Hello everyone! My name is Jake. I have always wanted to get into competitive but I am horribly bad at team building. I can use all the criticism (besides totally swapping out lucario. I will take set changes but I do want to keep him on the team if at all possible. I will still appreciate any comments suggesting replacements for lucario but I want to try to avoid that option) anyone wants to give me so please feel free to comment with suggested changes/tweaks down below! I finally feel that I have made a decent team (could be totally wrong lol!) and I would like some feedback! Here it is :)
PS: My explanations may be off as well so please don't think that I know exactly what I'm talking about because for all I know I could be wrong.. that is why i am coming to the community of smogon :D
PSS: for battlespot singles, I will use mega lucario instead of mega latios because life orb latios is just as deadly and mega lucario is wel... ubers :P
#1:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
Although Lucario has it's flaws, it's very easy to set up a swords dance and sweep a team with CC. CC obviously being the best and most reliable option lucario has access to when it comes to fighting STAB and with +2 attack, it can sweep entire teams. I know he's not the best option but I do want to have him on the team as he is my favorite pokemon and can be viable if played correctly. Lets not forget the possible justified boost that can be baited with the following pokemon. Ice punch is there to act as coverage for annoying ground/flying types such as lando-t and gliscor
#2:
Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios acts as my special attacking powerhouse. Latios takes care of many threats to lucario including as gengar and all of the dragons before any set ups. I taught him defog as well just to be safe and have someone for hazard removal should I need it. As Latios is arguably one of the strongest mons in OU, latios was a must for this team.
#3
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion
So, I decided to jump on the Lando-T train. I was a little against using this mon because everyone in their mother uses it but once I started testing this team I understood why. This mon is an absolute monster. With a choice scarf, EQ and stone edge obliterate almost anything in it's path and it still has surprising ability to take hits you wouldn't expect it to. U-Turn is the first part of the volt-turn core and can be great for gaining switch initiative and explosion is always there for surprises.
#4
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Rest
Rotom-Wash is the second piece of the volt-turn core. Volt-switch and u-turn allow for a lot of mind games and optimal swaps while proving chip damage and sometimes even more damage then expected. Hydro pump takes care of a lot of fire type pokemon while will-o-wisp cripples physical attackers. Rest is reliable recovery with the chesto berry but I could just swap it for pain split and use lefty's. So far, rest has been nicer.
#5
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
The special wall of the team. Clefable is an absolute tank and also acts as a cleric with wish and heal bell. I really love this pokemon and it adds a fairy type to my team which seemed to be much needed. I had a tough time deciding between unaware and magic guard so I just went with unaware as it is the popular choice but please feel free to suggest otherwise and explain why.
#6
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
The last piece of the team. I had the first 5 pokemon set and I was struggling with what I was missing. No stealth rock, no toxic, and no taunt! Well, heatran fixed that role while also giving me a stab fire type attack that burns as much (sometimes it seems like more) than scald. I gave heatran the air balloon to be able to avoid one of his weaknesses further strengthening the synergy between the pokemon on my team.
So that's it guys! Please give all the criticism necessary and I will be responding as actively as possible. Thanks for reading if you've made it this far and I look forward to your feedback!
PS: My explanations may be off as well so please don't think that I know exactly what I'm talking about because for all I know I could be wrong.. that is why i am coming to the community of smogon :D
PSS: for battlespot singles, I will use mega lucario instead of mega latios because life orb latios is just as deadly and mega lucario is wel... ubers :P
#1:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
Although Lucario has it's flaws, it's very easy to set up a swords dance and sweep a team with CC. CC obviously being the best and most reliable option lucario has access to when it comes to fighting STAB and with +2 attack, it can sweep entire teams. I know he's not the best option but I do want to have him on the team as he is my favorite pokemon and can be viable if played correctly. Lets not forget the possible justified boost that can be baited with the following pokemon. Ice punch is there to act as coverage for annoying ground/flying types such as lando-t and gliscor
#2:
Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios acts as my special attacking powerhouse. Latios takes care of many threats to lucario including as gengar and all of the dragons before any set ups. I taught him defog as well just to be safe and have someone for hazard removal should I need it. As Latios is arguably one of the strongest mons in OU, latios was a must for this team.
#3
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion
So, I decided to jump on the Lando-T train. I was a little against using this mon because everyone in their mother uses it but once I started testing this team I understood why. This mon is an absolute monster. With a choice scarf, EQ and stone edge obliterate almost anything in it's path and it still has surprising ability to take hits you wouldn't expect it to. U-Turn is the first part of the volt-turn core and can be great for gaining switch initiative and explosion is always there for surprises.
#4
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Rest
Rotom-Wash is the second piece of the volt-turn core. Volt-switch and u-turn allow for a lot of mind games and optimal swaps while proving chip damage and sometimes even more damage then expected. Hydro pump takes care of a lot of fire type pokemon while will-o-wisp cripples physical attackers. Rest is reliable recovery with the chesto berry but I could just swap it for pain split and use lefty's. So far, rest has been nicer.
#5
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
The special wall of the team. Clefable is an absolute tank and also acts as a cleric with wish and heal bell. I really love this pokemon and it adds a fairy type to my team which seemed to be much needed. I had a tough time deciding between unaware and magic guard so I just went with unaware as it is the popular choice but please feel free to suggest otherwise and explain why.
#6
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
The last piece of the team. I had the first 5 pokemon set and I was struggling with what I was missing. No stealth rock, no toxic, and no taunt! Well, heatran fixed that role while also giving me a stab fire type attack that burns as much (sometimes it seems like more) than scald. I gave heatran the air balloon to be able to avoid one of his weaknesses further strengthening the synergy between the pokemon on my team.
So that's it guys! Please give all the criticism necessary and I will be responding as actively as possible. Thanks for reading if you've made it this far and I look forward to your feedback!