zarator
^_^
Soundtrack
You cannot tell how long the journey through the mists of time took - be it a hour, a few seconds, or just an eyebeat. The portal through which you arrive still faints glowly, giving you a feeble sense of safety in the knowledge that you still have a way out of this. But the scenery before you quickly trumps any shred of tranquility you could still cling to.
The cheerful glade that you remembered from your time stands now before you as a wild, savage island. Strong winds blow all around its shores, and fierce waves clash against the rocks. The Seabreak Path is not here - you cannot tell if the raging ocean submerged it or if it formed years - centuries? - later. Regardless, you seem to only have one way to go.
As you head deep inside the woodlands, you soon find an increasing number of chopped trees. At a closer inspection, however, you realize they're not actually chopped, but charred. It looks as if someone, or something, scorched the trees to ashes, leaving nothing but their chopped bases. As you stop there to wonder what could be the cause behind this, however, you suddenly feel the ground shaking rhytmically beneath your feet... shaking as if something big were walking right behind you!
And in fact, as you turn, a gigantic creature stares before you, its reptilian eyes gazing on your minuscule figures with a mixture of rage and defiance.
Its is my charge to watch over this glade, I will see you burn before any harm comes to it.
A stream of fire suddenly surrounds a circular area around you, preventing any escape. At the same time, the creature's flaming body suddenly bursts, bathing the previously dark place in a hot, intense light!
HP 1375
Atk 5
Def 6
SpA 5
SpD 5
Spe 69
Size Class: 4
Weight Class: 5
Accuracy Boost: 5%
Abilities: Rock Head, Battle Armor
GemOfTheDay's Pokemon:
Aurumoth [cuivre](f)
Mild nature (+SpA, -Def)
Type: Bug / Psychic
Abilities:
Weak Armor (toggle)
No Guard (passive)
Illusion (passive) (DW LOCKED)
Stats
HP: 110
Atk: 5
Def: 3 (-)
SpA: 5 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 3
DC: 5/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
confusion
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
disable
fell stinger
wish
tail glow
skill swap
counter
confusion
shadow ball
x-scissor
reflect
light screen
dazzling gleam
Castform [pleut] M
Nature: Modest (-atk, + spa)
Type:Normal
Ability:
Forecast (Passive)
stats:
Hp: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
SC: 1
WC: 1
BRT: 18
MC: 1
Moves:
Tackle
ember
water gun
powder snow
headbutt
hail
rain dance
sunny day
disable
clear smog
hex
ominous wind
future sight
solar beam
thunderbolt
thunder wave
sandstorm
Hidden power (psychic)
weather ball
tailwind
substitute
fire blast
mimic
ice beam
flamethrower
blizzard
hydro pump
shadow ball
protect
thunder
toxic
energy ball
double team
endure
Swagger
scald
rest
sleep talk
reflect type
ZhengTann's team:
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Nature: Mild (+1 SpA, -1 Def)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
You cannot tell how long the journey through the mists of time took - be it a hour, a few seconds, or just an eyebeat. The portal through which you arrive still faints glowly, giving you a feeble sense of safety in the knowledge that you still have a way out of this. But the scenery before you quickly trumps any shred of tranquility you could still cling to.
The cheerful glade that you remembered from your time stands now before you as a wild, savage island. Strong winds blow all around its shores, and fierce waves clash against the rocks. The Seabreak Path is not here - you cannot tell if the raging ocean submerged it or if it formed years - centuries? - later. Regardless, you seem to only have one way to go.
As you head deep inside the woodlands, you soon find an increasing number of chopped trees. At a closer inspection, however, you realize they're not actually chopped, but charred. It looks as if someone, or something, scorched the trees to ashes, leaving nothing but their chopped bases. As you stop there to wonder what could be the cause behind this, however, you suddenly feel the ground shaking rhytmically beneath your feet... shaking as if something big were walking right behind you!
And in fact, as you turn, a gigantic creature stares before you, its reptilian eyes gazing on your minuscule figures with a mixture of rage and defiance.
Its is my charge to watch over this glade, I will see you burn before any harm comes to it.
A stream of fire suddenly surrounds a circular area around you, preventing any escape. At the same time, the creature's flaming body suddenly bursts, bathing the previously dark place in a hot, intense light!
HP 1375
Atk 5
Def 6
SpA 5
SpD 5
Spe 69
Size Class: 4
Weight Class: 5
Accuracy Boost: 5%
Abilities: Rock Head, Battle Armor
Weather: Sun
Restrictions: No external water source
Affected moves: Sunlight based moves (intense sunlight), Camouflage (Grass), Nature Power (Razor Leaf)
Restrictions: No external water source
Affected moves: Sunlight based moves (intense sunlight), Camouflage (Grass), Nature Power (Razor Leaf)
GemOfTheDay's Pokemon:
Aurumoth [cuivre](f)
Mild nature (+SpA, -Def)
Type: Bug / Psychic
Abilities:
Weak Armor (toggle)
No Guard (passive)
Illusion (passive) (DW LOCKED)
Stats
HP: 110
Atk: 5
Def: 3 (-)
SpA: 5 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 3
DC: 5/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
confusion
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
disable
fell stinger
wish
tail glow
skill swap
counter
confusion
shadow ball
x-scissor
reflect
light screen
dazzling gleam
Castform [pleut] M
Nature: Modest (-atk, + spa)
Type:Normal
Ability:
Forecast (Passive)
stats:
Hp: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 70
SC: 1
WC: 1
BRT: 18
MC: 1
Moves:
Tackle
ember
water gun
powder snow
headbutt
hail
rain dance
sunny day
disable
clear smog
hex
ominous wind
future sight
solar beam
thunderbolt
thunder wave
sandstorm
Hidden power (psychic)
weather ball
tailwind
substitute
fire blast
mimic
ice beam
flamethrower
blizzard
hydro pump
shadow ball
protect
thunder
toxic
energy ball
double team
endure
Swagger
scald
rest
sleep talk
reflect type
ZhengTann's team:
Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)
Type:
Fire type: Fire STAB; immune to burn status.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
EC: 6/6 Evolution at 6
MC: 0
AC: 5/5
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Roar
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Nature: Mild (+1 SpA, -1 Def)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack