Its_A_Random
A distant memory
Unless your name is Avnomke, rickheg, Its_A_Random or zarator telling me off, do not post ITT until this challenge is done. Okay? Okay.
You arrive near the gate when the sun is already high in the sky. There seems to be a lot of movement in the quarters, with guards making haste from the courtyard to the barbarian warding the path leading to the top of the mountain. Suddenly, one of them spots you and runs to you quickly. "Hail, trainers. We were waiting for you. Please, this way". You follow uncertain the man up to the stone building close to the gate and wait as he knocks the door repeatedly. "The trainers are here, sir!", he tells with excited voice at the person on the other side of the door. Shortly after, what looks to be some kind of officer or commander opens the door and greets you warmly. "Welcome, trainers. The Champion is over there".
Near a rough wooden table, Lance was discussing over a map near a woman with blue hair and a fluent black cloak, but both turn their attention on you as soon as you enter the quarters. "You've come at the right time, trainers", says the champion with a smile. "We're planning our operation on the summit of Stormrage Mountain - ah, allow me to introduce you to Clair. She will lead this expedition". Once mentioned, you now recognize her as the Gym Leader of Blackthorn town.
"Nice to meet you, trainers", greets you the woman. "But we don't have time for presentations. The hour has come to reach the top of the mountain and put an end to this crisis".
"Well said, Clair", agrees Lance. "You must leave as soon as possible. How many guards do you need to bring with you?"
"None", replies the gym leader. "We can't afford to weaken our already scarce presence here. These two trainers and I will be more than enough".
"Very well, then", concluded the champion. "Good luck, guys".
Clair nods and then turns her eyes on you. "Let's go!"
The path slowly rises in circles, following the shape of the mountain. Strangely, the weather is really calm, more than it ever has been since your arrival at Stormrage Mountain. It does not take more than an hour before you reach the summit. "There we are", says Clair, looking around. "This is the highest echelon of the mountain". This rather large plateau is surrounded by several sharp peaks, but all in all it looks pretty barren. You wonder if what you're looking for is actually here or not. Even the gym leaders appears to be quite surprised.
"That's strange", comments Clair perplexed. "Maybe the legendary birds were the only cause for the altered weather?"
"Unlikely", tells one of you. "From what Lance said, while the mountain is calmer now, the surrounding regions are still affected by violent storms"
"You're right", agrees her. "I guess that, although inactive at the moment for some reason, the cause for the wild weather must lie somewhere around here".
"Superbly correct, milady".
The sudden, deep and cold voice cause you and Clair to turn around. A blonde man with an odd red eyeglass is slowly walking towards you, dressed in an ancient regal robe. You find his face familiar, but you can't recognize him. The same can't be said for Clair. "Ghetsis!"
"Welcome, vanguards of the New Dawn", greeted them the sage. "That's how you're called, isn't it?"
"You had been missing for ten years!", replied Clair astonished. "Why are you here?".
"The wheels of fate already started to spin again", explained Ghetsis, with an ample gesture of the arm. "The time for the Great Renewal is approaching. It is all part of the plan".
"You're completely mad", commented the gym leader. "What are you babbling about?"
"It is not necessary for you to know anymore. I am only a pawn, like Mewtwo", answered the man. "Whatever happens here matters little"
"Mewtwo?", repeated Clair. "Is he involved? That's impossible! This entire story is preposterous!".
"If you can't believe my words, how will you understand what your eyes are going to see?", asked Ghetsis, taking a strange wand from his robe and raising it above his head. The clouds above the mountain started to rumble menacingly. Then, two giant shades became slowly visible through the mist until they broke through the cloudscape.
Clair stares in fear at the sight of the two majestic birds, and so you do. "The might of elements... the means to cleanse this world for the Great Renewal", said Ghetsis in an ecstatic attitude. "All lies in my hands now... the wheels of fate are spinning before your very eyes!".
"Ghetsis, stop this!", shouts Clair, running towards him with a Poké Ball in her hand. But the sage points the wand towards her and summons a red lightning bolt, which strikes the ground beneath her and knocks her back, beyond the precipice.
"Clair!", you cry, terrified.
"Your fate runs short, trainers", commented Ghetsis with a malicious laugh. "But don't worry, the end of your brethren is just as nigh. Farewell!". And out from nowhere, he disappears in a lustering burst of red light, leaving you alone to face the two mythical creatures!
HP 600
Atk 6
Def 4
SpA 5
SpD 8
Spe 104
12% Accuracy boost
Ability: Regenerator (i.e. useless)
HP 600
Atk 4
Def 6
SpA 4
SpD 8
Spe 127
19% Accuracy boost
Ability: Multiscale
AVNOMKE
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20
Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
9/5/0
Attacks: 127/127 Maxed, 8 CC
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt
Raid: Dispel
At a Glance:
100/4/8/2/3+/24- -10% evasion 4/9 21
Own Tempo/Ice Body/Sturdy
Sassy Nature: -Speed, -10% Evasion, +Special Defense
Max HP: 100
Attack: 4
Defense: 8
Special Attack: 2
Special Defense: 3 (+)
Speed: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 21
Type:
Ice:
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body:
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Max HP: 100
Attack: 4
Defense: 8
Special Attack: 2
Special Defense: 3 (+)
Speed: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 21
Type:
Ice:
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body:
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 4
[b]Defense:[/b] 8
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 3
[b]Speed:[/b] 24
[b]Stats:[/b] 4/8/2/3/24
[b]Other:[/b] -10% Evasion
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 4
[b]Defense:[/b] 8
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 3
[b]Speed:[/b] 24
[b]Stats:[/b] 4/8/2/3/24
[b]Other:[/b] -10% Evasion
6/5/0
Attacks: 55/55 Maxed, 3 CC
Attract
Avalanche
Barrier
Bite
Blizzard
Bulldoze
Confide
Crunch
Curse
Double-Edge
Double Team
Earthquake
Facade
Flash
Flash Cannon
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Harden
Hidden Power (Fire)
Hyper Beam
Ice Ball
Ice Beam
Ice Fang
Icy Wind
Iron Defense
Mirror Coat
Mist
Powder Snow
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sharpen
Skull Bash
Sleep Talk
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Toxic
RICKHEG
It's a lovely night to die
Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21
EC: 9/9
MC: 8
AC: 5/5
Abilities
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Attacks: (53/98)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch
Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt
Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch
Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance
Raid Only
Shadow Mend
I hate all of you.
Tyranitar (Reptar) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Stats:
HP: 110
Atk: Rank 5
Def: Rank: 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53(-)
Size Class: 4
Weight Class: 6
BRT: 23
Mega Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4(+)
SpD: Rank 5
Spe: 61(-)
Size Class: 4
Weight Class: 6
BRT: 28
EC: 9/9
MC: 0
AC: 5/5
Abilities: Sand Stream/Unnerve/Sand Stream (Mega)
Attacks:
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact
Dark Pulse
Hyper Beam
Stealth Rock
Pursuit
Dragon Dance
Iron Tail
AncientPower
Outrage
Bulldoze
Dig
Power Up Punch
Snarl
Protect
Rock Polish
Brick Break
Ice Beam
Dragon Claw
Flamethrower
Thunderbolt
Surf
Aerial Ace
To the both of you, this is the final chance you can equip your items. If not, then you will go item-less for the encounter and you do not want that! ^_^
Also:
(Arena Roll {Erratic Weather} [1 (Sun)/2 (Rain)/3 (Hail)/4 (Clear)]: 2/4; Rain)
Erratic Weather: Rain (Field)