^ this is why you test a set first. funny how he used it before it was ru, but lol
yuruuu my man saves the day. no more theorymoners
also, half these sableye lures are just bad tbh– not blaming anyone because like if you are asking yourself what do i need to lure a damn sableye, i can give you zero responses because that is impossible. just pound the crap out of or bring something like clefable. if your opponent isn't bad, you can't lure it. submitting another bad nomination right here like all the others so i make myself feel good that i posted a bad "lure"
azelf @ life orb | levitate
timid | 8 hp / 252 satk / 252 spe | 0 atk
psychic | flamethrower | dazzling gleam | stealth rock
basically, i was tired of sash azelf because it fairly useless tbh. i run stab and coverage to hit stuff hard with life orb. stealth rock is that move you need for your hyper offense. dazzling gleam does around 56% to sableye while you live knock off a 100% of the time with the 8 hp. yes, it loses if sableye foul plays (roll), yes it loses if you get a low roll, yes it loses to fake out, but it is something atleast considering how predictable skill swap is and how sableye is the bane of some hos.
you can't lure sableye give up