Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Dogfish44
Gemini (F)
Nature: Jolly
+15% Speed, +17% Acc, -1 SpA
Type: Normal / Flying
Abilities: Run Away / Early Bird / Tangled Feet [DW]
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 87 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 5/5
Attacks [40]:
Agility
Bide
Body Slam
Brave Bird
Double Hit
Double Team
Drill Peck
Endeavor
Endure
Facade
Feint Attack
Flail
Fly
Fury Attack
Growl
Haze
Knock Off
Low Kick
Mirror Move
Peck
Pluck
Protect
Pursuit
Quick Attack
Rage
Reflect
Rest
Roost
Skull Bash
Sky Attack
Sleep Talk
Steel Wing
Substitute
Swagger
Thief
Thrash
Toxic
Tri Attack
Uproar
Whirlwind
Loki (M)
Nature: Timid
+15% Speed, +11% Acc, -1 Atk
Type: Psychic / Fairy
Abilities: Soundproof / Filter / Technician [DW]
Stats:
HP: 80
Atk: 0 [-]
Def: 2
SpA: 3
SpD: 3
Spe: 69 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 5/5
Attacks [40]:
Barrier
Baton Pass
Charge Beam
Confusion
Copycat
Double Slap
Dream Eater
Encore
Endure
Fake Out
Future Sight
Grass Knot
Hidden Power Fairy
Hypnosis
Icy Wind
Infestation
Light Screen
Magic Coat
Meditate
Mimic
Nasty Plot
Protect
Psybeam
Psychic
Psyshock
Reflect
Safeguard
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solar Beam
Substitute
Taunt
Thief
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Reynardine (M)
Nature: Brave
+1 Atk, Speed / 1.15, -10% Eva
Type: Ghost / Steel
Abilities: Levitate / Levitate [DW - LOCKED]
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1
SpD: 3
Spe: 8 [-]
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 5/5 [LOCKED]
Attacks [40]:
Curse
Dig
Double Team
Endeavor
Endure
Fake Out
Feint Attack
Flash Cannon
Foul Play
Gyro Ball
Iron Defense
Iron Head
Knock Off
Lick
Magic Coat
Metal Burst
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Phantom Force
Protect
Psycho Shift
Revenge
Roar
Safeguard
Scratch
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Taunt
Thief
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Yawn
Rainman Legends
Abra (MindFlayer) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (H): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Modest: - Atk, +SpAtk
HP: 80
Atk: 0 (-)
Def: 1
SpA: 5 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Teleport
Egg Moves:
Encore
Barrier
Guard Swap
Knock Off
Skill Swap
TM Moves:
Psychic
Reflect
Grass Knot
Dazzling Gleam
Thunder Wave
Additional Moves
Egg Moves:
Guard Split
Tutor Moves:
Counter
Endure
Foul Play
Magic Coat
Signal Beam
Wonder Room
Snatch
Shock Wave
TM Moves:
Psyshock
Toxic
Hidden Power (Ice)
Taunt
Light Screen
Shadow Ball
Double Team
Torment
Bide
Rest
Sleep Talk
Skull Bash
Energy Ball
Substitute
Zap Cannon
Metronome
Protect
Charge Beam
Trick Room
Safeguard
Timburr (Auron) (M)
Type:
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (H): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Adamant: - Spatk, +Atk
HP: 100
Atk: 4 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Egg Moves:
Counter
Endure
Mach Punch
Wide Guard
Reversal
TM Moves:
Rock Slide
Dig
Low Sweep
Taunt
Protect
Additional Moves
Level Up Moves:
Scary Face
Hammer Arm
Egg Moves:
Detect
Foresight
Tutor Moves:
Drain Punch
Fire Punch
Focus Punch
Ice Punch
Thunder Punch
Knock Off
Superpower
Block
TM Moves:
Toxic
Smack Down
Payback
Poison Jab
Power-Up Punch
Rest
Sleep Talk
Stone Edge
Substitute
Brick Break
Wailmer (Leviathan) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil: Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Pressure (H): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Mild Nature (+1 SpA, -1 Def)
HP: 120
Atk: 3
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 0/6
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Brine
Egg Moves:
Soak
Fissure
Zen Headbutt
Clear Smog
Aqua Ring
TM Moves:
Dive
Toxic
Ice Beam
Earthquake
Scald
Additional Moves
Level Up Moves:
Water Spout
Bounce
Hydro Pump
Heavy Slam
Tutor Moves:
Endure
Self-Destruct
Icy Wind
TM Moves:
Roar
Avalanche
Blizzard
Waterfall
Surf
Rain Dance
Rock Tomb
Protect
Substitute
Bulldoze
Rest
Sleep Talk
Attract
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.

Gemini (F)
Nature: Jolly
+15% Speed, +17% Acc, -1 SpA
Type: Normal / Flying
Abilities: Run Away / Early Bird / Tangled Feet [DW]
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 87 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 5/5
Attacks [40]:
Agility
Bide
Body Slam
Brave Bird
Double Hit
Double Team
Drill Peck
Endeavor
Endure
Facade
Feint Attack
Flail
Fly
Fury Attack
Growl
Haze
Knock Off
Low Kick
Mirror Move
Peck
Pluck
Protect
Pursuit
Quick Attack
Rage
Reflect
Rest
Roost
Skull Bash
Sky Attack
Sleep Talk
Steel Wing
Substitute
Swagger
Thief
Thrash
Toxic
Tri Attack
Uproar
Whirlwind

Loki (M)
Nature: Timid
+15% Speed, +11% Acc, -1 Atk
Type: Psychic / Fairy
Abilities: Soundproof / Filter / Technician [DW]
Stats:
HP: 80
Atk: 0 [-]
Def: 2
SpA: 3
SpD: 3
Spe: 69 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 5/5
Attacks [40]:
Barrier
Baton Pass
Charge Beam
Confusion
Copycat
Double Slap
Dream Eater
Encore
Endure
Fake Out
Future Sight
Grass Knot
Hidden Power Fairy
Hypnosis
Icy Wind
Infestation
Light Screen
Magic Coat
Meditate
Mimic
Nasty Plot
Protect
Psybeam
Psychic
Psyshock
Reflect
Safeguard
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solar Beam
Substitute
Taunt
Thief
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic

Reynardine (M)
Nature: Brave
+1 Atk, Speed / 1.15, -10% Eva
Type: Ghost / Steel
Abilities: Levitate / Levitate [DW - LOCKED]
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1
SpD: 3
Spe: 8 [-]
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 5/5 [LOCKED]
Attacks [40]:
Curse
Dig
Double Team
Endeavor
Endure
Fake Out
Feint Attack
Flash Cannon
Foul Play
Gyro Ball
Iron Defense
Iron Head
Knock Off
Lick
Magic Coat
Metal Burst
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Phantom Force
Protect
Psycho Shift
Revenge
Roar
Safeguard
Scratch
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Taunt
Thief
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Yawn

Abra (MindFlayer) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (H): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Modest: - Atk, +SpAtk
HP: 80
Atk: 0 (-)
Def: 1
SpA: 5 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Teleport
Egg Moves:
Encore
Barrier
Guard Swap
Knock Off
Skill Swap
TM Moves:
Psychic
Reflect
Grass Knot
Dazzling Gleam
Thunder Wave
Additional Moves
Egg Moves:
Guard Split
Tutor Moves:
Counter
Endure
Foul Play
Magic Coat
Signal Beam
Wonder Room
Snatch
Shock Wave
TM Moves:
Psyshock
Toxic
Hidden Power (Ice)
Taunt
Light Screen
Shadow Ball
Double Team
Torment
Bide
Rest
Sleep Talk
Skull Bash
Energy Ball
Substitute
Zap Cannon
Metronome
Protect
Charge Beam
Trick Room
Safeguard

Timburr (Auron) (M)
Type:
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (H): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Adamant: - Spatk, +Atk
HP: 100
Atk: 4 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Egg Moves:
Counter
Endure
Mach Punch
Wide Guard
Reversal
TM Moves:
Rock Slide
Dig
Low Sweep
Taunt
Protect
Additional Moves
Level Up Moves:
Scary Face
Hammer Arm
Egg Moves:
Detect
Foresight
Tutor Moves:
Drain Punch
Fire Punch
Focus Punch
Ice Punch
Thunder Punch
Knock Off
Superpower
Block
TM Moves:
Toxic
Smack Down
Payback
Poison Jab
Power-Up Punch
Rest
Sleep Talk
Stone Edge
Substitute
Brick Break

Wailmer (Leviathan) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil: Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Pressure (H): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Mild Nature (+1 SpA, -1 Def)
HP: 120
Atk: 3
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 0/6
MC: 0
AC: 5/5 (Unlocked)
Moves:
Level-Up:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Brine
Egg Moves:
Soak
Fissure
Zen Headbutt
Clear Smog
Aqua Ring
TM Moves:
Dive
Toxic
Ice Beam
Earthquake
Scald
Additional Moves
Level Up Moves:
Water Spout
Bounce
Hydro Pump
Heavy Slam
Tutor Moves:
Endure
Self-Destruct
Icy Wind
TM Moves:
Roar
Avalanche
Blizzard
Waterfall
Surf
Rain Dance
Rock Tomb
Protect
Substitute
Bulldoze
Rest
Sleep Talk
Attract
Poor Timburr :(. Anyone would think its the most popular Pokemon in the tournament and everyone has worked out to bring their best counter to it. Or in this case, their best 3 counters to it. That said Rainman has brought the beast they call Wailmer. Time to see if it can live up to the hype. We start by flipping a cute little pooch:
Front = Dogfish44 Back = Rainman Legends
[FRONT:BACK] 2205/10000: FRONT
Turn Order
Dogfish44 sends out first Pokemon with item.
Rainman Legends sends out first Pokemon with item and issues actions.
Dogfish44 issues actions.
deadfox081 referees.
Front = Dogfish44 Back = Rainman Legends
[FRONT:BACK] 2205/10000: FRONT

Turn Order
Dogfish44 sends out first Pokemon with item.
Rainman Legends sends out first Pokemon with item and issues actions.
Dogfish44 issues actions.
deadfox081 referees.