Elevator Music
63194
Requesting a 3v3 Doubles.
FEs, but nothing worth two substitutions.
DQ: 18 Hours
2 Recoveries / 5 Chills
ASB Arena.
- Smeargle with 20 or more moves.
- Pokemon with 18 or less in their Original Ranks (convert HP and Speed to a Rank) with 25 or more moves. (ex. Pidgeot, Nidoking, Alakazam, Noctowl, Girafarig, Mismagius)
- Pokemon with 19 or more in their Original Ranks (convert HP and Speed to a Rank) with 22 or more moves. (Ex. Gengar, Excadrill, Conkeldurr, Cyclohm, Steelix, Tyranitar, Salamence, Emboar)
Accepting, Lou.
Switch=OK
Items=Training only
Abilities=All
LouisCyphre's Pokemon:
Tomohawk - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 1 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Superpower
Special Moves - Aura Sphere, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Roar, Roost, Substitute, Sunny Day, Taunt, Toxic, Whirlwind
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
Volcarona - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100
Height Class: 3
Weight Class: 3
BRT: 21
EC: 6 / 6
MC: 0
DC: 1 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Flare Blitz, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Gust, Hurricane
Status Moves - Harden, Light Screen, Magnet Rise, Morning Sun, String Shot, Sunny Day, Will-O-Wisp
A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
Houndoom - Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Height Class: 3
Weight Class: 3
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
21 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Smog, SolarBeam
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Taunt, Will-O-Wisp
Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.
Tortferngatr's Pokemon:
Wormadam [Feck Knight] (F)
Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: 60/79+/105/59/85/36-
HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
Special Attack: Rank 2
Special Defense: Rank 3
Speed: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/4
MC: 0
DC: 4/5
Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass, base 7)
Confusion
Rock Blast
Psychic
Earthquake
Struggle Bug
Toxic
Venoshock
Rock Tomb
Safeguard
Snore
String Shot
Sucker Punch
Total moves: 16
Zebstrika (Faraday) (M)
Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats: 75/100/63/80/63-/116+
HP: 100
Atk: ****
Def: ***
SpA: ***
SpD-: ** (-)
Spe: 134 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Wild Charge
Thrash
Me First
Screech
Double Kick
Protect
Hidden Power (Ice, 7)
Double Team
Rest
Substitute
Thunder
Overheat
Total moves: 20
Rotom (Fridge) U
Nature: Modest (+1 special attack, -1 attack)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
50/50-/77/95+/77/91
50/65-/107/105+/107/86
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 20
MC: 0
Moves:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Shadow Ball
Will O' Wisp
Volt Switch
Reflect
Light Screen
Thunderbolt
Protect
Pain Split
Total Moves: 19
Lou, send out your mons and we'll go from there! Good luck to both of you!