qsns
VGCPL Champion
428
Overview
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- Lopunnny got a Mega Evolution in ORAS, increasing its Attack, Speed, and Defense while giving it a Fighting typing and the ability Scrappy
- Access to unresisted, high power STABs thanks to Scrappy and its new typing
- Has a great Speed and good Attack stat
- Good support options in Fake Out and Encore
- Doesn't have the greatest bulk
- Receives competition from Mega Kangaskhan as a Fake Out user with considerable power
- Struggles with Intimidate
Fake Out Support
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name: Fake Out
move 1: Fake Out
move 2: Return
move 3: Low Kick / High Jump Kick
move 4: Encore / Protect
ability: Limber
item: Lopunnite
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
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- Fake Out immobilizes an opposing Pokemon for a turn and allows it to freely get a speed boost upon Mega Evolving
- Return is a high-powered, reliable STAB
- Low Kick has high power against Super Effective targets like Tyranitar and Heatran, but is unreliable
- High Jump Kick is very powerful, but has recoil upon missing + mispredicting a Protect
- Encore can lock the opponent into a status move like Substitute or Protect, making them useless
- Protect allows it to scout and stall out opposing conditions like Rain, Trick Room, and Tailwind
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- Max speed to tie with Mega Manectric and outspeed Shaymin-S and Mega Gengar
- Adamant could be used for extra power, you lose out on the above targets but you still outspeed base 115's and below
- Max attack to allow it to hit as hard as possible
- Lopunnite allows it to Mega Evolve
- Limber is used to switch into Thunder Wave
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- Lopunny is best played as a lead so it can support the team with Fake Out and get the Mega Evolution speed increase
- Fake Out is a safe move to use on the first turn, allowing you to Mega Evolve and give your partner a free turn
- If the opponent Protects to dodge Fake Out damage, Encore them into it
- High Jump Kick is safe to use on Encore-locked Pokemon
- Otherwise, be cautious of using it
- Try not to switch in to any attacks
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- Fake Out + Encore can be used to buy free turns, so a set up sweeper like Belly Drum Azumarill pairs well with it
- Rock- and Ice-types, such as Tyranitar and Weavile, beat the Flying-types that harm Lopunny and Lopunny beats the Steel-types that threaten them
- Steel-types, such as Ferrothorn, can take out Fairy-types
- Fairy- and Flying-types take care of opposing Fighting-types and Lopunny beats the Steel-types that wall them.
- Defiant and Competitive, such as Bisharp and Milotic, fend off Intimidate, which decreases Lopunny's attacking power. The former has a resistance to Flying, an immunity to Psychic, and can beat opposing Fairy-types with its Steel STAB move.
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- Ice Punch can be used to nail Landorus-T and OHKO Shaymin-S
- Drain Punch can be used for a reliable Fighting STAB, but it is generally too weak
- Power-Up Punch is an option alongside redirection to sweep thanks to the unresisted coverage
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- **Intimidate and Burns** Common Intimidators, such as Landorus-T and Gyarados, lower Lopunny's Attack and are not 2HKO'd by any of its STABs.
- **Speed** Deoxys-A can outspeed and OHKO Lopunny with Psycho Boost and Talonflame can knock it out with a +1 priority Brave Bird.
- **Strong Attackers** Lopunny does not have the best uninvested bulk, so anything that can take a hit from it and retaliate with a strong neutral or super effective attack can cripple it.
- **Typing Advantage** Landorus-T can switch into all of Lopunny's attacks barring Ice Punch, making it a reliable check. Pokemon like Jirachi, Togekiss, Amoonguss, and Rotom-W can switch into any of its attacks and threaten Lopunny with status.
- **Speed Control** A big selling point of Lopunny's is its speed, and Thunder Waving or setting up Trick Room on it severely decreases its effectiveness.
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