (*)
Hyper Beam
Light Screen (*)
Protect (*)
Thunderbolt (*)
Double Team
Flamethrower
Torment
Rest
Endure
Incinerate
Volt Switch
Thunder Wave
Sleep Talk
Substitute
Trick Room
Nature Power
Surf
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Dragon
Electric: Electric STAB; immune to paralysis status.
Dragon: Dragon STAB; -1 BAP of incoming neutral attacks that Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (HA Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Thus Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 5/5
Moves (40/77):
Level-Up:
Tackle (*)
Growl (*)
Twister (*)
Dragon Rage (*)
Charge (*)
Thunder Shock (*)
Rain Dance (*)
Sonic Boom (*)
Discharge
Dragon Pulse
Hurricane
Weather Ball
Egg Moves:
Electric Terrain (*)
Gust (*)
Hydro Pump (*)
Mud-Slap (*)
Power Gem (*)
Tutor Moves:
Draco Meteor
Heal Bell
Magnet Rise
Signal Beam
TM Moves:
Roar (*)
Hail (*)
Hyper Beam
Light Screen (*)
Protect (*)
Thunderbolt (*)
Double Team
Flamethrower
Torment
Rest
Endure
Incinerate
Volt Switch
Thunder Wave
Sleep Talk
Substitute
Trick Room
Nature Power
Surf
Embirch [Embirch] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire / Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (HA Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
Moves (40/80):
Pre-26 Level-Up:
Sweet Scent (*)
Bullet Seed (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Egg Moves (Starting):
Aromatherapy (*)
Counter (*)
Grass Whistle (*)
Grassy Terrain (*)
Psybeam (*)
TM Moves (Starting):
Roar (*)
Light Screen (*)
Protect (*)
Double Team (*)
Flamethrower (*)
Level-Up:
Lava Plume
Zap Cannon
Egg Moves:
Dragon Breath
Sand Tomb
Tutor Moves:
Ancient Power
Earth Power
Heat Wave
Iron Defense
Stealth Rock
Synthesis
Worry Seed
TM Moves:
Hidden Power [Ice]
Sunny Day
Flame Charge
Rest
Overheat
Energy Ball
Endure
Will-O-Wisp
Substitute
Flash Cannon
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire / Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (HA Unlocked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
Moves (40/80):
Pre-26 Level-Up:
Sweet Scent (*)
Bullet Seed (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Egg Moves (Starting):
Aromatherapy (*)
Counter (*)
Grass Whistle (*)
Grassy Terrain (*)
Psybeam (*)
TM Moves (Starting):
Roar (*)
Light Screen (*)
Protect (*)
Double Team (*)
Flamethrower (*)
Level-Up:
Lava Plume
Zap Cannon
Egg Moves:
Dragon Breath
Sand Tomb
Tutor Moves:
Ancient Power
Earth Power
Heat Wave
Iron Defense
Stealth Rock
Synthesis
Worry Seed
TM Moves:
Hidden Power [Ice]
Sunny Day
Flame Charge
Rest
Overheat
Energy Ball
Endure
Will-O-Wisp
Substitute
Flash Cannon
Meditite [Yang] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (HA Unlocked)
Stats:
HP: 90
Atk: Rank 3 (5 HP) (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12 (14 HP)
EC: 0/6
MC: 0
AC: 5/5
Moves (40/??):
Pre-26 Level-Up:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power [Dark] (*)
Swagger (*)
Mind Reader (*)
Endure (*)
Feint (*)
Force Palm (*)
Calm Mind (*)
Egg Moves (Starting):
Baton Pass (*)
Bullet Punch (*)
Fake Out (*)
Foresight (*)
Quick Guard (*)
TM Moves (Starting):
Toxic (*)
Light Screen (*)
Protect (*)
Double Team (*)
Reflect (*)
Level-Up:
High Jump Kick
Counter
Egg Moves:
Tutor Moves:
Fire Punch
Focus Punch
Ice Punch
Magic Coat
Metronome
Mimic
Pain Split
Role Play
Thunder Punch
Trick
Zen Headbutt
TM Moves:
Rest
Rock Slide
Poison Jab
Sleep Talk
Substitute
Rock Smash
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (HA Unlocked)
Stats:
HP: 90
Atk: Rank 3 (5 HP) (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12 (14 HP)
EC: 0/6
MC: 0
AC: 5/5
Moves (40/??):
Pre-26 Level-Up:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power [Dark] (*)
Swagger (*)
Mind Reader (*)
Endure (*)
Feint (*)
Force Palm (*)
Calm Mind (*)
Egg Moves (Starting):
Baton Pass (*)
Bullet Punch (*)
Fake Out (*)
Foresight (*)
Quick Guard (*)
TM Moves (Starting):
Toxic (*)
Light Screen (*)
Protect (*)
Double Team (*)
Reflect (*)
Level-Up:
High Jump Kick
Counter
Egg Moves:
Tutor Moves:
Fire Punch
Focus Punch
Ice Punch
Magic Coat
Metronome
Mimic
Pain Split
Role Play
Thunder Punch
Trick
Zen Headbutt
TM Moves:
Rest
Rock Slide
Poison Jab
Sleep Talk
Substitute
Rock Smash
VirajVora:
Rare Candy x 1
Life Orb x 1
Light Ball x 1
Eject Button x 1
RageCandyBar x 1
Tamato Berry x 1
Life Orb x 1
Light Ball x 1
Eject Button x 1
RageCandyBar x 1
Tamato Berry x 1
Cupra[Female]
Types: Bug/Psychic
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust/Keen Eye/Illusion (Hidden Ability Unlocked)
Shield Dust (Passive) - This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye (Passive) - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5
Attacks:
Physical
Bug Bite
Close Combat
Counter
Feint
Megahorn
Retaliate
Tackle
Wing Attack
X-Scissor
Zen Headbutt
Special
Ancient Power
Bug Buzz
Confusion
Electroweb
Hidden Power (Ground)
Hydro Pump
Infestation
Psychic
Psyshock
Shadow Ball
Water Pulse
Other
Disable
Double Team
Heal Pulse
Light Screen
Magic Coat
Protect
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
String Shot
Substitute
Sunny Day
Toxic
Trick
Will-O-Wisp
Wish
Zorua[Male]
Types: Dark
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Illusion
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Hasty (+15% Speed, +13% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
Attacks:
Physical
Aerial Ace
Bounce
Counter
Covet
Dig
Facade
Feint Attack
Foul Play
Fury Swipes
Knock Off
Scratch
Sucker Punch
Thief
U-Turn
Payback
Punishment
Pursuit
Special
Dark Pulse
Extrasensory
Grass Knot
Hidden Power (Steel)
Incinerate
Night Daze
Shadow Ball
Other
Agility
Copycat
Detect
Double Team
Fake Tears
Imprison
Leer
Rest
Roar
Scary Face
Sleep Talk
Snatch
Taunt
Torment
Toxic
Trick
Gastly[Male]
Types: Ghost/Posion
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate
Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
Attacks:
Physical
Bide
Foul Play
Lick
Sucker Punch
Thief
Special
Clear Smog
Dark Pulse
Dazzling Gleam
Energy Ball
Giga Drain
Hidden Power (Fighting)
Icy Wind
Infestation
Night Shade
Psychic
Shadow Ball
Sludge Bomb
Thunder
Zap Cannon
Other
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Endure
Hypnosis
Mean Look
Pain Split
Perish Song
Protect
Reflect Type
Scary Face
Skill Swap
Snatch
Spite
Substitute
Taunt
Torment
Trick
Will-O-Wisp
Flip the Bastiodon
[Heads: P2 sends first | Tails: VV sends first]
Order of Operations
P2X7 sends out a Pokemon.
VirajVora sends out a Pokemon and orders.
P2X7 orders.
I ref.