The Rules said:Match type: 2v2 Beginner Battle
DQ time: 3 Days
Recoveries: 2 Recoveries / 5 Chills
Substitutions: 2
Arena: ASB Arena
Lukethehedgehog's Team:
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Darumaka [Male] [Darmani]
Types: Fire
Abilities::
Hustle / Inner Focus (H)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1
SpD: 2
Spe: 43 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Egg
Hammer Arm
Snatch
Yawn
Focus Punch
Sleep Talk
TM/HM
Rock Slide
Taunt
Substitute
Dig
Power-Up Punch
Tutor Moves
N/A
Other Moves
N/A
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Sableye [Male] [Skull Kid]
Types: Dark/Ghost
Abilities::
Keen Eye / Stall / Prankster (H)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 0/0
MC: 0
AC: 0/5
Attacks:
Level Up
Feint Attack
Punishment
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Egg
Feint
Imprison
Metal Burst
Recover
Sucker Punch
TM/HM
Taunt
Torment
Protect
Will-O-Wisp
Shadow Claw
Tutor Moves
N/A
Other Moves
N/A
I have no idea why the link to my profile isn't on my signature, though.
Mowtom's Team:
This should be fun.
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Gamzee [Mime Jr.] (M)
Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again. Most of all, don't point out that he is now a mime, not a clown. He became stoned on Oran Berries when he got here, and I don't want anything changing that.
Type: Psychic / Fairy
Abilities:
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Soundproof / Filter / Technician (H)
Nature: Bold (+Defense, -Attack)
- Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
- This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks (21):
Physical
Double Slap
Fake Out
Special
Confusion
Icy Wind
Future Sight
Psybeam
Psyshock
Status
Barrier
Copycat
Double Team
Encore
Hypnosis
Light Screen
Mediate
Mimic
Protect
Reflect
Taunt
Tickle
Torment
Trick![]()
Trickster [Sneasel] (F)
Trickster is very sneaky. She first encountered Mowtom when she stole all of his items, even though she didn't have Pickpocket unlocked. Mowtom sent Harley, another practical joker, to find the thief and bring back the items. Trickster and Harley formed an immediate bond. So they could stay friends, Trickster joined Mowtom on his journey and gave back his items.
Type: Dark / Ice
Abilities:
- Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
- Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
- Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Inner Focus / Keen Eye / Pickpocket (H)
Nature: Jolly (+Speed, -Special Attack)
- When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+) (+30% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks (21):
Physical
Counter
Dig
Icicle Crash
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Claw
Pursuit
Quick Attack
Scratch
Special
Icy Wind
Status
Agility
Double Team
Hone Claws
Leer
Protect
Reflect
Screech
Substitute
Taunt
S0L1D G0LD was here.
Very fun, eh, Mowtom?
Anywho, we need to set up the rest of the rules. Lukethehedgehog, as you were the match seeker, I'll get your opinion on what the rest of the rules should be firet. Items can be off, training, or on. One of the former two I'd highly recommend, as you have no battle items aside from berries, if I'm not mistaken. Next, and lastly, we need to pick switch rules; either ok or ko. The former allows for switching when ordering first, while the second, as you may know, doesn't, and modifies a bunch of switching forcing moves (my sincere apologies if you know all this already, I wasn't trying to talk down to you or anything and hope you didn't take it as such.). Feel free to weigh in on this, Mowtom, as it's simply not fair to the other battler if one person decides the entire rule set after the battle has been accepted.
After this is sorted out:
Lukethehedgehog sends out and equips
Mowtom sends out, equips, and orders
Lukethehedgehog orders
I ref
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