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Completed Let's have a Brawl! (5v5 team brawl)

Discussion in 'ASB' started by GemOftheDay, Sep 24, 2013.

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  1. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    Alright guys! Here we are on the Trainer's rift. It is time for us to start our crazy brawl between the two teams! Let's check out the teams right now!

    [​IMG]

    (MS PAINT skill = over 9000)

    OK then, we'll now have the competitors discuss their team compositions in the PM's! remember! ONE POKEMON PER TEAM (ex: you can't have two salamences)

    Arena: http://pastebin.com/yeDq2mkX
  2. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    THE POKEMON HAVE BEEN LOCKED IN!

    The rosters look as follows:

    TEAM BLUE
    Show Hide

    [​IMG]
    CHAMILLE LOU'S TOGEKISS (open)
    Togekiss ♀ - Camille
    Nature: Bold (Def: +1, Atk: -1)
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    48 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Last Resort, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
    Status Moves - After You, Attract, Baton Pass, Bestow, Charm, Defog, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn


    [​IMG]
    TUTANKHAMEN AOPSUSER'S REVANANKH (open)
    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard
    Destiny Bond
    Curse
    Secret Power

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split
    Sleep Talk
    Helping Hand
    Ice Punch
    Rock Slide
    Smack Down
    Payback
    Low Sweep
    Sunny Day
    Sandstorm
    Rock Tomb
    Torment
    Dual Chop
    Knock Off
    Poison Jab
    Giga Impact
    Bind
    Snore

    [​IMG]
    MISCHIEF SOMEONEELSE'S INFERNAPE (open)

    Infernape [Mischief] (M)
    Nature: Lonely
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ambipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their onehit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9,Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-it move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moes, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Total Ranks:19
    Size Ranks: 2
    Weight Rank: 2

    EC: 6/6
    MC: 10
    DC: 5/5
    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort
    Double Hit

    Fake Out(*)
    Revenge(*)
    Bounce(*)
    Mimic
    Role Play
    Low Sweep
    Double-Slap
    Foul Play
    Gunk Shot
    Knocj Off
    Spite
    Metronome

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Thunder Punch
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure
    Snatch
    Pursuit
    Aerial Ace
    Focus Punch
    Shadow Claw
    Thunder Wave
    Substitute
    Double Team
    Toxic
    Acrobatics
    Hone Claws
    Return
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Passive) (DW, unlocked):
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Assist
    Blast Burn
    Brick Break
    Bulldoze
    Calm Mind
    Close Combat
    Counter
    Dig
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Fire Punch
    Flamethrower
    Flame Wheel
    Flare Blitz
    Focus Energy
    Focus Punch
    Fury Swipes
    Grass Knot
    Gunk Shot
    Helping Hand
    Leer
    Low Sweep
    Mud-Slap
    Nasty Plot
    Protect
    Quick Guard
    Rest
    Roar
    Rock Smash
    Scratch
    Shadow Claw
    Slack Off
    Sleep Talk
    SolarBeam
    Stone Edge
    Substitute
    Swagger
    Taunt
    ThunderPunch
    Torment
    U-turn
    49/100

    [​IMG]
    ROCKY TEXAS'S METAGROSS (open)
    Metagross, Rocky
    Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Hammer Arm
    Hyper Beam

    Zen Headbutt
    Iron Defense
    Iron Head
    Thunderpunch

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Reflect
    Rock Smash
    Psychic
    Endure
    Explosion
    Rock Slide
    Selfdestruct
    Grass Knot
    Shadow Ball
    Block
    Sleep Talk
    Rest
    Hidden Power Grass (7)
    Aerial Ace
    Giga Impact
    Gyro Ball
    Bulldoze
    Flash Cannon
    Double Team
    Light Screen
    Substitute
    Icy Wind
    Gravity
    Trick
    Toxic
    Rock Polish
    Iron Head
    Total Moves: 47

    [​IMG]
    POW YARNUS'S AMBIPOM (open)

    Ambipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their onehit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9,Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-it move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moes, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Total Ranks:19
    Size Ranks: 2
    Weight Rank: 2

    EC: 6/6
    MC: 10
    DC: 5/5
    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort
    Double Hit

    Fake Out(*)
    Revenge(*)
    Bounce(*)
    Mimic
    Role Play
    Low Sweep
    Double-Slap
    Foul Play
    Gunk Shot
    Knocj Off
    Spite
    Metronome

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Thunder Punch
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure
    Snatch
    Pursuit
    Aerial Ace
    Focus Punch
    Shadow Claw
    Thunder Wave
    Substitute
    Double Team
    Toxic
    Acrobatics
    Hone Claws
    Return

    TEAM RED
    Show Hide

    [​IMG]
    ITSUMO DRIFTER'S SPIRITOMB (open)
    Itsumo (Male Spiritomb)
    Serious Nature
    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: Type: Passive
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: Unlocked!) Infiltrator: Type: Passive
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpAtk: 3
    SpDef: 4
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    MC: 3
    DC: 5/5
    Spare KOC: 4

    Attacks: (65/65 Moves Known)
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot
    Memento
    Dark Pulse

    Captivate
    Destiny Bond
    Grudge
    Imprison
    Nightmare
    Pain Split
    Smokescreen

    Foul Play
    Icy Wind
    Sleep Talk
    Snatch
    Snore
    Trick
    Uproar
    Wonder Room

    Water Pulse
    Calm Mind
    Toxic
    Hidden Power (Fighting 7)
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Endure
    Round
    Quash
    Will-O-Wisp
    Silver Wind
    Embargo
    Retaliate
    Giga Impact
    Flash
    Psych Up
    Natural Gift
    Swagger
    Substitute
    Snarl

    [​IMG]
    MIRMING ULLAR'S CHARZARD (open)
    <Charizard> [Mimring] (Male)
    Nature: Lonely (+Att, -Def)
    Type: Fire/Flying
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power: (Type: Innate) [DW, Unlocked]
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Flamethrower
    Inferno
    Fire Spin
    Flame Burst
    Slash

    Dragon Dance
    Dragon Rush
    Metal Claw
    Flare Blitz
    Counter
    Ancientpower
    Crunch

    Brick Break
    Dig
    Hone Claws
    Sunny Day
    Fire Blast
    Hidden Power Ground 7
    Fly
    Dragon Tail
    Solarbeam
    Protect
    Rock Slide
    Double Team
    Shadow Claw
    Earthquake

    Thunderpunch
    Seismic Toss
    Bide
    Mimic
    Roost
    Tailwind
    Outrage
    Fire Pledge
    Iron Tail
    Blast Burn
    Air Cutter
    Endure

    [​IMG]
    AMBROSE PWNEMON'S PYROAK (open)
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: FULL
    DC: FULL

    Attacks:
    Absorb
    Amnesia
    Bullet Seed
    Double-Edge
    Ember
    Fire Spin
    Flame Burst
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leech Seed
    Leaf Tornado
    Petal Dance
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Water Sport

    AncientPower
    Block
    Headbutt
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Worry Seed

    Attract
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga impact
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Low Sweep
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Will-O-Wisp

    LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')

    [​IMG]
    QUASS WANDERER'S GALLADE (open)
    Gallade [Quass (AKA 'The Paladin')] (Male)
    "<The blood of the wicked shall flow like a river!>"
    Ben's Gallade. Quass is lawful stupid to the nth degree, and has no qualms butting heads over the tiniest infractions.

    Nature: Hardy (no effect on stats)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified (DW)
    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW, Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (52/125):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut
    Feint

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore
    Disable
    Destiny Bond

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Brick Break
    Taunt
    Light Screen
    Reflect
    Earthquake
    Rock Slide
    Charge Beam
    Aerial Ace
    Bulldoze
    Substitute

    Other:
    Ice Punch
    Thunderpunch
    Drain Punch
    Fire Punch
    Pain Split
    Focus Punch
    Endure
    Dual Chop
    Icy Wind

    [​IMG]
    GEODUDE'S BLAZIKEN (open)

    Blaziken (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    EC: 9/9
    MC: 0
    DC: 5/5
    Attacks:
    Hi Jump Kick
    Fire Punch
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Flamethrower
    Slash
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Agility
    Baton Pass
    Counter
    Featherdance
    Night Slash
    Reversal

    Hone Claws
    Sunny Day
    Hidden Power (Ice, 7)
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Fire Blast
    Aerial Ace
    Rest
    Shadow Claw
    Swords Dance
    Rock Slide
    Endure
    Substitute

    Blast Burn
    Bounce
    Dual Chop
    DynamicPunch
    Fire Pledge
    Heat Wave
    Mega Punch
    Mega Kick
    Sleep Talk
    Superpower
    Thunderpunch
    Show Hide
    GEODUDE'S BLAZIKEN (open)


    Basic arena changes for this battle:
    • All pokemon gain +200 HP, as opposed to +100. This is to allow for the pokemon to survive a little bit longer.​
    • Natural regeneration has been Added, at 1 HP per action and 1 energy per action
    PM your orders and purchased items in Team Chat, if you would! ORDERS ARE TO BE IN BY WEDNESDAY! IF ORDERS ARE NOT SENT IN, YOU WILL END UP FARMING ALL TWO ACTIONS!
    Last edited: Oct 18, 2013
  3. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    251
    The hide tag for my Blaziken is a little funky.
  4. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    I cant fix that. its some sort of forum error.
  5. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Yes you can, just switch to the basic editor with the wrench button.
    [​IMG]
  6. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    INCOMPLETE

    Blue Pre-round (open)

    [​IMG] 300 HP 100 EN | 2/5/6/5/130 | nothing
    [​IMG] 330 HP 100 EN | 6/4/3/5/115 | Doran's Shield
    [​IMG] 300 HP 100 EN | 6/4/2/4/165 | nothing
    [​IMG] 310 HP 100 EN | 6/6/5/4/111 | Doran's Blade
    [​IMG] 300 HP 100 EN | 6/4/2/4/165 | nothing


    Red Pre-round (open)

    [​IMG] 310 HP 100 EN | 4/5/4/5/85 | Doran's Shield
    [​IMG] 330 HP 100 EN | 5/3/5/4/150 | Doran's Shield
    [​IMG] 320 HP 100 EN | 5/5/4/4/137 | Boots of Speed
    [​IMG] 300 HP 100 EN | 6/4/4/5/165 | Boots of Speed
    [​IMG] 300 HP 100 EN | 7/4/5/3/165 | Boots of Speed



    Speed List (open)
    165 = infernape / ambipom / gallade / blaziken
    150 = charizard
    137 = pyroak
    130 = togekiss
    115 = revanankh
    111 = metagross
    85 = spiritomb

    calcs INCOMPLETE (open)

    A1
    Infernape used helping hand! -4 EN
    Infernape gave Metagross a hand!

    Ambipom Used Fake out! (gallade) -3 EN
    Critroll: (<=1 Crit) 8/16 no
    4+3+9-6=10 DMG (gallade total HP = 290 HP)
    Gallade flinched!
    Steadfast boosted gallade's speed!

    Revanankh used Wide Guard! -7 EN

    Gallade flinched!

    Blaziken Used Aerial ace! (revanankh) -4 EN
    Critroll: (<=1 Crit) 3/16 no
    (6+(9+1)-6)*1.5-3=7 dmg (revanankh total HP = 293)

    Charizard farmed! +100 G, -3 EN

    Pyroak used Flare blitz (Revanankh) -9.5 EN
    10+5+3+7.5-6-3=16.5 dmg (revanankh total HP = 276.5)

    Togegiss flew up high! -11 EN

    Spiritomb used Shadow ball! (revenankh) -5 EN
    Critroll: (<=1 Crit) 11/16 no
    (8+3+6-7.5)*1.5=14.25 dmg (revanankh total HP = 262.25)

    Togekiss used Fly!
    hitroll: (<=19 hit) 8/20 hit
    Critroll: (<=1 Crit) 15/16 no
    (9+3+3-6)*1.5=6 dmg (294 total HP)

    Metagross used KABOOM (explosion combo) -77 EN
    Infernape en: -56.25 EN
    Critroll: (<=1 Crit) 7/16 no
    vs. own team -WAS PROTECTED BY WIDE GUARD
    vs. Spiritomb - Had no effect!
    vs. Charizard - ((25*2.25)*2)+9-4.5-3=117 dmg (213 total HP)
    vs. Pyroak - ((25*2.25)*2)+9-7.5=117 dmg (203 total HP)
    vs. Gallade - ((25*2.25)*2)+9-6=115.5 dmg (184.5 total HP)
    vs. Blaziken - ((25*2.25)*2)+9-6=115.5 dmg (178.5 total HP)
    Metagross = dead

    All +1 HP, +1 EN
    Charizard, Revanankh +2 HP

    A2
    Gallade used Imprison (Taunt, Encore, Protect) -7 EN
    Moves were imprisioned!

    Blaziken used Shadow Claw! (Revenankh)
    Last edited: Oct 22, 2013
  7. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    251
  8. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    251
    Alright, dropping out of this as Gem is nowhere to be found and I need the slot.
  9. The Wanderer

    The Wanderer

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    Nov 2, 2011
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    2,790
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Oct 23, 2009
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