Hello, I'm Dragoon124. This is my second rmt. With the OU suspct test on Deoxys-D, I am finally trying to actually play weel and make reqs. I alo wanted to see how hyper-offense fared with Deoxys-D. However, for some reason I am not able to get many wins and have made 3 separate alts now to try to make reqs. Due to this problem, I've decided to make a RMT of my team and ask the community for help. AS before, all suggestions are welcomed and encouraged. The Team Mamoswine @ Focus Sash Trait: Thick Fat Evs: 252 Atk/ 4 Def/ 252 Spd Jolly Nature ~Stealth Rock ~Ice Shard ~Endeavor ~Earthquake The first thing I did when creating this team was get a hazard setter that fits hyper offense. The main choices: Terrakion. Mamoswine, Azelf, Custap Forretress (at least that was what I could think of). I used to have Terrakion in this spot, but I was Dragon weak and Mamoswine fit as a Dragon slaughterer perfectly. I was also lacking any form of priority. Stealth Rock is for hazards, Ice Shard for murdering Dragons and the genies, Earthquake for seccondary stab, and Endeavor to take advantage of focus sash+hail and sandstorm immunity+priority. Possible Changes- Switching out Focus Sash for Life Orb and Endeavor for Icicle Crash/Spear Landorus-Therian @ Life Orb Trait: Intimidate Evs: 252 Atk / 4 SAtk / 252 Spd Naughty Nature ~Rock Polish ~Earthquake ~Stone Edge ~Hidden Power Ice Now, some you may be saying, you have a Tyranitar. Why not use normal RP Landorus (with either ability). You have a good point. In fact, I will probably seriously consider that. However, the reason why I continue to use Landorus-T after I added Tyranitar is 1) Intimidate, 2)Surprise, and 3)Not being weather reliant. You see, I'm a strong believer in still having a failsafe on a HO teamto a double dance Terrakion who has set up a Rock Poish on your Scarf Keldeo locked into Hp Ice. Intimidate, and Landorus-T in general, brings that to the table. Rock Polish is also very surprising against the majority of teams, and frankly, very few teams seem to be prepared to handle it. Eatquake is for STAB, Stone Edge for EdgeQuake coverage, and Hidden Power Ice for opposing Landorus, Gliscor, and to an extent, dragons. Possible Changes: Switch to RP Sand Force or Sheer Force Landorus Hydreigon @ Life Orb Trait: Levitate Evs: 4 Atk / 252 SAtk / 252 Spd Mild Nature ~Draco Meteor ~Fire Blast ~Superpower ~Roost I originally had a Jolly SD Haxorus here. Then I realized, Haxorus wasn't doing anything in most matches. If I got a Swords Dance up, I was facing a faster pokemon or Skarmory and was about to die to the next round of SR + Sandstorm. I realized I needed a Pokemon that could make the best of every moment it got. It should have no counters, and its role would be to blast holes into opposing teams so that I could later clean up. I also wanted a Dragon, due to the sheer power and neutral coverage they had. Finally, I didn't want another pokemon 4x weak to ice type attacks (not that this is much better). And no, I did not want to support a SR weak Pokemon. The I found Hydreigon. The very prescence of Hydreigon should be counted as Psychological Warfare. When someone sees it, they first think how to not let it get a free switch, and, when it gets in, what move it's going to choose/ what's least valuable against his team. Hydreigon fulfilled all I wanted out of this slot. Draco Meteor is to kill stuff, Fire Blast to hit steels, and Superpower for Chansey, Blissey, and Heatran. Roost is to shrug off weak attacks and LO+SS damage. Keldeo @ Choice Scarf Trait: Justified Evs: 252 SAtk / 4 SDef / 252 Spd Timid Nature ~Hydro Pump ~Surf ~Secret Sword ~Hidden Power Ie My team's only scarfer, and an excellent one at that. Keldeo serves as a fantastic revenge killer, rain check, and dragon killer (to an extent). It's fantastic coverage, ability to go psudeo-mixed with Secret Sword, and wonderful speed tier all contribute to its success on this team. It also somehow ends up being my win condition in many battles. It additionally is a fantastic partner with Tyranitar, what with Tyranitar Pursuit-trappingall of it's counters. Hydro Pump is there for nuking things, Surf for reliability, Secret Sword for dual STAB and hitting the Defense of the opposing poemon, and Hidden Power Ice for coverage and revenging dragons+therians. Tyranitar @ Choice Band Trait: Sand Stream Evs: 180 Hp / 252 Atk / 76 Spd Adamant Nature ~Pursuit ~Crunch ~Stone Edge ~Superpower Standard CB Tyranitar. Tyranitar, when it comes down to it, is here for 2 main reasons: 1)Weather Control, and 2) Murdering Keldeo's counters. It does a good job at both, and additionall provides Pursuit trapping for all and a Choice Band boosted 134 base attack. Pursuit is for Pursuit trapping, Crunch for STAB and mindgames, Stone Edge for main STAB, and Superpower for coverage. Celebi @ Leftovers Trait: Natural Cure Evs: 220 Hp / 180 SAtk / 108 Spd Modest Nature ~Nasty Plot ~Giga Drain ~Earth Power ~Baton Pass Celebi was actually suggested by user MJB to better cover rain teams; well not NP Celebi, but I tried this set out to keep with the offensive nature of this team. This uses the alternate bulky spread listed in the analysis, although they failed to mention theextra evs leftover. NP Celebi is a beast in today's metagame, what with all the rain teams around. Nasty Plot is for boosting, Giga Drain is for STAB and pseudo-recoveryn and Earth Power is for coverage. Baton Pass finds some use here so as to avoid Pursuit and pass Nasty Plot to Hydreigon, Keldeo, or even Landorus-T Possible Changes- Replacing Baton Pass with Recover, Psychic, or Hidden Power Ice/Fire; changing set to offensive. Thank you for taking the time to look at my team. I would be even more pleased if you could take some time to suggest changes to the team, preferably in a short amount of time from the posting of the team.