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Completed Lord Jesseus Vs Venser

Discussion in 'ASB' started by Destiny Warrior, May 12, 2011.

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  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
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    1v1 Singles
    1 Day DQ
    2 Recovers/5 Chills

    Lord Jesseus
    Delta the Pilcowatt (open)

    [​IMG]
    Pilcowatt [Delta]
    Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
    Current form: Rotom-W, Water/Electric, Hydro Pump

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 80
    Atk: **
    Def: *
    SpA: *** (+1)
    SpD: *
    Spe: 80 (-15%)

    EC: 1/6
    MC: 1
    DC: 1/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Bubble(*)
    Charge(*)
    Tackle(*)
    Thundershock(*)
    Detect(*)

    Counter(*)
    Mirror Coat(*)
    Signal Beam(*)

    Thunder Wave(*)
    Thunderbolt(*)
    Scald(*)


    Venser
    ]
    Show Hide
    [​IMG]
    Nohface [Jyuu] (♂)

    Nature: Adamant (+ Attack, - Special Attack)

    Type: Steel / Ghost

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Levitate (DW) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 10

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike

    Psycho Shift
    Meteor Mash
    Yawn

    Will-o-Wisp
    Dig
    Earthquake
    Taunt

    Show Hide
    [​IMG]
    Scyther [Ed] (♂)

    Nature:
    Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)

    Type: Bug / Flying
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 89 (-15%)

    EC: 2/6
    MC: 2
    DC: 2/5

    Abilities:
    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Vacuum Wave*
    Quick Attack*
    Leer*
    Focus Energy*
    Double Team*
    Pursuit*
    False Swipe*
    Agility*
    Wing Attack*
    Fury Cutter*
    Safeguard*
    Counter*
    Silver Wind*
    Swords Dance*
    Roost*
    Substitute*
    Brick Break*



    Show Hide
    [​IMG]
    Revenankh [Umbra] (♀)

    Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    MC: 0
    DC: 0/5

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 55.25 (-15%)

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight

    Counter
    Destiny Bond
    Hex

    Focus Punch
    Drain Punch
    Toxic
    Taunt


    Since the rules for these weren't defined, I'll define them myselves

    Switch = lolwut
    No Items
    All Abiltiies

    Since noone defined the arena, I'll do that myself as well.

    http://www.mariowiki.com/Tick_Tock_Clock

    Battlers start from the bottom(sm64 edition).

    On behalf of Lord Jesseus, I'll send out his Plicowatt, Delta, so Venser, choose your Pokemon.
  2. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    The last time I checked, Pilcowatt didn't have a form :P Nor could it transform into Rotom. In any event, I think Jyuu has the advantage here. Let's go! Start off with a Yawn. Follow that up with an Earthquake, and finish with a Taunt.

    Yawn ~ Earthquake ~ Taunt
  3. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,958
    Oh yeah, I copy pasted the formatting from my Rotom, I must have forgot to remove the form bit... And yet no-one else has noticed, it's Joltik Thunder all over again. Oh well moving on...

    Ok Delta, let's try and work around these moves. Use your vastly superior speed to try and escape the yawn; try running near/inside something which ticks or tocks loudly. Try to let of a Scald attack if you can, but focus on avoiding the yawn. Then take the Earthquake full force and use Counter WAIT ITS GHOST TYPE DEFINITELY DO NOT DO THAT instead activate Trace and copy Nohface's Levitate ability to avoid the Earthquake entirely. Whew almost fucked it. Finally, use Charge before he taunts you; again you're like 8 times faster so it shouldn't be too difficult.
  4. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Plicowatt [Delta]
    HP: 80
    Energy: 100%

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 100
    Energy: 100%

    Delta begins the match by......running for it. It sees a large pendulum and runs by it in the hope that it won't hear the Yawn of Jyuu, but no such luck as the actual gears of the Tick Tock Clock are much higher up. It does delay the onset however, and will go to sleep in 4 action's time. Next, it activates its Trace ability, and copies Levitate. Jyuu's following Earthquake which shakes up the entire Tick Tock Clock is rendered harmless. The last round, Delta prepares for the future with a Charge, and is subsequently Taunted by Jyuu.

    [​IMG]
    Plicowatt [Delta]
    HP: 80
    Energy: 87%
    +1 SpD
    Will go to sleep after 2 actions(running cost 4 energy).
    Traced Levitate.
    Charge for 6 more actions.

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 100
    Energy: 76%
  5. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    1 day DQ times...bump
  6. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,958
    Alrighty the, might as well take advantage of Charge before you fall asleep. Thunderbolt x3.
  7. Venser

    Venser

    Joined:
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    Messages:
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    Whoops, thought I had already posted. Let's see here: Dig and stay underground as long as you can, attempting to dodge as many Thunderbolts as possible. When you come up, ATTACK! Repeat as many times as is necessary.
  8. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
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    [​IMG]
    Plicowatt [Delta]
    HP: 80
    Energy: 87%
    +1 SpD
    Will go to sleep after 2 actions.
    Traced Levitate, for 4 more actions.
    Charge for 6 more actions.

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 100
    Energy: 76%

    Delta leads off with a quick Thunderbolt before Jyuu can evasively Dig! Its next Thunderbolt lacks a target, and as it falls asleep, Jyuu uses a Dig! The next action, Jyuu uses another Dig, to round out its tactical display.

    [​IMG]
    Plicowatt [Delta]
    HP: 46
    Energy: 71%
    +1 SpD
    Will wake up after 1 action.
    Traced Levitate for 1 more action.
    Charge for 3 more actions.

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 82
    Energy: 57%
  9. Venser

    Venser

    Joined:
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    Messages:
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    All right, we're doing good work here Jyuu. Start off with a Taunt to make sure he doesn't re-trace levitate. Then, Earthquake followed by another Yawn.
  10. Lord Jesseus

    Lord Jesseus

    Joined:
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    I think we're pretty much screwed. Sleep tight, hopefully (yeah long shot) you're sleep will make you ignorant of his taunts. If the ref by some miracle allows this, trace that shit! Otherwise Scald him for his harsh words and hopefully burn him. Finish off with Thunderbolt, migth as well use the last of that Charge.
  11. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Plicowatt [Delta]
    HP: 46
    Energy: 71%
    +1 SpD
    Will wake up after 1 action.
    Traced Levitate for 1 more action.
    Charge for 3 more actions.

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 82
    Energy: 57%

    Delta snoozes away, and Jyuu begins to Taunt it! All kinds of awful words fly around, and the culmination is Delta waking up, and suffering the Taunt - it cannot use attacking moves for 6 actions.

    Delta then uses a Scald, attempting to punish its oppoenent with a burn - but it only does damage! Jyuu responds with an Earthquake, piling on the damage! Finally, Delta uses Thunderbolt, and Jyuu responds with a Yawn - Delta will go to sleep after 3 actions.

    [​IMG]
    Plicowatt [Delta]
    HP: 26
    Energy: 60%
    Will fall asleep after 3 more actions.
    Taunted for 4 more actions.

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 51
    Energy: 33%
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,958
    Go for broke buddy, just spam thunderbolt, praying for crits and parahax, until the inevitable arrives.
  13. Venser

    Venser

    Joined:
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    Messages:
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    I think Earthquaking three times is the appropriate move here.
  14. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Plicowatt [Delta]
    HP: 26
    Energy: 60%
    Will fall asleep after 3 more actions.
    Taunted for 4 more actions.

    [​IMG]
    Nohface [Jyuu] (♂)
    HP: 51
    Energy: 33%

    Delta leads off with a swift Thunderbolt, weakening Jyuu more, and Jyuu responds with another Earthquake! THe Tick Tock Clock is starting to get unsteady here...

    Delta comes up wiht another Thunderbolt, while Jyuu grabs victory with another Earthquake! The two trainers escape the hell out of there before the clock can start to collapse...

    Rewards
    Lord Jesseus: 2 TC
    Delta: 1 EC, 2 MC, 1 DC
    Venser: 2 TC
    Jyuu: 1 EC, 2 MC, 1 DC, 1 KOC
    Me: 2 RC
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