Pokemon Red and Blue, yes. I distinctly remember fighting like Ivysaurs and Wartortles, and junk like that.Except in Platinum, did we fight trainers with starters except our rival ?
Pokemon Red and Blue, yes. I distinctly remember fighting like Ivysaurs and Wartortles, and junk like that.Except in Platinum, did we fight trainers with starters except our rival ?
Yes I remember the girl near Tohjo Falls with all the Bulbasaur line for exampleStrangely enough, the Johto games featured numerous trainers using Kanto starters but none (aside from that one trainer in viridian city) used Johto starters. Weird.
And on that same route to Victory Road there's a trainer with a Blastoise, on the daycare route there's a girl with a Bulbasaur, on the bottom floor of... what's the cave with lapras called again? there's a trainer with all three starters; at the lake of rage there's a guy with all three mid-stages iirc...Yes I remember the girl near Tohjo Falls with all the Bulbasaur line for example
I think that the main problem for this is that starters have a "really" high base stats when compared to other pokemons in the region, so they will end easily overpowered.Well we have the Friend Safari for the Kanto and Kalos starters, but I certainly wouldn't mind walking into long grass and finding wild chickorita or snivy.
To be honest, I think I'd find that kind of boring.I am annoyed by the lack of the creativity of the Legue which figures 4 Elite trainers + the Champion. I really wish in a restyling "tournament-like": there is a challenge divided in 4 turns with 16 players (15 are generated by the AI and the remaining one is your alter ego in the game). The AI pairs casually the players who have to battle with their pokemon team and the winner has to defeat the Champion. Obviously, your team is restored after every battle. It should be a sort of the League you can see in the Anime, which includes different turns one after another until you reach the pinnacle and you are deemed worthy to challenge the Champion of the region.
This way, the battles are much less predictable because you have to consider all the other 15 players +Champion's teams when choosing your Pokemons and their movesets.
Every trainer in Victory Road must logically either have 8 badges or be recognized as powerful enough by the league to get there. It matters to me quite a bit that the last fights in the game are not just randomly generated people; you can say they have all the qualifications in the world but who cares? They won't be a memorable or significant experience because there's no character, no personality, no defining traits because it's literally randomized. It's like if in Star Wars they replaced Darth Vader with just... some guy who you say is powerful. We don't remember Darth Vader just for his power; we remember him for his imposing character, appearance, etc.But, these trainers of the Legue have reached the League, so they have 8 badges like you and they should be really strong anyway. They are "random dudes", but they have 8 badges like you ====> it doesn't matter if they don't have the title of Elite 4.
This. Why do we remember Karen? A few lines after your victory that have become the favorite lines of anti-competitive players the world over. If not for that speech, would anybody remember her?It's not like most Elite 4 members are even memorable, anyway.
I get ya, it's just that the E4 tends to not leave any sort of big impression.I'm not trying to say that all Elite 4 members are on par with one of the most well-known movie villains of all time. I'm just saying that they're a bit more memorable than random youngster you fought on Route 206.
Are there even youngsters on Route 206?
As someone who likes HMs, I really disagree. Victory Road should be the hardest Route ever. It is where you use everything you have learned during the game to get through. It should be a long maze, high levelled wild Pokemon, diverse trainers with up to 5 Pokemon on their party (only E4 and rival gets more) and requires every useable HM to go through. Why have to unlock them in the first place otherwise? Have cut, strength and surf puzzles. Use Waterfall to get up a wall. Smash some rocks.The Victory Road as a part of the Legue is meaningless in my opinion; I can see it only as the hardest route due to high leveled wild and trained pokemons. Stop, nothing else. You often have to use random HMs you have certainly dropped before, so you have to run an HMs slave.
This is the complete list of HMs I think are useless (from my least favorite to the most acceptable):
(1) Cut: suffers harsh competition with Streght, which has an higher base power. Maybe Strenght may include the former even in terms of cutting/eradicating trees as an in-game effect.
(2) Whirlpool: this is really like Rock Smash because it enables us to surpass boring random obstacles. Surf should include this feature, in my opinion.
(3) Rock Smash: such a good name for a Fighting-type attack and such a low power/utility. Strenght should include the possibility to do this after a quest in-game.
(4) Flash: it isn't a HM anymore, but is still annoying walking in the darkness. (Fun fact: in HG/SS even without Flash you can still see enough to not move in vain). If the game gives you a Key item such as a "Torch", it should be still fine.
(5) Sub: useful "only" to find the legendary mascotte of your version of ORAS. It lose utility outside of it. I can even save this move only because can be an acceptable move, but suffers harsh competition from Waterfall which is stronger, despite being even more situational. Waterfall, which is the polar opposite movement, should include this feature in my opinion.
Surf, Waterfall, Strenght are acceptable options and I think they should be upgraded in-game towards quest or, simply, winning badges.
I agree. That and it really doesn't take as many HMs as you would think. For instance, Hoenn's Victory Road only needs five: Surf, Waterfall, Strength, Rock Smash, and Flash*. And you know what learns all of those? Psyduck. Combined with the fact that Surf (and Waterfall in Generation VI) is a very good move anyway, you can teach the other four moves to a Psyduck and only lose one slot to an HM slave.As someone who likes HMs, I really disagree. Victory Road should be the hardest Route ever. It is where you use everything you have learned during the game to get through. It should be a long maze, high levelled wild Pokemon, diverse trainers with up to 5 Pokemon on their party (only E4 and rival gets more) and requires every useable HM to go through. Why have to unlock them in the first place otherwise? Have cut, strength and surf puzzles. Use Waterfall to get up a wall. Smash some rocks.
And when you finally get through this hellish route, you earn the right to face the strongest trainers in the region
Only HMs that should be used are:I agree. That and it really doesn't take as many HMs as you would think. For instance, Hoenn's Victory Road only needs five: Surf, Waterfall, Strength, Rock Smash, and Flash*. And you know what learns all of those? Psyduck. Combined with the fact that Surf (and Waterfall in Generation VI) is a very good move anyway, you can teach the other four moves to a Psyduck and only lose one slot to an HM slave.
*As always, it is possible to avoid using Flash.
God bless the ORAS gentleman for giving us the best retort to that awful Karen speech.This. Why do we remember Karen? A few lines after your victory that have become the favorite lines of anti-competitive players the world over. If not for that speech, would anybody remember her?
What did he say?God bless the ORAS gentleman for giving us the best retort to that awful Karen speech.
The Elite 4 can still appear in the Victory Road as "unofficial gym leaders" i.e. the Kimono Girls in HG/SS, who blocks your path towards the League in Kanto unless you defeat them in a row. They have only one Eevolution, but you have to fight 5 of them in a row and they are really leveled (considering Johto standards).[...] We don't remember Darth Vader just for his power; we remember him for his imposing character, appearance, etc.
Maybe you read wrong my post, but I'll clarify. I don't despise (for example) the idea to have to cut trees to continue the game. I don't like the utility of some HMs i.e. Cut during the game, so I think there should be more "HMs compression".As someone who likes HMs, I really disagree. Victory Road should be the hardest Route ever. It is where you use everything you have learned during the game to get through. It should be a long maze, high levelled wild Pokemon, diverse trainers with up to 5 Pokemon on their party (only E4 and rival gets more) and requires every useable HM to go through. Why have to unlock them in the first place otherwise? Have cut, strength and surf puzzles. Use Waterfall to get up a wall. Smash some rocks. And when you finally get through this hellish route, you earn the right to face the strongest trainers in the region
I remember her for one other reason. That $@#% Umbreon she has that spams double team and confuse ray. Also proof that anti-competitive players have no clue what they're talking about.This. Why do we remember Karen? A few lines after your victory that have become the favorite lines of anti-competitive players the world over. If not for that speech, would anybody remember her?