iss
let's play bw lc!
Well, I guess it's been a while since my last RMT. Right after the huge bans of Misdreavus, Gligar, Meditite, and Carvanha, I built this team with Al Alchemist. Like the noob he is though, he didn't use it. It's changed quite drastically since then. I laddered quite a bit and maintained the #1 spot for over two weeks, and I probably could have kept it if I wanted to. This team might not be perfect, but it is my most successful team to date.
Mienfoo @ Eviolite
Regenerator | Jolly
236 Atk / 36 Def / 236 Spe
- Hi Jump Kick
- Payback
- U-turn
- Fake Out
I almost always lead with Mienfoo, as it is incredibly versatile and able to recover off misplays with Regenerator.
Fake Out is pretty awesome, as it's free damage and can even slowly pick off something like a boosted Scraggy or Clamperl if I really need to. It's almost a failsafe against a 6-0 sweep. Hi Jump Kick is extremely powerful, and due to Regenerator the miss threat isn't too huge. Fake Out + 2 HJKs will KO Dwebble, allowing it to only set up Stealth Rock or a layer of Spikes. Payback destroys Gastly and can pick off an extremely weakened Frillish or Duskull in a pinch. It is rare enough that it is rarely expected. U-turn, as always, is great early-game and even with Team Preview making scouting obsolete, the ability to make a switch in the middle of the turn is invaluable. It's like choosing your move after you know what your opponent will do.
The EVs allow Mienfoo to do a lot of damage while maintaining good bulk with Eviolite. Jolly lets Mienfoo outspeed threats like Modest Chinchou, and Adamant doesn't do much anyways.
(btw knock off mienfoo is for noobs)
Chinchou @ Eviolite
Volt Absorb | Modest
52 Def / 232 SpA / 224 Spe
- Substitute
- Hydro Pump
- Thunderbolt
- Hidden Power Fire
Most of you know that Chinchou is my favorite Pokemon. It was the first thing I put on this team, and at the time Eviolite Chinchou was quite a radical concept. How could Chinchou, with just base 56 Special Attack, do enough damage without Life Orb or Choice Scarf? Chinchou is a great example of what a good typing and ability can do for a Pokemon.
Hydro Pump and Thunderbolt are pretty standard. I don't see the point in running Surf if you already have a STAB 100% accurate move in Thunderbolt. Hidden Power Fire eats Ferroseed, although it doesn't OHKO. Most Ferroseed set up entry hazards when they switch into Chinchou, predicting a switch. HP Fire will do an easy 2HKO. I rarely use Substitute, but I find it pretty amazing. Chinchou basically 2HKOes most Little Cup Pokemon, meaning if I can force a switch and set up a Substitute, I've got a free KO. Substitute also allows Chinchou to avoid burn and poison, which surprisingly hinder it quite a bit. Chinchou is there to take a hit and dish back major damage with its amazing STABs.
EVs are pretty standard. I use Modest because I don't see much point in speed tying with Mienfoo- I'll just switch to Gastly.
Croagunk @ Eviolite
Dry Skin | Naive
212 HP / 28 Atk / 36 Def / 28 SpA / 196 Spe
- Drain Punch
- Vacuum Wave
- Sucker Punch
- Taunt
I love Croagunk. As my main Scraggy counter, it also manages to be incredibly annoying if played right. Eviolite gives it a surprising amount of bulk that Drain Punch only adds to.
I remember playing this set when I had Shelmet in this slot, and having no idea how to beat it. Being able to take hits as powerful as a STAB Thunderbolt from Chinchou while retaliating with a somewhat-weak-but-powerful-enough Drain Punch was absolutely impossible to beat. In addition, Croagunk's great typing allows it to resist the STAB moves of many Pokemon in Little Cup. Sucker Punch is pretty strong priority and hits Ghosts hard. Taunt allows Croagunk to prevent Substitute Gastly from having a Substitute and killing Croagunk at the same time. With my Naive nature and max speed (which I have often been criticized for, but I stand by to this day) it also outspeeds unboosted Clamperl and prevents it from Shell Smashing. Vacuum Wave is usually my first move against an unknown but weakened Scraggy so that if it carries Zen Headbutt, I can finish it off with Mienfoo's Fake Out. It also provides an interesting move against stuff like weakened Staryu who think that they can Recover up on you.
EVs provide maximum speed and maximum bulk. A Naive nature provides more Speed to Croagunk while not lowering Special Attack for Vacuum Wave.
Gastly @ Eviolite
Levitate | Timid
116 HP / 36 Def / 116 SpA / 196 Spe
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb
While it might not seem like a powerful sweeper, Subnosis Eviolite Gastly has gotten me more 6-0 sweeps than any other Pokemon on this team. Many teams just aren't prepared for a Gastly that can not only put Pokemon to sleep and hit quite hard, but also take hits while outspeeding almost everything in this metagame.
Eviolite allows Gastly to survive a lot of things. It can take a Taillow/Doduo Brave Bird and OHKO back with Sludge Bomb, removing one of the biggest threats to this team. Hypnosis allows Gastly to beat almost anything one-on-one in a pinch as long as it hits (BRING BACK THE 70%). Shadow Ball and Sludge Bomb are quite powerful, even though this set only has 17 Special Attack. Pawniard is annoying, but I can just Hypnosis + switch to Croagunk. Hidden Power Fighting just doesn't hit hard enough.
EVs give max Speed and then some Special Attack and some bulk. Timid is so that I can beat Houndour and have a Substitute up if I hit a Hypnosis. Tying with other Gastly and outspeeding random Payback Mienfoo is fun too.
Staryu @ Eviolite
Natural Cure | Timid
36 HP / 200 SpA / 240 Spe
- Hydro Pump
- Thunderbolt
- Hidden Power Fire
- Recover
I used to run Life Orb Ponyta here, and it was nothing short of amazing. However, this team had problems with Toxic Spikes (this was pre-Croagunk). Al Alchemist recommended that I run Rapid Spin Staryu, and I did for quite a while. However, I found myself never using Rapid Spin (probably has to do with my playstyle). I switched to Hidden Power Fire to completely screw up Ferroseed and Snover, both of which are super annoying.
Hydro Pump, thanks to the Pomeg Glitch, is amazingly strong. The accuracy is annoying, especially with no secondary STAB as on Chinchou, but the power more than makes up for it. Thunderbolt and Hidden Power Fire provide good coverage alongside it. I find Ice Beam rather unnecessary in this metagame, with both Dragon-types and Grass-types being quite rare. Recover is pretty huge, as it allows Staryu to beat stuff like Slowpoke + Lickitung cores alone. Natural Cure of course helps in this.
Using Staryu alongside Chinchou while running practically the same set seems redundant, but it works. The counters to both are practically the same, allowing one to weaken potential counters and the other to finish them off. It also allows me to play much more riskily with Chinchou, knowing I have Staryu in reserve.
EVs give maximum Special Attack and Speed, while a Timid nature allows Staryu to outspeed and usually beat Gastly.
Scraggy @ Eviolite
Moxie | Jolly
196 HP / 76 Atk / 212 Spe
- Dragon Dance
- Taunt
- Crunch
- Hi Jump Kick
Scraggy. The Pokemon that currently defines the Little Cup metagame. There's not that much to say about this set: Dragon Dance up and sweep away with pretty amazing dual STABs, becoming unstoppable with Moxie along the way.
Dragon Dance and Crunch are pretty much self-explanatory. Hi Jump Kick OHKOs most Mienfoo, and I find it much better than a weak Drain Punch. Never run Drain Punch alone on Scraggy- only run it alongside Hi Jump Kick if you're going to run it. Taunt allows Scraggy to beat Shelmet one-on-one, although it will be pretty crippled after. It also gives Scraggy the ability to set up on things like Duskull and non-Scald Frillish who think they can burn Scraggy with Will-O-Wisp.
EVs give maximum bulk and speed. A Jolly nature allows Scraggy to outspeed some Choice Scarfers after a DD, like Scarf Magnemite.
Well, since this is a 1k post, I guess I'll do some shoutouts.
RANDOM TEAM NAME (see topic title)
Mienfoo @ Eviolite
Regenerator | Jolly
236 Atk / 36 Def / 236 Spe
- Hi Jump Kick
- Payback
- U-turn
- Fake Out
I almost always lead with Mienfoo, as it is incredibly versatile and able to recover off misplays with Regenerator.
Fake Out is pretty awesome, as it's free damage and can even slowly pick off something like a boosted Scraggy or Clamperl if I really need to. It's almost a failsafe against a 6-0 sweep. Hi Jump Kick is extremely powerful, and due to Regenerator the miss threat isn't too huge. Fake Out + 2 HJKs will KO Dwebble, allowing it to only set up Stealth Rock or a layer of Spikes. Payback destroys Gastly and can pick off an extremely weakened Frillish or Duskull in a pinch. It is rare enough that it is rarely expected. U-turn, as always, is great early-game and even with Team Preview making scouting obsolete, the ability to make a switch in the middle of the turn is invaluable. It's like choosing your move after you know what your opponent will do.
The EVs allow Mienfoo to do a lot of damage while maintaining good bulk with Eviolite. Jolly lets Mienfoo outspeed threats like Modest Chinchou, and Adamant doesn't do much anyways.
(btw knock off mienfoo is for noobs)
Chinchou @ Eviolite
Volt Absorb | Modest
52 Def / 232 SpA / 224 Spe
- Substitute
- Hydro Pump
- Thunderbolt
- Hidden Power Fire
Most of you know that Chinchou is my favorite Pokemon. It was the first thing I put on this team, and at the time Eviolite Chinchou was quite a radical concept. How could Chinchou, with just base 56 Special Attack, do enough damage without Life Orb or Choice Scarf? Chinchou is a great example of what a good typing and ability can do for a Pokemon.
Hydro Pump and Thunderbolt are pretty standard. I don't see the point in running Surf if you already have a STAB 100% accurate move in Thunderbolt. Hidden Power Fire eats Ferroseed, although it doesn't OHKO. Most Ferroseed set up entry hazards when they switch into Chinchou, predicting a switch. HP Fire will do an easy 2HKO. I rarely use Substitute, but I find it pretty amazing. Chinchou basically 2HKOes most Little Cup Pokemon, meaning if I can force a switch and set up a Substitute, I've got a free KO. Substitute also allows Chinchou to avoid burn and poison, which surprisingly hinder it quite a bit. Chinchou is there to take a hit and dish back major damage with its amazing STABs.
EVs are pretty standard. I use Modest because I don't see much point in speed tying with Mienfoo- I'll just switch to Gastly.
Croagunk @ Eviolite
Dry Skin | Naive
212 HP / 28 Atk / 36 Def / 28 SpA / 196 Spe
- Drain Punch
- Vacuum Wave
- Sucker Punch
- Taunt
I love Croagunk. As my main Scraggy counter, it also manages to be incredibly annoying if played right. Eviolite gives it a surprising amount of bulk that Drain Punch only adds to.
I remember playing this set when I had Shelmet in this slot, and having no idea how to beat it. Being able to take hits as powerful as a STAB Thunderbolt from Chinchou while retaliating with a somewhat-weak-but-powerful-enough Drain Punch was absolutely impossible to beat. In addition, Croagunk's great typing allows it to resist the STAB moves of many Pokemon in Little Cup. Sucker Punch is pretty strong priority and hits Ghosts hard. Taunt allows Croagunk to prevent Substitute Gastly from having a Substitute and killing Croagunk at the same time. With my Naive nature and max speed (which I have often been criticized for, but I stand by to this day) it also outspeeds unboosted Clamperl and prevents it from Shell Smashing. Vacuum Wave is usually my first move against an unknown but weakened Scraggy so that if it carries Zen Headbutt, I can finish it off with Mienfoo's Fake Out. It also provides an interesting move against stuff like weakened Staryu who think that they can Recover up on you.
EVs provide maximum speed and maximum bulk. A Naive nature provides more Speed to Croagunk while not lowering Special Attack for Vacuum Wave.
Gastly @ Eviolite
Levitate | Timid
116 HP / 36 Def / 116 SpA / 196 Spe
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb
While it might not seem like a powerful sweeper, Subnosis Eviolite Gastly has gotten me more 6-0 sweeps than any other Pokemon on this team. Many teams just aren't prepared for a Gastly that can not only put Pokemon to sleep and hit quite hard, but also take hits while outspeeding almost everything in this metagame.
Eviolite allows Gastly to survive a lot of things. It can take a Taillow/Doduo Brave Bird and OHKO back with Sludge Bomb, removing one of the biggest threats to this team. Hypnosis allows Gastly to beat almost anything one-on-one in a pinch as long as it hits (BRING BACK THE 70%). Shadow Ball and Sludge Bomb are quite powerful, even though this set only has 17 Special Attack. Pawniard is annoying, but I can just Hypnosis + switch to Croagunk. Hidden Power Fighting just doesn't hit hard enough.
EVs give max Speed and then some Special Attack and some bulk. Timid is so that I can beat Houndour and have a Substitute up if I hit a Hypnosis. Tying with other Gastly and outspeeding random Payback Mienfoo is fun too.
Staryu @ Eviolite
Natural Cure | Timid
36 HP / 200 SpA / 240 Spe
- Hydro Pump
- Thunderbolt
- Hidden Power Fire
- Recover
I used to run Life Orb Ponyta here, and it was nothing short of amazing. However, this team had problems with Toxic Spikes (this was pre-Croagunk). Al Alchemist recommended that I run Rapid Spin Staryu, and I did for quite a while. However, I found myself never using Rapid Spin (probably has to do with my playstyle). I switched to Hidden Power Fire to completely screw up Ferroseed and Snover, both of which are super annoying.
Hydro Pump, thanks to the Pomeg Glitch, is amazingly strong. The accuracy is annoying, especially with no secondary STAB as on Chinchou, but the power more than makes up for it. Thunderbolt and Hidden Power Fire provide good coverage alongside it. I find Ice Beam rather unnecessary in this metagame, with both Dragon-types and Grass-types being quite rare. Recover is pretty huge, as it allows Staryu to beat stuff like Slowpoke + Lickitung cores alone. Natural Cure of course helps in this.
Using Staryu alongside Chinchou while running practically the same set seems redundant, but it works. The counters to both are practically the same, allowing one to weaken potential counters and the other to finish them off. It also allows me to play much more riskily with Chinchou, knowing I have Staryu in reserve.
EVs give maximum Special Attack and Speed, while a Timid nature allows Staryu to outspeed and usually beat Gastly.
Scraggy @ Eviolite
Moxie | Jolly
196 HP / 76 Atk / 212 Spe
- Dragon Dance
- Taunt
- Crunch
- Hi Jump Kick
Scraggy. The Pokemon that currently defines the Little Cup metagame. There's not that much to say about this set: Dragon Dance up and sweep away with pretty amazing dual STABs, becoming unstoppable with Moxie along the way.
Dragon Dance and Crunch are pretty much self-explanatory. Hi Jump Kick OHKOs most Mienfoo, and I find it much better than a weak Drain Punch. Never run Drain Punch alone on Scraggy- only run it alongside Hi Jump Kick if you're going to run it. Taunt allows Scraggy to beat Shelmet one-on-one, although it will be pretty crippled after. It also gives Scraggy the ability to set up on things like Duskull and non-Scald Frillish who think they can burn Scraggy with Will-O-Wisp.
EVs give maximum bulk and speed. A Jolly nature allows Scraggy to outspeed some Choice Scarfers after a DD, like Scarf Magnemite.
Final Glance
Well, since this is a 1k post, I guess I'll do some shoutouts.
<iss> I LOVE YOU ALL