Project Lure That Threat PU Edition (Voting Stage)

Megazard wins with his winning Signal Beam Prinplupl lure, congratz! Now come up with a core utilizing 2-3 Pokemon including his set :).
Prinplup @ eviolite
Ability: torrent
EVs: 252 HP / 252 Def / 4 SpD
Calm nature
- Scald
- Stealth Rock / Defog
- Toxic
- Signal Beam
 


Prinplup @ eviolite
Ability: torrent
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Stealth Rock / Defog
- Toxic
- Signal Beam

Stoutland @ Choice Band
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Superpower
- Facade
- Crunch


Ok so here is my simple core. How it works is Stoutland can lure in Monfernos a lot of the time. So after that i switch out into my Prinplup. Then when my opponent sees Prinplup, he either straight up switches or uturns into his Cacturne predicting me to use scald, but i dont. Instead I use signal beam and ko his Cacturne which benefits Stout hugely late game, cause my opponent will have one less mon with priority.
 
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Prinplup @ eviolite
Ability: torrent
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Stealth Rock / Defog
- Toxic
- Signal Beam

Monferno @ Eviolite
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

Quilladin @ Eviolite
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Wood Hammer
- Taunt
- Synthesis

This is my core. a standard FWG core. Prinplup deals with fire types and somewhat lures cacturne. Monferno deals with most of the grass types, also cacturne is prinplup didn't beat it. quilladin beats the water types that bother monferno and also the ground types.
 

sets
Prinplup @ Eviolite
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Toxic
- Signal Beam

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Synthesis
- Foul Play
- Leech Seed

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Protect

Here is a grass/fire/water core that provides a team with both defog and rocks, as well as a spdef wall, a def wall and a mixed wall. However it struggles somewhat with cacturne, as camerupt doesn't want to switch into it to often and while it could protect to mitigatie that, it risks getting setup on. Meaning that it appreciaties prinplup signal beaming on the switch it on a falsely predicted defog or scald.
 
RivalET wins, congratz! This week you will be luring in Metang have fun :).
(sprite will go in when im on comp unless someone does it before)
Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Pursuit
- Earthquake
 
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LordST

Dormi Bene Duce
is a Community Contributoris a Tiering Contributor
RBTT Champion

Grumpig @ Choice Specs
Ability: Thick Fat
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Trick/Psyshock/Power Gem

Metang is a very common switch in for Grumpig as it gives Metang the oppurtunity to setup rocks/ pursuit trap Grumpig to weaken it. Grumpig becomes a powerful tank when wearing Specs and enables it to 2hko Metang with Shadow Ball. The great part about this set is it still gives you an incredibly solid check to Ice and Fire types and other special attacking threats like Floatzel. Notably, this set can also 2hko many of Grumpig's other usual switch ins such as Vullaby or Audino. Since the last slot is normally a non attacking move, you can be flexible with it on this set. Trick eases predictions when your opponent has immunities to your moves, Psyshock hits things like AV Bouffalant and Audino more reliably than Focus Blast, and Power Gem gives you a guaranteed 2hko on Vullaby. The EVs and nature are also flexible based on your teams needs but Jolly Pig can't guarantee a 2hko on Metang.

252+ SpA Choice Specs Grumpig Shadow Ball vs. 252 HP / 0 SpD Eviolite Metang: 180-212 (55.5 - 65.4%) -- guaranteed 2HKO

252+ SpA Choice Specs Grumpig Focus Blast vs. 252 HP / 252+ SpD Audino: 266-314 (64.8 - 76.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Grumpig Focus Blast vs. 248 HP / 8 SpD Assault Vest Bouffalant: 232-274 (59 - 69.7%) -- guaranteed 2HKO

252+ SpA Choice Specs Grumpig Focus Blast vs. 248 HP / 8 SpD Eviolite Vullaby: 157-185 (45.7 - 53.9%) -- 46.9% chance to 2HKO (guaranteed after rocks)

252+ SpA Choice Specs Grumpig Power Gem vs. 248 HP / 8 SpD Eviolite Vullaby: 210-248 (61.2 - 72.3%) -- guaranteed 2HKO
 
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Ninjask @ Insect Plate
Ability: Infiltrator
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- X-Scissor
- Aerial Ace
- Final Gambit

Ninjask got 61 base HP, Metang 60. This can't be a coincidence. Generally Ninjask main use is an incredibly fast U-Turn paired with a nice attack stat, and therefore it's incredibly easy to predict. Metang is a common switchin into Ninjask attacks, because it takes around 30% from a banded U-Turn. That's were Final Gambit comes to play. Metang switches in and gets cleanly knocked out by Final Gambit. Same goes for Probopass, Mawile, Offensive Golem, Tank Golem (11% prior damage required), Pelipper and a few other mons, which normally wall this little bug. This set helps to break through sturdy walls for the rest of your team. However a reliable defogger is strongly recommended!
 

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ManOfMany

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is a Tiering Contributor


Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Fire Punch

Steel types switch into Black Sludge Muk with no problem, unless you're running Probo. Fire Punch, however can turn the tables around. As they switch into Metang and set up rocks, then try to get Meteor Mash attack boosts or EQ crits and generally try to stall out PP since they both have around 80 PP count. Fire Punch comes with obvious drawbacks like not being able to touch Grumpig, but you beat steels so :-)
 

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