Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Mowtom
Clamperl [Taste] (M)
Type: Water
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks (40):
Physical
Body Slam
Clamp
Dive
Double-Edge
Facade
Frustration
Natural Gift
Return
Waterfall
Special
Blizzard
Brine
Hidden Power (Electric)
Ice Beam
Icy Wind
Muddy Water
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Status
Aqua Ring
Barrier
Confuse Ray
Double Team
Endure
Hail
Iron Defense
Mimic
Mud Sport
Protect
Rain Dance
Refresh
Rest
Shell Smash
Sleep Talk
Substitute
Swagger
Toxic
Snugglow [Touch] (F)
Type: Electric / Poison
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 5/5
Attacks (40):
Physical
Gunk Shot
Poison Sting
Wild Charge
Special
Acid
Clear Smog
Dazzling Gleam
Discharge
Electroweb
Flash Cannon
Hidden Power (Ice)
Parabolic Charge
Psychic
Psyshock
Psywave
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Thunder
Thunder Shock
Thunderbolt
Venoshock
Water Pulse
Status
Block
Double Team
Encore
Gastro Acid
Haze
Ion Deluge
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Supersonic
Swagger
Taunt
Thunder Wave
Toxic
Wide Guard
Vullaby [Sight] (F)
Type: Dark / Flying
Stats:
HP: 100
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks (40):
Physical
Aerial Ace
Brave Bird
Feint Attack
Fly
Foul Play
Fury Attack
Knock Off
Payback
Pluck
Rock Tomb
Steel Wing
Thief
U-turn
Special
Air Slash
Dark Pulse
Gust
Heat Wave
Hidden Power (Fighting)
Status
Defog
Double Team
Flatter
Leer
Mean Look
Mirror Move
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roost
Scary Face
Sleep Talk
Snatch
Substitute
Sunny Day
Tailwind
Taunt
Torment
Toxic
Whirlwind
Birkal
Mismagius | Misdreavus (F)
[Nature]
Lanturn | Chinchou (F)
[Nature]
Infernape | Chimchar (M)
[Nature]
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.

Clamperl [Taste] (M)
Type: Water
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- This Pokemon's thick, bony outer shell prevents it from taking critical hits.
- These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks (40):
Physical
Body Slam
Clamp
Dive
Double-Edge
Facade
Frustration
Natural Gift
Return
Waterfall
Special
Blizzard
Brine
Hidden Power (Electric)
Ice Beam
Icy Wind
Muddy Water
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Status
Aqua Ring
Barrier
Confuse Ray
Double Team
Endure
Hail
Iron Defense
Mimic
Mud Sport
Protect
Rain Dance
Refresh
Rest
Shell Smash
Sleep Talk
Substitute
Swagger
Toxic

Snugglow [Touch] (F)
Type: Electric / Poison
- Electric STAB; immune to paralysis status.
- Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
- Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
- This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
- This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 5/5
Attacks (40):
Physical
Gunk Shot
Poison Sting
Wild Charge
Special
Acid
Clear Smog
Dazzling Gleam
Discharge
Electroweb
Flash Cannon
Hidden Power (Ice)
Parabolic Charge
Psychic
Psyshock
Psywave
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Thunder
Thunder Shock
Thunderbolt
Venoshock
Water Pulse
Status
Block
Double Team
Encore
Gastro Acid
Haze
Ion Deluge
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Supersonic
Swagger
Taunt
Thunder Wave
Toxic
Wide Guard

Vullaby [Sight] (F)
Type: Dark / Flying
- Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
- This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
Stats:
HP: 100
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks (40):
Physical
Aerial Ace
Brave Bird
Feint Attack
Fly
Foul Play
Fury Attack
Knock Off
Payback
Pluck
Rock Tomb
Steel Wing
Thief
U-turn
Special
Air Slash
Dark Pulse
Gust
Heat Wave
Hidden Power (Fighting)
Status
Defog
Double Team
Flatter
Leer
Mean Look
Mirror Move
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roost
Scary Face
Sleep Talk
Snatch
Substitute
Sunny Day
Tailwind
Taunt
Torment
Toxic
Whirlwind

[Nature]
Bold (+Def | -Atk)
[Type]
Ghost
[Abilities]
Levitate
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 85
S&W: 1 | 1
Total: 15
[Tokens]Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 85
S&W: 1 | 1
Total: 15
EC: 0 | 6
AC: N/A
MC: 0
[Learned Moves]AC: N/A
MC: 0
[40 | ??]
Astonish
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Embargo
Endure
Foul Play
Growl
Heal Bell
Hex
Hidden Power [Fighting]
Icy Wind
Imprison
Inferno
Magic Coat
Mean Look
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rest
Shadow Ball
Shadow Sneak
Skill Swap
Spite
Substitute
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Astonish
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Embargo
Endure
Foul Play
Growl
Heal Bell
Hex
Hidden Power [Fighting]
Icy Wind
Imprison
Inferno
Magic Coat
Mean Look
Ominous Wind
Pain Split
Perish Song
Power Gem
Protect
Psybeam
Psychic
Psywave
Rest
Shadow Ball
Shadow Sneak
Skill Swap
Spite
Substitute
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Water | Electric
[Abilities]
Volt Absorb
Illuminate
Water Absorb (✓)
[Stats]Illuminate
Water Absorb (✓)
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 58 (-)
S&W: 1 | 2
Total: 14
[Tokens]Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 58 (-)
S&W: 1 | 2
Total: 14
EC: 0 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[40 | ??]
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Confuse Ray
Dazzling Gleam
Discharge
Dive
Electro Ball
Endure
Flail
Heal Bell
Hidden Power [Grass]
Hydro Pump
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Protect
Psybeam
Rain Dance
Rest
Scald
Signal Beam
Sleep Talk
Soak
Substitute
Supersonic
Surf
Take Down
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Waterfall
Water Gun
Whirlpool
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Confuse Ray
Dazzling Gleam
Discharge
Dive
Electro Ball
Endure
Flail
Heal Bell
Hidden Power [Grass]
Hydro Pump
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Protect
Psybeam
Rain Dance
Rest
Scald
Signal Beam
Sleep Talk
Soak
Substitute
Supersonic
Surf
Take Down
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Waterfall
Water Gun
Whirlpool

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Fire
[Abilities]
Blaze
Iron Fist (✓)
[Stats]Iron Fist (✓)
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 53 (-)
S&W: 1 | 1
Total: 13
[Tokens]Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 53 (-)
S&W: 1 | 1
Total: 13
EC: 0 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[40 | ??]
Assist
Acrobatics
Counter
Dig
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hidden Power [Ice]
Iron Tail
Leer
Low Sweep
Nasty Plot
Overheat
Power-Up Punch
Protect
Role Play
Scratch
Shadow Claw
Stealth Rock
Substitute
Sunny Day
Taunt
Thunder Punch
Torment
U-Turn
Vacuum Wave
Will-O-Wisp
Assist
Acrobatics
Counter
Dig
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hidden Power [Ice]
Iron Tail
Leer
Low Sweep
Nasty Plot
Overheat
Power-Up Punch
Protect
Role Play
Scratch
Shadow Claw
Stealth Rock
Substitute
Sunny Day
Taunt
Thunder Punch
Torment
U-Turn
Vacuum Wave
Will-O-Wisp
In this match, I get to witness first hand if I messed up horribly by not making Clamperl rank 4. Fortunately for both me and Birkal, Chinchou is pretty much the perfect answer for it. Of course Chinchou is almost perfectly countered by Snugglow so basically let us all sit back and enjoy the never ending roundabout that is switching to maintain singles matchup control. Speaking of, let us begin that with first send out. In honour of our Fighting Gym leader let us flip a cute little Makuhita
Front = Mowtom, Back = Birkal
[FRONT:BACK] 360/1000: FRONT
Turn Order
Mowtom sends out first Pokemon with item.
Birkal sends out first Pokemon with item and issues actions.
Mowtom issues actions.
deadfox081 referees.
Front = Mowtom, Back = Birkal
[FRONT:BACK] 360/1000: FRONT

Turn Order
Mowtom sends out first Pokemon with item.
Birkal sends out first Pokemon with item and issues actions.
Mowtom issues actions.
deadfox081 referees.