Linoone (Choice Band)

Raiza

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World Defender



[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Shadow Claw
move 3: Seed Bomb
move 4: Switcheroo
item: Choice Band
ability: Pickup
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Extreme Speed is Linoone's main attacking tool and STAB move, providing strong and reliable priority and making it harder to revenge kill by faster Pokemon such as Zebstrika and Simipour. Shadow Claw is used for coverage purposes, as it mainly allows Linoone to hit Ghost-types such as Misdreavus, which are immune to its STAB move and therefore commonly find themselves switching in on Linoone. Seed Bomb is used to provide even more coverage and make Linoone even harder to check or counter, as it allows Linoone to hit more Pokemon that resist Extreme Speed hard; Rock-types such as Barbaracle and Carracosta are common examples. Switcheroo is useful to cripple common Linoone checks and counters, such as Probopass and Misdreavus, as they all hate getting locked into a move, which limits their effectiveness.

Set Details
========

252 Attack EVs along with an Adamant nature and Choice Band are used to let Linoone hit as hard as possible and deal good damage right off the bat, therefore allowing Linoone to work decently as a revenge killer and cleaner. Full Speed investment is also useful to outspeed troublesome Pokemon for Linoone, such as Misdreavus and Kingler, though most of the time Extreme Speed will deal with most offensive Pokemon that outpace it, such as Zebstrika and Floatzel. Pickup doesn't have a relevant purpose on a Choice Band set, but Gluttony has no use at all, and Pickup can at least be useful to have a chance to pick up a consumable item from foes if Linoone loses its Choice Band.

Usage Tips
========

Linoone isn't supposed to tank moves due to its mediocre bulk, so it shouldn't be brought in directly and take unnecessary hits, especially against strong attackers, so bring it on the field after a teammate has been knocked out or via a slow Volt Switch or U-turn or by double switching. Extreme Speed should be the preferred move to spam most of the time, as it is Linoone's strongest attack, unless you're trying to catch off-guard a specific check with a coverage move. Extreme Speed, along with Choice Band, can also work as a tool to clean up offensive teams late-game, if foes have been brought in its KO range. Switcheroo should be used with caution, as Linoone may still need Choice Band to succeed, unless it already has achieved its goals and there's the possibility to cripple a foe, such as a special attacker. Be wary of status moves, such as Will-O-Wisp, as they can severely cut off Linoone's effectiveness and damage output throughout a game. Due to the Belly Drum set being threatening to most teams, the opponent will try not to switch against Linoone, fearing to give it a free setup opportunity, which can be used to Linoone's advantage by surprising them and crippling them with Switcheroo or attacking directly.

Team Options
========

Entry hazard support is appreciated to weaken Linoone's checks and counters, especially Toxic Spikes, which works well even against defensively oriented teams, making entry hazards setters such as Golem and Roselia good partners. On the other hand, Linoone is frail and can't afford to run a recovery move, so entry hazard control can be useful to not let it get worn down easily. Defog users such as Pelipper are fine, but they can also be detrimental, as they also remove entry hazards on the opposing side of the field; therefore, Rapid Spin users such as Armaldo are usually the best way to go. Slow VoltTurn cores formed by Pokemon such as Probopass and Pelipper can be useful to pressure the opposing team while bringing Linoone in safely. Other Normal-types such as Stoutland and Ursaring can be really threatening along with Linoone, as they share nearly the same checks and counters and have a really high damage output, allowing them to create possibilities for Linoone to clean up; they also benefit from Linoone luring in Ghost-types and other Pokemon that resist Normal-type moves and disposing of them thanks to its decent coverage and access to Switcheroo. Pokemon that can deal with Ghost-types such as Misdreavus are good in tandem with Linoone, as they allow it to spam its STAB move, Extreme Speed, with more safety. Good examples of Pokemon that can deal with Ghost-types are Pursuit trappers such as Pawniard.
 
Last edited:
Haunter isn't really the best example as a switcheroo target since you are faster and ohko
1/3 this is clean
 

Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
Set Details
========
Mention Jolly for non Choice Scarf Haunter because Haunter actually outspeeds and kills Linoone if it runs Adamant. Adamant is easily the best nature though so no slash needed.

Usage Tips
========
Mention that Choice Band Extremespeed cleans up offense nicely lategame.

Not much to say here, nice job. 2/3
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Set Details
========
Mention Jolly for non Choice Scarf Haunter because Haunter actually outspeeds and kills Linoone if it runs Adamant. Adamant is easily the best nature though so no slash needed.

Usage Tips
========
Mention that Choice Band Extremespeed cleans up offense nicely lategame.

Not much to say here, nice job. 2/3
did, nice first stamp

ready for a third check
 

WhiteDMist

Path>Goal
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Remember to remove mentions of Haunter from the analysis. Jolly can even be removed since it was mostly for Haunter.

For the Usage Tip mention of Switcheroo, note also that without a CB, Linoone is actually not that strong (though I wouldn't go as far as calling it weak). However, do note that due to the threat level of the Belly Drum set, most players tend to try and inflict as much damage as they can against Linoone rather than switching out. That can be used to its advantage by surprising them with a powerful attack or Switcheroo.

this is pretty straightforward, not much else to note.


qc approved
3/3


get it to GP
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Remember to remove mentions of Haunter from the analysis. Jolly can even be removed since it was mostly for Haunter.

For the Usage Tip mention of Switcheroo, note also that without a CB, Linoone is actually not that strong (though I wouldn't go as far as calling it weak). However, do note that due to the threat level of the Belly Drum set, most players tend to try and inflict as much damage as they can against Linoone rather than switching out. That can be used to its advantage by surprising them with a powerful attack or Switcheroo.

this is pretty straightforward, not much else to note.


qc approved
3/3


get it to GP
did!
will send to gp
 

Lumari

empty spaces
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TFP Leader
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Shadow Claw
move 3: Seed Bomb
move 4: Switcheroo
item: Choice Band
ability: Pickup
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Extreme Speed is Linoone's main attacking tool and STAB move, which also provides providing a strong and reliable priority (RC) and making it harder to revenge kill by faster Pokemon such as Zebstrika and Simipour. Shadow Claw is used for coverage purposes, as it mainly allows Linoone to hit pesky Ghost-types such as Misdreavus, that which are immune to its STAB move (RC) and therefore commonly find themselves switching on Linoone. Seed Bomb is used to provide even more coverage and make Linoone even harder to check or counter, as it allows it to also hit hard more Pokemon that resist Extreme Speed hard; (SC) Rock-types such as Barbaracle and Carracosta are common examples. Switcheroo is useful to lure and cripple common Linoone checks and counters, such as Probopass and Misdreavus, as they all hate getting a Choice Band locked into a move, (more to the point) which limits their effectiveness.

Set Details
========

252 Atk EVs investment along with an Adamant nature and Choice Band are used to hit as hard as possible and pull off deal good damages damage right off the bat, therefore allow allowing Linoone to work decently as a revenge killer and cleaner. A Full Speed investment is also useful to outspeed troublesome Pokemon for Linoone, such as Misdreavus and Kingler, though most of the time Extreme Speed will deal with most offensive Pokemon that outpace it, such as Zebstrika and Floatzel. Pickup doesn't have a relevant utility purpose on a Choice Band set, but it's the only possible way to go, though Gluttony has no use at all, and Pickup (Ability Capsule exists now so Gluttony is possible too) can at least be useful to have a chance to pick up a consumable item from foes (RC) if Linoone loses its Choice Band.

Usage Tips
========

Linoone isn't supposed to tank moves, as it has due to its mediocre bulk, so it shouldn't be brought in directly and take taking (logical order) unnecessary hits and directly brought in, especially against strong attackers, so bring it on the field after a teammate has been knocked down out or with the support of slow VoltTurn via a slow Volt Switch or U-turn or by double switching. Linoone can also be brought in by double switching, but it's rather risky, though it can be rewarded, especially if entry hazards are up on the opposing field, to constantly pressure and wear down Linoone checks and counters. (this honestly looks pretty much self-explanatory, but I guess you can keep it if it's more relevant for Linoone than for other Pokemon; if you do, remove the comma before 'to constantly pressure' and change the second 'Linoone' to 'Linoone's') Extreme Speed should be the preferred move to spam most of the time, as it is its Linoone's strongest attack, unless you're trying to catch off guard a specific check with a coverage move. Extreme Speed, along with Choice Band, can also work as a tool to clean up offensive teams late-game, if foes are enough weakened to be in range of it have been brought in its KO range. Switcheroo should be used with attention caution, as Linoone may still need Choice Band to succeed and losing it wouldn't be so smart, unless it already has achieved its tasks goals and there's the possibility to cripple a foe, such as a special attacker. Be wary about of status moves, such as Will-O-Wisp, as they can severely cut off Linoone's effectiveness and damage output throughout a game. Due to the Belly Drum set being threatening to most teams, the opponent will try to not to switch against Linoone, fearing to give a free set up opportunity, that which can be used to Linoone's advantage to surprise them by surprising them and crippling them with Switcheroo or directly attacking directly.

Team Options
========

Entry hazards support is appreciated by Linoone to weaken its Linoone's checks and counters, especially Toxic Spikes, which work works well even against defensively oriented (remove phyphen) teams, so making entry hazards setters such as Golem and Roselia are good partners. On the other hand, Linoone is frail and can't afford to run a recovery move, so entry hazard control can be useful to not let it get worn down easily. Defog users such as Pelipper are fine, but they can also be detrimental, (AC) as they also remove entry hazards on the opposing side of the field; (SC) so therefore, Rapid Spin users such as Armaldo are usually the best way to go. Slow VoltTurn cores provided formed by Pokemon such as Probopass and Pelipper can be useful to pressure the opposing team (RC) while giving the possibility to bringing Linoone to be brought in with safety, without risking to take unnecessary damage. Other Normal-types such as Stoutland and Ursaring can be really threatening along with Linoone, as they share nearly the same checks and counters (RC) and have a really high damage output, therefore can allowing them to create possibilities for a Linoone to clean up; (SC) and they also benefit from Linoone's luring of in Ghost-types and other Pokemon that resist Normal-type moves (RC) and disposing of them thanks to its decent coverage and access to Switcheroo. Pokemon that can deal with Ghost-types such as Misdreavus (RC) are good in tandem with Linoone, as they allow it to spam its STAB move, Extreme Speed, with more safety. Good examples of Pokemon that can deal with Ghost-types are Pursuit trappers such as Pawniard.



GP 1/2
 
Last edited:

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Shadow Claw
move 3: Seed Bomb
move 4: Switcheroo
item: Choice Band
ability: Pickup
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Extreme Speed is Linoone's main attacking tool and STAB move, which also provides providing a strong and reliable priority (RC) and making it harder to revenge kill by faster Pokemon such as Zebstrika and Simipour. Shadow Claw is used for coverage purposes, as it mainly allows Linoone to hit pesky Ghost-types such as Misdreavus, that which are immune to its STAB move (RC) and therefore commonly find themselves switching on Linoone. Seed Bomb is used to provide even more coverage and make Linoone even harder to check or counter, as it allows it to also hit hard more Pokemon that resist Extreme Speed hard; (SC) Rock-types such as Barbaracle and Carracosta are common examples. Switcheroo is useful to lure and cripple common Linoone checks and counters, such as Probopass and Misdreavus, as they all hate getting a Choice Band locked into a move, (more to the point) which limits their effectiveness.

Set Details
========

252 Atk EVs investment along with an Adamant nature and Choice Band are used to hit as hard as possible and pull off deal good damages damage right off the bat, therefore allow allowing Linoone to work decently as a revenge killer and cleaner. A Full Speed investment is also useful to outspeed troublesome Pokemon for Linoone, such as Misdreavus and Kingler, though most of the time Extreme Speed will deal with most offensive Pokemon that outpace it, such as Zebstrika and Floatzel. Pickup doesn't have a relevant utility purpose on a Choice Band set, but it's the only possible way to go, though Gluttony has no use at all, and Pickup (Ability Capsule exists now so Gluttony is possible too) can at least be useful to have a chance to pick up a consumable item from foes (RC) if Linoone loses its Choice Band.

Usage Tips
========

Linoone isn't supposed to tank moves, as it has due to its mediocre bulk, so it shouldn't be brought in directly and take taking (logical order) unnecessary hits and directly brought in, especially against strong attackers, so bring it on the field after a teammate has been knocked down out or with the support of slow VoltTurn via a slow Volt Switch or U-turn or by double switching. Linoone can also be brought in by double switching, but it's rather risky, though it can be rewarded, especially if entry hazards are up on the opposing field, to constantly pressure and wear down Linoone checks and counters. (this honestly looks pretty much self-explanatory, but I guess you can keep it if it's more relevant for Linoone than for other Pokemon; if you do, remove the comma before 'to constantly pressure' and change the second 'Linoone' to 'Linoone's') Extreme Speed should be the preferred move to spam most of the time, as it is its Linoone's strongest attack, unless you're trying to catch off guard a specific check with a coverage move. Extreme Speed, along with Choice Band, can also work as a tool to clean up offensive teams late-game, if foes are enough weakened to be in range of it have been brought in its KO range. Switcheroo should be used with attention caution, as Linoone may still need Choice Band to succeed and losing it wouldn't be so smart, unless it already has achieved its tasks goals and there's the possibility to cripple a foe, such as a special attacker. Be wary about of status moves, such as Will-O-Wisp, as they can severely cut off Linoone's effectiveness and damage output throughout a game. Due to the Belly Drum set being threatening to most teams, the opponent will try to not to switch against Linoone, fearing to give a free set up opportunity, that which can be used to Linoone's advantage to surprise them by surprising them and crippling them with Switcheroo or directly attacking directly.

Team Options
========

Entry hazards support is appreciated by Linoone to weaken its Linoone's checks and counters, especially Toxic Spikes, which work works well even against defensively oriented (remove phyphen) teams, so making entry hazards setters such as Golem and Roselia are good partners. On the other hand, Linoone is frail and can't afford to run a recovery move, so entry hazard control can be useful to not let it get worn down easily. Defog users such as Pelipper are fine, but they can also be detrimental, (AC) as they also remove entry hazards on the opposing side of the field; (SC) so therefore, Rapid Spin users such as Armaldo are usually the best way to go. Slow VoltTurn cores provided formed by Pokemon such as Probopass and Pelipper can be useful to pressure the opposing team (RC) while giving the possibility to bringing Linoone to be brought in with safety, without risking to take unnecessary damage. Other Normal-types such as Stoutland and Ursaring can be really threatening along with Linoone, as they share nearly the same checks and counters (RC) and have a really high damage output, therefore can allowing them to create possibilities for a Linoone to clean up; (SC) and they also benefit from Linoone's luring of in Ghost-types and other Pokemon that resist Normal-type moves (RC) and disposing of them thanks to its decent coverage and access to Switcheroo. Pokemon that can deal with Ghost-types such as Misdreavus (RC) are good in tandem with Linoone, as they allow it to spam its STAB move, Extreme Speed, with more safety. Good examples of Pokemon that can deal with Ghost-types are Pursuit trappers such as Pawniard.



GP 1/2
did!
ready for a second check
 

P Squared

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GP 2/2 \o/
add remove comment
[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Shadow Claw
move 3: Seed Bomb
move 4: Switcheroo
item: Choice Band
ability: Pickup
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Extreme Speed is Linoone's main attacking tool and STAB move, providing strong and reliable priority and making it harder to revenge kill by faster Pokemon such as Zebstrika and Simipour. Shadow Claw is used for coverage purposes, as it mainly allows Linoone to hit Ghost-types such as Misdreavus, which are immune to its STAB move and therefore commonly find themselves switching
in on Linoone. Seed Bomb is used to provide even more coverage and make Linoone even harder to check or counter, as it allows it Linoone to hit more Pokemon that resist Extreme Speed hard; Rock-types such as Barbaracle and Carracosta are common examples. Switcheroo is useful to lure and (Switcheroo doesn't lure them in; Linoone does! read discussion here for more details if you're curious!) cripple common Linoone checks and counters, such as Probopass and Misdreavus, as they all hate getting locked into a move, which limits their effectiveness.

Set Details
========

252 At
tack EVs along with an Adamant nature and Choice Band are used to let Linoone hit as hard as possible and deal good damage right off the bat, therefore allowing Linoone to work decently as a revenge killer and cleaner. Full Speed investment is also useful to outspeed troublesome Pokemon for Linoone, such as Misdreavus and Kingler, though most of the time Extreme Speed will deal with most offensive Pokemon that outpace it, such as Zebstrika and Floatzel. Pickup doesn't have a relevant purpose on a Choice Band set, but Gluttony has no use at all, and Pickup can at least be useful to have a chance to pick up a consumable item from foes if Linoone loses its Choice Band.

Usage Tips
========

Linoone isn't supposed to tank moves due to its mediocre bulk, so it shouldn't be brought in directly and take unnecessary hits, especially against strong attackers, so bring it on the field after a teammate has been knocked out or via a slow Volt Switch or U-turn or by double switching. Extreme Speed should be the preferred move to spam most of the time, as it is Linoone's strongest attack, unless you're trying to catch off
(dash)guard a specific check with a coverage move. Extreme Speed, along with Choice Band, can also work as a tool to clean up offensive teams late-game, if foes have been brought in its KO range. Switcheroo should be used with caution, as Linoone may still need Choice Band to succeed(remove extra space here), unless it already has achieved its goals and there's the possibility to cripple a foe, such as a special attacker. Be wary of status moves, such as Will-O-Wisp, as they can severely cut off Linoone's effectiveness and damage output throughout a game. Due to the Belly Drum set being threatening to most teams, the opponent will try not to switch against Linoone, fearing to give it a free setup opportunity, which can be used to Linoone's advantage by surprising them and crippling them with Switcheroo or attacking directly.

Team Options
========

Entry
hazard support is appreciated to weaken Linoone's checks and counters, especially Toxic Spikes, which works well even against defensively oriented teams, making entry hazards setters such as Golem and Roselia good partners. On the other hand, Linoone is frail and can't afford to run a recovery move, so entry hazard control can be useful to not let it get worn down easily. Defog users such as Pelipper are fine, but they can also be detrimental, as they also remove entry hazards on the opposing side of the field; therefore, Rapid Spin users such as Armaldo are usually the best way to go. Slow VoltTurn cores formed by Pokemon such as Probopass and Pelipper can be useful to pressure the opposing team while bringing Linoone in safely with safety. (optional) Other Normal-types such as Stoutland and Ursaring can be really threatening along with Linoone, as they share nearly the same checks and counters and have a really high damage output, allowing them to create possibilities for Linoone to clean up; they also benefit from Linoone luring in Ghost-types and other Pokemon that resist Normal-type moves and disposing of them thanks to its decent coverage and access to Switcheroo. Pokemon that can deal with Ghost-types such as Misdreavus are good in tandem with Linoone, as they allow it to spam its STAB move, Extreme Speed, with more safety. Good examples of Pokemon that can deal with Ghost-types are Pursuit trappers such as Pawniard.
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
GP 2/2 \o/
add remove comment
[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Shadow Claw
move 3: Seed Bomb
move 4: Switcheroo
item: Choice Band
ability: Pickup
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Extreme Speed is Linoone's main attacking tool and STAB move, providing strong and reliable priority and making it harder to revenge kill by faster Pokemon such as Zebstrika and Simipour. Shadow Claw is used for coverage purposes, as it mainly allows Linoone to hit Ghost-types such as Misdreavus, which are immune to its STAB move and therefore commonly find themselves switching
in on Linoone. Seed Bomb is used to provide even more coverage and make Linoone even harder to check or counter, as it allows it Linoone to hit more Pokemon that resist Extreme Speed hard; Rock-types such as Barbaracle and Carracosta are common examples. Switcheroo is useful to lure and (Switcheroo doesn't lure them in; Linoone does! read discussion here for more details if you're curious!) cripple common Linoone checks and counters, such as Probopass and Misdreavus, as they all hate getting locked into a move, which limits their effectiveness.

Set Details
========

252 At
tack EVs along with an Adamant nature and Choice Band are used to let Linoone hit as hard as possible and deal good damage right off the bat, therefore allowing Linoone to work decently as a revenge killer and cleaner. Full Speed investment is also useful to outspeed troublesome Pokemon for Linoone, such as Misdreavus and Kingler, though most of the time Extreme Speed will deal with most offensive Pokemon that outpace it, such as Zebstrika and Floatzel. Pickup doesn't have a relevant purpose on a Choice Band set, but Gluttony has no use at all, and Pickup can at least be useful to have a chance to pick up a consumable item from foes if Linoone loses its Choice Band.

Usage Tips
========

Linoone isn't supposed to tank moves due to its mediocre bulk, so it shouldn't be brought in directly and take unnecessary hits, especially against strong attackers, so bring it on the field after a teammate has been knocked out or via a slow Volt Switch or U-turn or by double switching. Extreme Speed should be the preferred move to spam most of the time, as it is Linoone's strongest attack, unless you're trying to catch off
(dash)guard a specific check with a coverage move. Extreme Speed, along with Choice Band, can also work as a tool to clean up offensive teams late-game, if foes have been brought in its KO range. Switcheroo should be used with caution, as Linoone may still need Choice Band to succeed(remove extra space here), unless it already has achieved its goals and there's the possibility to cripple a foe, such as a special attacker. Be wary of status moves, such as Will-O-Wisp, as they can severely cut off Linoone's effectiveness and damage output throughout a game. Due to the Belly Drum set being threatening to most teams, the opponent will try not to switch against Linoone, fearing to give it a free setup opportunity, which can be used to Linoone's advantage by surprising them and crippling them with Switcheroo or attacking directly.

Team Options
========

Entry
hazard support is appreciated to weaken Linoone's checks and counters, especially Toxic Spikes, which works well even against defensively oriented teams, making entry hazards setters such as Golem and Roselia good partners. On the other hand, Linoone is frail and can't afford to run a recovery move, so entry hazard control can be useful to not let it get worn down easily. Defog users such as Pelipper are fine, but they can also be detrimental, as they also remove entry hazards on the opposing side of the field; therefore, Rapid Spin users such as Armaldo are usually the best way to go. Slow VoltTurn cores formed by Pokemon such as Probopass and Pelipper can be useful to pressure the opposing team while bringing Linoone in safely with safety. (optional) Other Normal-types such as Stoutland and Ursaring can be really threatening along with Linoone, as they share nearly the same checks and counters and have a really high damage output, allowing them to create possibilities for Linoone to clean up; they also benefit from Linoone luring in Ghost-types and other Pokemon that resist Normal-type moves and disposing of them thanks to its decent coverage and access to Switcheroo. Pokemon that can deal with Ghost-types such as Misdreavus are good in tandem with Linoone, as they allow it to spam its STAB move, Extreme Speed, with more safety. Good examples of Pokemon that can deal with Ghost-types are Pursuit trappers such as Pawniard.
did!

this is done
 

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