Hello there, everyone. First-time thread maker, long-time lurker here, and I've decided to come out of my silence to submit a team that recently hasn't been failing me. But first, some preamble (feel free to skip if you wish).
Weather teams have always been my favorite dynamic in the Pokemon games, but Sun/Rain have always been my aim. Since Smogon's ridiculous (in my opinion, and that's all I'll mention of it, I promise) Drizzle + Swift Swim ban, I've decided to make a new team. But since I have little to no experience with teams that don't use the weather, I decided to stick with what I know.
With that being said, I have made what I feel is a pretty good Sunny Day team, and I'd like any and all critique you can dish out. So without further ado, here's my roster.
Ninetales (F) @ Wide Lens (Updated)
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hypnosis
- Overheat
- Will-O-Wisp
- Energy Ball
Certainly an obvious choice for a lead. Ninetales is not only my main Sun-bringer, but she's also good for spreading around status effects when she pops in. I chose Overheat over Fire Blast because of all the switching I would end up doing during test runs. That accuracy is also a good factor. Wide Lens is there because I can rarely afford a Hypnosis/WoW miss due to her being so squishy against poor type matchups. Solarbeam has been replaced with Energy Ball, due to SB being so luck-based with opposing teams not using weather.
Eggy (Exeggutor) (M) @ Leftovers (Updated)
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- SolarBeam
- Psycho Shock
- Hidden Power [Fire]
(In case you're wondering about the sudden change of format on the EVs/Nature, I just found the "export to text" option. :P)
Exeggutor has been a staple in every version of Sunny Day that I have made. Chlorophyll is, in case you were unaware, the sun's version of Swift Swim. Eggy's decent bulk and power, backed up by his all-of-a-sudden 418 speed in the sun, make him one dangerous opponent. Solarbeam is his main attacking move, and does respectable damage even on a resistance. Psycho Shock has been added as a way of dealing with Blissey, and HP Fire is for opposing Grass-types.
You may be wondering why I chose Sunny Day as Eggy's 4th move. The reason is because if Ninetales gets taken down early, then I no longer have a source for the sun. I've always been paranoid about losing the weather, thanks to running a Rain Dance team for so many years. Having Sunny Day on Eggy alleviates that problem. The most common tactic I have seen that my opponent does when they see one of my sun-abusers is to switch to a weather-starter of their own to try and get me to switch back to Ninetales, therefore shifting the tempo. But with Sunny Day, I can halt their tempo shift and keep moving without skipping a beat. Worst case scenario: they switch to Politoed to start the rain. I use Sunny Day and they use Ice Beam to try and KO Eggy (which can't OHKO). Now the sun is back, and they're stuck with a rainless Politoed who is begging for a Solarbeam.
Blaziken (M) @ Leftovers (Updated)
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Swords Dance
- Protect
- Flare Blitz
Blaziken, while incredibly powerful, tends to get beat to the punch before he can really get moving. So I'm borrowing a task from Ninjask and giving him Protect to get his game going, and to scout for danger. If things seem alright, then I go for a Swords Dance, and let the fun REALLY begin.
Heatran (M) @ Balloon (Updated)
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is a great partner for Eggy, absorbing the many Fire attacks that would be flung his way and responding in kind. HP Ice has been added to deal with opposing Balloon-holders, as well as a way to deal with flyers and Dragons.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 24 Atk / 232 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Salamence, a true contender. He enjoys the sun, he enjoys coming into attacks that would normally damage the team, and also enjoys giving back any sort of damage that would be inflicted. Draco Meteor is there to deliver a crushing blow to the opposition, while Earthquake mops up anything that would survive. Fire Blast gets a boost in the sun, and Roost is there to stop the bleeding caused by Life Orb.
Cresselia (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Lunar Dance
- Toxic
Cresselia is a great Dual Screen user, and can easily stay in to build them both with its enormous bulk. While there are no actual attacking moves on this set, Cresselia rarely needs to actually attack to begin with. Screns are obvious; Toxic is there to make people question staying in, and Lunar Dance is good for the late-game, when one of the sweepers is on their last legs.
Weather teams have always been my favorite dynamic in the Pokemon games, but Sun/Rain have always been my aim. Since Smogon's ridiculous (in my opinion, and that's all I'll mention of it, I promise) Drizzle + Swift Swim ban, I've decided to make a new team. But since I have little to no experience with teams that don't use the weather, I decided to stick with what I know.
With that being said, I have made what I feel is a pretty good Sunny Day team, and I'd like any and all critique you can dish out. So without further ado, here's my roster.
Ninetales (F) @ Wide Lens (Updated)
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hypnosis
- Overheat
- Will-O-Wisp
- Energy Ball
Certainly an obvious choice for a lead. Ninetales is not only my main Sun-bringer, but she's also good for spreading around status effects when she pops in. I chose Overheat over Fire Blast because of all the switching I would end up doing during test runs. That accuracy is also a good factor. Wide Lens is there because I can rarely afford a Hypnosis/WoW miss due to her being so squishy against poor type matchups. Solarbeam has been replaced with Energy Ball, due to SB being so luck-based with opposing teams not using weather.
Eggy (Exeggutor) (M) @ Leftovers (Updated)
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- SolarBeam
- Psycho Shock
- Hidden Power [Fire]
(In case you're wondering about the sudden change of format on the EVs/Nature, I just found the "export to text" option. :P)
Exeggutor has been a staple in every version of Sunny Day that I have made. Chlorophyll is, in case you were unaware, the sun's version of Swift Swim. Eggy's decent bulk and power, backed up by his all-of-a-sudden 418 speed in the sun, make him one dangerous opponent. Solarbeam is his main attacking move, and does respectable damage even on a resistance. Psycho Shock has been added as a way of dealing with Blissey, and HP Fire is for opposing Grass-types.
You may be wondering why I chose Sunny Day as Eggy's 4th move. The reason is because if Ninetales gets taken down early, then I no longer have a source for the sun. I've always been paranoid about losing the weather, thanks to running a Rain Dance team for so many years. Having Sunny Day on Eggy alleviates that problem. The most common tactic I have seen that my opponent does when they see one of my sun-abusers is to switch to a weather-starter of their own to try and get me to switch back to Ninetales, therefore shifting the tempo. But with Sunny Day, I can halt their tempo shift and keep moving without skipping a beat. Worst case scenario: they switch to Politoed to start the rain. I use Sunny Day and they use Ice Beam to try and KO Eggy (which can't OHKO). Now the sun is back, and they're stuck with a rainless Politoed who is begging for a Solarbeam.
Blaziken (M) @ Leftovers (Updated)
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Swords Dance
- Protect
- Flare Blitz
Blaziken, while incredibly powerful, tends to get beat to the punch before he can really get moving. So I'm borrowing a task from Ninjask and giving him Protect to get his game going, and to scout for danger. If things seem alright, then I go for a Swords Dance, and let the fun REALLY begin.
Heatran (M) @ Balloon (Updated)
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Heatran is a great partner for Eggy, absorbing the many Fire attacks that would be flung his way and responding in kind. HP Ice has been added to deal with opposing Balloon-holders, as well as a way to deal with flyers and Dragons.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 24 Atk / 232 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Salamence, a true contender. He enjoys the sun, he enjoys coming into attacks that would normally damage the team, and also enjoys giving back any sort of damage that would be inflicted. Draco Meteor is there to deliver a crushing blow to the opposition, while Earthquake mops up anything that would survive. Fire Blast gets a boost in the sun, and Roost is there to stop the bleeding caused by Life Orb.
Cresselia (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Lunar Dance
- Toxic
Cresselia is a great Dual Screen user, and can easily stay in to build them both with its enormous bulk. While there are no actual attacking moves on this set, Cresselia rarely needs to actually attack to begin with. Screns are obvious; Toxic is there to make people question staying in, and Lunar Dance is good for the late-game, when one of the sweepers is on their last legs.