I'm not dead. Yep. The idea of this team came from Minority Suspect giving me a Pokemon to build around, which was Mega Heracross. After me saying in my mind "fuck the police", I set out to make the team, with a Trick Room twist. So, let's dive right in!
Ty for Minority Suspect and ApplepieFTW for helping on the team.
FITE DA POWA
Heracross @ Heracronite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Speed
-Pin Missile
-Rock Blast
-Close Combat
-Swords Dance
The star of the show, Heracross has actually been quite successful with my playtest with him. Outside of being the main win condition, it can anti-lead Deo-D and Deo-S, and is very useful at breaking past Subs (no GeoXern doesn't count). Rock Blast is for Ho-Oh when SR has been removed and/or Donner is ded. Setting up an SD in Trick Room essentially means gg, but alternatively, Bullet Seed is a decent option against Mono-CM Waterceus or other bulky Waters. All in all, Heracross is a fun, underrated threat, and I had a ball making a team on him.
Lordgenome
Arceus-Fairy @ Dread Plate
Ability: Multitype
EVs: 252 HP / 112 SpD / 144 Spe
Timid Nature
-Judgment
-Recover
-Will-O-Wisp
-Calm Mind
Darceus has been a very interesting win condition #2 and a suitable replacement to Fairyceus. The fact I don't have to worry so much about MegaGar, Ghostceus and Ho-Oh is very soothing, and having a Dark and Ghost resist is very helpful as well. This is pretty much the standard CM set, but Refresh is absent. Having a WoW user imo is one of the most important parts to having a successful team, and the fact that I can outspeed EKiller under TR (if it doesnt use ESpeed) and burn it is very helpful, so instead of Gira-O, this got it instead. Putting Refresh on Darkceus may be helpful, but considering that this is a backup win condition, stallbreaking isn't too high on this mon's to-do list.
Furai Rank
Vicitni @ Flame Plate
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Speed
-V-create
-Bolt Strike
-U-turn
-Trick Room
Serving as the first TR setter and an emergency Xerneas check, Victini is an absolute powerhouse on the team thanks to its support and the sun Groudon gives it. Victini unfortunately has an SR weakness, but U-turn lets escape MegaGar and other STag users (Mega Hera literally blows up Gothitelle. Literally.), or can set up momentum for the opportunity for other members of the team without the prediction suspenders being pulled up. Bolt Miss (thankfully remedied by Victory Star) helps as extra turkey and Ogre insurance, and hits almost as hard as V-create. Other ideas to help Victini and other members on the team is either hazard control or Wishpassers, but the latter would absolutely kill the team's momentum.
Dai-Gunzan
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
-Earthquake
-Stealth Rock
-Roar
-Stone Edge
Standard support Groudon bla bla bla. Groudon provides both sun and hazards for the team, both of which it appreciates. Without Groudon, I would not have a decent check to Ho-Oh and Zekrom or have SR to check Ho-Oh even further. EdgeQuake is standard, while Roar gives me extra phazing options against physical setup sweepers (EKiller, Ray) or racking up hazard damage to soften up larger tanks for Hera or Victini to rip through. Max HP and max Defense keeps Groudon in the game longer, and with TR up, it doesn't really kill the momentum much (counter Rking ScarfRom, killing Ho-Oh or bosted Ray, etc.)
Dai-Gunkai
Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 128 Def / 128 Spe
Adamant Nature
-Defog
-Shadow Force
-Dragon Tail
-Shadow Sneak
In order to check my Ground-type weakness, check Mewtwo and Ekiller decently, and remove the hazards that pressure most of my team due to the fact that all of them were grounded, Giratina-O was a good suggestion that dice made to make the team more well-rounded. As dice pointed out, Shadow Force + SSneak can kill standard GeoXern after SR while giving me a very powerful nuke, but this set does not do so hot against SubGeo, which can be troublesome. Otherwise, having priority is very helpful on a partial TR team such as this, and Defog helps out most of the team and lets Victini check Xern better. Dragon Tail is an extra precaution against setup sweepers (Ekiller), and some variants of CM Arceus if they get out of hand.
Ogre Brunch
Palkia @ Expert Belt
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SDef
Quiet Nature
IVs: 0 Speed
-Spacial Rend
-Trick Room
-Fire Blast
-Toxic
Palkia is always a good addition to any team, and this case is no exception. This set is a slight modification to the one dice gave me, since TR over TWave can help out Mega Heracross+Victini and allow the entire team to outspeed GeoXern after it boosts. Toxic pressures support Arcs that come in to Defog or soak up a hit from Hera or Victini. Fire Blast still gets boosted from sun, and with this set, Palkia can function in both primary types of weather.
FITE DA POWA (Heracross) @ Heracronite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance
Lordgenome (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 252 HP / 112 SpD / 144 Spe
Timid Nature
- Calm Mind
- Recover
- Judgment
- Will-O-Wisp
Ogre Brunch (Palkia) @ Expert Belt
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SDef
Quiet Nature
IVs: 0 Spe
- Trick Room
- Toxic
- Spacial Rend
- Fire Blast
Furai Rank (Victini) @ Flame Plate
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- V-create
- U-turn
- Bolt Strike
Dai-Gunzan (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Dai-Gunkai (Giratina-O) @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 128 Def / 128 Spe
Adamant Nature
- Defog
- Shadow Force
- Dragon Tail
- Shadow Sneak
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance
Lordgenome (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 252 HP / 112 SpD / 144 Spe
Timid Nature
- Calm Mind
- Recover
- Judgment
- Will-O-Wisp
Ogre Brunch (Palkia) @ Expert Belt
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SDef
Quiet Nature
IVs: 0 Spe
- Trick Room
- Toxic
- Spacial Rend
- Fire Blast
Furai Rank (Victini) @ Flame Plate
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- V-create
- U-turn
- Bolt Strike
Dai-Gunzan (Groudon) @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Dai-Gunkai (Giratina-O) @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 128 Def / 128 Spe
Adamant Nature
- Defog
- Shadow Force
- Dragon Tail
- Shadow Sneak
Extra input on the overall team is greatly appreciated (this team is really malleable considering the main core member is MegaHera), so constructive criticism would be very helpful. Thanks for listening!
~In loving memory of Winston the Cat~
I'll miss you buddy :(
~In loving memory of Winston the Cat~
I'll miss you buddy :(
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