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Lockdown
Lockdown is a metagame which is all about the first 6 turns of the battle. At the end of Turn 6, the Battlefield is locked into its current state. This means that whatever entry hazards, weather, rooms, terrains and even sports are in effect will remain in place until the end of the battle.
Rules
Mechanics: From Turn 7 onward, the following battlefield conditions become permanent:
- Stealth Rock, Spikes, Sticky Web, Toxic Spikes
- Trick Room, Wonder Room, Magic Room, Gravity
- Electric Terrain, Misty Terrain, Grassy Terrain
- Sun, Rain, Sandstorm, Hail
- Mud Sport, Water Sport
Bans: OU Banlist, Heat Rock, Damp Rock, Smooth Rock, Icy Rock
Strategy
The possibility of permanent weather, Trick Room and Terrains opens the door to a whole load of strategies not normally seen in OU. Trick Room can be devastating. Slow powerhouses like Conkeldurr and Mega Camerupt become very fast powerhouses that can still take a hit if need be. Bulky boosters like Mega Slowbro can become nigh unbreakable with Misty Terrain negating their weakness to status. And of course, who could forget the devastation Sun and Rain teams can cause?
Increased Viability
Here are some Pokémon that get a viability boost in Lockdown
Mega Camerupt is an absolute beast in Trick Room, as 145 base Special Attack combined with Sheer Force let it 2HKO most things. It also has good 75/100/105 defenses, so it can take nuetral hits quite well. While Mega Camerupt is happiest in Trick Room, it's also good on Sun teams as well for its ability to check opposing Trick Room teams and opposing Fire-types.
With its great bulk and typing combined with an immunity to Taunt, Aromatisse is a great lead. It can set up Trick Room, Sunny Day, Rain Dance and Misty Terrain, the latter of which Aromatisse is easily the best user of the move.
Decreased Viability
With the increased use of Trick Room, Rain and Sun, base 125 Speed isn't what it is in the standard meta, and Weavile's intense frailty mean it's KOd quite easily. On top of that it doesn't really benefit from any team archetype
Much like Weavile, Gengar's intense frailty makes it cannon fodder for Swift Swim and Chlorophyll users, and against Trick Room teams it's pretty much already dead. And while Gravity can give it a 100% accurate Thunder, Focus Blast and Hypnosis, it also negates Levitate.
Q&A
Q: What about Screens, Tailwind etc.
A: Nothing happens to them. If it's not listed under Rules, it functions as normal
Q: What happens if I try to set up Stealth Rock, Spikes etc. after Turn 7?
A: The move will fail. If you bring in a Pokémon with Drought/Drizzle etc. the ability will fail.
Q: What happens if I try to remove entry hazards after turn 7?
A: Defog will still destory screens and lower evasion, but won't remove hazards. Rapid Spin still deals damage, but won't remove hazards.
Q: Is it playable?
A: Yes, you can play it on The Galaxy Server
Resources
Viability RankingsThe possibility of permanent weather, Trick Room and Terrains opens the door to a whole load of strategies not normally seen in OU. Trick Room can be devastating. Slow powerhouses like Conkeldurr and Mega Camerupt become very fast powerhouses that can still take a hit if need be. Bulky boosters like Mega Slowbro can become nigh unbreakable with Misty Terrain negating their weakness to status. And of course, who could forget the devastation Sun and Rain teams can cause?
Increased Viability
Here are some Pokémon that get a viability boost in Lockdown


Decreased Viability


Q&A
Q: What about Screens, Tailwind etc.
A: Nothing happens to them. If it's not listed under Rules, it functions as normal
Q: What happens if I try to set up Stealth Rock, Spikes etc. after Turn 7?
A: The move will fail. If you bring in a Pokémon with Drought/Drizzle etc. the ability will fail.
Q: What happens if I try to remove entry hazards after turn 7?
A: Defog will still destory screens and lower evasion, but won't remove hazards. Rapid Spin still deals damage, but won't remove hazards.
Q: Is it playable?
A: Yes, you can play it on The Galaxy Server
Resources
S
A+
Clefable
Cresselia
Diancie-Mega
Thundurus
A
Aromatisse
Camerupt-Mega
Charizard-Mega X
Charizard-Mega Y
Klefki
Tornadus-Therian
Tyranitar
A-
Ferrothorn
Hippowdon
Mew
Keldeo
Swampert-Mega
Venusaur-Mega
Whimsicott
B+
Bronzong
Cofagrigus
Forretress
Ninetales
Politoed
Serperior
Slowbro
Talonflame
Volcanion
B
Abomasnow-Mega
Chandelure
Diancie
Jellicent
Metagross-Mega
Rhyperior
Scizor-Mega
Smeargle
Slowbro-Mega
Uxie
B-
Aerodactyl
Alakazam-Mega
Azumarill
Froslass
Jirachi
Reuniclus
Scizor
C+
Alakazam
Dusknoir
Gardevoir-Mega
Mesprit
C
Azelf
Lopunny-Mega
Porygon2
C-
Gengar
Rampardos
Xatu
D
Goodra
Espeon
A+




A







A-







B+









B










B-







C+




C



C-



D


Ban History
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