Lord Jesseus Vs Venser

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
1v1 Singles
1 Day DQ
2 Recovers/5 Chills

Lord Jesseus

Pilcowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
Current form: Rotom-W, Water/Electric, Hydro Pump

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 80
Atk: **
Def: *
SpA: *** (+1)
SpD: *
Spe: 80 (-15%)

EC: 1/6
MC: 1
DC: 1/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunder Wave(*)
Thunderbolt(*)
Scald(*)


Venser
]

Nohface [Jyuu] (♂)

Nature: Adamant (+ Attack, - Special Attack)

Type: Steel / Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10

EC: 1/6
MC: 0
DC: 1/5

Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
ShadowStrike

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Earthquake
Taunt


Scyther [Ed] (♂)

Nature:
Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)

Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 89 (-15%)

EC: 2/6
MC: 2
DC: 2/5

Abilities:
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Double Team*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Safeguard*
Counter*
Silver Wind*
Swords Dance*
Roost*
Substitute*
Brick Break*




Revenankh [Umbra] (♀)

Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

MC: 0
DC: 0/5

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 55.25 (-15%)

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight

Counter
Destiny Bond
Hex

Focus Punch
Drain Punch
Toxic
Taunt


Since the rules for these weren't defined, I'll define them myselves

Switch = lolwut
No Items
All Abiltiies

Since noone defined the arena, I'll do that myself as well.

http://www.mariowiki.com/Tick_Tock_Clock

Battlers start from the bottom(sm64 edition).

On behalf of Lord Jesseus, I'll send out his Plicowatt, Delta, so Venser, choose your Pokemon.
 
The last time I checked, Pilcowatt didn't have a form :P Nor could it transform into Rotom. In any event, I think Jyuu has the advantage here. Let's go! Start off with a Yawn. Follow that up with an Earthquake, and finish with a Taunt.

Yawn ~ Earthquake ~ Taunt
 
Oh yeah, I copy pasted the formatting from my Rotom, I must have forgot to remove the form bit... And yet no-one else has noticed, it's Joltik Thunder all over again. Oh well moving on...

Ok Delta, let's try and work around these moves. Use your vastly superior speed to try and escape the yawn; try running near/inside something which ticks or tocks loudly. Try to let of a Scald attack if you can, but focus on avoiding the yawn. Then take the Earthquake full force and use Counter WAIT ITS GHOST TYPE DEFINITELY DO NOT DO THAT instead activate Trace and copy Nohface's Levitate ability to avoid the Earthquake entirely. Whew almost fucked it. Finally, use Charge before he taunts you; again you're like 8 times faster so it shouldn't be too difficult.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Plicowatt [Delta]
HP: 80
Energy: 100%


Nohface [Jyuu] (♂)
HP: 100
Energy: 100%

Delta begins the match by......running for it. It sees a large pendulum and runs by it in the hope that it won't hear the Yawn of Jyuu, but no such luck as the actual gears of the Tick Tock Clock are much higher up. It does delay the onset however, and will go to sleep in 4 action's time. Next, it activates its Trace ability, and copies Levitate. Jyuu's following Earthquake which shakes up the entire Tick Tock Clock is rendered harmless. The last round, Delta prepares for the future with a Charge, and is subsequently Taunted by Jyuu.


Plicowatt [Delta]
HP: 80
Energy: 87%
+1 SpD
Will go to sleep after 2 actions(running cost 4 energy).
Traced Levitate.
Charge for 6 more actions.


Nohface [Jyuu] (♂)
HP: 100
Energy: 76%
 
Whoops, thought I had already posted. Let's see here: Dig and stay underground as long as you can, attempting to dodge as many Thunderbolts as possible. When you come up, ATTACK! Repeat as many times as is necessary.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Plicowatt [Delta]
HP: 80
Energy: 87%
+1 SpD
Will go to sleep after 2 actions.
Traced Levitate, for 4 more actions.
Charge for 6 more actions.


Nohface [Jyuu] (♂)
HP: 100
Energy: 76%

Delta leads off with a quick Thunderbolt before Jyuu can evasively Dig! Its next Thunderbolt lacks a target, and as it falls asleep, Jyuu uses a Dig! The next action, Jyuu uses another Dig, to round out its tactical display.


Plicowatt [Delta]
HP: 46
Energy: 71%
+1 SpD
Will wake up after 1 action.
Traced Levitate for 1 more action.
Charge for 3 more actions.


Nohface [Jyuu] (♂)
HP: 82
Energy: 57%
 
All right, we're doing good work here Jyuu. Start off with a Taunt to make sure he doesn't re-trace levitate. Then, Earthquake followed by another Yawn.
 
I think we're pretty much screwed. Sleep tight, hopefully (yeah long shot) you're sleep will make you ignorant of his taunts. If the ref by some miracle allows this, trace that shit! Otherwise Scald him for his harsh words and hopefully burn him. Finish off with Thunderbolt, migth as well use the last of that Charge.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Plicowatt [Delta]
HP: 46
Energy: 71%
+1 SpD
Will wake up after 1 action.
Traced Levitate for 1 more action.
Charge for 3 more actions.


Nohface [Jyuu] (♂)
HP: 82
Energy: 57%

Delta snoozes away, and Jyuu begins to Taunt it! All kinds of awful words fly around, and the culmination is Delta waking up, and suffering the Taunt - it cannot use attacking moves for 6 actions.

Delta then uses a Scald, attempting to punish its oppoenent with a burn - but it only does damage! Jyuu responds with an Earthquake, piling on the damage! Finally, Delta uses Thunderbolt, and Jyuu responds with a Yawn - Delta will go to sleep after 3 actions.


Plicowatt [Delta]
HP: 26
Energy: 60%
Will fall asleep after 3 more actions.
Taunted for 4 more actions.


Nohface [Jyuu] (♂)
HP: 51
Energy: 33%
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Plicowatt [Delta]
HP: 26
Energy: 60%
Will fall asleep after 3 more actions.
Taunted for 4 more actions.


Nohface [Jyuu] (♂)
HP: 51
Energy: 33%

Delta leads off with a swift Thunderbolt, weakening Jyuu more, and Jyuu responds with another Earthquake! THe Tick Tock Clock is starting to get unsteady here...

Delta comes up wiht another Thunderbolt, while Jyuu grabs victory with another Earthquake! The two trainers escape the hell out of there before the clock can start to collapse...

Rewards
Lord Jesseus: 2 TC
Delta: 1 EC, 2 MC, 1 DC
Venser: 2 TC
Jyuu: 1 EC, 2 MC, 1 DC, 1 KOC
Me: 2 RC
 
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