[Overview] <p>Lumineon is terrible in NU; it has no offensive pressure, low defensive stats, no reliable recovery, and only okay Speed. With such a wide movepool, one would think Lumineon has much to offer for the tier; alas, it does not. Lumineon's only remotely viable set revolves around supporting the team with either Rain Dance or Tailwind, but in both cases, it is still extremely outclassed. Other Pokemon should definitely be considered before choosing Lumineon for your team.</p> [SET] name: Utility move 1: Rain Dance / Tailwind move 2: U-turn move 3: Waterfall move 4: Toxic item: Damp Rock / Leftovers ability: Swift Swim / Storm Drain nature: Jolly evs: 252 HP / 4 Def / 252 Spe [SET COMMENTS] <p>Lumineon has the ability to set up Rain Dance and Tailwind, both of which allow its teammates to sweep the opposing team much more easily due to their extra power and/or Speed. U-turn allows Lumineon to pivot to the most appropriate teammate much more reliably than it could by just switching out. Waterfall is Lumineon's STAB move of choice due to its reliable accuracy, decent power, and nifty flinch rate; however, Lumineon still will not do much damage. Lastly, Toxic is a source of constant damage that allows Lumineon to cripple walls that can sponge its partner sweepers' attacks.</p> [ADDITIONAL COMMENTS] <p>Damp Rock and Swift Swim should be used if Lumineon is using Rain Dance to support the team, while Leftovers and Storm Drain are most helpful on Tailwind sets.</p> <p>Good partners for when Lumineon uses Rain Dance are Swift Swim sweepers, such as Ludicolo, Seismitoad, and Mantine, all of which can spam their high-powered STAB attacks with little to fear. Electric-types, such as Zebstrika, can take the Electric-type attacks aimed at Lumineon and use a high powered Thunder under rain. Lumineon can team with Liepard or Volbeat, as their Prankster ability is much better for setting up rain. Good partners for when Lumineon uses Tailwind are Choice Band Sawk, Rampardos, Golurk, and Charizard, all of which pack great power but are easily revenge killed outside of Tailwind.</p> [Other Options] <p>Lumineon can use an Eject Button to switch out immediately after it sets up Rain Dance or Tailwind, which grants an incoming sweeper more turns to make use of the situation, but this scenario is situational and unreliable. Scald is also an option simply because of its burn chance, but Lumineon prefers to use physical attacks because U-turn is very important. Lumineon has access to many other offensive moves, such as Ice Beam, Signal Beam, and Hidden Power, but its offensive stats are too low to put any of them to good use. Aqua Ring can be used in a stall situation with Toxic and Protect, but Lumineon is frail enough to be OHKOed by many threats. Psych Up is an option, but Lumineon is too weak to accomplish much even with matched boosts. Lastly, Lumineon has access to Swagger, but the move is luck-reliant and therefore unreliable. Then again, Lumineon needs luck to accomplish much anyway.</p> [Checks and Counters] <p>The best way to truly counter Lumineon is to stop it from setting up, so positive-natured base 85 Speed Pokemon and up that can KO Lumineon, such as Jolly Sawk, Choice Band Primeape, Serperior, most Electric-types, and most Choice Scarf Pokemon are going to accomplish the job. Nevertheless, even if it sets up, most strong neutral or super effective STAB attacks will KO Lumineon as well. Protect is great for stalling Rain Dance or Tailwind turns, considering how limited the moves are already. Clerics, such as Audino and Lickilicky, can eliminate the poison Lumineon spreads and can sponge attacks from most rain sweepers as well.</p> skeleton (Move your mouse to reveal the content) skeleton (open) skeleton (close) Feesh [Overview] Terrible in NU: no offensive pressure, no reliable defenses, no reliable recovery, and only okay Speed. Wide movepool with little being good enough for usage. Best bet with using Lumineon is to support the team with either Rain Dance or Tailwind, but it is definitely outclassed in both, and other Pokemon should be considered before using it. [SET] name: Utility move 1: Rain Dance / Tailwind move 2: U-turn move 3: Waterfall move 4: Toxic item: Damp Rock / Leftovers ability: Swift Swim / Storm Drain nature: Jolly evs: 244 HP / 152 Atk / 112 Spe [SET COMMENTS] Rain Dance or Tailwind, whichever is used, is the most important move in this set, allowing Lumineon's partners to sweep the opposing team. A perk about Lumineon is that it is so pathetically frail that it will usually be KOed after it sets up, which is great for incoming sweepers. U-turn allows Lumineon to scout and/or switch into a sweeper, since it can't do much damage itself. Waterfall is the most reliable physical STAB available for Lumineon, and the additional flinch chance is nice. Toxic is the only way for Lumineon to do consistent, reliable damage. [ADDITIONAL COMMENTS] 152 Attack evs allows Lumineon to KO Jynx with U-turn after Stealth Rock, and the 112 Speed evs allow Lumineon to outspeed neutral natured max Speed base 85s, such as Sawk. Damp Rock and Swift Swim should be used with Rain Dance, and Leftovers and Storm Drain should be used with Tailwind, granting Lumineon the most possible chances to set up. Great partners if Rain Dance is used are Ludicolo and Mantine, who can spam high powered, rain boosted STAB attacks with little to fear. Electric-types, such as Zebstrika, can absorb Electric-type attacks aimed at Lumineon and use a high powered Thunder under rain. Scarf Jynx is another Pokemon that fits in rain teams well because it enjoys the weather. Liepard and Volbeat set up the rain better than Lumineon and should be considered before using it. Great partners for the Tailwind set are Choice Band Sawk, Rampardos, Charizard, and Golurk, all of which can easily be revenge killed outside of Tailwind, which hinders their performances. [Other Options] Lumineon could use an Eject Button to switch out immediately after it sets up Rain Dance or Tailwind, which grants an incoming sweeper more turns to make use of the situation. Offensive moves it can't use successfully: Ice Beam, Signal Beam Hidden Power Grass, Bounce, Facade, Payback, and Psybeam. Scald can be used for the burn chance. Psych Up is optional, but even when matching boosts, Lumineon is too weak and frail to accomplish anything. Swagger is optional but luck reliant. Nevertheless, Lumineon needs the luck. Aqua Ring could be used in a stall situation with Toxic and Protect, but Lumineon is frail enough to be OHKOed by many threats. [Checks and Counters] The best way to truly counter Lumineon is to use Pokemon that outspeed it so it can't set up, such as Serperior and Choice Scarf Pokemon. Nevertheless, any strong, super effective attack will KO Lumineon. Most strong STABs will KO Lumineon as well. Protect is great at stalling Rain Dance and Tailwind turns, which is important considering Tailwind is so limited anyway. Clerics, such as Lickilicky and Audino, eliminate the poison Lumineon spreads and sponge Lumineon's attacks.